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Dawgstar
Jul 15, 2017

Lord_Hambrose posted:

Personally hoping it is just a reskin of the Hunter the Reckoning game.

People laugh at those games but if you got a couple of friends together you'd have yourself a good time. Also Carpenter was cool and tends to show up when I need a Risen Specter.

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Free Gratis
Apr 17, 2002

Karate Jazz Wolf

Dawgstar posted:

People laugh at those games but if you got a couple of friends together you'd have yourself a good time. Also Carpenter was cool and tends to show up when I need a Risen Specter.

His tabletop version was pretty cool too.

Then Uwe Boll was going to come along and ruin everything. There was an interview with him where he talked about making a Hunter movie and that there were going to be "Carpenters" which were "kind of werewolf/vampires."

Dawgstar
Jul 15, 2017

Free Gratis posted:

His tabletop version was pretty cool too.

Then Uwe Boll was going to come along and ruin everything. There was an interview with him where he talked about making a Hunter movie and that there were going to be "Carpenters" which were "kind of werewolf/vampires."

Oh, wow, I'd forgotten he' was going to direct the movie which I assume would have been more of a video-game adaptation as was his horrible, horrible wont.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Dawgstar posted:

People laugh at those games but if you got a couple of friends together you'd have yourself a good time. Also Carpenter was cool and tends to show up when I need a Risen Specter.

Yeah, they ruled. I think I only got past the Werewolf boss like once

Dawgstar
Jul 15, 2017

The Onyx Path Con is starting now. Tonight at 9 EST/EDT they're going to be showing off Exalted Essence, the hopefully very streamlined Exalted engine coming out soon.

Baby Broomer
Feb 19, 2013
CoD should have alternative character creation rules for saying your PC has only been a boogin for a short amount of time. It would do a lot to help new players ease into all the various powers and side-powers that being a monster brings. Have any of y'all tried this? Is there a supplement that offers this from 1e or 2e?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Baby Broomer posted:

CoD should have alternative character creation rules for saying your PC has only been a boogin for a short amount of time. It would do a lot to help new players ease into all the various powers and side-powers that being a monster brings. Have any of y'all tried this? Is there a supplement that offers this from 1e or 2e?

That's the default assumption, as far as I know. Most games do the opposite and have guidelines for how much XP to hand out to represent more established characters.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
The problem isn't really your three starting Discipline dots (or whatever), it's all the innate template powers you get from literally day one, which have only multiplied and grown in importance with 2E.

cptn_dr
Sep 7, 2011

Seven for beauty that blossoms and dies


Signs of Sorcery (I think?) Has rules for playing newly Awakened mages.

Baby Broomer
Feb 19, 2013

Ferrinus posted:

The problem isn't really your three starting Discipline dots (or whatever), it's all the innate template powers you get from literally day one, which have only multiplied and grown in importance with 2E.

This is more what I was getting at. There's just so many little tricks every monster can do now.


cptn_dr posted:

Signs of Sorcery (I think?) Has rules for playing newly Awakened mages.

Welp, add another reason I need that book.

That Old Tree
Jun 24, 2012

nah


Hey, do you think literally over 1500 pages—including a 140 page book dedicated solely to explaining at length how Sphere magick works—is not enough for Mage the Ascension 20th Anniversary to explain itself?

Here's even more pages about how to run M20, by the same guy.



quote:

Mage? Made EASY?

For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.

Until now…

Keep, Change, Toss

Written by Satyros Phil Brucato – longtime author, designer, and co-creator of the line – Mage Made Easy features a toolbox of suggestions that allow would-be Mage players to strip down the metaplot and rules. These suggestions include:

Simplified rules for the coincidental /vulgar casting axis

Options for streamlining Paradox effects

15 Arcane Approaches

13 metaplot-neutral chronicle concepts

Story hooks, a Seekings checklist, focus over Spheres, and more…

a review posted:

less a 'making mage easy' and more 'making mage's metaplot/setting simpler'. a good handle if you want to run a mage one-shot for people who don't have much experience with RPGs/old world of darkness. it doesn't make the mechanics any simpler, but it does have some decent ideas if you want to take out one aspect of mage that you find irritating.

:laffo:

At least it's community content, so he'll probably get more money-for-work out of this than the ridiculous bullshit of all the prior works. But you still probably shouldn't buy it.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
I kind of want to buy it even though I hate his take on Mage just to encourage this kind of thing. The Vault is ludicrously more profitable than doing actual official work and it would be nice if more of the official writers got involved in making Vault content.

