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ilmucche
Mar 16, 2016

Inspector Gesicht posted:

What are games where an important character model is incredibly ugly, and not by design?

Let me tell you about game called max payne.

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BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Zanzibar Ham posted:


And now in vol 3 I just got to a part where I might need to help someone suffering from DID... to save the 2nd, fake personality from going away?

That's actually understandable, given DID is commonly considered to be caused by severe, repeated trauma in childhood - the others are less illness and more immune system, showing up to help the victim cope with a bad situation, so they can get quite attached to each other.

BioEnchanted has a new favorite as of 07:15 on Jun 15, 2020

Leal
Oct 2, 2009

ilmucche posted:

Let me tell you about game called max payne.

How dare you, Max Payne has a beautiful face



Don't you want to pinch his cheeks?

CJacobs
Apr 17, 2011

Reach for the moon!

Inspector Gesicht posted:

What are games where an important character model is incredibly ugly, and not by design? Where there's a disparity between characters that share the same space?



CJacobs
Apr 17, 2011

Reach for the moon!
Bad news though, the remaster went out of its way to fix this specific scene because of the meme

Tunicate
May 15, 2012

zoomed out he looks like he has a cat face :3

ilmucche
Mar 16, 2016

Leal posted:

How dare you, Max Payne has a beautiful face



Don't you want to pinch his cheeks?

I love max payne's face. It's ugly as hell, but great.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
I like the progression in Final Fantasy Faces on the ps1. FF7 were just golf balls with googly eyes plastered on them, FF8 tried to hard to add realistic detail so ended up just a mess of pixels, and FF9 finally figured out the trick was stylisation to keep the faces distinct but simple enough to avoid clutter.

The Moon Monster
Dec 30, 2005

Inspector Gesicht posted:

What are games where an important character model is incredibly ugly, and not by design? Where there's a disparity between characters that share the same space?

Desmond in AC3 looks like a bender with a glandular problem. He's incredibly ugly whereas in the previous game he looked normal except for the fact his ethnicity changed to middle-eastern.

There was a terrible Sherlock Holmes game where a new PS4 Holmes meets with a recycled PS3 Lestrade.

I had a very poor impression with Psychonauts because a lot of the characters you meet look like rear end next to Raz. Come to think of it everything about that game was busted to some degree right up to the last level which most people never beat, myself included.

Not exactly what you're asking for but most of the characters in Dragon Age: Inquisition look like they're coated in a layer of grease.

U.T. Raptor
May 11, 2010

Are you a pack of imbeciles!?

Inspector Gesicht posted:

Far Cry Primal
After committing genocide twice, hunting the four great beasts, and fulfilling every specialist quest the only thing left was to help "Urki", the resident comic-relief who appears in every far cry game. I immediately uninstalled. There doesn't appear to be a proper ending.
There actually is, you just have to do all the minor quests in your village along with the main quest lines to get it.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


U.T. Raptor posted:

There actually is, you just have to do all the minor quests in your village along with the main quest lines to get it.

There doesn't seem to be much distinction between what's a randomly generated quest and an actual side-quest. Regardless I got burned out before that point. The structure of the game just felt random and meandering.

I'm really curious to play Horizon Zero Dawn, because while it does have the standard open-world stuff it doesn't over do it or repeat itself to an inane degree like most Ubisoft games. There are 60 collectibles to find, not 600. You climb 5 unique viewpoints and not 50 identical ones.

Inspector Gesicht has a new favorite as of 13:38 on Jun 15, 2020

Brother Entropy
Dec 27, 2009

yeah horizon is real good at restraining the excess that a lot of other open world games do and i'm sure a lot of people were expecting from it pre-release. the square footage of the world sometimes feels a little too small for the setting the game is going for but it ultimately leads to better gameplay pacing

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Also there are areas in Horizon that have unique visuals but otherwise have literally nothing else there, no collectibles or anything. Just a tree at the start of the game that you can jump up, only to fall into one of the branches through a crack and realise half the tree is a subway train There is no reason for that to exist, but it does and it's neat.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Brother Entropy posted:

yeah horizon is real good at restraining the excess that a lot of other open world games do and i'm sure a lot of people were expecting from it pre-release. the square footage of the world sometimes feels a little too small for the setting the game is going for but it ultimately leads to better gameplay pacing

This is fine though because Breath of the Wild has the flip problem where the world is massive and has 900 korok seeds to collect as busy work, 120 shrines that are mostly copy/pastes with very few unique ideas, and a lot of trash enemies to run through.

