Fallom posted:"there's no way this game doesn't have some giant horrible spider in it," i thought watching the trailer It has anti-spider graphics options if that helps.
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# ? Jun 16, 2020 20:49 |
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# ? May 30, 2024 02:27 |
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Colt Canyon is a kinda cool roguelite western shooter in the vein of Nuclear Throne, pretty good shooting considering the aesthetic.
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# ? Jun 16, 2020 20:55 |
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explosivo posted:Shipbreaker seems pretty cool from what I've seen so far, I like the backwoods vibe with the guitar noodling and the set up for the story before you get started. I am curious to see how they keep things interesting as you progress through the game, from what I hear while there are a finite amount of ship designs the interiors are somewhat procedurally generated which is neat. I'm not very far but I'm kind of turned off by the tedious process of tearing a whole ship apart. I'm sure this isn't/shouldn't be the gameplay loop but my OCD demands it. The fun is figuring out how to get valuable components out without blowing yourself up.
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# ? Jun 16, 2020 21:01 |
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If the page is to be believed there are 193 demos in this event I may have to put a pause on my itch.io bundle diving
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# ? Jun 16, 2020 21:09 |
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The 7th Guest posted:If the page is to be believed there are 193 demos in this event Steam's Twitter says there are "over 900" demos. Quite a bit more.
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# ? Jun 16, 2020 21:10 |
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For the demo festival I found a number of games I was interested in demos for didn't have them on their store page - instead they had to be downloaded by going to the festival overview page, mousing over their entry, then installing from the button there.
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# ? Jun 16, 2020 21:10 |
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I tried the skatebird demo and the controls seem really bad
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# ? Jun 16, 2020 21:22 |
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This page is the first time I'm learning that 20XX has a sequel called 30XX. also there's a game called Fightcrab
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# ? Jun 16, 2020 21:31 |
The 7th Guest posted:This page is the first time I'm learning that 20XX has a sequel called 30XX. Was 20xx actually like, good? It just seems like a weird route to take the roguelike genre since the levels are the reason Megaman games are fun (and also stealing powers).
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# ? Jun 16, 2020 21:41 |
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the only thing i know about 20xx is the mnemonic for one boss' weakness my brother and friend who played it came up with is "penguins hate squares"
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# ? Jun 16, 2020 21:43 |
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Does anyone have a list of Multiplayer demos? Not games with MP but demos that have MP. So far I have: Iron Harvest Treasure Royale
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# ? Jun 16, 2020 21:43 |
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Superanos posted:Steam's Twitter says there are "over 900" demos. Quite a bit more. e: hmm Ghostrunner is by 3D "homophobia is fine actually" Realms, guess I'll scratch that one off The 7th Guest fucked around with this message at 21:56 on Jun 16, 2020 |
# ? Jun 16, 2020 21:52 |
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The 7th Guest posted:also there's a game called Fightcrab The trailers for this are great.
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# ? Jun 16, 2020 21:57 |
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Starstruck: Hands of Time is a story-rich, genre-defying roleplaying rhythm adventure. Play guitar and explore a miniature diorama world as two guitarist claymation kids, and then help them progress by rampaging around their city as a giant destructive time-travelling hand. sure why not e: THIS IS LITERALLY JUST STAR FOX. https://store.steampowered.com/app/1249480/ExZodiac/ The 7th Guest fucked around with this message at 22:14 on Jun 16, 2020 |
# ? Jun 16, 2020 22:07 |
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Iron Harvest 1942 feels pretty crappy and it's a shame. The AI of individual squads and soldiers is kind of hosed up and I often find my guys doing things I definitely don't want them doing, like wasting time trying to glue themselves to the nearest wall instead of opening fire right away. I could understand them doing that if they were taking fire but they were not, they were firing at an enemy BEHIND them, making their cover pointless, and in support of another squad. The game seems to be full of weird things like that. Squads feel very "sticky" and slow even on the retreat, soldiers are often bumping into terrain which slows down the whole squad and the cover mechanics are lovely too since not every piece of terrain provides cover, which in turn means soldiers in a squad remain spread out instead of getting into positions that allow them to quickly lay down fire on any incoming enemy. There's also a bizarre difference between the responsiveness of AI squads and my own; The AI, for example, can easily dodge grenades that you throw in their direction but my own guys seem to prioritize animation when turning around and so are MUCH slower to actually get moving. Back in Company of Heroes it was really easy to dodge nades when you saw them coming but in here, I feel as if my guys don't actually respond the way I want them to do even if I do my part and order them to move. It's just not very fun. I feel like I'm struggling to control my dudes in a way that I haven't felt in an RTS in a VERY long time. And on top of that, the presentation leaves a lot to be desired too. The graphic design for units is ok, borderline too cartoony for what's essentially a serious story, but most importantly everything feels teeny and puny which is not really what you want in a game with giant robots. I'm really disappointed, to be honest.
