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jng2058 posted:Except it specifies the model carrying the relic gets the AP -1. So either the "choose a model" bit is wrong or the "the model with the relic" is wrong and either way, someone done hosed up. Maneck posted:It doesn't say that it's based on range (it probably should). Whoops, you're both right. I read too many abilities and even multiple readings I kept adding that it was against a specific target.
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# ? Jun 9, 2020 04:59 |
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# ? May 31, 2024 00:43 |
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It seems pretty clear to me. Pick an enemy unit with 18 inches of the relic bearer. The relic bearer then gets +1 AP against that unit until the end of the turn. Edit; oh drat it doesn't actually specify that it's against that unit. Either it's a typo or it's just meant to work at close range.
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# ? Jun 9, 2020 05:00 |
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ffoecaf posted:It seems pretty clear to me. Yes but as jng and Maneck pointed out, it doesn't actually require you to attack that target to get the AP bonus.
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# ? Jun 9, 2020 05:01 |
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The wording makes it so that the benefit is gained for all attacks made by the model with the relic instead of attacks made by the model against the chosen unit. This is either a hilarious oversight and it's intended to only work against the chosen enemy unit, or it is intended and it's just a buff that that triggers based on enemy proximity as a way to incentivize closing the distance and playing more aggressively.
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# ? Jun 9, 2020 05:03 |
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Yeah it's got to be a hilarious oversight because otherwise 'add 1 to the ap of this unit for the rest of the turn if there is an enemy unit within 18 inches at the start of the shooting phase' is a much better way to word it
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# ? Jun 9, 2020 05:08 |
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ffoecaf posted:Yeah it's got to be a hilarious oversight because otherwise 'add 1 to the ap of this unit for the rest of the turn if there is an enemy unit within 18 inches at the start of the shooting phase' is a much better way to word it Conversely, wording it that way makes it very clear exactly what happens and when because 40k nerds are the worst when it comes to any possibly unclear wording and this leaves almost no wiggle room as to its interpretation.
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# ? Jun 9, 2020 05:13 |
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Made some progress on Hive Fleet Coconut. Definitely need to slow down though, noticing lots of sloppy mistakes. I think I have the basics down at least. The Broodlord... is going to be rebased. It's a thing. I hate Termagants 🙂
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# ? Jun 9, 2020 06:06 |
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I have just learned why people paint pieces individually and then glue them together. 1 rubric down, 9 to go. :I
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# ? Jun 9, 2020 06:44 |
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I've been building up a Thousand Sons army, but holy crap painting that trim or painting around said trim is sure a task.
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# ? Jun 9, 2020 08:24 |
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Spudd posted:I have just learned why people paint pieces individually and then glue them together. 1 rubric down, 9 to go. :I If you've used super glue it'll be easy enough to snap it off. If you used plastic cement
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# ? Jun 9, 2020 08:35 |
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I recently got into the hobby and cursed myself for liking Thousand Sons so much, because trying to do the trim on rubrics was a nightmare for me
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# ? Jun 9, 2020 09:02 |
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I'm happy to have a shoddily painted first wave of dudes, can be a chronicle of my (hopeful) improvement. Also it was a fun day to learn that my hands twitch when held at certain angles that I've just never experienced. I'll try my best but they ain't winning and beauty contest. Look at dudes painted back in the 90's to get an idea of my skill level.
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# ? Jun 9, 2020 09:16 |
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Strelok604 posted:I recently got into the hobby and cursed myself for liking Thousand Sons so much, because trying to do the trim on rubrics was a nightmare for me It looks amazing when done well, though.
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# ? Jun 9, 2020 09:32 |
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Dan Didio posted:It looks amazing when done well, though. I'm sure, but I don't really enjoy painting and just want an army that doesn't make me feel bad over my lack of skills
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# ? Jun 9, 2020 09:35 |
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Dry brush and inking for the rush jobs. My Cadians look like they got in a fight in a printing house next to a glitter factory but at least it’s better than nothing.
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# ? Jun 9, 2020 10:02 |
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ro5s posted:For the crawler I like the entropy cannons, Death Guard really need guns that can shoot over 24". The rhino really just want a combi bolter, it's not doing much shooting. Revelation 2-13 posted:I’d magnetize the crawler. The entropy cannons are good for long range heavy firepower, which DG lacks. The mortar itself is kinda thrash, but you can run crawlers in a pair, with a reroll 1s chaos lord nearby or something and they’re okay for firepower. A really cool way to run them though, is plague spitters and drive it straight into people’s faces, block objectives, etc. point for point the crawler is one of the most obnoxiously hard to kill things in the game. T8, 12w, 5++ and 5+fnp. You can also buff the str of it, since it affects the plague spitters and make them strength 8-9, which seems cool but is kinda clunky and impractical imo. Anyway, both ways are kinda cool, so I’d magnetize. Thanks for the advice! Unfortunately I do not have magnets at my disposal presently, so entropy cannons it is!
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# ? Jun 9, 2020 10:03 |
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Yvonmukluk posted:Thanks for the advice! Unfortunately I do not have magnets at my disposal presently, so entropy cannons it is! You don't need magnets for the side guns. They just slot onto the square pegs and stay on in my experience. And I've always used Spitters as autohitting is better than rolling terribly BS with Heavy weapons, and the aforementioned STR buff can come from Demon allies pretty easily.
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# ? Jun 9, 2020 10:16 |
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Harkano posted:You don't need magnets for the side guns. They just slot onto the square pegs and stay on in my experience. And I've always used Spitters as autohitting is better than rolling terribly BS with Heavy weapons, and the aforementioned STR buff can come from Demon allies pretty easily. OK, neat!
