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Just finished Gears of War 4, and I have to say it’s the weakest one (so far). The two things that annoyed me the most were: 1. The humor. GoW’s humor I’ve found, is having everything be so grim and metal that it wraps all the way to satire. This one has the PC and his friends constantly quipping like it’s Uncharted (the guy even sounds like Nolan North), and it got on my nerves. 2. The Snatchers, who are an elite enemy that show up every so often. Their gimmick is that they are very capable of incapacitating you or your teammates, and then trapping them in their goop sack. If a teammate gets got, no big deal, just hit the goop for a bit and they’ll be barfed up. If you get snatched, then you have to rely on AI teammates who like to ration their shots to one round per minute. If they take too long, the Snatcher escapes with you and it’s game over. It was extremely frustrating getting caught and then just having to hope that the computer would roll the dice in your favor and let you live.
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# ? Jun 22, 2020 10:18 |
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# ? Jun 5, 2024 14:19 |
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Crowetron posted:I don't know if this is just an Ubisoft issue, but devs making open world games gotta learn that animals in the wild are not Jason Voorhees. I know lions are territorial, but one should not chase me across a continent because it saw me walk past one time. The first dozen times a wild boar charged into crowded marketplace to attack me, but at this point I have other poo poo to do. I love Far Cry 4 so much, but the eagles in that can gently caress right off. They're literally just the game rolling a die and taking a chunk of health off every time it lands on a six.
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# ? Jun 22, 2020 11:56 |
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Sunswipe posted:I love Far Cry 4 so much, but the eagles in that can gently caress right off. They're literally just the game rolling a die and taking a chunk of health off every time it lands on a six. Talking about hating the eagles and rolling makes me suspect you're currently in a bathrobe and drinking a white russian
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# ? Jun 22, 2020 14:21 |
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Crowetron posted:I don't know if this is just an Ubisoft issue, but devs making open world games gotta learn that animals in the wild are not Jason Voorhees. I know lions are territorial, but one should not chase me across a continent because it saw me walk past one time. The first dozen times a wild boar charged into crowded marketplace to attack me, but at this point I have other poo poo to do. And wildlife almost always aggressively scales to your level. Fighting an animal as a 1st-level Peasant with a walking stick and a rock is just as difficult as fighting it as a 50th-level Godslayer with a +4 Sword of Ultimate Badassitude and the Wolf-Killer Superbow of the Cosmos. It doesn't help that combat pretty much never accounts for you fighting something smaller than you so you just end up swinging at air like a moron while a bobcat darts around biting your legendary taint, unbothered.
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# ? Jun 22, 2020 15:36 |
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SkeletonHero posted:And wildlife almost always aggressively scales to your level. Animals can level up too
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# ? Jun 22, 2020 15:45 |
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SkeletonHero posted:And wildlife almost always aggressively scales to your level. Fighting an animal as a 1st-level Peasant with a walking stick and a rock is just as difficult as fighting it as a 50th-level Godslayer with a +4 Sword of Ultimate Badassitude and the Wolf-Killer Superbow of the Cosmos. It doesn't help that combat pretty much never accounts for you fighting something smaller than you so you just end up swinging at air like a moron while a bobcat darts around biting your legendary taint, unbothered. Good name for a taint.
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# ? Jun 22, 2020 15:51 |
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I'm really enjoying the Last of Us 2, but I wish the AI companions just mirrored your level of stealth. It really breaks the mood if I'm sneakily crawling between cover and my buddy is just running about in the open when there's enemies about. Get down, idiot!
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# ? Jun 22, 2020 23:45 |
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Sunswipe posted:I love Far Cry 4 so much, but the eagles in that can gently caress right off. They're literally just the game rolling a die and taking a chunk of health off every time it lands on a six. It rules that everyone loving hated the snakes in 3 because you could hardly ever see them coming, their attacks were pretty much unavoidable, and instead of just doing some damage they’d take control of your character away from you for a several-second cutscene of your character flailing wildly at it, and Ubisoft’s takeaway was “what if the snakes... could fly?”
