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A Sometimes Food posted:He looks like the farmer from Courage the Cowardly Dog to me. Guess he shouldn't get any +10 weapons this run https://www.youtube.com/watch?v=KFREs4GaJVU
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# ? Jun 15, 2020 01:32 |
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# ? Jun 5, 2024 21:09 |
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Sir Tonk posted:Seems like a bunch of people are playing DSIII again now that it's cheap and that announcement finally happened. Been helping a bunch of people beat Vordt and have waited like a minute each time. The announcement got me to pick this back up after starting it and then dropping it for Sekiro last year. I put my sign down next to Vordt after beating him and immediately got summoned in to fight the other area boss that I didn't even know about. I hope that my panic rolling was a useful distraction for the 30 seconds I stayed alive. I had fun cooping in Bloodborne, but DSIII feels so unnatural to me in comparison that I never feel competent enough to help out. Even DSI combat felt better, somehow. I'm still enjoying it because I don't really play these games for the combat, but I'm really hoping that something will click soon and I'll stop feeling like I'm trying to beat enemies who can spam infinite combo strings while my ankles are tied together.
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# ? Jun 15, 2020 03:20 |
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I'm worried that the movement will be off in the remake. The unlocked movement feels fundamentally similar in DeS, DS1, DS3 and Bloodborne in a way that makes me think they literally reused the code for it. This is something I notice a ton and can literally be a dealbreaker for me. The same thing happened with Tony Hawk HD -- the games felt fundamentally similar all the way from Pro Skater 1 to Proving Ground, and Tony Hawk HD just felt off. Same thing might happen with the new Tony Hawk remake actually. It's Bluepoint making it, does anyone know how the movement felt in the Shadow of the Colossus remake? That's a very movement-focused game but at the same time the movement is intentionally clumsy so IDK if small differences would be easy to feel, unlike the very precise movement of Souls feelix fucked around with this message at 03:58 on Jun 15, 2020 |
# ? Jun 15, 2020 03:55 |
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feelix posted:I'm worried that the movement will be off in the remake. The unlocked movement feels fundamentally similar in DeS, DS1, DS3 and Bloodborne in a way that makes me think they literally reused the code for it. This is something I notice a ton and can literally be a dealbreaker for me. The same thing happened with Tony Hawk HD -- the games felt fundamentally similar all the way from Pro Skater 1 to Proving Ground, and Tony Hawk HD just felt off. Same thing might happen with the new Tony Hawk remake actually. I might be wrong but I’m assuming bluepoint is just using a modified dark souls 3 engine for this. If that is correct I would imagine movement is going to be consistent with those games. GutBomb fucked around with this message at 15:09 on Jun 15, 2020 |
# ? Jun 15, 2020 14:33 |
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GutBomb posted:I might be wrong but I’m assuming bluepoint is just using a modified dark souls 3 engine for this. If that is correct I would imagine movement is going to be consistent with those games. I can't say i am exited for roll spams 2. But i guess this would fix some "problem" with a remake. After Bloodborne and Sekiro the movement in Demon's would feel incredibly slow and janky.
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# ? Jun 15, 2020 15:48 |
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OutofSight posted:I can't say i am exited for roll spams 2. DeS isnt particularly clunky game compared to Dark Souls games tho. In fact it feels very good considering it predates Dark Souls. Bloodborne and Sekiro are very different tho.
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# ? Jun 15, 2020 17:38 |
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I would say Bloodborne feels much more similar to Souls than to Sekiro. Also roll spams are not a function of the engine, it's a matter of iframes and stamina cost and equip burden, there's no reason why a game on the DS3 engine can't have the same exact same rolling as DeS
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# ? Jun 15, 2020 17:48 |
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Esme posted:The announcement got me to pick this back up after starting it and then dropping it for Sekiro last year. I put my sign down next to Vordt after beating him and immediately got summoned in to fight the other area boss that I didn't even know about. I hope that my panic rolling was a useful distraction for the 30 seconds I stayed alive. It's just a weird feeling of combat for me too. Out of all the soulsborne games, I like Dark Souls 3 the least because of this issue. I guess you learn to live with it. I kind of wish I had a gaming worthy PC so I could play the Cinders mod which seems to give you a lot more mobility. In any case, I beat Dark Souls 3 this morning, so I guess I am going to attempt the DLCs. Picked the Darkness ending.
