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Jeff the Mediocre
Dec 30, 2013


I finished the GDI campaign! On the last mission, my income was basically repeatedly stealing Nod silos at the end. Turns out rebuilding them in front of a barracks pumping out engineers was a bad idea, who knew?

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Mordja
Apr 26, 2014

Hell Gem

Jeff the Mediocre posted:

I finished the GDI campaign! On the last mission, my income was basically repeatedly stealing Nod silos at the end. Turns out rebuilding them in front of a barracks pumping out engineers was a bad idea, who knew?
Wait, do you actually get the money stored in there? I always wondered and never risked the $500 it costs for an engineer.

Fruits of the sea
Dec 1, 2010

Kane isn't very good at trigger safety :ohdear:

MonkeyLibFront
Feb 26, 2003
Where's the cake?
I tried this in RA, it just shifts the money in to the other silos but in TD I'm sure it takes what's actually in the silo.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Mordja posted:

Wait, do you actually get the money stored in there? I always wondered and never risked the $500 it costs for an engineer.

If the enemy has extra silos that the money can go to, you don't get anything aside from the silo. If there's no where for the resources to go, you collect any resources the enemy cannot store (in addition to the silo).

Nichael
Mar 30, 2011


It's so weird that the silo mechanic existed through so many of the games, including the modern-ish C&C3.

FrickenMoron
May 6, 2009

Good game!
I forgot how much of an unfun slog the late RA missions are for the Soviets. The allied AI just builds SO MANY cruisers and destroyers and its just a war of attrition in destroying them.

Jeff the Mediocre
Dec 30, 2013


Arrrthritis posted:

If the enemy has extra silos that the money can go to, you don't get anything aside from the silo. If there's no where for the resources to go, you collect any resources the enemy cannot store (in addition to the silo).

Really? I suppose that's not an issue since the AI gets all it's silos filled to full on a single return trip and it's pretty easy to see when the silos are full

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Hey listen to this a bunch

https://youtu.be/ifLhOMK6n7g

I'm convinced it's the best thing Klepacki ever wrote

The Question IRL
Jun 8, 2013

Only two contestants left! Here is Doom's chance for revenge...

MonkeyLibFront posted:

I tried this in RA, it just shifts the money in to the other silos but in TD I'm sure it takes what's actually in the silo.

It was definitely a strategy in TD. Magazines event pointed out that in the last mission Nod had a walled off section of their base that was just silos. So capture them for maximum profit.

Also top tip for the GDI campaign on Hard. In the Destroy the Bio Chem factory mission, you only have to destroy the Bio Chem factory and nothing else.
It is on the right hand side of the map, but on a plateau that you can't drive up to, but you can see it.

It also has no SAM sites anywhere near it. So if you build a bunch of Orca's, make them fly to the top right corner, spot the lab then blow it up you can complete the mission in record time.

Or you can just Ion Cannon the exact part of the map that has the Bio Lab and take it out that way.

The Question IRL fucked around with this message at 18:52 on Jun 13, 2020

Fruits of the sea
Dec 1, 2010

Comrade Blyatlov posted:

Hey listen to this a bunch

https://youtu.be/ifLhOMK6n7g

I'm convinced it's the best thing Klepacki ever wrote

Every time I boot the game up, I turn the game sounds just a little bit lower so I can blast the music at higher volumes.

There's also a mod out that adds the Tiberian Sun and RA2 tracks! https://www.youtube.com/watch?v=dvRtnO13qzQ :pcgaming:

Jarvisi
Apr 17, 2001

Green is still best.

FrickenMoron posted:

I forgot how much of an unfun slog the late RA missions are for the Soviets. The allied AI just builds SO MANY cruisers and destroyers and its just a war of attrition in destroying them.

The worst part is having no aa units aside from mammoths. I'd kill for an AA truck

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

Jarvisi posted:

The worst part is having no aa units aside from mammoths. I'd kill for an AA truck

SAM sites are also so much worse than AA guns

Splorange
Feb 23, 2011

Spookydonut posted:

SAM sites are also so much worse than AA guns

I feel like they're worse than five bazooka infantry as well, rarely bother to build them.

