I finished the GDI campaign! On the last mission, my income was basically repeatedly stealing Nod silos at the end. Turns out rebuilding them in front of a barracks pumping out engineers was a bad idea, who knew?
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# ? Jun 13, 2020 15:42 |
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# ? Jun 8, 2024 07:58 |
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Jeff the Mediocre posted:I finished the GDI campaign! On the last mission, my income was basically repeatedly stealing Nod silos at the end. Turns out rebuilding them in front of a barracks pumping out engineers was a bad idea, who knew?
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# ? Jun 13, 2020 15:47 |
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Kane isn't very good at trigger safety
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# ? Jun 13, 2020 15:52 |
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I tried this in RA, it just shifts the money in to the other silos but in TD I'm sure it takes what's actually in the silo.
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# ? Jun 13, 2020 15:52 |
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Mordja posted:Wait, do you actually get the money stored in there? I always wondered and never risked the $500 it costs for an engineer. If the enemy has extra silos that the money can go to, you don't get anything aside from the silo. If there's no where for the resources to go, you collect any resources the enemy cannot store (in addition to the silo).
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# ? Jun 13, 2020 15:55 |
It's so weird that the silo mechanic existed through so many of the games, including the modern-ish C&C3.
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# ? Jun 13, 2020 16:03 |
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I forgot how much of an unfun slog the late RA missions are for the Soviets. The allied AI just builds SO MANY cruisers and destroyers and its just a war of attrition in destroying them.
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# ? Jun 13, 2020 16:03 |
Arrrthritis posted:If the enemy has extra silos that the money can go to, you don't get anything aside from the silo. If there's no where for the resources to go, you collect any resources the enemy cannot store (in addition to the silo). Really? I suppose that's not an issue since the AI gets all it's silos filled to full on a single return trip and it's pretty easy to see when the silos are full
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# ? Jun 13, 2020 16:15 |
Hey listen to this a bunch https://youtu.be/ifLhOMK6n7g I'm convinced it's the best thing Klepacki ever wrote
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# ? Jun 13, 2020 17:16 |
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MonkeyLibFront posted:I tried this in RA, it just shifts the money in to the other silos but in TD I'm sure it takes what's actually in the silo. It was definitely a strategy in TD. Magazines event pointed out that in the last mission Nod had a walled off section of their base that was just silos. So capture them for maximum profit. Also top tip for the GDI campaign on Hard. In the Destroy the Bio Chem factory mission, you only have to destroy the Bio Chem factory and nothing else. It is on the right hand side of the map, but on a plateau that you can't drive up to, but you can see it. It also has no SAM sites anywhere near it. So if you build a bunch of Orca's, make them fly to the top right corner, spot the lab then blow it up you can complete the mission in record time. Or you can just Ion Cannon the exact part of the map that has the Bio Lab and take it out that way. The Question IRL fucked around with this message at 18:52 on Jun 13, 2020 |
# ? Jun 13, 2020 17:30 |
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Comrade Blyatlov posted:Hey listen to this a bunch Every time I boot the game up, I turn the game sounds just a little bit lower so I can blast the music at higher volumes. There's also a mod out that adds the Tiberian Sun and RA2 tracks! https://www.youtube.com/watch?v=dvRtnO13qzQ
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# ? Jun 13, 2020 18:08 |
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FrickenMoron posted:I forgot how much of an unfun slog the late RA missions are for the Soviets. The allied AI just builds SO MANY cruisers and destroyers and its just a war of attrition in destroying them. The worst part is having no aa units aside from mammoths. I'd kill for an AA truck
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# ? Jun 13, 2020 18:42 |
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Jarvisi posted:The worst part is having no aa units aside from mammoths. I'd kill for an AA truck SAM sites are also so much worse than AA guns
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# ? Jun 13, 2020 18:55 |
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Spookydonut posted:SAM sites are also so much worse than AA guns I feel like they're worse than five bazooka infantry as well, rarely bother to build them.
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# ? Jun 13, 2020 19:41 |
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FrickenMoron posted:I forgot how much of an unfun slog the late RA missions are for the Soviets. The allied AI just builds SO MANY cruisers and destroyers and its just a war of attrition in destroying them. That's one thing I remembered very well from RA1. This time around I would just get enough ground defense to survive whatever attacks they threw at me and then I would mass subs and take out all their naval units before they could really pump them out. Then keep a sub or two where the naval yard was in case they try to rebuild it. Also I can't believe that the soviets didn't get the missile sub until the expansions. What a terrible poo poo navy they have.
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# ? Jun 13, 2020 22:56 |
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Lol Kane calling in was probably the highlight of the otherwise boring PC Gamer show.