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# ? Jun 15, 2020 19:18 |
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Anyone playing the Cinders mod online? How active is it? I don't care about my pc account getting softbanned since if I really want to play vanilla I have the game on PS4. I don't even care that much about coop. I miss all the bloodstains and messages. The family share trick doesn't work anymore. They removed it like a week ago e: oh weird family sharing was reenabled Robo Reagan fucked around with this message at 01:36 on Jun 17, 2020 |
# ? Jun 17, 2020 00:30 |
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Esme posted:The announcement got me to pick this back up after starting it and then dropping it for Sekiro last year. I put my sign down next to Vordt after beating him and immediately got summoned in to fight the other area boss that I didn't even know about. I hope that my panic rolling was a useful distraction for the 30 seconds I stayed alive. It's kinda annoying that people are pulling summons from right in front of vordt's door for the other fight. Like, if I wanted to help you with that fight I'd put the sign in front of the other door. I don't want to watch you get your rear end kicked.
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# ? Jun 17, 2020 01:52 |
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summoning to beat dancer low level seems like it would be a good idea until you actually try it. just get a dark hand instead people!
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# ? Jun 17, 2020 02:17 |
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GutBomb posted:I might be wrong but I’m assuming bluepoint is just using a modified dark souls 3 engine for this. If that is correct I would imagine movement is going to be consistent with those games.
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# ? Jun 17, 2020 04:42 |
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I started Dark Souls: Remastered on the Switch and... - wait how do you beat Asylum Demon with only a broken weapon--ooooooooooooooooh (after 5 deaths) - enemies are slower, which is nice I guess. oh wait I'm slower too - what the gently caress it's a boulder - that's a lot of Estus at the start - wait there is no fast travel?? I rolled a Knight. Hoping to get a Claymore soon.
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# ? Jun 17, 2020 06:27 |
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Schneider Heim posted:
Zweihander right there in the Shrine
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# ? Jun 17, 2020 06:45 |
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Schneider Heim posted:I started Dark Souls: Remastered on the Switch and... Dark Souls thread
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# ? Jun 17, 2020 07:32 |
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I played through DS3 once on release and didn't really care for it. Tried a couple more runs immediately after but didn't bother completing them. Forgot almost everything about the game over the years so it seemed like a good time to jump back in to give it another playthrough with the DLC. I found it significantly more enjoyable than last time but it's still my least favorite of the series. A bunch of scattered thoughts: The amount of bonfires in this game borders on comical. Pretty sure there are places where I could fatroll from one bonfire to another on a single stamina bar. That bit after Wolnir where you have 3 bonfires with a whopping single non-respawning enemy between all of them feels like a parody. I ran out of estus 2 times over the entire game. Once when I cleared the entirety of Irithyll Dungeon without resting, and once on Gael. Might as well just give you infinite flask uses. Miyazaki must have absolutely loved streamer reactions to people having a slime fall on their head at the start of the Depths and decided to make a game based entirely around that moment. I'm absolutely shocked whenever I pick up an item and it isn't a mimic, an ambush, or the floor falling out from under you. Friede and Gael were both excellent fights. Demon Prince was fun too. Dancer is still the coolest looking boss in the series. On the other hand, Midir is possibly the least enjoyable content in souls history. I've cleared every fight in the series, even those 2 loving cats at the end of Awful Snow Hell in DS2, but after dying 4 times to Midir I decided, "nah". Rather just finish the game. It's some of the worst aspects of bad souls bosses combined, with all of their health totals combined as well. This game was much easier this time around and I think it is 100% thanks to using 2H hammers/axes and fighting aggressively. Going in there with confidence that you will dodge attacks rather than keeping your spacing and being timid works so much better. It's not even necessarily the damage of the weapon, though that can help. It's more about the playstyle. Like, I accidentally went into the Oceiros fight with a freshly dropped Great Mace +0 instead of my Heavy Great Mace +7 without realizing. The whole time I was thinking "this is it. It's finally happened. Miyazaki has lost his goddamn mind" as I chipped away for 110 damage a swing. Some say I am still fighting him to this day. But