https://twitter.com/wizkidsgames/status/1272608147962822657 Looking through the games, it's not like, a big deal, but worth sharing at least.
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# ? Jun 15, 2020 23:54 |
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# ? May 25, 2024 19:44 |
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GrandpaPants posted:https://twitter.com/wizkidsgames/status/1272608147962822657 For a moment, before I clicked on the link, I was worried that he might have designed a good game.
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# ? Jun 15, 2020 23:59 |
I've never heard of a single one of those.
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# ? Jun 15, 2020 23:59 |
GrandpaPants posted:https://twitter.com/wizkidsgames/status/1272608147962822657 Here lies Robert Burke He never scored
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# ? Jun 16, 2020 00:02 |
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I can't imagine that was a tough call for Wizkids. "What's that, some hack who no one cares about is spouting off in the most sensitive time in recent memory? Thanks for the ten seconds of positive press, fucker." Side note: which one of you did this?
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# ? Jun 16, 2020 00:18 |
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Magnetic North posted:I can't imagine that was a tough call for Wizkids. "What's that, some hack who no one cares about is spouting off in the most sensitive time in recent memory? Thanks for the ten seconds of positive press, fucker." None of us, unless Matt Thrower of There Will Be Games is a goon.
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# ? Jun 16, 2020 00:30 |
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djfooboo posted:Didn’t Splendor cheapen our in recent printings too? Lowered the chip weight if I recall. Yeah the new editions have chips that feel like they're hollow inside. Awful! I don't hate Splendor but it is very dry and can be quite mechanical. THAT SAID I have played a lot of it and it is easy to understand and for some reason it scratches a light-weight filler game itch that almost everyone likes that I cannot explain. I won't play it with two of my friends though, because they're obsessive about it and get real quiet and just turn into weird chip/card taking automatons because they've played so much of it and are so competitive. Deeply unfun experience when you'd expect them to be the opposite because of their hundreds of plays. FulsomFrank fucked around with this message at 02:25 on Jun 16, 2020 |
# ? Jun 16, 2020 02:23 |
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FulsomFrank posted:Yeah the new editions have chips that feel like they're hollow inside. Awful! I find it weird when people get very competitive in games that don't work well competitively: Catan, DC Deckbuilder (really!), Lords of Waterdeep... Splendor. Being serious into Splendor is like being a connoisseur of mayonnaise.
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# ? Jun 16, 2020 02:53 |
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GrandpaPants posted:https://twitter.com/wizkidsgames/status/1272608147962822657
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# ? Jun 16, 2020 03:02 |
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I’ve been boycotting him since birth
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# ? Jun 16, 2020 03:25 |
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Does anyone here have thoughts on Nemo's War Second Edition? Im interested in adding another primarily solo game to the collection and have read some good things but usually folks here are pretty good at rating if stuff lives up to the hype.
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# ? Jun 16, 2020 03:41 |
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I am shocked that the designer of "most offensive band name generator" has idiotic opinions. How do hacks like this get paid? I feel as if we could draw a random username from this thread out of a hat and give that person 24h and they'd come up with better games.
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# ? Jun 16, 2020 03:42 |
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Grundma posted:Does anyone here have thoughts on Nemo's War Second Edition? Im interested in adding another primarily solo game to the collection and have read some good things but usually folks here are pretty good at rating if stuff lives up to the hype. I have really enjoyed my two plays of it. Theme hits on all cylinders, interesting decision space, can mitigate dice rolls with smart plays usually, stressful in a good way, gorgeous art. It’s pretty pricey and I would def try before you buy if you don’t have much trad game budget.
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# ? Jun 16, 2020 03:56 |
CommonShore posted:How do hacks like this get paid? I feel as if we could draw a random username from this thread out of a hat and give that person 24h and they'd come up with better games. https://i.imgur.com/FSlEfg5.mp4
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# ? Jun 16, 2020 03:56 |
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I love it when "no such thing as bad publicity" types completely misread the room and go "hey, great opportunity to distinguish my brand!"
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# ? Jun 16, 2020 03:57 |
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Jedit posted:Andrew McNeil, designer of Kingmaker and author of the Battlegame Books, has passed away.
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# ? Jun 16, 2020 03:59 |
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CommonShore posted:How do hacks like this get paid? I feel as if we could draw a random username from this thread out of a hat and give that person 24h and they'd come up with better games. Oh we tried that already. It sells ok, but people keep calling it depressing.
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# ? Jun 16, 2020 04:57 |
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Gutter Owl posted:Oh we tried that already. It sells ok, but people keep calling it depressing. https://www.youtube.com/watch?v=GA4Ozqt7338
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# ? Jun 16, 2020 05:49 |
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People like Robert Burke sign deals with WizKids. Meanwhile I can't even get a pitch meeting. I did however break 1600 downloads in The Bundle so far so that's cool.
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# ? Jun 16, 2020 06:12 |
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FulsomFrank posted:Yeah the new editions have chips that feel like they're hollow inside. Awful! I think Splendour is fine really, like you say it's super dry, the theme is a very thin veneer over the mechanics. I think Kings Guild is a bit more of a fun implementation of the splendour mechanics with a bit more to do in it.