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# ? Jun 13, 2020 23:53 |
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Ugh...the "take over GDI base" Nod mission is bullshit. Takes 3 tries to clear the little area to get the chinook reinforcements due to grenadiers, only for the GDI harvester to wander into my forces and cause the AI to overwhelm my base. Try the other map, another 2 tries to avoid getting hosed by the grenadiers or having the medium tank run over my minigunners* this time bring the chinook over with actually shooty dudes instead of engis first to clear the area: chinook lands and gets taken out by nearby rocket dudes before it can unload. *Tanks: Exist. Minigunners: "FRIEND!"
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# ? Jun 14, 2020 00:37 |
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Why the gently caress does the AI get to build wherever they want on the final missions? I had GDI rebuilding guard towers and adv. guard towers during the nod final mission, and now I have this nod asshat building a popup base complete with obelisk right next to the tiberium patch I need to harvest.
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# ? Jun 14, 2020 01:50 |
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Lastdancer posted:Why the gently caress does the AI get to build wherever they want on the final missions? I had GDI rebuilding guard towers and adv. guard towers during the nod final mission, and now I have this nod asshat building a popup base complete with obelisk right next to the tiberium patch I need to harvest. Yeah you just have to put a few guys there to block it. Literally just stand them where the structures would be and they won't build there.
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# ? Jun 14, 2020 02:17 |
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Ran into a nasty bug where loading a save on the last mission crashed the game every time. Luckily the save system forces you to make a bunch of backups.
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# ? Jun 14, 2020 02:20 |
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Lastdancer posted:Why the gently caress does the AI get to build wherever they want on the final missions? I had GDI rebuilding guard towers and adv. guard towers during the nod final mission, and now I have this nod asshat building a popup base complete with obelisk right next to the tiberium patch I need to harvest. The AI gets to play by a different set of rules a lot of the time in this game. Just do what was mentioned above and place units on top of where the AI is rebuilding their structures. The AI will do nothing to adapt to this and will just wait until your unit moves or is destroyed.
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# ? Jun 14, 2020 02:44 |
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I love the unit design in RA3 but the actual game play is so twitchy and fast paced it can be a headache.
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# ? Jun 14, 2020 04:04 |
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Fallom posted:Ran into a nasty bug where loading a save on the last mission crashed the game every time. Luckily the save system forces you to make a bunch of backups. See my old LP, had the same issue, play 15A instead unless you're going for completion obese retard posted:The AI gets to play by a different set of rules a lot of the time in this game. Just do what was mentioned above and place units on top of where the AI is rebuilding their structures. The AI will do nothing to adapt to this and will just wait until your unit moves or is destroyed. The priority of rebuilding each base structure is different so it just means it'll ignore those and build a different once.
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# ? Jun 14, 2020 05:15 |
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Comrade Blyatlov posted:Hey listen to this a bunch Fruits of the sea posted:Every time I boot the game up, I turn the game sounds just a little bit lower so I can blast the music at higher volumes. Good choices but this is my favorite: https://www.youtube.com/watch?v=Erx6h_D7nKk
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# ? Jun 14, 2020 07:25 |
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Alkydere posted:If I remember correctly whatever building you pop the AI cannot rebuild in the next mission. So destroy the ConYard they can't rebuild buildings, destroy the Barracks, no infantry. From waaaay back in the thread but is this still the case? Because if I can cripple some of these GDI bases on the Nod campaign by going back and doing this, I bloody well will.
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# ? Jun 14, 2020 08:07 |
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DeadButDelicious posted:From waaaay back in the thread but is this still the case? Because if I can cripple some of these GDI bases on the Nod campaign by going back and doing this, I bloody well will. code:
code:
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# ? Jun 14, 2020 08:34 |
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DeadButDelicious posted:From waaaay back in the thread but is this still the case? Because if I can cripple some of these GDI bases on the Nod campaign by going back and doing this, I bloody well will. GDI 6/7 are weird cases where if you blow up the Airfield you skip 7, otherwise you do mission 7 against a base/AI that lacks whatever you blew up and cannot rebuild it. Hope you got something more valuable than a measly power plant! In any other mission when fighting against a base, obviously crippling their economy is one of the strongest and most powerful moves you can do. Which is why poking the harvester with anything besides air units triggers an absolute shitstorm. At least in Tiberium Dawn: I don't know if they fixed the superweapon/air unit hole in the AI with Red Alert.