I still took him down first try just because that sort of aggressive playstyle works, regardless of how much damage you're doing. My first time through the game I died to Dancer around 30 times. It was awful. This time it took 1 attempt. The only bosses (Midir aside) that killed me more than twice were Pontiff, Nameless King, and Gael, which took around 7 deaths each. A far cry from eating poo poo for hours like I did on Pontiff/Dancer on my original playthrough. Rolling looks pretty silly inherently but this game takes it to new levels with the amount of rolls you need to spam to avoid attacks. I feel like I'm gearing up for a Sonic spin dash whenever I'm dodging through some combos. You know what the final DLC to this beloved series needs to give it a proper sendoff? Two loving swamps. Can't wait for more swamps in the DeS remake. I'm all for diversity in the workplace but I think that Fromsoft hiring Shrek as their lead level designer was a mistake. The input buffer in this game drove me absolutely insane. You dodge an attack a millisecond too late and get hit, which is fine. But your character picks themselves back up and THEN dodges a full 1.5-2 seconds later when you haven't touched anything in the interim. With the speed of this game it is the absolute worst. Nameless King got around 5 kills in to this alone because he never stops attacking, so a forced mistimed dodge means you're just going to get hit again. Ending felt pretty anticlimactic. You kill Gael and then...nothing happens. Warp back to Firelink and take down Soul of Cinder who is a trivial joke by this point. Here's a 20 second cutscene that's tough to care about. Despite having generally great bosses, I've come to the conclusion that I don't actually care about boss fights that much which is one of the main reasons DS3 (and Sekiro) didn't resonate with me. I enjoy everything in between much more, and I found most of that lacking in this game. The linearity, the constant bonfires robbing all tension, the 20-hit combo enemies that you need to stunlock before they can stunlock you. Vargs fucked around with this message at 13:16 on Jun 17, 2020 |
# ? Jun 17, 2020 12:31 |
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Just picked this back up after giving it a fairly long break when I hit a brick wall at the two princes. Still had trouble with them so I decided to go to the garden and push through Oceiros and the Untended Graves. One of the things I really like about 3 is that it is frequently as much of a horror game as it is a fantasy/action one. All of the DS games do this to an extent but they really went all out with this one and you can tell they did this right after Bloodborne. Untended Graves is exemplary of the larger horror focus as it's entirely designed to be unsettling for the player by making them feel unsafe in the most familiar place in the game. That they manage to accomplish this mostly by just turning the lights off is impressive.
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# ? Jun 17, 2020 14:12 |
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Vargs posted:Ending felt pretty anticlimactic. You kill Gael and then...nothing happens. Warp back to Firelink and take down Soul of Cinder who is a trivial joke by this point. Here's a 20 second cutscene that's tough to care about. The real ending to the DLCs is when you go talk to the painter girl after beating Gael.
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# ? Jun 17, 2020 14:43 |
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Flying Zamboni posted:Untended Graves is exemplary of the larger horror focus as it's entirely designed to be unsettling for the player by making them feel unsafe in the most familiar place in the game. That they manage to accomplish this mostly by just turning the lights off is impressive. So true. When it finally dawned on me where I was as I approached bizarro Firelink, it felt so unsettling. Walking around inside was v spooky.
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# ? Jun 18, 2020 00:45 |
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Vargs posted:Miyazaki must have absolutely loved streamer reactions to people having a slime fall on their head at the start of the Depths and decided to make a game based entirely around that moment. I'm absolutely shocked whenever I pick up an item and it isn't a mimic, an ambush, or the floor falling out from under you. ???????? are you sure you didn't play some sort of rear end in a top hat mod? like just for starters there's about fifteen mimics in the game or whatever, which is roughly the same amount as were in DS1
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# ? Jun 18, 2020 09:29 |
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Maybe but if so there's a lot less chests in general because 9/10 were mimics
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# ? Jun 18, 2020 09:41 |
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what is this ds3 mimic edition that everyone but me has
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# ? Jun 18, 2020 09:59 |
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It's not like it's difficult to tell which chests are mimics. They're all surrounded by soapstone messages warning you and are visibly breathing.