The Moon Monster
Dec 30, 2005

Brother Entropy posted:

yeah horizon is real good at restraining the excess that a lot of other open world games do and i'm sure a lot of people were expecting from it pre-release. the square footage of the world sometimes feels a little too small for the setting the game is going for but it ultimately leads to better gameplay pacing

On the other hand you have to hunt an insane amount of small game, like not-even-a-robot rabbits and ducks, to get incremental upgrades for your 50 different pouches.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I would like HZD a lot less if it had more bigness, it has pretty much the right amount.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


The Moon Monster posted:

On the other hand you have to hunt an insane amount of small game, like not-even-a-robot rabbits and ducks, to get incremental upgrades for your 50 different pouches.

Yeah, that part was miserable

My Lovely Horse
Aug 21, 2010

Rockstar have for a while now perfected the art of creating little nooks in their massive gameworlds that communicate effectively even from afar that something's hidden there, and then putting the collectibles absolutely anywhere but there. It's like they're actively being spiteful about collectibles and this being Rockstar I suspect that may be the case.

I wish they'd do what I thought playing RDR2 was the obvious thing: point at collectibles using treasure maps. Treasure hunting in RDR was so much fun. GTA could do in-game Instagram posts for hints or whatever.

DrBouvenstein
Feb 28, 2007

I think I'm a doctor, but that doesn't make me a doctor. This fancy avatar does.

Len posted:

Yeah, that part was miserable

One of the best changes Far Cry 5 made ,for all its faults, was that you no longer had to hunt animals for skins to upgrade your ammo and weapon bags, they were just upgrade options you could spend your level points on.

They also got rid of radio towers entirely after the slog that was climbing the shrine towers in 4.

Sally
Jan 9, 2007


Don't post Small Dash!

BioEnchanted posted:

I like the progression in Final Fantasy Faces on the ps1. FF7 were just golf balls with googly eyes plastered on them, FF8 tried to hard to add realistic detail so ended up just a mess of pixels, and FF9 finally figured out the trick was stylisation to keep the faces distinct but simple enough to avoid clutter.

while this true, i find that i love both the FF7 and FF8 aesthetic, but can't stand FF9's look. the googly eyes and pixel mess were charming dangit!

Veotax
May 16, 2006


The thing dragging Horizon Zero Dawn down for me is that they still haven't announced a release date for the PC version.

Ugly In The Morning
Jul 1, 2010
Pillbug

Veotax posted:

The thing dragging Horizon Zero Dawn down for me is that they still haven't announced a release date for the PC version.

I hate that I know I’m going to buy that and beat it even though I already beat it on PS4.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Ugly In The Morning posted:

I hate that I know I’m going to buy that and beat it even though I already beat it on PS4.

I will be sorely tempted to buy it for a fourth playthrough if the mod community is as up on their game as they have been for the Resident Evil 3 remake.

e:

:hellyeah:

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

DrBouvenstein posted:

One of the best changes Far Cry 5 made ,for all its faults, was that you no longer had to hunt animals for skins to upgrade your ammo and weapon bags, they were just upgrade options you could spend your level points on.

They also got rid of radio towers entirely after the slog that was climbing the shrine towers in 4.

It returned in a small way in New Dawn, where a few of the elite weapons need a mutant animal hide to craft. Endgame stuff you can easily avoid if you're not a hunting fan, though.

The first time you have to climb anywhere in 5 the Sheriff assures you he's not going to have to clambering up towers all the time:)

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Veotax posted:

The thing dragging Horizon Zero Dawn down for me is that they still haven't announced a release date for the PC version.

It could be coming out sooner than later, there was a leaked Amazon storefront price that had it at 29.99 GBP and it's being bundled into new Ryzen 3600 processors.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Far Cry 5

Good idea: Tying overworld completion to story-beats.

Bad idea: Kidnapping you on nine separate occasions whenever you progressed too far.

I feel there would be a lot of potential if the series tried more of a role-playing bent. More distinct locations, fewer icons on the map, a wider variety of missions that aren't samey slugfests. Never tries to be longer than 20 hours

I liked that Dying Light had quests where you picked up a kids toys in a room, or one you explored an office holding a serial killer. Neither of these tasks involved zombies or much gunplay.

A good compromise for hunting would be a system where you hunt animals for skins used in upgrades, but if you don't give a poo poo then you just buy them from a trapper.