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# ? Jun 16, 2020 07:48 |
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The group that Robert Burke runs on FB is a dumpster fire, as is the spin off 'Tabletop gamers against violence'. Just more top-cover for alt-right.
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# ? Jun 16, 2020 08:37 |
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Here's the Pan Am manual that was posted on BGG for a while. I'm hoping this is okay since the manual is fully visible in Vasel's unboxing video, but I can take down the link if it's not!
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# ? Jun 16, 2020 08:46 |
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PMush Perfect posted:I don't know who that is, but it's still sad to see. The Battlegame Books are mostly known in the UK. They were books with a bit of discussion of a period in military history and four small simple wargames. Kingmaker, though, was one of Avalon Hill's early ventures into real boardgames. It's worth reading about as it was a counterpart to Diplomacy.
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# ? Jun 16, 2020 08:56 |
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Are the d4 that come with Kemet a special size? I want to get some for the KS copy since I sold my old.copy.
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# ? Jun 16, 2020 09:16 |
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Shadow225 posted:Are the d4 that come with Kemet a special size? I want to get some for the KS copy since I sold my old.copy. They're approximately one inch on a side. It doesn't matter what size the original board is, though, the Kemet 2 board is scaled up for their plastic bollocks.
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# ? Jun 16, 2020 09:28 |
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Jedit posted:They're approximately one inch on a side. It doesn't matter what size the original board is, though, the Kemet 2 board is scaled up for their plastic bollocks. Fair. I'd still like them. Gonna search for some thst will hopefully work. If anyone has any leads, I'd appreciate it! The KS said they had no plans to add OG dice as an add on
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# ? Jun 16, 2020 11:22 |
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Stickman posted:Here's the Pan Am manual that was posted on BGG for a while. I'm hoping this is okay since the manual is fully visible in Vasel's unboxing video, but I can take down the link if it's not! Got it thanks! Planning to buy it when it comes to Target on the 21st.
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# ? Jun 16, 2020 15:00 |
"This game is called saving people, you can go four spaces or five, but if you end up in the black hole you lose, get to the end and save the person" You can't fool me, kid, that's clearly high frontier.
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# ? Jun 16, 2020 15:24 |
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Stickman posted:Here's the Pan Am manual that was posted on BGG for a while. I'm hoping this is okay since the manual is fully visible in Vasel's unboxing video, but I can take down the link if it's not! Thanks for posting this!
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# ? Jun 16, 2020 15:31 |
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I realize this may make some people uncomfortable, but it's my hobby too and I'd like to get your thoughts and hopefully your help in this. https://www.boardgamegeek.com/thread/2439979/article/35118071#35118071 quote:My point is that racism is a problem caused by white people and white people need to fix it. So saying that there should be more black designers, publishers, etc just puts fixing the problem back on black people. And then when black people don't come roaring in to yet again save the day, white people can cast blame on them ("obviously they don't care") and keep going about supporting systemic racism. I do hope that you can consider these issues when choosing what to play, especially if it's historical. I'm not saying don't play them (I play 18xx games and robber barons were some of the worst corporate people ever) but be aware of the context and look up the inclusive history if the game is historical.
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# ? Jun 16, 2020 16:10 |
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Mayveena posted:I realize this may make some people uncomfortable, but it's my hobby too and I'd like to get your thoughts and hopefully your help in this. Agree 100%. Pointing out systemic racism helps to de-normalize it. People like to say they don't want to deal with political or social issues in their hobby (be it games or movies etc). And that's total horseshit. If my hobby is watching "Birth of a Nation" I don't get to ignore the context and message it sends.
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# ? Jun 16, 2020 17:38 |
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Publishers get a pass constantly. Whitewashed games like Macaraibo still get released to this day, and the predominantly white male gamers who bought it are the ones who want to keep 'politics' out of gaming.
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# ? Jun 16, 2020 17:44 |
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I meant to post the full thing, sorryquote:My point is that racism is a problem caused by white people and white people need to fix it. So saying that there should be more black designers, publishers, etc just puts fixing the problem back on black people. And then when black people don't come roaring in to yet again save the day, white people can cast blame on them ("obviously they don't care") and keep going about supporting systemic racism.
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# ? Jun 16, 2020 18:01 |
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Mayveena posted:I realize this may make some people uncomfortable, but it's my hobby too and I'd like to get your thoughts and hopefully your help in this. I don't like empty quoting just to amplify, but I think it's a good point and line of reasoning overall. I feel like I should have thoughts but I don't have anything to add at this point - can you elaborate a bit on how a better version of this could look within game design and game publishing? (like, I understand the problems with representations of race and colonialism as represented in gaming, and I agree with that criticism) One problem I do see is that game publishing is so faceless that a consumer's only hint (short of spending lots of time researching designers) is the designer's name. There's two problems there - it means that designers of colour are only easily recognizable if they have an "ethnic" name, so it falls into that trap of "normal" and "ethinic," with the assumption that "designers are white unless they're not." Second, it can be easily faked, see: Harry Wu. I guess if we're going to follow this broader line of inquiry, there needs to be some way of putting the designer's identity more into the product. I don't spend a lot of time learning about designers and who they are. I buy games that I like based on themes and mechanics, largely through recommendations in this thread. I'd be very interested in playing good games by designers of colour though, especially if they can do something to expose the basic assumptions that (white) consumers make about board gaming. I recognize that "good games" could be an assumption in itself, but I have no interest in playing a garbage game just because of its designer's identity (lord forbid eg "CAH but it's designed by African Americans", just to clarify what I mean in this respect - I want a well-designed and thoughtful game).
