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Fruits of the sea posted:I wish there was a way to poop out infantry from more than one barracks at a time so I could cover the map in endless streams of dudes, Zerg style. You can change which one they come out of by clicking it again while it's selected.
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# ? Jun 11, 2020 23:03 |
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# ? Jun 3, 2024 12:25 |
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Chev posted:Yeah, the infantry stat factoid that's all too easily overlooked when you only consider numbers is "less than half the health" is actually more like "there's still some hair stuck to my tracks". They're still useful though, especially when trying to push into Nod/Soviet bases. Someone's gotta eat a few hits from Obelisks/Tesla towers. Might as well be the cheap rear end infantry as compared to my tank going pop.
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# ? Jun 11, 2020 23:06 |
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Poil posted:You can fit five rocket guys to one square but only one tank so they are more space efficient. One big unfortunate drawback with that however.
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# ? Jun 11, 2020 23:13 |
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Not that this is a situation that comes up very often, but I feel like a 1-on-1 rocket trooper vs. tank duel can actually favor the rocket trooper, as long as you can micromanage its movement enough to avoid getting squished
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# ? Jun 11, 2020 23:16 |
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Finally finished the GDI campaign. Ion Cannoned the temple of course for that sweet, precious, achievement. Finally after all of these years I got to see Kane awkwardly watch one lieutenant shoot another then get crushed with debris. gently caress I love these corny cutscenes.
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# ? Jun 11, 2020 23:22 |
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w0o0o0o posted:Finally after all of these years I got to see the wrong cutscene That sounds like a bug to me.
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# ? Jun 11, 2020 23:33 |
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OneEightHundred posted:IMO RA3 is pretty infuriating because it was designed for 2-player co-op and in SP half of your money goes to your worthless AI partner that does nothing but send units single-file into the wood chipper. I once had a mission where the AI partner actually won the map for me. I can't remember which mission it was but I do remember it was a Soviet mission. Only once, though.
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# ? Jun 11, 2020 23:49 |
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Chronojam posted:That sounds like a bug to me. Wait what
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# ? Jun 11, 2020 23:54 |
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w0o0o0o posted:Wait what There are two endings for completing the GDI campaign that depend on how you destroy the Temple of Nod in the final mission. 1) Destroy the temple with any other means besides the Ion Cannon and you will unlock the cut scene that shows the temple ruins fall on top of Kane. (the one you watched) 2) Destroy the temple with the Ion Cannon and you will unlock the cut scene that shows Kane holding his hands out in a t-pose, welcoming the incoming Ion Cannon blast as he is vaporized. (YouTube Link) If you destroyed the Temple of Nod with the Ion Cannon and saw the first cut scene you may have run into a bug. Edit: Also, you don't need to spoiler tag the ending. The original game is 25 years old at this point so I don't think anyone really cares if you spoil the ending. A Nice Big Dinner fucked around with this message at 00:17 on Jun 12, 2020 |
# ? Jun 12, 2020 00:05 |
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*Goes back to replay the last mission for the good cut scene*
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# ? Jun 12, 2020 00:15 |
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obese retard posted:There are two endings for completing the GDI campaign that depend on how you destroy the Temple of Nod in the final mission. Having just gone through this myself, I think the temple also needs to be the last building standing when you hit it with the ion cannon. I finished it with the ion cannon but left some silos and power plants, and got the first ending. I reloaded my save, wiped every single last Nod bit from the rest of the map, then ion'd the temple to get the second ending.
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# ? Jun 12, 2020 00:34 |
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fartknocker posted:Having just gone through this myself, I think the temple also needs to be the last building standing when you hit it with the ion cannon. I finished it with the ion cannon but left some silos and power plants, and got the first ending. I reloaded my save, wiped every single last Nod bit from the rest of the map, then ion'd the temple to get the second ending. I didn't think about the Temple of Nod being the absolute last building being left standing in order for the cut scene to trigger but yeah that makes sense now that you mention it.
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# ? Jun 12, 2020 00:37 |
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I got the ion cannon cutscene and I left the temple for last, then finished it off with the ion cannon Now I’m wondering what the cutscene would have been like if they added a unique ending for capturing and selling the temple
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# ? Jun 12, 2020 00:51 |
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Every time I leave the temple for last they sell it when it's at about 75% health. At slowest speed setting I can get an Ion shot during the sell animation which I hoped would be an instant kill like a SAM site, but no dice.
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# ? Jun 12, 2020 01:33 |
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gary oldmans diary posted:Every time I leave the temple for last they sell it when it's at about 75% health. At slowest speed setting I can get an Ion shot during the sell animation which I hoped would be an instant kill like a SAM site, but no dice. I had that happened to me too, but mine happened when the temple wasn't the last thing on the map. Once it was the last structure, Nod would stop trying to sell it. Try reloading an earlier save when some other structures are alive and see if it still happens? idk
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# ? Jun 12, 2020 02:14 |
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Like take out the random houses and all? On normal difficulty, too. That might be it.
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# ? Jun 12, 2020 02:15 |
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gary oldmans diary posted:Every time I leave the temple for last they sell it when it's at about 75% health. At slowest speed setting I can get an Ion shot during the sell animation which I hoped would be an instant kill like a SAM site, but no dice. Wait, what? You can beat the game by causing Nod to sell their own temple? Seriously?