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# ? Jun 18, 2020 10:06 |
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Necrothatcher posted:It's not like it's difficult to tell which chests are mimics. They're all surrounded by soapstone messages warning you and are visibly breathing. Also this applies
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# ? Jun 18, 2020 10:09 |
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In other Dark Souls games, you can come up with fun phrases like "chain's away, no mimics today" to help you discern whether or not a chest is dangerous. In DS3, the applicable phrase is "it's a mimic".
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# ? Jun 18, 2020 10:12 |
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Mimics are fun to kill because they move like such goofballs and they’re just big monsters with treasure chests for heads #lorefacts
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# ? Jun 18, 2020 10:35 |
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There's a billion mimics in DS3 endgame and I fully get the complaint, like the very first chest in the game is a mimic, that is 100% a deliberate thing for veterans to lol at (I did), but it does get a little tired at the end (there's how many, three, just in Irithyll Dungeon?) and by that point you should easily be able to take them out before they even get up, so it's pointless.
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# ? Jun 18, 2020 10:39 |
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Simply Simon posted:There's a billion mimics in DS3 endgame and I fully get the complaint, like the very first chest in the game is a mimic, that is 100% a deliberate thing for veterans to lol at (I did), but it does get a little tired at the end (there's how many, three, just in Irithyll Dungeon?) and by that point you should easily be able to take them out before they even get up, so it's pointless. yes but sometimes that grab chomp gently caress happens and again it's a lol one of my favourite ones is that one in Sen's when u take the deathlift down, awesome placement
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# ? Jun 18, 2020 11:12 |
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Vargs posted:In other Dark Souls games, you can come up with fun phrases like "chain's away, no mimics today" to help you discern whether or not a chest is dangerous. Mine - in reference to the chain itself is: "if it's a ring, do your thing"
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# ? Jun 18, 2020 11:46 |
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Sleekly posted:yes but sometimes that grab chomp gently caress happens and again it's a lol
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# ? Jun 18, 2020 12:14 |
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Simply Simon posted:DS2's mimics own the most because you can get eaten while standing to the side of them. I love DS2 and think most "lol hitbox" moments are a little exaggerated, but that one's severe horseshit. Otoh you can't blitz down a mimic from full for most of the game because of that so it's as usual a land of contrasts Bad grab attack hitboxes are a staple of the souls series and I hope the demon remake doesn’t fix them.
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# ? Jun 18, 2020 12:24 |
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hanales posted:Bad grab attack hitboxes are a staple of the souls series and I hope the demon remake doesn’t fix them. I bet they couldn't even if they tried... That and the question how good katanas will be in this iteration of the series. Sweet sweet hanzo-steel OutofSight fucked around with this message at 17:06 on Jun 18, 2020 |
# ? Jun 18, 2020 13:07 |
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hanales posted:Bad grab attack hitboxes are a staple of the souls series and I hope the demon remake doesn’t fix them. If DS3 is lacking one thing, it's that the giant crystal lizards don't have a critically damaging move with a completely bullshit hitbox that catches you out from visually safe positions. Fighting them just feels so fair and reasonable.
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# ? Jun 18, 2020 13:24 |
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Sakurazuka posted:Maybe but if so there's a lot less chests in general because 9/10 were mimics There are exactly 0 chests in both DLC total and it's very funny to me
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# ? Jun 18, 2020 15:52 |
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fuckwolf posted:Mimics are fun to kill because they move like such goofballs and they’re just big monsters with treasure chests for heads #lorefacts drat i didnt know vaati posted on sa
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# ? Jun 18, 2020 23:45 |
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Im doing a heavily modded run (Cinders, basically everything that will work with cinders, and making my own spells and weapons for shits and giggles) I'm looking at the various weapon and armour mods on the nexus, and it's wild to me there isnt already a FF7R Buster Sword mod lol
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# ? Jun 19, 2020 00:08 |
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That's because final Fantasy is garbage and Souls is good
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# ? Jun 19, 2020 00:10 |
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codo27 posted:That's because final Fantasy is garbage and Souls is good actually both own
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# ? Jun 19, 2020 00:49 |
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I wish I could get the Jojo mod to work with cinders, but CE keeps spitting an error. What are you using alongside Cinders? I thought mostly only texture replaces were compatible
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# ? Jun 19, 2020 00:51 |
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# ? Jun 5, 2024 21:09 |
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Moola posted:actually both own
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# ? Jun 19, 2020 00:54 |