CAPTAIN CAPSLOCK
Sep 11, 2001



FrickenMoron posted:

I forgot how much of an unfun slog the late RA missions are for the Soviets. The allied AI just builds SO MANY cruisers and destroyers and its just a war of attrition in destroying them.

That's one thing I remembered very well from RA1. This time around I would just get enough ground defense to survive whatever attacks they threw at me and then I would mass subs and take out all their naval units before they could really pump them out. Then keep a sub or two where the naval yard was in case they try to rebuild it.

Also I can't believe that the soviets didn't get the missile sub until the expansions. What a terrible poo poo navy they have.

Mordja
Apr 26, 2014

Hell Gem
Lol Kane calling in was probably the highlight of the otherwise boring PC Gamer show.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Ugh...the "take over GDI base" Nod mission is bullshit. Takes 3 tries to clear the little area to get the chinook reinforcements due to grenadiers, only for the GDI harvester to wander into my forces and cause the AI to overwhelm my base.

Try the other map, another 2 tries to avoid getting hosed by the grenadiers or having the medium tank run over my minigunners* this time bring the chinook over with actually shooty dudes instead of engis first to clear the area: chinook lands and gets taken out by nearby rocket dudes before it can unload.

*Tanks: Exist.
Minigunners: "FRIEND!" :yayclod:

Lastdancer
Apr 21, 2008
Why the gently caress does the AI get to build wherever they want on the final missions? I had GDI rebuilding guard towers and adv. guard towers during the nod final mission, and now I have this nod asshat building a popup base complete with obelisk right next to the tiberium patch I need to harvest.

McGurk
Oct 20, 2004

Cuz life sucks, kids. Get it while you can.

Lastdancer posted:

Why the gently caress does the AI get to build wherever they want on the final missions? I had GDI rebuilding guard towers and adv. guard towers during the nod final mission, and now I have this nod asshat building a popup base complete with obelisk right next to the tiberium patch I need to harvest.

Yeah you just have to put a few guys there to block it. Literally just stand them where the structures would be and they won't build there.

Tiny Timbs
Sep 6, 2008

Ran into a nasty bug where loading a save on the last mission crashed the game every time. Luckily the save system forces you to make a bunch of backups.

A Nice Big Dinner
Feb 17, 2006

Lastdancer posted:

Why the gently caress does the AI get to build wherever they want on the final missions? I had GDI rebuilding guard towers and adv. guard towers during the nod final mission, and now I have this nod asshat building a popup base complete with obelisk right next to the tiberium patch I need to harvest.

The AI gets to play by a different set of rules a lot of the time in this game. Just do what was mentioned above and place units on top of where the AI is rebuilding their structures. The AI will do nothing to adapt to this and will just wait until your unit moves or is destroyed.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I love the unit design in RA3 but the actual game play is so twitchy and fast paced it can be a headache.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

Fallom posted:

Ran into a nasty bug where loading a save on the last mission crashed the game every time. Luckily the save system forces you to make a bunch of backups.

See my old LP, had the same issue, play 15A instead unless you're going for completion

obese retard posted:

The AI gets to play by a different set of rules a lot of the time in this game. Just do what was mentioned above and place units on top of where the AI is rebuilding their structures. The AI will do nothing to adapt to this and will just wait until your unit moves or is destroyed.

The priority of rebuilding each base structure is different so it just means it'll ignore those and build a different once.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


Comrade Blyatlov posted:

Hey listen to this a bunch

https://youtu.be/ifLhOMK6n7g

I'm convinced it's the best thing Klepacki ever wrote

Fruits of the sea posted:

Every time I boot the game up, I turn the game sounds just a little bit lower so I can blast the music at higher volumes.

