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The new liquid system is really frustrating in general. Auto-explore is noticeably slower on maps with a lot of fluid. I haven't encountered acid or other damaging liquids yet but from the patch notes it sounds like your inventory is no longer exempt from item destruction? e: if you are going to personally attack me by making every item i'm wearing constantly get covered in blood and amoeba snot, the least you could do is not make Lacquered only work on metal items Tuxedo Catfish fucked around with this message at 06:35 on Jun 5, 2020 |
# ? Jun 5, 2020 04:31 |
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# ? Jun 5, 2024 15:49 |
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Serephina posted:I'd recommend coming back when bigger and laugh as you flamethrower them all down. Thanks for the recommendation, as this is what I wound up doing, plus a meal of lah petals and mashed lag to increase my MA and willpower, to defend against the 25 loving legendary monkeys who had either Confusion or some corrosive gas thing. I'm sure I burned a bunch of books while incinerating their entire stupid place but I finally got to the end of this quest I was given at level 1 that it has taken me until 21 to finish (and I had to use a bunch of consumables in the process) so I'm fine with it, and hey, I bolstered my rep with all kinds of random fauna in the process
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# ? Jun 5, 2020 06:46 |
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Tuxedo Catfish posted:What beta version actually has the new Tomb of the Eaters content in it? I started this game (on 2.0.199.x) assuming that was it, but no such luck. Do you have the color player's @ checked off? bloody shouldn't override that
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# ? Jun 5, 2020 07:18 |
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Tuxedo Catfish posted:The new liquid system is really frustrating in general. Auto-explore is noticeably slower on maps with a lot of fluid. Do you mean its less performant or just that you're stopped more?
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# ? Jun 5, 2020 07:29 |
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Unormal posted:Do you have the color player's @ checked off? bloody shouldn't override that I have the color player's @ checked on, both for health and mutations (and I've tried turning off mutations and leaving health on) and in every case, bloody overrides your status. hand of luke posted:Do you mean its less performant or just that you're stopped more? Less performant.
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# ? Jun 5, 2020 07:39 |
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A few very minor things: 1. When randomly-generated villagers are telling you who to ask for work, if the quest-giver has a liquid coating they'll call them e.g. "Wet Chews-On-Asphalt" instead of just calling them by their name. 2. Recycling Suits auto-collect fresh water before other containers, which kind of defeats the purpose of a Recycling Suit once it fills up. 3. HE Missiles are still auto-collected even if you turn off autocollecting ammo (possibly because they are also artifacts, but this effectively means there's no way to prevent your inventory from filling up with worthless heavy junk without turning off artifact auto-collection altogether) 4. The new overlay animation for resting and waiting sometimes fails to appear for no apparent reason (e.g. no enemies around to interrupt your rest, player not taking damage, etc.) which can make it hard to tell when you're actually done resting or waiting. e: not sure this one is a bug, but it does make one of the most dangerous early game enemies even more so: Slugsnouts seem far more willing than in previous versions to fire their ranged weapon at point-blank range e2: Your Temporal Fugue clones taking damage now interrupts rest/wait, which might be related to #4 (possibly you don't get the chat message if they're out of line of sight?) and I would dearly like to turn this behavior off because I do not care at all if my clones take damage. Tuxedo Catfish fucked around with this message at 08:08 on Jun 5, 2020 |
# ? Jun 5, 2020 07:56 |
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Tuxedo Catfish posted:I have the color player's @ checked on, both for health and mutations (and I've tried turning off mutations and leaving health on) and in every case, bloody overrides your status. K, that just broke in one of the many recent major refactors. also fyi everyone, we've got a public bug tracker that's getting heavy use: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues?status=new&status=open We triage out of it weekly. Though feel free to just use the forums as usual, just an additional option, useful especially if you want to track bug status.
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# ? Jun 5, 2020 08:12 |
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https://twitter.com/unormal/status/1268830120921489408?s=19
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# ? Jun 5, 2020 10:10 |
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i would lose my loving mind if i could play CoQ on my phone mostly because it's all i have rn but also more mostly because CoQ but PHONE
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# ? Jun 5, 2020 10:22 |
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Its worked on mobile for a couple years but the ui sucks. This is maybe a route out on the ui.
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# ? Jun 5, 2020 10:47 |
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wait what gently caress me i gotta get it
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# ? Jun 5, 2020 11:01 |
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I see GoG now has a beta channel. Is that up to date now or is the steam version still the way to go?
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# ? Jun 5, 2020 17:49 |
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I'm curious about that too. CoQ is on sale a GOG now, and I'm broke as hell.
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# ? Jun 5, 2020 19:50 |
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genericnick posted:I see GoG now has a beta channel. Is that up to date now or is the steam version still the way to go? It's the same as steam.