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# ? Jun 22, 2020 23:54 |
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Chuck Buried Treasure posted:It rules that everyone loving hated the snakes in 3 because you could hardly ever see them coming, their attacks were pretty much unavoidable, and instead of just doing some damage they’d take control of your character away from you for a several-second cutscene of your character flailing wildly at it, and Ubisoft’s takeaway was “what if the snakes... could fly?” Hitting an eagle as it's swooping in on me, with a grenade launcher, was extremely satisfying.
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# ? Jun 22, 2020 23:55 |
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Necrothatcher posted:I'm really enjoying the Last of Us 2, but I wish the AI companions just mirrored your level of stealth. It really breaks the mood if I'm sneakily crawling between cover and my buddy is just running about in the open when there's enemies about. Get down, idiot! That poo poo drags down a ton of games. RE4 was one of the few games that did AI/escort missions right. For the most part, at least you could toss Ashley in a dumpster while you did your work.
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# ? Jun 22, 2020 23:59 |
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Ignoring the plot I found the second island in Far Cry 3 to be a let-down. It was basically New Zealand but without any of the places that look like Middle-Earth. Holy gently caress I forget how extreme the fall-damage is in this game. You can snipe five guys in a row only to drop dead by falling two-feet because you have the hips of a 78 year old man. Inspector Gesicht has a new favorite as of 00:05 on Jun 23, 2020 |
# ? Jun 23, 2020 00:02 |
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BiggerBoat posted:RE4 was one of the few games that did AI/escort missions right. For the most part, at least you could toss Ashley in a dumpster while you did your work. it's weird to me that Ashley has a bad reputation, considering you could stash her away, enemies didn't target her with attacks, and you got a generous amount of time to recover if she did get carried off. The mechanic felt well designed to me, and there was plenty of the game without her. Then they decided to give your partner a gun, and we got RE5.
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# ? Jun 23, 2020 00:07 |
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Ashley was better than Sheva as an AI companion, because you didn’t need to give her ammo to waste.
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# ? Jun 23, 2020 01:22 |
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Smirking_Serpent posted:it's weird to me that Ashley has a bad reputation, considering you could stash her away, enemies didn't target her with attacks, and you got a generous amount of time to recover if she did get carried off. The mechanic felt well designed to me, and there was plenty of the game without her. I think it's all the AAAAAAAAH!! LEEEOOOONNNNN!!!!!!!!, it's like Yoshi's Island in that the mechanics are very well done but they're overlaid with an unnecessary amount of shrill baby cries.
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# ? Jun 23, 2020 01:38 |
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In Bloodborne I got to the end (probably) of the main Lower Pthermeru chalice dungeon, and found another Rom the Spider there, so I guess that's the end of Chalice dungeons for me forever. Rom, and the Undead Giant, and maybe the Living Failures are all in a category of boss that I hate in these games: slow and easy to dodge, but have huge pools of health and if they hit you once it's over. I'd rather fail on Maria 25 times before beating her than have to fight Rom like 2 or 3 times.
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# ? Jun 23, 2020 02:55 |
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I found Chalice Rom much harder than regular Rom, unfortunately. Not just because of the much smaller arena getting clogged with spiders, but because it's much harder to get away from that attack where it flails around wildly. That attack does way too much damage imo and turns its whole body into a hitbox, and the extra damage stacked on by being in a chalice dungeon doesn't help.
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# ? Jun 23, 2020 02:58 |
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You're doing yourself a favour by stopping before reaching the defiled chalice dungeon.
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# ? Jun 23, 2020 03:31 |
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Necrothatcher posted:I'm really enjoying the Last of Us 2, but I wish the AI companions just mirrored your level of stealth. It really breaks the mood if I'm sneakily crawling between cover and my buddy is just running about in the open when there's enemies about. Get down, idiot! I'm currently playing Plague Tale, a pretty fun game except when your AI companions suddenly lag behind you a little too slowly and are devoured by rats or seen by patrols and trust me I'd much rather have immersion-breaking companion stealth instead.