There's also a mod out that adds the Tiberian Sun and RA2 tracks! https://www.youtube.com/watch?v=dvRtnO13qzQ :pcgaming:

Good choices but this is my favorite:
https://www.youtube.com/watch?v=Erx6h_D7nKk

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

Alkydere posted:

If I remember correctly whatever building you pop the AI cannot rebuild in the next mission. So destroy the ConYard they can't rebuild buildings, destroy the Barracks, no infantry.

...Destroy the refinery, no money. :getin:

From waaaay back in the thread but is this still the case? Because if I can cripple some of these GDI bases on the Nod campaign by going back and doing this, I bloody well will.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

DeadButDelicious posted:

From waaaay back in the thread but is this still the case? Because if I can cripple some of these GDI bases on the Nod campaign by going back and doing this, I bloody well will.

code:
			/*
			**	Skip scenario #7 if the airfield was blown up.
			*/
			if (Scenario == 6 && PlayerPtr->Class->House == HOUSE_GOOD && SabotagedType == STRUCT_AIRSTRIP) {
				Scenario++;
			}
and also

code:
	/*
	**	Destroy the building that was sabotaged in the previous scenario. This only
	**	applies to GDI mission #7.
	*/
	int index;
	if (SabotagedType != STRUCT_NONE && Scenario == 7 && PlayerPtr->Class->House == HOUSE_GOOD) {
		for (index = 0; index < Buildings.Count(); index++) {
			BuildingClass * building = Buildings.Ptr(index);

			if (building && !building->IsInLimbo && building->House != PlayerPtr && building->Class->Type == SabotagedType) {
				building->Limbo();
				delete building;
				break;
			}
		}

		/*
		**	Remove the building from the prebuild list.
		*/
		for (index = 0; index < Base.Nodes.Count(); index++) {
			BaseNodeClass * node = Base.Get_Node(index);

			if (node && node->Type == SabotagedType) {
				Base.Nodes.Delete(index);
				break;
			}
		}
	}

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



DeadButDelicious posted:

From waaaay back in the thread but is this still the case? Because if I can cripple some of these GDI bases on the Nod campaign by going back and doing this, I bloody well will.

GDI 6/7 are weird cases where if you blow up the Airfield you skip 7, otherwise you do mission 7 against a base/AI that lacks whatever you blew up and cannot rebuild it. Hope you got something more valuable than a measly power plant!

In any other mission when fighting against a base, obviously crippling their economy is one of the strongest and most powerful moves you can do. Which is why poking the harvester with anything besides air units triggers an absolute shitstorm. At least in Tiberium Dawn: I don't know if they fixed the superweapon/air unit hole in the AI with Red Alert.

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

Alkydere posted:

GDI 6/7 are weird cases where if you blow up the Airfield you skip 7, otherwise you do mission 7 against a base/AI that lacks whatever you blew up and cannot rebuild it. Hope you got something more valuable than a measly power plant!

In any other mission when fighting against a base, obviously crippling their economy is one of the strongest and most powerful moves you can do. Which is why poking the harvester with anything besides air units triggers an absolute shitstorm. At least in Tiberium Dawn: I don't know if they fixed the superweapon/air unit hole in the AI with Red Alert.

Aha so it's just specific to those missions. What a weird quirk. I'm currently stuck at the 7th Nod mission, centre path. I semi rage-quit when I ran out of Tiberium on the map, went to look at the enemy happily churning out tanks and soldiers, and their harvester hadn't depleted any of their ore field 30 minutes in. Well, back at it!

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

DeadButDelicious posted:

Aha so it's just specific to those missions. What a weird quirk. I'm currently stuck at the 7th Nod mission, centre path. I semi rage-quit when I ran out of Tiberium on the map, went to look at the enemy happily churning out tanks and soldiers, and their harvester hadn't depleted any of their ore field 30 minutes in. Well, back at it!

