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FrickenMoron posted:How are you supposed to beat the Nod Mission (8?) where you have to capture a gdi base? as soon as you capture it youre under constant siege from air strikes and other poo poo while you have absolutely no money and your harvester gets destroyed. This guy has amazing speed runs that have helped me on a couple. A lot of min/max cheesing stuff I don't really attempt but it's useful to see different strategies. https://www.youtube.com/watch?v=x86kxqL-iLE https://www.youtube.com/watch?v=eJTVf1yLD6c
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# ? Jun 8, 2020 17:18 |
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# ? Jun 6, 2024 19:22 |
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axeil posted:I remember this mission being insanely hard too. I haven't replayed any of the Soviet missions yet, but even after 20+ years, Khalkis Island is still burned into my brain. The way I remember doing it was after clearing the mainland was just building a ton of Yaks and having them hit the command center & other stuff on the island. The AA guns would murder a fair chunk, so I'd try and time them with recon flights, as those would draw some of the fire away from the fighters. Aside from that, I recall the Allies would sometimes get a landing craft full of reinforcements on that beach to the Southeast, and they'd ruin paratroopers I'd try and drop ahead of any landing. I'd build up as much as I can, with subs slowly clearing the Allied ships, and then go full D-Day with several ships dropping troops on the Southwest beach. Probably not the best or most efficient way to do it, but that's how 10-year old me did it.
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# ? Jun 8, 2020 17:25 |
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fartknocker posted:I haven't replayed any of the Soviet missions yet, but even after 20+ years, Khalkis Island is still burned into my brain. Yeah, I threw infinite Yaks at this. I remember this mission. I loved Yaks and Migs and would cover my entire side of the map with airfields.
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# ? Jun 8, 2020 17:33 |
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Stack those airfields from the bottom to the top, that's how we do it
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# ? Jun 8, 2020 17:36 |
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axeil posted:I remember this mission being insanely hard too. Oh man, it's indeed a hard mission but I love it to death. I feel like this is the first mission I hit in Red Alert that reallllllly made me fall in love with the series. RA was the first C&C that I played. I went back to TD when I found it on sale at a KB Toys and was lukewarm to it due to the difficulty/lack of skirmish mode. fartknocker posted:I haven't replayed any of the Soviet missions yet, but even after 20+ years, Khalkis Island is still burned into my brain. That's how I remember doing it when I first played it. TBQH, I will probably go back and play that mission the same way, it's just stupidly fun. For whatever reason, it didn't feel as grindy or annoying to build up large armies for attacks in Red Alert like it did in TD. Handsome Ralph fucked around with this message at 17:43 on Jun 8, 2020 |
# ? Jun 8, 2020 17:41 |
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It is complete: https://forums.somethingawful.com/showthread.php?threadid=3926664&pagenumber=1#post505527075 As was pointed out you can use paratroopers but theres some gotchas. If you want specific missions post in my LP thread so I don't lose track of what people want done.
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# ? Jun 8, 2020 17:45 |
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FrickenMoron posted:Can you check Soviet 5 for me? The Win condition to be specific. I managed to "break" it on my run by killing the lander before the spare MCV can flee so they never built a base on the 2nd island. I killed every enemy unit on the map but it's not triggering the victory. I'm glad I'm not the only one who managed to do that.
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# ? Jun 8, 2020 17:47 |
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The win condition is all enemies dead so I can only assume theres units left or killing the mcv before it gets in the transport breaks the triggers. for GDI8A the trick is to part rocket soldiers on the cliffs above the airfield and shoot down airplanes, and rain fire with the MLRS.
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# ? Jun 8, 2020 18:02 |
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Spookydonut posted:The win condition is all enemies dead so I can only assume theres units left or killing the mcv before it gets in the transport breaks the triggers. I found with killing the mcv the game spawns an entirely different transport and it lands on the island and out pops another mcv, I really loved having a clump of subs trying to clear the destroyers and having only one surface to shoot and they get wrecked by depth charges.
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# ? Jun 8, 2020 18:13 |
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I am extremely triggered by Light Scout
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# ? Jun 8, 2020 18:28 |
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Nod 8a is much easier than Nod 8b, if that helps you.
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# ? Jun 8, 2020 18:34 |
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Hard difficulty is indeed busted. I found this in CONFIG.MEG, called DIFFICULTYADJUSTMENTS.XML - it's hard to tell if this is actually configuration for the Remaster, it might be 8-Bit Armies leftover stuff: code:
code:
3 DONG HORSE posted:I am extremely triggered by Light Scout If you haven't already seen it, there is a mod that changes it back to Hum-vee.