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# ? Jun 9, 2020 10:37 |
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Strelok604 posted:I'm sure, but I don't really enjoy painting and just want an army that doesn't make me feel bad over my lack of skills https://www.youtube.com/watch?v=G5NjILq-IsE This video might help a little? A relatively quick and simple method for a still good result.
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# ? Jun 9, 2020 12:19 |
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I've heard it said that if you paint then glue you need to mask off (or retroactively scrape) the areas needed for glue contact. Personally, I've glued things together with paint on them (forgotten marine shoulder pad, for example) and it's worked out fine. Can anyone elaborate on how much masking and scraping is necessary?
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# ? Jun 9, 2020 13:08 |
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With acrylic paints, plastic glue can function something like a solvent. It will penetrate and deform the paint and allow the two plastic surfaces to bond - somewhat, anyway. The strength of that bond is a function of the plastic penetrating the paint surface - and is therefore unpredictable but in all cases weaker than if the paint was scraped off. The real tip is that, seeing as plastic glue acts rather like a solvent, put some plastic glue on as if you were going to stick the parts together without scraping. And then, use a knife to scrape the paint. It will be loose and easy to remove. Be careful that you don't lift off more paint than you want too. Once the scraping is done, add a little more plastic glue, and now it's easy to get those plastic surfaces together for a proper bond.
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# ? Jun 9, 2020 14:48 |
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For arms with marines I used a larger drill bit to every so slightly create a very shallow divit instead of scrapping with a knife. My drill bit was the same one I used to make holes for rare earth magnets but I’d only just barely scrap the paint. Allowed for a little more control. Doing this to both sides also allowed for plastic glue to not really “squish” out the sides.
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# ? Jun 9, 2020 15:36 |
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Speaking of paint, I'm thinking about magnetizing Crisis Suits once 9th launches and I start my Farsight army. I've never done it before but I'm pretty game to try it. One thing I hadn't considered is painting over magnets. I assume that's fine to do, but are there any considerations around this that I ought to know about?
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# ? Jun 9, 2020 15:54 |
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Some interesting stuff from today's 9E preview:
Edit: https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/ xtothez fucked around with this message at 16:00 on Jun 9, 2020 |
# ? Jun 9, 2020 15:55 |
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The paint will eventually scrape away.
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# ? Jun 9, 2020 15:56 |
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xtothez posted:Some interesting stuff from today's 9E preview: Uh I like it. Exocrines shooting into melee?
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# ? Jun 9, 2020 15:57 |
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xtothez posted:Example: A Leman Russ declares it's sponsons against hormagaunts and its battle cannon on something else, if the hormagaunts don't all die then the battle cannon can't shoot the other target. Do the shots then get resolved against the hormas or is it just "can't fire"?
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# ? Jun 9, 2020 15:59 |
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Schadenboner posted:Do the shots then get resolved against the hormas or is it just "can't fire"? Can't fire.
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# ? Jun 9, 2020 16:02 |
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Schadenboner posted:Do the shots then get resolved against the hormas or is it just "can't fire"? you declare all your weapons targets before you start shooting right? so you say sponsons at hormagonts, battle cannon at that thing over there. You can't actually shoot stuff other than what you are in combat with, so it is a gamble that you will clear the melee unit first.
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# ? Jun 9, 2020 16:04 |
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So Heavy Flamer sponsons are going to be de rigueur?
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# ? Jun 9, 2020 16:05 |
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Schadenboner posted:So Heavy Flamer sponsons are going to be de rigueur? It's not in that article, but according to a couple of folks who watched the live stream blast weapons can't be used in melee. They're covering that weapon type in tomorrow's post so I'm sure it'll be mentioned then.
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# ? Jun 9, 2020 16:11 |
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Schadenboner posted:So Heavy Flamer sponsons are going to be de rigueur? They always were the correct choice
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# ? Jun 9, 2020 16:42 |
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ro5s posted:Thanks. I thought about it, but I figured on a phone camera it'd just be a messy blur at a distance. I might have a go tomorrow and see if I can get something decent. An attempt was made
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# ? Jun 9, 2020 16:48 |
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Lord_Hambrose posted:They always were the correct choice E: Commissar Zombie looking swag af.
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# ? Jun 9, 2020 16:50 |
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ro5s posted:An attempt was made very nice, could I have a closeup of the daemon prince?
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# ? Jun 9, 2020 16:52 |
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peer posted:very nice, could I have a closeup of the daemon prince? He's old enough to be metal, with old warhammer zombie dragon wings. Schadenboner posted:Commissar Zombie looking swag af. Thanks, I'm pleased with how he turned out without too much work going into making the cap for him.
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# ? Jun 9, 2020 16:55 |
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I briefly thought the nurgling on the big bell guy was worn as a hand-puppet in a Carnival-of-Chaos reference. Still really good. E: Never mind, the figure I had in mind was a zealot for Witch Hunters!
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# ? Jun 9, 2020 17:00 |
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xtothez posted:Some interesting stuff from today's 9E preview: It looks like the -1 to hit targets you're engaged with is specific to Heavy weapons, so if you have a storm bolter or other assault/rapid fire pintle weapon, it shoots targets you're engaged with without penalty.
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# ? Jun 9, 2020 17:17 |
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Death Guard PA update teaser looks great. Psyched to drop 20 Poxwalkers into cover on an objective every game.
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# ? Jun 9, 2020 17:46 |
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# ? May 31, 2024 00:43 |
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I've seen this on a couple of Goonhammer posts, does anyone know what model this is (or how it got kitbashed if it's a kustom job):
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# ? Jun 9, 2020 18:47 |