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Ignoranus posted:I'm a little frustrated about this hard drive thing. Most wrecks have two or three large pieces of debris, and I get confused fairly frequently as to which one actually has a hard drive in it. It is most likely that you just didn't pick the right chunk!
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# ? Jun 15, 2020 14:43 |
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# ? Jun 8, 2024 06:48 |
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That's a crash site. The drone itself isn't interactive, but the cargo pod it carries is. There's also random supplies scattered around it, which can be a real good early source of things like circuit boards, motors, and frames. To open the cargo pod and get the delicious harddrive inside you need to meet certain requirements, and it varies based on the pod. Sometimes it's a certain power amount (just build some biomass burners, hook it up, open the pod, disassemble everything) sometimes it's a specific number of random items, sometimes it's both.
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# ? Jun 15, 2020 14:45 |
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I do not like the website calculator (I find it vastly overcomplicates things) and have also resigned myself to indented notepad calculations. I'm wondering if there's Excel magic that can automate it and I can just input desired output like the site but have Excel just provide it formatted like the notepad method. Quite honestly, knowing very little Excel it'd probably be easier to just code a small calculator that outputs in that format instead...
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# ? Jun 15, 2020 15:24 |
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Dark_Swordmaster posted:I do not like the website calculator (I find it vastly overcomplicates things) and have also resigned myself to indented notepad calculations. I'm wondering if there's Excel magic that can automate it and I can just input desired output like the site but have Excel just provide it formatted like the notepad method. I think you want this page https://satisfactory-calculator.com/en/production-planner
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# ? Jun 15, 2020 15:45 |
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Dark_Swordmaster posted:I do not like the website calculator (I find it vastly overcomplicates things) and have also resigned myself to indented notepad calculations. I'm wondering if there's Excel magic that can automate it and I can just input desired output like the site but have Excel just provide it formatted like the notepad method. There's usually a lot of the latter pre made, like that satisfactory-calculator link.
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# ? Jun 15, 2020 17:56 |
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Mayveena posted:I think you want this page https://satisfactory-calculator.com/en/production-planner No I absolutely don't. That's the site I'm referring to. Even when viewing a production as just a list instead of the node map it's just too overdone. The notepad method gives me one product per line, an indentation, the amount, and that's it. Nothing showy or useless.
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# ? Jun 15, 2020 18:10 |
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This calculator had a really nice layout that I found easy to follow, but hasn't been updated since before liquids were added. I'd love to see something like this for the latest version. https://kirkmcdonald.github.io/satisfactory-calculator/calc.html
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# ? Jun 15, 2020 19:26 |
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Are there conveyor splitter/merger tiers that I need to be concerned about, or will any splitter/merger handle as many items as the attached belts can deal with?
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# ? Jun 15, 2020 19:33 |
Splitters and mergers have unlimited capacity, except if you built it on top of an existing belt.
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# ? Jun 15, 2020 19:36 |
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nielsm posted:Splitters and mergers have unlimited capacity, except if you built it on top of an existing belt. Even on an existing belt it's fine to you upgrade the belts around it. Splitters and mergers don't have a flow rate in any meaningful way, they'll put out what they get in at whatever rate they get it.
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# ? Jun 15, 2020 19:42 |
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I am excited to announce that I just figured out that you can whack the antenna of the tractor with the xeno-basher.
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# ? Jun 15, 2020 19:44 |
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nielsm posted:Splitters and mergers have unlimited capacity, except if you built it on top of an existing belt. I dont understand the "except" part. What other situation can splitters/mergers be used in? You can't attach a splitter directly to the output of a building, can you?
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# ? Jun 15, 2020 19:48 |
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^I believe they're referring to which you have a belt already made and just put a splitter on top of it without rebuilding anything. No idea if that affects anything though.Cojawfee posted:I am excited to announce that I just figured out that you can whack the antenna of the tractor with the xeno-basher. Thank you, this is literally the first thing I'm going to try when I get home today. We need to add this to the OP.
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# ? Jun 15, 2020 19:51 |
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I mean you can place a belt, then place a splitter/merger on the belt, and the game will treat the belts on either sides of the splitter/merger as if you placed the splitter/merger then connected the belt. I.e., all belts off a split/merge are treated separately for upgrading regardless of how any of them were originally placed.