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# ? Jun 8, 2020 18:39 |
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I installed that mod before I even installed the game.
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# ? Jun 8, 2020 18:45 |
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ErrEff posted:If you haven't already seen it, there is a mod that changes it back to Hum-vee. I am soo glad I'm not alone in this world
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# ? Jun 8, 2020 19:06 |
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I noticed that name change immediately too, then went "oh, of course."
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# ? Jun 8, 2020 19:46 |
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Is repair speed for the AI affected by difficulty as well? I swear they heal buildings like Wolverine.
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# ? Jun 8, 2020 20:07 |
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Great, I just wasted an hour on NOD 11 because YOU CANT GET ANY REINFORCEMENTS TO THE SOUTH SIDE OF THE MAP. I didn't even know I have units there before the goddamn AI airstriked the artilleries and everything else.
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# ? Jun 8, 2020 20:13 |
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Man I forgot how rough the economy is in TD. It feels like by the time I've got enough miners and refineries to get a steady flow coming in I'm all out of nearby tiberium.
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# ? Jun 8, 2020 20:34 |
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FrickenMoron posted:Great, I just wasted an hour on NOD 11 because YOU CANT GET ANY REINFORCEMENTS TO THE SOUTH SIDE OF THE MAP. I didn't even know I have units there before the goddamn AI airstriked the artilleries and everything else. How'd they get thit by airstrikes? Did the targeting get changed? Airstrike should always be going fo the nothernmost unit/building, they shouldn't be hitting south of the river unless everything else is already dead (at which point you'd have other issues).
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# ? Jun 8, 2020 20:40 |
Is there a list of changes to Hard mode in Tiberian Dawn? It is brutally unfun
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# ? Jun 8, 2020 21:04 |
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Space Butler posted:I'm glad I'm not the only one who managed to do that. Same here. I thought it was amusing that the MCV was stuck breakdancing in the corner but I guess joke's on me!
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# ? Jun 8, 2020 21:10 |
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Comrade Blyatlov posted:Is there a list of changes to Hard mode in Tiberian Dawn? It is brutally unfun It's weird because not only do they make their units better, they make yours worse... It's basically changes to fire rate, speed, armour, damage etc. x1.2, and yours x0.8 You do one or the other, not both (and there's no real friendly fire), since it compounds and basically ends up as a x1.5 bonus to the enemy.
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# ? Jun 8, 2020 21:13 |
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Nostalgamus posted:How'd they get thit by airstrikes? Did the targeting get changed? Airstrike should always be going fo the nothernmost unit/building, they shouldn't be hitting south of the river unless everything else is already dead (at which point you'd have other issues). It seems like the GDI airstrike controller got changed to the same logic that the ion cannon/nukes use where they prioritize high value base defenses and then advanced units instead of just "westernmost of nothernmost units". Artillery seems to count as a high value target for this purpose. As much as the original logic was clearly a hackjob, this makes missions where the enemy has airstrikes way more annoying.
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# ? Jun 8, 2020 21:21 |
Fishbus posted:It's weird because not only do they make their units better, they make yours worse... It's basically changes to fire rate, speed, armour, damage etc. x1.2, and yours x0.8 Yeah, I got up to the NOD mission where you have to kill a village and got completely loving wrecked. Grenadiers go from being a priority target to one man death squads. Each grenade was knocking out 2-3 of my infantry, it was just fuuuuuucked. The original Red Alert had a hard mode which I remember affected the prices of things, why isn't that the same deal? It was challenging without being awful.
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# ? Jun 8, 2020 21:24 |
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Is there a way to keep units in formation so the fast units don’t speed ahead of the slow ones and get massacred before my tanks can get there, or did this game predate that kind of option?
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# ? Jun 8, 2020 21:27 |
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Sheen Sheen posted:Is there a way to keep units in formation so the fast units don’t speed ahead of the slow ones and get massacred before my tanks can get there, or did this game predate that kind of option? Only in RA. Check the hotkeys, but it should be F when you select a group of units.
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# ? Jun 8, 2020 21:27 |
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Nostalgamus posted:How'd they get thit by airstrikes? Did the targeting get changed? Airstrike should always be going fo the nothernmost unit/building, they shouldn't be hitting south of the river unless everything else is already dead (at which point you'd have other issues). Airstike has a serious hard on for artillery and Obelisks.
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# ? Jun 8, 2020 21:41 |
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Has anyone given that pathfinding mod a go? It's supposed to add rally points also.