Really Far Cry would be fresher if it didn't parcel all it's content like a shopping list and had a less-intrusive interface. Instead of having 10 identical caverns that all hold the same reward, why not have one cave that holds cool poo poo that isn't hinted at? Why not have side-quests that tie together in unexpected ways? Why not give me option to murder Hurk at the first opportunity?

Lobok
Jul 13, 2006

Say Watt?

By far the thing that bugs me most about collectibles is when the game doesn't track them for you, sometimes not even with a drat number. I'm far more likely to collect 100 widgets if I know at the 99th widget I'm not going to be using some dude's GameFAQs list and wondering how many places I'll have to retread because I can't recall which ones I already have. Spider-Man was good about showing which Backpacks you still had to get but it was bad for Secret Photo Ops in not letting you know which ones you already did. God of War was pretty good about breaking up the collectible counts by locations in the game.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I put a bunch of games on my Retropie that I had only ever played on OPM Demo discs but never got to play the full game for and man did PSX games age weirdly. I appreciate that on most of them I'm in game inside like 4 button presses. But there's no in game controller options, the tutorials are non-existent, and there are no subtitles.

rodbeard
Jul 21, 2005

Dash Rendar posted:

while this true, i find that i love both the FF7 and FF8 aesthetic, but can't stand FF9's look. the googly eyes and pixel mess were charming dangit!

FF7 is funny looking because Square had no idea what the playstation could handle graphics wise but after modders pulled the game apart years later they realized that the playstation had no problem using the much more detailed characters used in the battle models all the time on the world map.

Sally
Jan 9, 2007


Don't post Small Dash!
holy crap no way! please tell me there is a mod that lets you use the battle models all the time!

NonzeroCircle
Apr 12, 2010

El Camino
Nier Automata:

Weird alt tab behavior where the screen goes to windowed mode, which it also does any time game loses focus so I have to set it back to fullscreen.

Cutscenes rendered 30 fps at 1600x900.

For some reason the brightness keeps resetting?

I don't remember these being an issue last time I played, but those cutscenes are so jarring. Might have played it on my old monitor before I got this 2k one which is why I'm noticing it so much harder. Definitely the same gpu though.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
I love the toaster hands.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


NonzeroCircle posted:

Nier Automata:

Weird alt tab behavior where the screen goes to windowed mode, which it also does any time game loses focus so I have to set it back to fullscreen.

Cutscenes rendered 30 fps at 1600x900.

For some reason the brightness keeps resetting?

I don't remember these being an issue last time I played, but those cutscenes are so jarring. Might have played it on my old monitor before I got this 2k one which is why I'm noticing it so much harder. Definitely the same gpu though.

There's a mod thats pretty much mandatory to get the game going without problems.

Gaius Marius
Oct 9, 2012

Dash Rendar posted:

holy crap no way! please tell me there is a mod that lets you use the battle models all the time!

There are

muscles like this!
Jan 17, 2005


ilmucche posted:

I love max payne's face. It's ugly as hell, but great.

That's not a nice thing to say about Sam Lake.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



muscles like this! posted:

That's not a nice thing to say about Sam Lake.

I love the couple times he shows up in live action in their later games, it's like holy poo poo it's Max but he's not constipated :aaaaa:

muscles like this!
Jan 17, 2005


They make fun of that whole thing in Alan Wake during a flashback scene where Alan is watching a talk show on TV. A guest is Sam Lake and the host asks him to "do the face."

Leal
Oct 2, 2009

muscles like this! posted:

They make fun of that whole thing in Alan Wake during a flashback scene where Alan is watching a talk show on TV. A guest is Sam Lake and the host asks him to "do the face."

Holy poo poo put this in the PYF little things in games thread.

CJacobs
Apr 17, 2011

Reach for the moon!
Oh Sam Lake is well aware that people love him being the face of Max Payne

https://www.youtube.com/watch?v=y1PUtCyJ-es

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Stoatbringer
Sep 15, 2004

naw, you love it you little ho-bot :roboluv:

My Death Stranding server appears to be populated by idiots who love to build random structures all over the place that serve no point.

Ooh, a new Zipline at the bottom of a mountain, great! I'll just jump on it a zip up the mountain... oops, no, I mean out into the middle of nowhere. Oh hey, a bridge, there must be a ravine or someth... oops no, just some flat gravel. Oh hey, a new Watchtower, there must be some MULEs about and... oops no it's just blocking a mountain pass and there's nothing nearby to look at.

Stop wasting resources on pointless structures and fix the roads, dammit! :argh:

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