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# ? Jun 16, 2020 22:14 |
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GrandpaPants posted:Was 20xx actually like, good? It just seems like a weird route to take the roguelike genre since the levels are the reason Megaman games are fun (and also stealing powers). I don't generally like procedurally generated levels but 20XX made it work.
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# ? Jun 16, 2020 22:20 |
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So no sale, just demos? It's like Steam knows they have a captive audience with COVID.
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# ? Jun 16, 2020 22:34 |
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Internet Explorer posted:So no sale, just demos? It's like Steam knows they have a captive audience with COVID. sale's next week through the 4th of july
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# ? Jun 16, 2020 22:35 |
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Cowcaster posted:sale's next week through the 4th of july woohoo! not sure how I missed that
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# ? Jun 16, 2020 22:36 |
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So I don't know that actually I'd call Earthbreakers "good" but I had fun running into the enemy HQ with a flamethrower and burninating everyone and everything while a team on enemy engineers desperately try and repair it. That and runnin people over in my tank. Kills make the noise you want them too.
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# ? Jun 16, 2020 22:53 |
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Hey, I don't know four of those games and have to pick one. If you know which one is the best, let me know -- I'm currently divided between Felix and Stillness of the Wind.
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# ? Jun 16, 2020 22:53 |
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Det_no posted:Iron Harvest 1942 feels pretty crappy and it's a shame. The AI of individual squads and soldiers is kind of hosed up and I often find my guys doing things I definitely don't want them doing, like wasting time trying to glue themselves to the nearest wall instead of opening fire right away. I could understand them doing that if they were taking fire but they were not, they were firing at an enemy BEHIND them, making their cover pointless, and in support of another squad. TBH as of now it just feels like a bad CoH. The mechs are just tanks that move slower and weirder, no like jumping stomping etc... The infantry units are pretty bland. It feels like someones total conversion of CoH 1. Small tweaks to the CoH1 formula actually hurt it imo… The tanks/mechs feel like they don't have any punch giant mortars can go off and even infantry get right back up and deflections/crits seem to be removed. While I know the system was controversial with it removed it just feels super sterile. Company of Heroes is probably my favorite RTS of all time so its still ok-medicore the problem is it doesn't try anything novel really at all.
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# ? Jun 16, 2020 22:54 |
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Saoshyant posted:
Barotrauma is the best if you enjoy multiplayer games.
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# ? Jun 16, 2020 22:54 |
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Has anything managed to improve on CoH? That game was so great.
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# ? Jun 16, 2020 22:55 |
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Saoshyant posted:
Kings Bird and Stillness of the Wind are both in the itchio bundle if you got that.
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# ? Jun 16, 2020 22:55 |
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SolidSnakesBandana posted:Has anything managed to improve on CoH? That game was so great. Dawn of War 2 is... almost as good?
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# ? Jun 16, 2020 22:57 |
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Mordja posted:So I don't know that actually I'd call Earthbreakers "good" but I had fun running into the enemy HQ with a flamethrower and burninating everyone and everything while a team on enemy engineers desperately try and repair it. That and runnin people over in my tank. I was like "That doesn't sound like Shipbreakers at all" but then realized you were talking about Earthbreakers. Between these two and "The Riftbreaker" it's a good day for games named "____breaker"
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# ? Jun 16, 2020 22:57 |
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Wiltsghost posted:Kings Bird and Stillness of the Wind are both in the itchio bundle if you got that. Dang, forgot to check in that ridiculous trove. Felix the Reaper it is, then. Thanks much. Do you want a Steam key for FTL, Age of Wonders 3, Spelunky, or This War of Mine? Got spares and can PM you one.