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# ? Jun 15, 2020 19:54 |
Tenebrais posted:Even on an existing belt it's fine to you upgrade the belts around it. At least I remember reading reports of a bug where a splitter built on top of a belt would be limited to the speed of the original belt, even if all belts connected to it were upgraded. Maybe it's been fixed.
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# ? Jun 15, 2020 19:58 |
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nielsm posted:At least I remember reading reports of a bug where a splitter built on top of a belt would be limited to the speed of the original belt, even if all belts connected to it were upgraded. Maybe it's been fixed. Oh I didn't know about this bug. Maybe it isn't fixed? Someone with the last tier of belts should find out for the thread. I just assumed it worked like it's supposed to since I never saw a problem.
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# ? Jun 15, 2020 20:01 |
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Dark_Swordmaster posted:No I absolutely don't. That's the site I'm referring to. Even when viewing a production as just a list instead of the node map it's just too overdone. The notepad method gives me one product per line, an indentation, the amount, and that's it. Nothing showy or useless. Try this page: http://satisfactory-planner.epizy.com/?i=1 Input what you wanna make on the left. click the alternative at the top if you're using alternative recipes. It'll break down what it takes to make the thing on the right, using what you've put in.
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# ? Jun 15, 2020 20:04 |
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nielsm posted:At least I remember reading reports of a bug where a splitter built on top of a belt would be limited to the speed of the original belt, even if all belts connected to it were upgraded. Maybe it's been fixed. This is literal hell when it happens on your coal lines so it's not a horrible idea to paranoid check everytime you upgrade.
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# ? Jun 15, 2020 20:19 |
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I just found out that if you die while trying to destroy a Uranium plug, all your stuff gets radiated. Even if you're able to get your stuff away from the plug, it stays irradiated.
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# ? Jun 15, 2020 20:33 |
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Mayveena posted:I just found out that if you die while trying to destroy a Uranium plug, all your stuff gets radiated. Even if you're able to get your stuff away from the plug, it stays irradiated. You probably picked up a bit of mined uranium whilst destroying the plug, which is a Bad Thing. When you 'loot all' to get it back, you're getting that bit, which retains its Bad Thing status
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# ? Jun 15, 2020 21:18 |
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That is exactly what happened with my brother, he died and when he went back to get his stuff he smacked loot all cause the ambient radiation was killing him. Then he realized he had the ore in his inventory and died again.
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# ? Jun 15, 2020 21:21 |
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Why does the explorer have a second seat in it if another player can't ride shotgun?
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# ? Jun 15, 2020 21:29 |
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Can coal be used to fuel trucks from a truck stop? I'm belting coal into the fuel portion of the truck stop but it seems like it's not fueling up the truck?
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# ? Jun 15, 2020 23:51 |
It certainly can. Do you have another type of fuel in the truck tank? Have you tried to put a unit of coal in just to get it started?
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# ? Jun 15, 2020 23:57 |
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Black Griffon posted:It certainly can. Do you have another type of fuel in the truck tank? Have you tried to put a unit of coal in just to get it started? I'll try resetting it, maybe solid biofuel got in there at some point. Also, it looks like calculators are out of date? They say steel produces at 30/m but it looks to be 45/m
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# ? Jun 16, 2020 00:00 |
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It's a multiplayer bug I think. Trucks are basically non functional in multiplayer because you can't automate their refueling e: the symptom for this is that the fuel items get belted in and just vanish into thin air entirely instead of stockpiling in the station
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# ? Jun 16, 2020 02:06 |
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cheetah7071 posted:It's a multiplayer bug I think. Trucks are basically non functional in multiplayer because you can't automate their refueling That's bizarre! Why is the fueling code interacting in any way with the netcode? That's not right.
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# ? Jun 16, 2020 02:50 |
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Wait, you can put splitters directly on the tracks? I've been loving deleting conveyors this whole time.
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# ? Jun 16, 2020 03:19 |
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You can but it's sometimes buggy for me and won't let me attach things to the sides. But it's good for when a belt is on a slope and placing a merger would make it look awkward.
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# ? Jun 16, 2020 03:41 |
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LLSix posted:That's bizarre! Literally everything that happens in the game has to interact with the netcode. That's the nature of netcode.
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# ? Jun 16, 2020 04:53 |
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Truck refueling has been working fine for me in multiplayer, disappearing trucks nonwithstanding, are you running a conveyor belt into the left most input slot?