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# ? Jun 14, 2020 09:25 |
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Alkydere posted:GDI 6/7 are weird cases where if you blow up the Airfield you skip 7, otherwise you do mission 7 against a base/AI that lacks whatever you blew up and cannot rebuild it. Hope you got something more valuable than a measly power plant! Aha so it's just specific to those missions. What a weird quirk. I'm currently stuck at the 7th Nod mission, centre path. I semi rage-quit when I ran out of Tiberium on the map, went to look at the enemy happily churning out tanks and soldiers, and their harvester hadn't depleted any of their ore field 30 minutes in. Well, back at it!
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# ? Jun 14, 2020 09:31 |
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DeadButDelicious posted:Aha so it's just specific to those missions. What a weird quirk. I'm currently stuck at the 7th Nod mission, centre path. I semi rage-quit when I ran out of Tiberium on the map, went to look at the enemy happily churning out tanks and soldiers, and their harvester hadn't depleted any of their ore field 30 minutes in. Well, back at it! 7 A B or C? 7 C is the easiest/quickest.
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# ? Jun 14, 2020 09:35 |
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obese retard posted:What I meant by that statement was that it seems like most modern games these days have more sensible and fair ways to balance harder difficulties even while stacking the odds against you. At times it feels like older games, since they weren't as complex as modern day games, used more rudimentary and/or arbitrary methods to increase game difficulty to the point of just being annoyingly unfair, like randomness or just increasing the chance for bad luck. Those are just my observations though. I could be wrong. C&C1 on the other hand was kinda like, welp, here's a mission, except with planes bombing you, have fun!
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# ? Jun 14, 2020 10:00 |
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Splorange posted:This is the fourth time I bought this game, I question my sanity. I have 3 versions of AoE2 on my comp right now NoNotTheMindProbe posted:I love the unit design in RA3 but the actual game play is so twitchy and fast paced it can be a headache. RA2 games could be over at the 3 minute mark. I never played RA1 multiplayer back in the day, just skirmished. Milo and POTUS fucked around with this message at 10:26 on Jun 14, 2020 |
# ? Jun 14, 2020 10:13 |
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Spookydonut posted:7 A B or C? 7B I believe. Hey is there a way to back out of a mission after choosing it on the map, or once you click it and get the blurb you're locked in?
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# ? Jun 14, 2020 10:27 |
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DeadButDelicious posted:7B I believe. Hey is there a way to back out of a mission after choosing it on the map, or once you click it and get the blurb you're locked in? Once you beat mission N, all versions of mission N+1 are unlocked on the mission select. Just back out to the main menu and check the mission select.
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# ? Jun 14, 2020 10:29 |
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Man, every single nod mission is basically: Explore the map Figure out the gimmick Restart Save before exploiting said gimmick in case there are issues with microing units. Gotta admit this is making we want to play Tiberian Sun/RA2 more. Where's the best place to purchase them?
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# ? Jun 14, 2020 11:26 |
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Alkydere posted:Once you beat mission N, all versions of mission N+1 are unlocked on the mission select. Just back out to the main menu and check the mission select. While this is normally true, it's not true on the GDI campaign. When I played through it, I unlocked the Germany missions for GDI (both of them). But to unlock the Ukraine Missions, I had to go back and re-do the previous mission and select Ukraine on the map. That's the only one I noticed this bug for.
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# ? Jun 14, 2020 11:33 |
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Fruits of the sea posted:Man, every single nod mission is basically: Or read my LP Fruits of the sea posted:Gotta admit this is making we want to play Tiberian Sun/RA2 more. Where's the best place to purchase them? Oh boy if you think TS/RA2 are different have I got news for you.
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# ? Jun 14, 2020 12:22 |
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Haha, excellent. I've played both, and admittedly while there is fair bit of puzzle solving, it's not to the same degree. The skirmish AI is a little more robust too.
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# ? Jun 14, 2020 12:36 |
Spookydonut posted:Or read my LP TS has some really nasty script triggers I remember? Like spawning units that would wipe you if you didn't happen to have enough units to stop them or making the AI rush you with everything. It's weird that the blizzard rts' were a lot more fair in this regard.
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# ? Jun 14, 2020 13:55 |
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Old Blizzard did a hell of a lot of play-testing, that's probably why. I never got wiped out in TS, but its true that sometimes if the AI thinks its going to lose it goes full kamikaze. It's usually pretty doomed by that point though, so it just hastens the end.
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# ? Jun 14, 2020 14:31 |
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# ? Jun 8, 2024 07:58 |
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Speaking of TS, didn't the game go through some major overhauls? Like I remember an interview where they had all these ideas like maps would have dynamic weather. (So a river might freeze mid mission and land units could cross it) or that GDI could request units be shuttled down from the Philadelphia Space Station. That might explain why it didn't get the most robust play testing?
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# ? Jun 14, 2020 14:53 |