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# ? Jun 5, 2020 20:15 |
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200.50 'beta' branch
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# ? Jun 6, 2020 07:04 |
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Unormal posted:
Oh hell yes
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# ? Jun 6, 2020 11:40 |
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Unormal posted:200.50 'beta' branch Finally, we can learn the secrets of making beetle jerky.
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# ? Jun 6, 2020 12:44 |
Unormal posted:200.50 'beta' branch just try and stop me from eating these furry treats
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# ? Jun 6, 2020 15:05 |
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Unormal posted:
Praise the argent fathers!
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# ? Jun 6, 2020 16:48 |
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Tuxedo Catfish posted:The new liquid system is really frustrating in general. Auto-explore is noticeably slower on maps with a lot of fluid. I haven't encountered acid or other damaging liquids yet but from the patch notes it sounds like your inventory is no longer exempt from item destruction? Yeah I’d really like to lacquer everything because I hate being dirty
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# ? Jun 6, 2020 19:22 |
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https://cavesofqud.gamepedia.com/The_Fates_have_their_way This effect was on an extradimensional carbide hammer I found, and although I'm not at all specced for cudgels, it seems like maybe it'd be worth using anyway? I don't know enough about this game's mechanics, but given ability cooldowns, those seem like really high rates (all things considered) for some really good effects e: Oh also, I'm a True Kin and therefore neutral with the putus templar, and I found 2 putus templar phylacteries, so I can summon wraith-knights but I can't tell how useful this is right now (in my test run I summoned one who just stood around for a while, but eventually got mad at a chitinous puma and proceeded to kill everything on the screen). I assumed they'd hate all mutated things and want to go kill all of them, but it's hard to tell how to use them effectively, or if I even can. anime tupac fucked around with this message at 04:22 on Jun 7, 2020 |
# ? Jun 7, 2020 04:13 |
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How far are you into the game? Or rather, how much nonrefundable xp have you blown in a different weapon tree? Even if we assume you have the stats/mutations for it (eg high str), you'll find those effects are less useful than just having a big weapon with lots of PV that does lots of damage. I can't remember what (if any) stat boosts extradimentional gives, but carbide is pretty low on the scale of things.
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# ? Jun 7, 2020 04:24 |
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That's a hard question to answer, because this is my first character to get past Golgotha and I've been all over the place skillwise, taking my sweet time, since I have a bunch of stuff to make use of that I haven't even touched yet (cloning draught, 5 polygels, fuckload of books, giant cider weep directly next to a vendor so money is immaterial, robots are now neutral to me, the chests in my Joppa squatters-rights shack have probably tens of thousands of waterbucks worth of poo poo in them, etc). I'm 23 with 320 unspent skill points, and those points do seem better used in either the added block stuff for Stopsvalinn or my dual-wielding axes shtick, which I only took up due to impatience and vodka and the prospect of severing some really egotistical faces so I could recruit this legendary sawhander (which still has not worked out for me, but at least the journey got me neutral with robots). I really wanted to play the long game and end up cloning a bunch of Eaters' Injectors, for which I have the schematic, or possibly abusing my sphinx salts and Have-It-Alls until I cook a recipe that approximates a Drop of Nectar, but am still just saving all of those and haven't pulled the trigger on that goofy plan yet. In short I know carbide is not great, but I wondered if the possibility for 12% decapitate/ 12% dismember/ 12% stun and all the rest of those effects every other turn would balance out the middling quality of the hammer itself
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# ? Jun 7, 2020 05:04 |
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?dude what?
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# ? Jun 7, 2020 05:24 |
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that's pretty much what I keep saying when any new thing happens in this game
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# ? Jun 7, 2020 05:29 |
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Man, I followed all that, too much Qud in my head, I guess!
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# ? Jun 7, 2020 16:29 |
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anime tupac posted:I really wanted to play the long game and end up cloning a bunch of Eaters' Injectors, for which I have the schematic, or possibly abusing my sphinx salts and Have-It-Alls until I cook a recipe that approximates a Drop of Nectar, but am still just saving all of those and haven't pulled the trigger on that goofy plan yet. Have-it-alls?
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# ? Jun 7, 2020 16:33 |
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Canned Have-It-All, a fairly rare and expensive cooking ingredient that becomes a completely random other ingredient when cooked into a meal. The effect is fixed at the moment it randomizes, though, so a patient and lucky Carbide Chef can sometimes make a recipe that incorporates Chekhov's SPAM as a more reliably obtainable substitute for an extremely rare and expensive ingredient. I seem to recall seeing a patch note stating that Canned Have-It-All would no longer mimic neutron flux, Eater's Nectar, or Golgotha sludge, but I might be imagining things.