PHIZ KALIFA
Dec 21, 2011

#mood
gently caress the police and all but i should legally be able to detain anyone who calls himself Satyros.

Baby Broomer
Feb 19, 2013
A book about setting the core conceits of a given template's setting straight sounds super good, I would love one written for Demon the Descent in particular. Also, not written by Brucato.

Baby Broomer fucked around with this message at 03:41 on Jun 13, 2020

NGDBSS
Dec 30, 2009






The problem with M20's rules was that they were the vaguest loving thing that I have ever played. Actually getting them to make sense and work well would require a redesign from the ground up.

Even when my group ran it recently out of whimsy and curiosity we actively ejected the majority of the rules and the setting. All the fun we had was in spite of M20.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Baby Broomer posted:

CoD should have alternative character creation rules for saying your PC has only been a boogin for a short amount of time. It would do a lot to help new players ease into all the various powers and side-powers that being a monster brings. Have any of y'all tried this? Is there a supplement that offers this from 1e or 2e?

I did this with a vampire game. They were the only vampires in town, had to figure out what they were, how they were made, ect. All they had were the innate powers and one dot of one physical discipline from their clan.

Clever Moniker
Oct 29, 2007




I'm a moderately experienced GM who hasn't run a WoD game in over a decade. I'm going to run a V5 Vampire game soon for nostalgia's sake, using Chicago by Night and with Anarch-leaning players. Do you guys have any setting or mechanics advice or suggestions? Any weird mechanical traps or common player problems? The Internet is all over the place on V5, but it looks pretty good to me from reading the book.

moths
Aug 25, 2004

I would also still appreciate some danger.



If nostalgia is your primary motivator here, have you seen V20?

Dave Brookshaw
Jun 27, 2012

No Regrets

cptn_dr posted:

Signs of Sorcery (I think?) Has rules for playing newly Awakened mages.

It does. The core Mage template assumes characters have had about a year of basic training, joined an Order and passed the point where they're allowed out to join a cabal on their own, bought a couple of Arcana dots and lost a Wisdom dot.

Signs has rules for Awakening an existing mortal character in it, so makes the distinction between what you get at the instant of Awakening and what's training.

Baby Broomer
Feb 19, 2013

Dave Brookshaw posted:

It does. The core Mage template assumes characters have had about a year of basic training, joined an Order and passed the point where they're allowed out to join a cabal on their own, bought a couple of Arcana dots and lost a Wisdom dot.

Signs has rules for Awakening an existing mortal character in it, so makes the distinction between what you get at the instant of Awakening and what's training.
Wow okay yeah that's exactly what I'm asking for. From those of you who have tried this kind of framework for a Chronicle, did it help teach your players who don't/won't read the corebook how to use (and remember to use) the innate template abilities?


Soonmot posted:

I did this with a vampire game. They were the only vampires in town, had to figure out what they were, how they were made, ect. All they had were the innate powers and one dot of one physical discipline from their clan.
How did that go? Was it easier for you to spoon feed them the setting this way?

Oberst
May 24, 2010

Fertilizing threads since 2010

Clever Moniker posted:

I'm a moderately experienced GM who hasn't run a WoD game in over a decade. I'm going to run a V5 Vampire game soon for nostalgia's sake, using Chicago by Night and with Anarch-leaning players. Do you guys have any setting or mechanics advice or suggestions? Any weird mechanical traps or common player problems? The Internet is all over the place on V5, but it looks pretty good to me from reading the book.

Fantastic choice - the new Chicago V5 book is extremely good and an absolute pleasure to use and read. Like, I can't praise this book enough for its fantastic and inclusive characters, great setting, and ease of use

My group is in our 20th+ session after using the in book Sacrifice Chronicle as a kick start. Its a fantastic introduction to the setting and characters, even as Anarchs. Id suggest starting there with your story unless your group is looking to be a freshly turned coterie

:siren: Big V5 mechanical thing to consider: don't use Bestial Failures as the core V5 book presents them. Seriously. Only hand out a bestial failures if there's no successes in regular and hunger dice and atleast 1 hunger dice is a 1 :siren:

Remember to have your players build their characters appropriately:

- Make sure they pick the SPECIALIST skill array in character creation as it returns the most XP bang for their buck (they don't want to pick generalist or whatever the other array is)

- Make sure they throughly consider their predator type and where they're placing the predator type discipline dot. Ideally they should place it in their best in clan discipline (brujah taking celerity from 2 to 3) or place in an out of clan discipline that they can then level normally (Nosferatu with Dominate that they can level themselves)

- Don't follow the V5 core of you must taste X type of blood to raise X related discipline. Just let your players raise disciplines with XP when they have it

I can share more practical advice as I think of it. PM if you have questions anytime as im literally in the middle of STing this book for months

Here's a link to the V5 discord too. Super friendly people here even if they are book literalists at times

Oberst fucked around with this message at 19:04 on Jun 14, 2020

Oberst
May 24, 2010

Fertilizing threads since 2010

moths posted:

If nostalgia is your primary motivator here, have you seen V20?

Stop doing the weird gatekeeping edition war thing TIA

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Baby Broomer posted:

Wow okay yeah that's exactly what I'm asking for. From those of you who have tried this kind of framework for a Chronicle, did it help teach your players who don't/won't read the corebook how to use (and remember to use) the innate template abilities?

How did that go? Was it easier for you to spoon feed them the setting this way?

It was actually really cool, the players were using abilities like listening for heart bets and tracking by blood scent. Predatory Aura got some use too.

Clever Moniker posted:

I'm a moderately experienced GM who hasn't run a WoD game in over a decade. I'm going to run a V5 Vampire game soon for nostalgia's sake, using Chicago by Night and with Anarch-leaning players. Do you guys have any setting or mechanics advice or suggestions? Any weird mechanical traps or common player problems? The Internet is all over the place on V5, but it looks pretty good to me from reading the book.

V5 has some new systems, there's been some back and forth on messy criticals and the like. Unfortunately, the two biggest voices for V5 in this thread are incapable of admitting the game has any faults. Put Oberst and Metapod on ignore. Everyone else who's played V5 is posting in good faith.

From what I remember: Predator types are very cool and good. Hunger dice are a cool mechanic that might (?) need some house rules to work better.

Soonmot fucked around with this message at 16:32 on Jun 13, 2020

moths
Aug 25, 2004

I would also still appreciate some danger.



Oberst posted:

Stop doing the weird gatekeeping edition war thing TIA

The poster is feeling VtM nostalgia but sure let's push the fan-edit that's missing the Sabbat and got clan disciplines wrong over a literal nostalgia edition.

Oberst
May 24, 2010

Fertilizing threads since 2010

moths posted:

The poster is feeling VtM nostalgia but sure let's push the fan-edit that's missing the Sabbat and got clan disciplines wrong over a literal nostalgia edition.

I'm sorry they made a new edition and its easier and more fun to play than V20. This edition war stuff is super cringe. Stop gatekeeping what fun someone wants to have

The sabbat being less filled out until they can be reworked into something non edgelord is good. Your 90s edgelord sect can stay buried for a while. Hell V5 Chicago folios addresses them to some degree, but they still need updating

And I'm not even sure what the disciplines thing is on about lol. The discipline rework is extremely good and balanced. I'm sorry celerity isn't OP take 5 actions in one turn anymore

Oberst fucked around with this message at 16:48 on Jun 13, 2020

Metapod
Mar 18, 2012

Clever Moniker posted:

I'm a moderately experienced GM who hasn't run a WoD game in over a decade. I'm going to run a V5 Vampire game soon for nostalgia's sake, using Chicago by Night and with Anarch-leaning players. Do you guys have any setting or mechanics advice or suggestions? Any weird mechanical traps or common player problems? The Internet is all over the place on V5, but it looks pretty good to me from reading the book.

I highly suggest to tell your players to pick a loresheet so everyone's character has some established background with either the city or some lore characters.

Are you going to use the cbn campaign to start with? If so do NOT do neonate your players will absolutely die going through it that weak.

Dawgstar
Jul 15, 2017

Clever Moniker posted:

I'm a moderately experienced GM who hasn't run a WoD game in over a decade. I'm going to run a V5 Vampire game soon for nostalgia's sake, using Chicago by Night and with Anarch-leaning players. Do you guys have any setting or mechanics advice or suggestions? Any weird mechanical traps or common player problems? The Internet is all over the place on V5, but it looks pretty good to me from reading the book.