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# ? Jun 23, 2020 04:13 |
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An average day in Persona 4: Combat starts *First Turn* Enemy casts berserk on main character *Second Turn* Main character automatically attacks other enemy Enemy has physical damage mirror Main characters attack reflects back for 158% of max HP and dies instantly GAME OVER
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# ? Jun 23, 2020 05:41 |
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Cleretic posted:-And Dark Souls 2 introduced an extinction mechanic, so if you kept trying to grind specific enemies then they would just stop spawning. Not really! Extinction isn't an anti-grinding mechanic. If you want to grind an enemy repeatedly, you can just swap to the Company of Champions, which un-extincts every enemy, and grind them to your heart's content. The 'thing dragging it down' here is that while the game does explain that the Company makes the game harder, it doesn't explain that it un-extincts enemies. Besides, it'd be kind of wierd not to be able to grind enemies given that enemy armor sets with low drop rates exist. That's totally an encouragement to grind.
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# ? Jun 23, 2020 07:45 |
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I'm playing Baldur's Gate for the first time and I'm really enjoying it. My biggest gripe with it is when you're in an area with a lot of traps. The damage traps are annoying but the web traps really suck. A lot of times you set them off when there's no enemies around to at least make it tense, so you just gotta wait for a full minute until the game lets you move again. Maybe there's an easier way to do things but the only way I know to handle it is to move my party a few feet at a time and stop for a few seconds to let my thief detect traps and sometimes they still won't spot them.
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# ? Jun 23, 2020 09:32 |
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Rambling ahead: Kentucky Route Zero certainly fits the criteria of an art-game because it bores the gently caress out of me. Seven years after buying it and I still can't muster the attention to beat Act II. I think it's a gamble to keep any game so long in development because by the time it goes gold it will have already been outclassed, see Star Citizen. Edith Finch is such a high-mark for the Art Game and Walking Simulator, that it feels like a downgrade to go back and play the next Dear Esther or Gone Home. I can't feel the need to play another arty game unless there's mechanical complexity, player-agency, and possibly a hint of challenge. Pretty much nobody praised the second Amnesia game for removing a number of gameplay-mechanics and replacing them with... nothing.
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# ? Jun 23, 2020 12:17 |
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Perestroika posted:But instead we got Yet Another Battle Royale! Isn't that so much better?! Yeah that darn EA forcing their devs to make new original titles they want to make instead of endlessly churning out sequels.
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# ? Jun 23, 2020 14:23 |
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yeah big angry animals in Far Cry 5 before you got a gold-tier gun unlocked was code for 'either reload your checkpoint or burn 80% of your main ammo and several healthkits'.
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# ? Jun 23, 2020 14:30 |
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NoneMoreNegative posted:yeah big angry animals in Far Cry 5 before you got a gold-tier gun unlocked was code for 'either reload your checkpoint or burn 80% of your main ammo and several healthkits'. Oh God, you just reminded me of bears in Dragon Age Inquisition. A garbage game for so many reasons, but the random bears tougher than some fully fledged boss fights were one reason I'd let myself forget.
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# ? Jun 23, 2020 15:15 |
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Cythereal posted:Oh God, you just reminded me of bears in Dragon Age Inquisition. A garbage game for so many reasons, but the random bears tougher than some fully fledged boss fights were one reason I'd let myself forget.
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# ? Jun 23, 2020 16:03 |
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Chris Redfield is seen as the blandest Resident Evil character given he's a buff white guy with brown hair in the special forces. But if you put his every incarnation in the one room you'd be hard-pressed to tell it's the same guy. He's had so many voice-actors, design-changes, and personality-shifts he's practically a human ship of Theseus. You can't pin any aspect of his character down apart from his boulder-punching.
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# ? Jun 23, 2020 16:07 |
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Ratoslov posted:Not really! Extinction isn't an anti-grinding mechanic. If you want to grind an enemy repeatedly, you can just swap to the Company of Champions, which un-extincts every enemy, and grind them to your heart's content. The 'thing dragging it down' here is that while the game does explain that the Company makes the game harder, it doesn't explain that it un-extincts enemies. And if you don't want to be in the LobosJr covenant, you can always burn a Bonfire Ascetic to reset the area.
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# ? Jun 23, 2020 16:45 |
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I never really got into Dragon Age: Inquisition. I think part of my problem was that I didn't manage to make a character whose appearance I was happy with.
