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Captain Invictus posted:Fanatic purifiers have the Armageddon orbital bombardment stance, which basically bombs a planet into a terminator-esque nuclear annihilated husk once it hits high enough devastation In theory. It's possibly bugged and/or has additional requirements, as the internet (and myself) have found it not creating tomb worlds despite being at 100% devastation for years.
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# ? Jun 10, 2020 12:29 |
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# ? May 25, 2024 09:17 |
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Serephina posted:In theory. It's possibly bugged and/or has additional requirements, as the internet (and myself) have found it not creating tomb worlds despite being at 100% devastation for years. I believe the requirement for turning a planet into a tomb world is to kill every pop. Armageddon stance was fixed in the latest update (2.7.2) so there shouldn't be any more problems with it. Kaal fucked around with this message at 12:44 on Jun 10, 2020 |
# ? Jun 10, 2020 12:34 |
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ShadowHawk posted:I was like 99% sure that wasn't the case
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# ? Jun 10, 2020 12:41 |
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Serephina posted:In theory. It's possibly bugged and/or has additional requirements, as the internet (and myself) have found it not creating tomb worlds despite being at 100% devastation for years. A) it's not 100% devastation, it's killing off the entire population that's required for Armageddon to make a tomb world. However, vanilla has various rate limiters (both in the bombardment file itself and in defines) that mean that the absolute most you can kill via bombardment is 36 pops per year, even at Armageddon. So most major worlds will take years to tomb. (It's easily modded away and I've removed it in my own bombardment mod, but if you're married to achievements or MP then be advised) B) As Kaal said, there was a bug in at least 2.7 release that was preventing tomb worlds even when they were supposed to happen, but it was fixed in 2.7.2. Dallan Invictus fucked around with this message at 13:33 on Jun 10, 2020 |
# ? Jun 10, 2020 13:27 |
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Thanks for the replies guys. Yea, my game had 0 pops worlds sitting there taunting me a few months ago, I suppose it's depressingly common to have "fixed-again" bugs in this game. Regardless, I *did* cotton on to how slow the entire process is; unless you're being the victim of it (as Affi was), it's usually better to ignore the tomb world feature and just invade. Despite being fiddly, invasions are rather quick compared to bombarding a dozen worlds and tieing up chunks of your fleet.
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# ? Jun 10, 2020 14:24 |
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Serephina posted:Thanks for the replies guys. Yea, my game had 0 pops worlds sitting there taunting me a few months ago, I suppose it's depressingly common to have "fixed-again" bugs in this game. Regardless, I *did* cotton on to how slow the entire process is; unless you're being the victim of it (as Affi was), it's usually better to ignore the tomb world feature and just invade. Despite being fiddly, invasions are rather quick compared to bombarding a dozen worlds and tieing up chunks of your fleet. I like that the AI tried to invade first, started killing pops until I snuck in my warbot armies and hosed their poo poo up. Then my irreplaceable elite troops got smoked when they armageddoned the world. I’m probably going to restart my game again. My empire has an incredible position but I was hoping to interact with more then the Athrak Quarantine and the Hiberol Annihilation. (Game used like ten of my homemade civs and two of those were devouring swarms and fanatic purifiers respectively) plus the rikkis and the game threw in two more swarms and purifiers. )
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# ? Jun 10, 2020 15:23 |
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They should patch it so Terminator civs can engage in diplomacy, but only with other Terminators in order to better terminate organic life
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# ? Jun 10, 2020 15:27 |
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RBA Starblade posted:They should patch it so Terminator civs can engage in diplomacy, but only with other Terminators in order to better terminate organic life Robots can already engage in diplomacy with other robots. Exterminators just get a little opinion penalty with other types of robots. But among themselves, they're the best of friends!
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# ? Jun 10, 2020 15:40 |
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Yep, they even have an envoy.