There's new spins on the clan weaknesses I don't care for, particularly the Toreador's. They get a die penalty if they're ever not in 'less than beautiful surroundings' which RAW could mean that if they're not at a museum they're constantly always at a penalty. As the ST make sure to work with your potential Toreador PC to hash out what is and isn't 'beautiful.' Also one of the more irritating effects of bestial failures are the Compulsions, which essentially means that they have to act like their clan's stereotype. Brujah have to rebel, meaning they act like The Lonely Island's 'Threw It On The Ground.' Nosferatur have to learn a secret, because the writers for some reason decided that was their thing and not a byproduct. Gangrel want to get naked and act like animals. It goes on.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
You're the only person who's waging an edition war Oberst, specifically a war against everything that isn't V5.

Oberst
May 24, 2010

Fertilizing threads since 2010

Metapod posted:

I highly suggest to tell your players to pick a loresheet so everyone's character has some established background with either the city or some lore characters.

Are you going to use the cbn campaign to start with? If so do NOT do neonate your players will absolutely die going through it that weak.

These are also both great advice. Always encourage players to use loresheets or even go so far as requiring a loresheet

And yes the Sacrifice chronicle at the end of the book is tough so make sure your players are prepared. My group still took some licks even as blood potency 2 ancillae and they've played in Revised, V20, and LA V5 chronicles in the last 3 years

Metapod
Mar 18, 2012
In regards to people saying to put me on ignore please note I've never said v5 is perfect I just fix any aspects of the game my group deem as flawed because that's the beautiful part about these games they tell you play it however you wish. The people who want to slander my character for some reason because I accept this game for what it is. For some reason they can't do that i think it's because they see v5 as the death of requim.

Protip in a month or so after you've played if you come saying you've enjoyed v5 there will be someone here who will say you are nazi because of some lore they have deleted from the book. Don't worry though just engage them for like 3 posts and they will say something extremely racist.

moths
Aug 25, 2004

I would also still appreciate some danger.



Oberst posted:

I'm sorry they made a new edition and its easier and more fun to play than V20. This edition war stuff is super cringe. Stop gatekeeping what fun someone wants to have

You're literally the only person saying X is better than Y here, go have your edition war elsewhere please.

Oberst
May 24, 2010

Fertilizing threads since 2010

moths posted:

You're literally the only person saying X is better than Y here, go have your edition war elsewhere please.

Lol what. This is some real bad faith posting as you literally just said V5 was a fan made edition that did disciplines wrong while discouraging someone from playing it lol

I've ran v20 and v5 both recently and V5 is easier to run. V20 is good and I like it as a player, but its not what the poster asked about and its more complicated to run as a ST

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Metapod posted:

Protip in a month or so after you've played if you come saying you've enjoyed v5 there will be someone here who will say you are nazi because of some lore they have deleted from the book. Don't worry though just engage them for like 3 posts and they will say something extremely racist.

What the gently caress does this even mean?

ritorix
Jul 22, 2007

Vancian Roulette

Clever Moniker posted:

I'm a moderately experienced GM who hasn't run a WoD game in over a decade. I'm going to run a V5 Vampire game soon for nostalgia's sake, using Chicago by Night and with Anarch-leaning players. Do you guys have any setting or mechanics advice or suggestions? Any weird mechanical traps or common player problems? The Internet is all over the place on V5, but it looks pretty good to me from reading the book.

I've been playing in some V5 discord games with lots of players and a few STs at once. Keep seeing a few mechanics issues.

First up, the only decent system mechanics write-up I've seen is here. Also check out the errata. The latest errata is not merged into the current v5 pdf, but prior ones are merged.

Difficulty and chance of success or failure is not intuitive, especially with hunger dice in the mix. It can be easy to over or undershoot difficulty for the intended task, making things sometimes literally impossible, and players under/overestimate their odds of success. This also makes it confusing for players when to blood surge (+1 die adds a 20% chance on some rolls, depends on pool/difficulty combo) or when to spend willpower, what exactly they get out of it.

Willpower use can get complex. Re-rolling 3 failure dice is obvious, but can make things worse narratively - if you have a 10 on a hunger die you invite a messy crit.

Some powers do a normal thing on success, and a special thing on a crit. Willpower can fish for crits by rerolling when you already succeeded (safe if there's no 10 on the hunger dice), or even by rerolling normal success dice. Willpower can also undo a messy crit if you have a single 10 on a hunger die by rerolling the normal 10.