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# ? Jun 16, 2020 06:45 |
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Leal posted:Truck refueling has been working fine for me in multiplayer, disappearing trucks nonwithstanding, are you running a conveyor belt into the left most input slot? Yeah. It's the exact same setup that works offline. In fact, just to test, we took the save offline and it worked fine without any modifications I guess it isnt universal though
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# ? Jun 16, 2020 06:54 |
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Welp, just finished a goddamned monstrosity. This four level, ten story Motor Factory behemoth took me about three hours to put together in trying to get the conveyor belts to work and not look like complete tangled crap. Level 1: Four smelters turn 120 incoming iron into the needed 120 ingots. Two Assemblers take incoming Copper Wire and Steel Pipes (manufactured elsewhere because I was making too much of them) and turns them into Rotors. The 120 ingots get lifted to... Level 2: 8 Constructors make Iron Rods, 70 of which are then lifted to... Level 3: Where 7 more Constructors turn iron rods into screws, and somehow merge them and split them into 3 equal belts (which would be easier if I had a belt that could take 280 screws a minute!) and sends them to... Level 4: The top, open air floor where 3 more Assemblers take the 50 iron rods from floor 2 and the 280 screws from floor 3 to make rotors, allowing this one last assembler - to poot out a whopping 5 motors a minute. And now I have to paint the loving thing. In retrospect, I should have just dropped down some Assemblers and linked up my storage area to them and let them slowly churn away, and just assumed that I'd be making more of the original parts than I needed (though maybe I needed to up screw production). That would have been a lot less work, and it would have required only a minor overhaul of my storage area. But at least now I can just let this run and get all the motors I'll ever need. I hope I need a lot of them.
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# ? Jun 16, 2020 07:42 |
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skeleton warrior posted:And now I have to paint the loving thing. Right click with the color gun equipped and change the colors on the selected preset to modify all buildings and walls you've already deployed.
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# ? Jun 16, 2020 12:35 |
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Lycentia posted:Right click with the color gun equipped and change the colors on the selected preset to modify all buildings and walls you've already deployed. Wait, are you saying I can pick which pallet is the default pallet for newly built things? If not, modifying the default orange would affect all of my machines that I actually want to be orange.
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# ? Jun 16, 2020 12:51 |
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cheetah7071 posted:Yeah. It's the exact same setup that works offline. In fact, just to test, we took the save offline and it worked fine without any modifications You're in luck! quote:We’ve got a tiny patch coming out today to address a crash bug and Truck Stations fuel inventory breaking when a client interacts with the building. Additionally, all languages have gotten the latest translation updates.
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# ? Jun 16, 2020 17:00 |
Jesus loving christ in heaven this took a lot of time. Holy gently caress. At least now I get 2.81 heavy modular frames per minute.
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# ? Jun 16, 2020 17:39 |
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Black Griffon posted:Jesus loving christ in heaven this took a lot of time. Holy gently caress. At least now I get 2.81 heavy modular frames per minute. That's a really nice looking building. I never enclosed any of my factory, it just felt unsatisfying. They should give you some kind of production bonus, or weather considerations that gamify making buildings, i think that would keep me more engaged in the cosmetic aspects of the game.
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# ? Jun 16, 2020 17:43 |
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Couple of questions: 1. Will the higher mark miners overbuild the lower mark miners? Or is there a size difference? Just wanting to know how much room to leave before any splitters for future proofing. 2. Will I unlock better smelters? Or is the base 30/min smelter it? Not unlocking anything more efficient would explain some of the alternate recipes I saw. My first reaction to iron ore + copper ore = iron ingots was “This seems like a waste”. But I kinda get it after playing a bit. Especially since I got the iron wire alternate recipe. 3. What tier unlocks a production facility that has a solid and liquid input? I unlocked an alternate recipe that uses water to make copper sheets, but I don’t seem to have the building available yet.
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# ? Jun 16, 2020 19:11 |
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# ? Jun 8, 2024 06:48 |
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Orvin posted:Couple of questions: (1) Yes, higher mark miners will overbuild lower mark ones just like conveyor belts. (2) As far as I know the base smelter is it. If you want faster smelting you need to build more smelters or use alternate recipes. (3) Tier 5 -> Oil Processing unlocks the Refinery, which is also used for non-oil-related solid+liquid recipes.
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# ? Jun 16, 2020 19:14 |