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# ? Jun 10, 2020 15:42 |
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Oh cool lol, it said the Exterminators don't get to engage in diplomacy at all in the options screen, glad to know they still get to engage in peaceful negotiations on how to best murder everything in the galaxy. As a plain old gestalt machine intelligence I get one (1) envoy
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# ? Jun 10, 2020 15:55 |
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Serephina posted:Thanks for the replies guys.
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# ? Jun 10, 2020 15:55 |
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RBA Starblade posted:Oh cool lol, it said the Exterminators don't get to engage in diplomacy at all in the options screen, glad to know they still get to engage in peaceful negotiations on how to best murder everything in the galaxy. As a plain old gestalt machine intelligence I get one (1) envoy FPs can still have envoys but they can only send them to valid diplomacy targets (which for them means empires of their own species, for humans that would be Commonwealth of Man/United Nations of Earth). Where it gets interesting is that the UNE consorts with the foul xenos (and, as is the xeno's scheme, invariably end up enslaved by them) but they can still be diplo'ed (it seems to go off the founding species). FPs can't do migration treaties even with valid diplo targets and (since they have the full version of Adaptability) they can't form federations but can join them. E: Barbaric Despoilers get a really good modified Adaptability tree: you trade the +10% food tradition for a limited Federations where you get +1 Envoy and they can make Martials and Hegemonics (the +1 Envoy is particularly useful if you're playing with a fuckload of mods so your Society draw-pool is watered down to the point where you can't rely on getting the embassy tech quickly). Schadenboner fucked around with this message at 16:33 on Jun 10, 2020 |
# ? Jun 10, 2020 16:08 |
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man. I've got the 25x crisis set to 2300 so they could show up at any moment, I've been doing repeatable techs for 25 years and my battleships are at around 7k each, I've just gobbled up two significant empires(an FP and a gestalt consciousness, the second of which I was happy to find doesn't have any assimilation requirements, just the standard recently conquered penalty), crushed the great khan twice before it spread even three systems away from its original borders, and am about to roll over the nearby fallen empire and marauders to absorb their systems and techs, and I have absolutely zero confidence in my ability to handle the crisis even though I've been nearly minmaxing the entire time. I dunno how lathrix does it, I guess his habitat spam works wonders. like I'm producing 2k alloys a month and working on more, have multiple complete megastructures and am working on a science nexus, matter decompressor and dyson sphere, and am churning out about 8k research a month, and still feel completely hosed when the crisis shows up. it's an interesting, tense feeling! I just saw Lathrix's latest End of the Cycle run(where he had a completely different goal for his run initially but got the end of the cycle option in the shroud and how do you not take that when it's offered?) and his second endgame crisis was the scourge. the scourge at 25x have their smallest fleets at 1.2 million and the second wave fleets are 4 million, and they spawn in tons of them. I've not seen 25x contingency yet but I'm sure they're far and away the stupidest fleet power of the three crises
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# ? Jun 10, 2020 16:27 |
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Has anyone actually seen a War in Heaven end since Federations and knows what happens to the non-aligned league? I stayed out of the league in my current game because it formed out of a federation full of my enemies, then my big ally power also joined (welp) so the game is down to me and my subjects, the two rival AEs, a third AE that I single-handedly gutted and left to bleed out with a pile of mostly empty space, and the League, which is Literally Everyone Else. Which leads to my question - if the War In Heaven ends, does the League dissolve (immediately or over time) or does it stick around? I could likely end the War extremely quickly but it's 2445 and the game is very laggy so I'm trying to decide if the resulting gamestate will be any fun. If it's just "me vs. the MegaFed" with no remotely interesting diplomacy left then I might as well call things here.
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# ? Jun 10, 2020 19:16 |
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I'm playing a machine gestalt determined exterminator and I'm next to another one apparently and we bro'd out from like year 1. I was planning on no diplomacy, but if they want to guard my southern border then hey.