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# ? Jun 8, 2020 21:46 |
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Comrade Blyatlov posted:Is there a list of changes to Hard mode in Tiberian Dawn? It is brutally unfun Here's everything we've put together in the thread. axeil posted:huh, so apparently the Hard difficulty mode is completely busted. A Light Tank will beat a Medium Tank 1v1 and Grenadiers/Flamethrowers will utterly destroy things because turns out instead of giving the AI more cash or faster builds they buffed every unit and weakened yours. axeil posted:Yeah, the video shows off Casual mode too which seems to just make everything practically invulnerable. I kinda wish they had went with tweaks to the economy rather than tweaks to units for the new difficulty sliders in Tiberian Dawn. Spookydonut posted:https://github.com/spookydonut/CnC_Remastered_Collection/blob/d9e287e08b3e2fb3e46690d1029f90e3b17faf0f/TIBERIANDAWN/HOUSE.CPP#L251
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# ? Jun 8, 2020 21:47 |
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Oxyclean posted:I noticed that name change immediately too, then went "oh, of course." What am I missing? I noticed the weird name change too but I'm confused by the of course part.
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# ? Jun 8, 2020 21:47 |
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Katamari Democracy posted:What am I missing? I noticed the weird name change too but I'm confused by the of course part. Humvee is trademarked.
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# ? Jun 8, 2020 21:55 |
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It would be cool if Hard mode instead just made enemy units dirt cheap so they could swarm you instead of facing antifa supersoldiers. At least that's what I'd rather face, lol.
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# ? Jun 8, 2020 22:23 |
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Comrade Blyatlov posted:Yeah, I got up to the NOD mission where you have to kill a village and got completely loving wrecked. Grenadiers go from being a priority target to one man death squads. Each grenade was knocking out 2-3 of my infantry, it was just fuuuuuucked. That mission took me a solid 4 hours before I finally managed to finally drag myself across the finish line. Basically you have to just save every time you take out a GDI unit and try to take as little damage as possible on your bikes and buggies so that you can survive the canyon of death that's filled with grenadiers (and an APC that spits out a bunch more grenadiers when you kill it). to make things even better, once you finally clear all the enemies and start wasting the village, there's a seemingly random chance that each civvy structure you destroy spits out anywhere from 0 to 3 (!!!) GDI minigunners, which can kill like 5 of your own minigunners easily due to the aforementioned stat buffs and debuffs on hard (and the fact that your minigunners are likely wounded by the end of the mission anyway).
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# ? Jun 8, 2020 22:55 |
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Seems like there's no reason at all to play on hard.
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# ? Jun 8, 2020 23:03 |
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Fallom posted:Humvee is trademarked. That makes a lot of sense. Thank you.
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# ? Jun 8, 2020 23:10 |
HannibalBarca posted:That mission took me a solid 4 hours before I finally managed to finally drag myself across the finish line. Basically you have to just save every time you take out a GDI unit and try to take as little damage as possible on your bikes and buggies so that you can survive the canyon of death that's filled with grenadiers (and an APC that spits out a bunch more grenadiers when you kill it). yeah.................. i admire your dedication, but i'm not wasting 4 hours of my life on that that just isn't fun
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# ? Jun 8, 2020 23:10 |
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There is a Trophy. Also I suppose there are people who want hard games to test their skill. But it's nonsense. Skill presupposes that the hard mode is a balanced challenge that is tough. It isn't. It's a set of multipliers applied to an age old game with no consideration made to any of the precise game building that had taken place. It's the gaming equivalent of a project which has been planned and budgeted down to last dollar. Then a manager slashes the budget by 20% and tells the team to do it anyway. I've tried downloading mod that is supposed to remove all the unit changes from Hard mode. I'll see how it runs.
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# ? Jun 8, 2020 23:12 |
yeah, the limited unit missions were always fairly tough to begin with, i'm dreading the one where you have to get doctor moebius to safety which iirc involves destroying sam sites while under heavy fire from obelisks
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# ? Jun 8, 2020 23:17 |
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The Question IRL posted:There is a Trophy. I'm planning on testing my modifications to hard tonight. Provided it works well I'll provide the definitions itt. I might even make it an official mod but I have no idea how to actually go about packaging it for use on the Steam Workshop.
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# ? Jun 8, 2020 23:17 |
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# ? Jun 6, 2024 19:22 |
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Kin posted:As an aside, was there ever a way discovered to roll back the Steam C&C3 version to unfuck the campaign difficulty? I would kill for this. I've been wanting to replay those campaigns for years.
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# ? Jun 8, 2020 23:27 |