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# ? Jun 16, 2020 23:01 |
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dogsupremacy posted:TBH as of now it just feels like a bad CoH. The mechs are just tanks that move slower and weirder, no like jumping stomping etc... The infantry units are pretty bland. It feels like someones total conversion of CoH 1. I hate how every cannon shot is just a penetrating blow that has 0 visual impact on mechs. Barely any sparks, no dents or holes, the robots don't even flinch or anything. It's just like ghosts punching each other until one of them explodes.
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# ? Jun 16, 2020 23:02 |
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Fruits of the sea posted:Dawn of War 2 is... almost as good? I'd say it's as good but does something pretty different, at least as far as the campaigns go.
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# ? Jun 16, 2020 23:05 |
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Saoshyant posted:Dang, forgot to check in that ridiculous trove. Felix the Reaper it is, then. Thanks much. Do you want a Steam key for FTL, Age of Wonders 3, Spelunky, or This War of Mine? Got spares and can PM you one. Sure, I'll take This War of Mine. I somehow don't have that one. Thanks!
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# ? Jun 16, 2020 23:07 |
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The 7th Guest posted:Starstruck: Hands of Time is a story-rich, genre-defying roleplaying rhythm adventure. Play guitar and explore a miniature diorama world as two guitarist claymation kids, and then help them progress by rampaging around their city as a giant destructive time-travelling hand. I am not about to play any Star Fox game that runs faster than ten FPS thank you but no thanks.
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# ? Jun 16, 2020 23:08 |
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The 7th Guest posted:e: THIS IS LITERALLY JUST STAR FOX. https://store.steampowered.com/app/1249480/ExZodiac/ Why the gently caress wont someone copy Star Fox 64? It's like, the perfect game. Sorry I'm just mad that I clicked on this and saw that awful, awful art style. Plus if you're not doin poo poo with getting a high score and mechanics around that, you've missed the point.
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# ? Jun 16, 2020 23:11 |
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I hate that this is time-limited with the demos. Just leave 'em up! I don't have time to tool around with most of em this week.
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# ? Jun 16, 2020 23:14 |
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SolidSnakesBandana posted:Has anything managed to improve on CoH? That game was so great. COH2 is overly similar to its predecessor and so too unambitious for a sequel, but the improved UI made it real hard to go back. I never touched the singeplayer.
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# ? Jun 16, 2020 23:14 |
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The 7th Guest posted:Starstruck: Hands of Time is a story-rich, genre-defying roleplaying rhythm adventure. Play guitar and explore a miniature diorama world as two guitarist claymation kids, and then help them progress by rampaging around their city as a giant destructive time-travelling hand. oh fuckkkkkk I remember seeing a preview about this eons ago
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# ? Jun 16, 2020 23:15 |
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The 7th Guest posted:Starstruck: Hands of Time is a story-rich, genre-defying roleplaying rhythm adventure. Play guitar and explore a miniature diorama world as two guitarist claymation kids, and then help them progress by rampaging around their city as a giant destructive time-travelling hand.
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# ? Jun 16, 2020 23:15 |
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drat I just played the riftbreaker demo and I loved it. You control a mech suit with WSAD and go out to gather some resources to build up a base, with walls, towers, power plants, etc. The resource system is basically like total annihilation, income is measured in resources per second so you have power, various metals, etc. You've got melee attacks and various abilities on 1-5, and your base gets attacked every now and then by various bugs that you have to defend against. You can go out on the map and setup outposts on more mineral veins and such to keep growing your income, and you can build teleporters to bounce around between your bases. Looks like there is some sort of way to craft equipment, new melee weapons and guns for your mech suit from all the various materials you get from killing bugs. The demo is a pre-alpha build with only 1 mission but it looks and feels great. Shame there is no info about a release date but I am really looking forward to it from just that tiny demo.
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# ? Jun 16, 2020 23:30 |
Anyone screw around with Summer in Mara or Spiritfarer yet?
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# ? Jun 16, 2020 23:34 |
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# ? May 30, 2024 02:27 |
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Servers are getting loving slaughtered.
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# ? Jun 16, 2020 23:39 |