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# ? Jun 10, 2020 22:34 |
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Dallan Invictus posted:Has anyone actually seen a War in Heaven end since Federations and knows what happens to the non-aligned league? I stayed out of the league in my current game because it formed out of a federation full of my enemies, then my big ally power also joined (welp) so the game is down to me and my subjects, the two rival AEs, a third AE that I single-handedly gutted and left to bleed out with a pile of mostly empty space, and the League, which is Literally Everyone Else. I led a league through the end of the war recently The non-aligned league is a federation like any other, once the war ends the people who joined the federation are still in it. Some of the members will probably leave as the AI goes back to looking for rivals and paths for expansion, and members that are ideologically incompatible with the rest may leave immediately
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# ? Jun 10, 2020 22:46 |
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Fhqwhgads posted:I'm playing a machine gestalt determined exterminator and I'm next to another one apparently and we bro'd out from like year 1. I was planning on no diplomacy, but if they want to guard my southern border then hey. sometimes the galaxy just doesn't want organics
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# ? Jun 11, 2020 01:09 |
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Fhqwhgads posted:I'm playing a machine gestalt determined exterminator and I'm next to another one apparently and we bro'd out from like year 1. I was planning on no diplomacy, but if they want to guard my southern border then hey. That's awesome. I've been playing a Mass Effect Admiral run as the Reaper Vanguard and trying to keep the Geth on my side has consistently been the difference between going the distance and getting eaten alive. Last run we were doing well and I had picked up 16 planets off neighbors, when they dumped our defensive pact for the Krogan and I was immediately slammed by the Migrant Fleet, the Vol, and a random empire. This game I'm doing way better, but I got a dream start where I was super isolated and able to wall off six planets and a Cybrex ringworld behind a pair of bastion systems. I almost got smothered by a 20k fleet just as I was getting my feet under me, but after knocking down one of my bastions they turned around to deal with my Geth ally that had launched into their backline. It gave me the time I needed to build up a cruiser fleet and retake my bastion. Now I'm living large off my Cybrex money machine and can basically do whatever I want since everyone else is Inferior. (Edit: That is until I was headshotted by an Awakened Empire from across the map with 400k fleet. Welp). I wish that Lathland would do another genocidal run. The last one he did he only lasted 12 years. It's difficult to take many tips from that. In particular, it's just really hard to make any kind of long-term investment since every other empire is constantly gunning for you. His typical approach of Habitat spam just seems totally nonviable when it's rare to get more than a few years without being invaded. And without a Ecumenopoleis, you have to make all your Alloys the hard way - balancing a mix of refineries and forges that devour your resources with inefficiencies. Kaal fucked around with this message at 22:07 on Jun 11, 2020 |
# ? Jun 11, 2020 02:29 |
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I like the idea of two terminators meeting up in space to agree to work together on extinguishing all organic life
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# ? Jun 11, 2020 04:40 |
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i gave the worm everything it asked for. except... ...well, when you watch this much shonen anime growing up, you just have to gurren lagann out on the cosmic terror, you know?
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# ? Jun 11, 2020 05:18 |
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The worm is a chaos god, not the anti spiral, you done hosed up
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# ? Jun 11, 2020 05:45 |
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ok whatever the thing final fantasy was preparing me for all my life then
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# ? Jun 11, 2020 06:01 |
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Unless you're doing it for your empire's lore reasons to fit thematically, you always want to embrace the worm. it turns every single non-gas giant/asteroid planetoid in your capital system into a colonizable tomb world, which if you're lucky can be over a dozen planets with tons of districts It's absurdly powerful, and even moreso if you happen to get, say, Gray or can turn the tomb worlds into Gaia worlds or machine worlds.
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# ? Jun 11, 2020 06:50 |
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oh i'm just playing the way i play, i had no idea what the opposite mechanical consequences would've been at the time (even though i looked it up immediately afterwards) but that probably would've bummed me out if it had happened even if it's powerful lol break the cycle
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# ? Jun 11, 2020 06:55 |
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Presented without comment or context.
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# ? Jun 11, 2020 06:55 |
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Black Pants posted:Presented without comment or context.
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# ? Jun 11, 2020 07:15 |
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Man do I really need a popup with three do-nothing buttons every time someone makes a research megastructure?