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# ? Jun 16, 2020 18:02 |
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Mayveena posted:I realize this may make some people uncomfortable, but it's my hobby too and I'd like to get your thoughts and hopefully your help in this. I would totally buy all of a series critiques of race, colonialism, imperialism, class, representation, sex, gender, and the like in traditional games. I would especially appreciate it if it were indexed by game or game element, so that I could incorporate that information when I teach a specific game.
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# ? Jun 16, 2020 18:02 |
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CommonShore posted:I don't like empty quoting just to amplify, but I think it's a good point and line of reasoning overall. I feel like I should have thoughts but I don't have anything to add at this point - can you elaborate a bit on how a better version of this could look within game design and game publishing? You're saying exactly why I don't feel the focus should be on the race of the designer. For all most people know, Alan R. Moon could be black right? (He's not!) So instead of focusing on the race of the person, focus on the content which is something we all can see. Eric Lang is black, but his games don't focus on his race. And that's fine, again it's not his job to fix the euro centrism of the hobby, and if he benefits from it, then at least a black man is getting paid from a white hobby. I don't know if everyone knows this, but Eric is Canadian, not from the US. Back in slave days, Canada was the end point for the Underground Railroad once the Fugitive Slave Act was passed. So I don't know what the black racial history actually is there and what he would consider his black experience would probably not model the experience of what many black men experience here in the US.
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# ? Jun 16, 2020 18:16 |
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Boxes inside boxes! Characters!
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# ? Jun 16, 2020 18:35 |
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Mayveena posted:You're saying exactly why I don't feel the focus should be on the race of the designer. For all most people know, Alan R. Moon could be black right? (He's not!) So instead of focusing on the race of the person, focus on the content which is something we all can see. Eric Lang is black, but his games don't focus on his race. And that's fine, again it's not his job to fix the euro centrism of the hobby, and if he benefits from it, then at least a black man is getting paid from a white hobby. I don't know if everyone knows this, but Eric is Canadian, not from the US. Back in slave days, Canada was the end point for the Underground Railroad once the Fugitive Slave Act was passed. So I don't know what the black racial history actually is there and what he would consider his black experience would probably not model the experience of what many black men experience here in the US. Ok (to summarize and paraphrase to close the loop and to make sure I'm understanding you correctly) you feel that the best path forward is in examining game content critically and in developing a strong, open, and supportive critical community around board gaming? (if that's the case...) How does this reach out to people who are less engaged in the board game metadiscourse? Is it a trickle-down effect where game design and publication slowly responds to the critical discussion? How does this look for existing problematic designs? Would it be better for something like Puerto Rico to do what it can to mitigate the awfulness of what it's actually representing (purple colonists instead of brown, changing the names of various slavery-associated buildings such as "Hacienda" perhaps) or to face and accept that history behind its theme and represent it plainly? Or is there a way to do both together? (I know you've addressed this already a bit, but I'm interested and trying to wrap my head around it as best I can)
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# ? Jun 16, 2020 18:35 |
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I disagree that representation and diversity aren't important when their not visible, simply because diversity of voices will come through in the works themselves. I think the point of the OP (from the BLM thread) is just that focusing on representation alone is not enough, especially when it puts the responsible on those groups for their under-representation without the systemic problems that make it difficult in the first place. It's simply not possible to improve representation without addresses the barriers that keep people out of the field in the first place. It's like women in engineering - we've had a few decades of large efforts to recruit women into those programs, but they've been largely unsuccessful at retaining women because the academic and professional cultures are hugely toxic. It's impossible to increase diversity without expunging the toxic elements that make those groups or fields less welcoming (ie miserable) for people from under-represented groups. Stickman fucked around with this message at 19:09 on Jun 16, 2020 |
# ? Jun 16, 2020 18:56 |
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# ? May 25, 2024 19:44 |
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CommonShore posted:Ok (to summarize and paraphrase to close the loop and to make sure I'm understanding you correctly) you feel that the best path forward is in examining game content critically and in developing a strong, open, and supportive critical community around board gaming? That's how the whole Euro game thing got started right? People really liked Catan and wanted more games like that. What I'm saying is that we need to point out more inclusive games and help make them profitable in order to get publishers to print more of them. And to especially register our dissatisfaction with games that present a solely Euro-centric point of view. Let's hope that BGG does do something about those games, either allowing comments in a special section or commenting themselves.
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# ? Jun 16, 2020 19:06 |