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# ? Jun 7, 2020 16:57 |
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I never figured out what they were for.
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# ? Jun 7, 2020 17:09 |
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New Qud-ian here. So far I've played two characters. First one died because I didn't close the door to a hut in Joppa when stealing from a chest. Second one started a bit weird. I spawned in and Mehmet was immediately attacked by Ualraig. Apprently Mehmet was hated by wardens for something or other. 3 watervine farmers intervened and started attacking Ualraig who promptly splatted the lot. Is this a bug or just something that happens in Qud?
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# ? Jun 7, 2020 21:28 |
Definitely working as intended, starting in Joppa and suddenly everyone killing is each other because the faction rolls were weird is a Classic Qud Experience
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# ? Jun 7, 2020 21:45 |
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eke out posted:Definitely working as intended, starting in Joppa and suddenly everyone killing is each other because the faction rolls were weird is a Classic Qud Experience Cool, cool. 3rd character just ate it in Red Rock. I was fighting a giant centipede and then suddenly I was killed by a Jilted Lover. Anyone have a recommended first (fourth) character build code? The one in to OP is 3 years old now - I have no idea if it's current.
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# ? Jun 7, 2020 21:59 |
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Oldstench posted:Cool, cool. my first ever char that got some progess done was a warden with fire hands and light manipulation so i could have several ways to affect an enemy before entering melee. also don't stand by the wall plants reminder that light manipulations Laze has infinite range!!!
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# ? Jun 7, 2020 22:04 |
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Oldstench posted:Cool, cool. quad arm mutant short blade fighter with as much dex as you can stomach. DPS will drop off significantly around mid game but by that point you can start headshitting thigns with your massive dex with a rifle
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# ? Jun 8, 2020 04:44 |
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Brock Samsonite posted:headshitting Sounds like a Rick&Morty episode. Anything's possible with the right mutations!
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# ? Jun 8, 2020 05:40 |
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My first recommendation for starting players is: play a True Kin strong person (axes, swords, or clubs). While True Kin are actually harder to figure out in the long term, most new players are trying to learn the ropes and will probably eat it to all kinds of early game hazards. True Kin are straight forward in this scenario: max the important stats, you have good stat growth, take Night Vision and explore the early game. Die often. Then once you've got the hang of things and aren't dieing to simply having no idea what the gently caress is going on, switch to mutant. Espers are the easiest to make work. Light manipulation is great, max your ego, and have fun destroying the early game. From there you'll probably learn enough to start experimenting.
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# ? Jun 8, 2020 07:49 |
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Oldstench posted:Anyone have a recommended first (fourth) character build code? The one in to OP is 3 years old now - I have no idea if it's current. BGMOOMEMBIBOCBDX Start in Joppa or the random town that gives Crocassins. At the start of the game, talk to the Zealot (the z) and get the quest to go on pilgrimage to the Six-Day Stilt. As a Nomad you can get there very easily without getting lost or spending too much water; arriving will instantly catapult you to level 4 plus you can visit the shrine of Resheph and then share the secret with the priest for another 250 xp, which will get you almost to level 5. First skill points go into Acrobatics, then Spry, then Long Blades. Find a long sword and switch to defensive stance. Level-up attributes go into Strength. (Later on, when you're more confident with alternative ways of bypassing armor and positioning yourself in combat you can level Agility instead, but focusing on Strength results in an easier early game and is simpler to use.) Mutation priority is Freezing Hands > Multiple Legs > Teleportation. Don't go into a fight while Teleportation is on cooldown. If anything reduces you to yellow health or below, teleport to the up stairs / opposite edge of the map, get to the safety of the previous floor, and rest up. Tuxedo Catfish fucked around with this message at 08:19 on Jun 8, 2020 |
# ? Jun 8, 2020 08:17 |
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To learn the game, focus on survivability. I second the recommendation of truekin tough guy. Fight in chokepoints, be wary of qudzu, and let melee enemies walk up to you instead of the other way around.
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# ? Jun 8, 2020 10:28 |
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Mendrian posted:My first recommendation for starting players is: play a True Kin strong person (axes, swords, or clubs). Mordecai posted:To learn the game, focus on survivability. I second the recommendation of truekin tough guy. Tuxedo Catfish posted:BGMOOMEMBIBOCBDX
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# ? Jun 8, 2020 17:35 |
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# ? Jun 5, 2024 15:49 |
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Tuxedo Catfish posted:BGMOOMEMBIBOCBDX awesome, tossed that into the OP and did some more half-assed housecleaning to make it more up to date ish and less "old as fuckin hell" but not much
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# ? Jun 8, 2020 19:49 |