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# ? Jun 11, 2020 08:40 |
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Crash and burn, black pants...
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# ? Jun 11, 2020 08:42 |
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So I'm new. What, if any, mods will I want to use to make the AI better than the impression I'm getting from others (that it sucks)?
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# ? Jun 11, 2020 09:25 |
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Apoplexy posted:So I'm new. What, if any, mods will I want to use to make the AI better than the impression I'm getting from others (that it sucks)? Suggest playing vanilla until you're comfortable with the game, then Glavius, then Starnet.
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# ? Jun 11, 2020 09:42 |
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Aethernet posted:Suggest playing vanilla until you're comfortable with the game, then Glavius, then Starnet. Glavius has a few reccs for other mods that I enjoy atm. Like more events and more interesting planets.
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# ? Jun 11, 2020 10:47 |
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Black Pants posted:Man do I really need a popup with three do-nothing buttons every time someone makes a research megastructure? Next you'll be asking if you need to be notified every time someone cancels a migration treaty. Where will the madness end Aethernet posted:Suggest playing vanilla until you're comfortable with the game, then Glavius, then Starnet. I'd say play Glavius exclusively. Vanilla has some pretty broken pathfinding, the AI very rarely declares war, and the AI won't colonise the habitats it builds. Starnet makes every AI follow a zerg rush strategy, which is challenging but monotonous. Glavius doesn't solve every issue (EG: The AI doesn't research wreckage) but it's the best solution to the AI sucking. Anyone got thoughts on the Unofficial Patch mod? It's hard to find out exactly what it fixes, and when I tried using it recently all my stations were producing odd amounts of resources, like 1.9 energy, and I couldn't work out why. Gort fucked around with this message at 10:53 on Jun 11, 2020 |
# ? Jun 11, 2020 10:50 |
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Just to confirm, Glavius is fully working with 2.7.2 and all? The only other mod I'm using/planning on using is Ariphaos' Unofficial Patch.
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# ? Jun 11, 2020 10:53 |
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Apoplexy posted:Just to confirm, Glavius is fully working with 2.7.2 and all? The only other mod I'm using/planning on using is Ariphaos' Unofficial Patch. Glavius yes, not sure about the Unofficial Patch though. The game runs with it but I saw weird station outputs (like 1.9 energy) that I couldn't explain.
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# ? Jun 11, 2020 10:55 |
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Apoplexy posted:Just to confirm, Glavius is fully working with 2.7.2 and all? The only other mod I'm using/planning on using is Ariphaos' Unofficial Patch. I recommend a run or two in just vanilla to get used to the mechanics, because glavius level AI will probably steamroll you while you're figuring stuff out.
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# ? Jun 11, 2020 11:41 |
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Captain Invictus posted:I recommend a run or two in just vanilla to get used to the mechanics, because glavius level AI will probably steamroll you while you're figuring stuff out. Glavius is rough yeah. They really gently caress you when your back is turned. And fleet movement times can be really rough too.
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# ? Jun 11, 2020 12:24 |
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The vanilla AI being terrible can work against you as a player too, though. Like an enemy invading you while your ally's fleet gets stuck going back and forth between the same two systems forever, not helping you.
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# ? Jun 11, 2020 12:38 |
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only trust your fleets, space police will never help you
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# ? Jun 11, 2020 12:39 |
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how smart are populations about migrating to planets with a high habitability for them?
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# ? Jun 11, 2020 23:23 |
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# ? May 25, 2024 09:17 |
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PookBear posted:how smart are populations about migrating to planets with a high habitability for them? How often do you look at a feature in Stellaris and think to yourself "Wow, that is a clever and elegant behavior that isn't decided entirely by a coinflip. It appears this game was made by a fully-sapient beings who understand how software development works." as you admire the majesty of watching your economy implode because your genemodded workers decide they're better scientists than your scientists, leaving you with no miners/technicians and a lot of unemployed specialists? There's your answer.
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# ? Jun 11, 2020 23:41 |