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# ? Jun 12, 2020 02:17 |
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gary oldmans diary posted:Like take out the random houses and all? Nah, just all the nod buildings. Including that one random rear end turret in the bottom left corner of the map. e: I was also on normal. No mods. Twerk from Home posted:Wait, what? You can beat the game by causing Nod to sell their own temple? Seriously? 3rd super secret cutscene of Kane signing over the deed of the temple to someone else then retiring on a beach somewhere sipping a tiberium cocktail.
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# ? Jun 12, 2020 02:22 |
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Twerk from Home posted:Wait, what? You can beat the game by causing Nod to sell their own temple? Seriously?
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# ? Jun 12, 2020 02:28 |
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Nostalgamus posted:The best distraction for a gunboat is any unit you can move out of range after the boat starts shooting at it. Gunboats never change their target until it dies, even after other units start shooting at it. Surely thats a new bug.
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# ? Jun 12, 2020 03:25 |
CAPTAIN CAPSLOCK posted:
Retired kane is a great idea, maybe he could do shakespeare https://www.youtube.com/watch?v=aybLTTRuLGA Also he finally has hair
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# ? Jun 12, 2020 03:35 |
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Spookydonut posted:Surely thats a new bug. Nope! Not sure if it is 100% reliable but the poster speaks the truth.
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# ? Jun 12, 2020 03:39 |
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https://i.imgur.com/B1NV9zU.mp4
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# ? Jun 12, 2020 03:39 |
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# ? Jun 12, 2020 03:47 |
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Oh my gosh that's right everything is green-screened and now we've got source video
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# ? Jun 12, 2020 03:52 |
Oh poo poo do this but add the smug expression he has when he cuts in on that GDI briefing, but hes sitting at a bar in Tahiti or something
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# ? Jun 12, 2020 03:56 |
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Didn't know I needed this. Thank you.
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# ? Jun 12, 2020 04:06 |
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Oh man there are so many possibilities now haha. I finished all the GDI/NOD campaign missions and variants I was never able to beat a single Special Ops mission when I was a kid. Played the S3CR3T M1SS10N from I think the N64 version and that was a hoot. Orcas with Obelisk lasers
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# ? Jun 12, 2020 07:51 |
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I've got to admit, I was expecting the Tiberium Sun teleport out from the NOD ending.
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# ? Jun 12, 2020 09:04 |
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Just theorycrafting, but infantry seem like they are probably undervalued in red alert multiplayer. I'll mess with multiplayer later to verify. You can amass a whole bunch of infantry units while building your refinery/war factory/ore trucks. Infantry come from a second build queue from vehicles. You can build them simultaneously and burn through your money without having to build extra war factories. Making a second war factory is expensive and has power requirements that might be better invested in infantry. APC is the fastest land unit in the game and can pack 5 rocket soldiers who each do a little more dps than a medium tank. There's probably a bunch of shenanigans you could do to harass the enemy buildings/ore trucks or use mobility to put the rocket soldiers in hard to squish areas. IDK if it's possible to micro to use your own vehicles to stop the enemy from squishing your infantry.
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# ? Jun 12, 2020 09:08 |
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Would packing 5 rocket troopers into a single tile surrounded by concrete walls be a thing? If we assume they don't have air strikes?
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# ? Jun 12, 2020 10:36 |
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comedyblissoption posted:Just theorycrafting, but infantry seem like they are probably undervalued in red alert multiplayer. I'll mess with multiplayer later to verify. I spectated a match in TD where someone sold their construction yard and just zergrushed the enemy with grenadiers.
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# ? Jun 12, 2020 11:00 |
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I think the confusion with the last GDI mission is from the fact that the achievement is for killing the Nod Temple with the Ion Cannon, but for the other ending it is for winning the mission with the destruction of the temple with the Ion Cannon. People could get the achievement on Steam but not get the minorly different ending.
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# ? Jun 12, 2020 11:02 |
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Bloodly posted:I've got to admit, I was expecting the Tiberium Sun teleport out from the NOD ending.
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# ? Jun 12, 2020 11:31 |
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The Question IRL posted:I think the confusion with the last GDI mission is from the fact that the achievement is for killing the Nod Temple with the Ion Cannon, but for the other ending it is for winning the mission with the destruction of the temple with the Ion Cannon. This is exactly what I did. I bum-rushed the temple with orcas and dropped an ion once it was at low health, then when the mission didn't end I rolled in with my land-army to clean up. Ah well, time to crack on with the Nod campaign!
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# ? Jun 12, 2020 14:24 |
comedyblissoption posted:Just theorycrafting, but infantry seem like they are probably undervalued in red alert multiplayer. I'll mess with multiplayer later to verify. It came out before barracks rush was a known RTS go-to tactic so I guess they didn't balance for it. The apc being so easy to get out and so fast is probably what makes it strong since you can't just stop them with a flame turret, I think later rts make it harder to build fast transports or didn't have them.
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# ? Jun 12, 2020 14:55 |
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C&C multiplayer is only remotely balanced through gentleman's agreements. God help you if you encounter an opponent who knows "the meta" because they will 100% be doing poo poo like selling their conyard immediately to rush you and quitting if it doesn't work.
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# ? Jun 12, 2020 15:02 |
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You beautiful person
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# ? Jun 12, 2020 15:35 |
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Jesus christ, the pathfinding on tanks is going to give me a heart attack. The worst is when ore collectors get into traffic jams on bridges.
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# ? Jun 12, 2020 16:59 |
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# ? Jun 3, 2024 12:25 |
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This is becoming my favorite QOL mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2121899275 quote:**Every feature can be toggled in the INI file.** The tiberium growth is probably the only thing that truly unbalances the game but it's set to standard growth by default.
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# ? Jun 12, 2020 17:02 |