7 A B or C?


7 C is the easiest/quickest.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!

obese retard posted:

What I meant by that statement was that it seems like most modern games these days have more sensible and fair ways to balance harder difficulties even while stacking the odds against you. At times it feels like older games, since they weren't as complex as modern day games, used more rudimentary and/or arbitrary methods to increase game difficulty to the point of just being annoyingly unfair, like randomness or just increasing the chance for bad luck. Those are just my observations though. I could be wrong.
It's more that they just got much better with mission design over time. Most of the later installments embraced the idea that, outside of gimmick missions, enemy tech and player counter tech should be introduced at the same time. That made the missions have some purpose in testing you to use your new tech effectively, and then later missions would roll it into the regular order of things. In the case of airstrikes and things that hit through your defenses, they'd give you something to either stop the attacks (i.e. anti-air) or something that could let you hit directly at the building enabling the attacks (i.e. aircraft).

C&C1 on the other hand was kinda like, welp, here's a mission, except with planes bombing you, have fun!

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

Splorange posted:

This is the fourth time I bought this game, I question my sanity.

I have 3 versions of AoE2 on my comp right now

NoNotTheMindProbe posted:

I love the unit design in RA3 but the actual game play is so twitchy and fast paced it can be a headache.

RA2 games could be over at the 3 minute mark. I never played RA1 multiplayer back in the day, just skirmished.

Milo and POTUS fucked around with this message at 10:26 on Jun 14, 2020

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

Spookydonut posted:

7 A B or C?


7 C is the easiest/quickest.

7B I believe. Hey is there a way to back out of a mission after choosing it on the map, or once you click it and get the blurb you're locked in?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



DeadButDelicious posted:

7B I believe. Hey is there a way to back out of a mission after choosing it on the map, or once you click it and get the blurb you're locked in?

Once you beat mission N, all versions of mission N+1 are unlocked on the mission select. Just back out to the main menu and check the mission select.

Fruits of the sea
Dec 1, 2010

Man, every single nod mission is basically:

Explore the map
Figure out the gimmick
Restart
Save before exploiting said gimmick in case there are issues with microing units.

Gotta admit this is making we want to play Tiberian Sun/RA2 more. Where's the best place to purchase them?

The Question IRL
Jun 8, 2013

Only two contestants left! Here is Doom's chance for revenge...

Alkydere posted:

Once you beat mission N, all versions of mission N+1 are unlocked on the mission select. Just back out to the main menu and check the mission select.

While this is normally true, it's not true on the GDI campaign.

When I played through it, I unlocked the Germany missions for GDI (both of them).
But to unlock the Ukraine Missions, I had to go back and re-do the previous mission and select Ukraine on the map.

That's the only one I noticed this bug for.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

Fruits of the sea posted:

Man, every single nod mission is basically:

Explore the map
Figure out the gimmick
Restart
Save before exploiting said gimmick in case there are issues with microing units.

Or read my LP

Fruits of the sea posted:

Gotta admit this is making we want to play Tiberian Sun/RA2 more. Where's the best place to purchase them?

Oh boy if you think TS/RA2 are different have I got news for you.

Fruits of the sea
Dec 1, 2010

Haha, excellent.

I've played both, and admittedly while there is fair bit of puzzle solving, it's not to the same degree. The skirmish AI is a little more robust too.

Flannelette
Jan 17, 2010


Spookydonut posted:

Or read my LP


Oh boy if you think TS/RA2 are different have I got news for you.

TS has some really nasty script triggers I remember? Like spawning units that would wipe you if you didn't happen to have enough units to stop them or making the AI rush you with everything. It's weird that the blizzard rts' were a lot more fair in this regard.

Fruits of the sea
Dec 1, 2010

Old Blizzard did a hell of a lot of play-testing, that's probably why.

I never got wiped out in TS, but its true that sometimes if the AI thinks its going to lose it goes full kamikaze. It's usually pretty doomed by that point though, so it just hastens the end.

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The Question IRL
Jun 8, 2013

Only two contestants left! Here is Doom's chance for revenge...

Speaking of TS, didn't the game go through some major overhauls?
Like I remember an interview where they had all these ideas like maps would have dynamic weather. (So a river might freeze mid mission and land units could cross it) or that GDI could request units be shuttled down from the Philadelphia Space Station.

That might explain why it didn't get the most robust play testing?

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