Some other random issues - watch out for dice boosters like beautiful/stunning merits, high functioning addicts, famulus eaters, and the errata'd lingering kiss buff. The appearance merits tend to get overused and any bonus dice are a big deal with these mechanics.

Metapod
Mar 18, 2012

Kurieg posted:

What the gently caress does this even mean?

That the people who fling the word nazi around always reveal they are horrid individuals. Seemed pretty self explanatory

(USER WAS PUT ON PROBATION FOR THIS POST)

Oberst
May 24, 2010

Fertilizing threads since 2010

ritorix posted:

I've been playing in some V5 discord games with lots of players and a few STs at once. Keep seeing a few mechanics issues.

First up, the only decent system mechanics write-up I've seen is here. Also check out the errata. The latest errata is not merged into the current v5 pdf, but prior ones are merged.

Difficulty and chance of success or failure is not intuitive, especially with hunger dice in the mix. It can be easy to over or undershoot difficulty for the intended task, making things sometimes literally impossible, and players under/overestimate their odds of success. This also makes it confusing for players when to blood surge (+1 die adds a 20% chance on some rolls, depends on pool/difficulty combo) or when to spend willpower, what exactly they get out of it.

Willpower use can get complex. Re-rolling 3 failure dice is obvious, but can make things worse narratively - if you have a 10 on a hunger die you invite a messy crit.

Some powers do a normal thing on success, and a special thing on a crit. Willpower can fish for crits by rerolling when you already succeeded (safe if there's no 10 on the hunger dice), or even by rerolling normal success dice. Willpower can also undo a messy crit if you have a single 10 on a hunger die by rerolling the normal 10.

Some other random issues - watch out for dice boosters like beautiful/stunning merits, high functioning addicts, famulus eaters, and the errata'd lingering kiss buff. The appearance merits tend to get overused and any bonus dice are a big deal with these mechanics.

This is all extremely correct and 100% agree that players love to slam pick the beautiful merit. Its a good STs job to say no that not every charisma check gets the beautiful die

Also a messy crit bone i throw to my players if there's not an obvious narrative mess to create is to force a rouse check as they burst into a blood sweet and their fangs pop out. I think the V5 core mentions this as an option too

Oberst fucked around with this message at 18:04 on Jun 13, 2020

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Oberst posted:

Lol what. This is some real bad faith posting as you literally just said V5 was a fan made edition that did disciplines wrong while discouraging someone from playing it lol

I've ran v20 and v5 both recently and V5 is easier to run. V20 is good and I like it as a player, but its not what the poster asked about and its more complicated to run as a ST
Somone coming to the game from Revised edition will definitely have an easier time running V20 than V5. V5 is a completely different mechanically even though it tries to emulate the "Design feel" of the mid 90s.

Metapod posted:

That the people who fling the word nazi around always reveal they are horrid individuals. Seemed pretty self explanatory

Uhh.. No.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Metapod posted:

That the people who fling the word nazi around always reveal they are horrid individuals. Seemed pretty self explanatory

Metapod posted:

Sounds like y'alls issue with malks is the people you played with are unimaginative and bad at roleplaying. There's nothing wrong with the mentally ill getting some representation with a vampire clan.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Metapod (10 pt. flaw)

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Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?

Oberst posted:

Stop doing the weird gatekeeping edition war thing TIA

I will admit that this thread does have a bias against V5. A bias that mostly exists because it started with Martin Ericsson making a bunch of edgy promises about how it's going to tackle modern issues and then hired noted harasser/pants-shitter Zak S to make a promotional game and handled ISIS refugees in a hamhanded way in a preview adventure and caused a literal international incident when the second book called an actual organized effort to kill gay people a vampiric smokescreen.

Is V5 still that bad? I hope not, since it's been two years and Ericsson left. Is it fair that bringing up V5 causes an instinctive bristling in this thread because the way it started was that bad? Not really, it's at least an interesting take on the concept mechanically and it's been out long enough that people could have started playing it well after the aforementioned abysmal introduction. I'm still going to side-eye people who jump in to recommend V5, but that isn't actually that fair.

(But also, the thread can be kind of aggressive about V5 while still having a good point about it's mechanical flaws so let's just be chill.)

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