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# ? Jun 23, 2020 17:06 |
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Qwertycoatl posted:I never really got into Dragon Age: Inquisition. I think part of my problem was that I didn't manage to make a character whose appearance I was happy with. It was difficult to make a good looking character in that game because a) the character creation screen was lit by an intense green light and b) everyone was coated in a thick layer of grease. I made a character that I thought looked cool/like an actual human (or elf maybe idr) but after leaving the character creation screen it turned out she looked like Tanning Mom.
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# ? Jun 23, 2020 17:14 |
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Inspector Gesicht posted:Chris Redfield is seen as the blandest Resident Evil character given he's a buff white guy with brown hair in the special forces. But if you put his every incarnation in the one room you'd be hard-pressed to tell it's the same guy. He's had so many voice-actors, design-changes, and personality-shifts he's practically a human ship of Theseus. You can't pin any aspect of his character down apart from his boulder-punching. I’d describe his physical build in the trailer for the upcoming RE game as “human hot dog bun”. Like some sort of extremely high rez model for Kingpin: Life of Crime.
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# ? Jun 23, 2020 17:17 |
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The Moon Monster posted:It was difficult to make a good looking character in that game because a) the character creation screen was lit by an intense green light and b) everyone was coated in a thick layer of grease. I made a character that I thought looked cool/like an actual human (or elf maybe idr) but after leaving the character creation screen it turned out she looked like Tanning Mom. that is a Bioware thing since it was the same in Mass Effect. I'm currently going through the trilogy again and it irritates me that the default femshep face changes so radically between the 3 games. the default femshep in 2 is so much different than the one in 1 and in 3 it's gonna be a whole other person again. They're not even close to similar. And making your own is hampered by the above mentioned situation and also changing between the games even if you create it in Me1 and then import it to 2 or even 3 without changing anything.
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# ? Jun 23, 2020 17:28 |
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Inspector Gesicht posted:Chris Redfield is seen as the blandest Resident Evil character given he's a buff white guy with brown hair in the special forces. But if you put his every incarnation in the one room you'd be hard-pressed to tell it's the same guy. He's had so many voice-actors, design-changes, and personality-shifts he's practically a human ship of Theseus. You can't pin any aspect of his character down apart from his boulder-punching. He always loving sucks, but I don't think that's deliberate on Capcom's part.
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# ? Jun 23, 2020 17:41 |
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Qwezz posted:that is a Bioware thing since it was the same in Mass Effect. I dunno about the colored lighting but the grease thing was distinctly Inquisition (and maybe Andromeda, I never played it).
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# ? Jun 23, 2020 18:25 |
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The lighting engine in Dark Souls 3 is awful in situations that the game throws at you constantly. Any time you're in a dark or dimly lit area - like 90% of the game - every single surface glistens and shimmers like everything is coated in grease, and every light source looks like a spotlight shined on a crinkled piece of aluminum foil.
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# ? Jun 23, 2020 19:19 |
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Don't forget the mandatory long neck and pointy nose in the character creator. It's impossible to not make Meryl Streep with a glandular problem. Also the sound you make when running barefoot is the worst thing in the world.
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# ? Jun 23, 2020 19:31 |
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food court bailiff posted:The lighting engine in Dark Souls 3 is awful in situations that the game throws at you constantly. Any time you're in a dark or dimly lit area - like 90% of the game - every single surface glistens and shimmers like everything is coated in grease, and every light source looks like a spotlight shined on a crinkled piece of aluminum foil. I had a similar problem with Bioshock when it first came out. The lighting in that game gave me a headache and everything looked like poo poo coated in vaseline.
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# ? Jun 23, 2020 19:47 |
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Inspector Gesicht posted:Don't forget the mandatory long neck and pointy nose in the character creator. It's impossible to not make Meryl Streep with a glandular problem. The base character model for Elden Ring will just be a goose.
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# ? Jun 23, 2020 21:09 |
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Titled Goose Game
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# ? Jun 23, 2020 21:11 |
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# ? Jun 5, 2024 14:19 |
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Crash 2 Remake: I'm really feeling these hitbox issues. Surely it wouldn't be amiss to widen the base of the hit-boxes so nobody would slip off ledges? It's definitely not because I last played this when I was 12.
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# ? Jun 23, 2020 21:29 |