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Parallelwoody
Apr 10, 2008


Jesus Christ.

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Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe

!!!!!

a dmc delorean
Jul 2, 2006

Live the dream

Hahaha!

Amechwarrior
Jan 29, 2007


God-damned Aidan Pryde level clutch. Great job!

a dmc delorean
Jul 2, 2006

Live the dream
I'm having a lot of fun just rolling around in my old Panther again. The enemy, for some reason, largely ignores me a lot of the time.

It has a PPC, ams and large laser and a hotrod flame pattern :krad:

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
To what degree does succcess in this game rely on accrued wealth, and how much is good meta and arcade skills?

sebmojo
Oct 23, 2010


Legit Cyberpunk









It's not very pay to win, there's a reasonable curve while you're skilling up robots, a fresh mech is noticeably weaker, but most real money robots are sidegrades.

I guess if you want a competitive robot right away that will cost money, but if you spend the cadet bonus well you can get something really solid.

TjyvTompa
Jun 1, 2001

im gay

7 kills :smugmrgw:

Skippy McPants
Mar 19, 2009

Tias posted:

To what degree does succcess in this game rely on accrued wealth, and how much is good meta and arcade skills?

If I had to pin arbitrary numbers on stuff, I'd say it's 15% pay-to-win, 50% game knowledge, and 35% shooter skills. To break things out a bit more,

Monies: you can get very good robits in a timely manner through regular free-to-play. Buying-in eases the development curve and gives you more options (i.e., more robits), but it is by no means necessary for building a solid stable of quality mechs if you're smart and spend the FTP currencies judiciously.

Knowledge: is a huge deal in this game. In addition to usual shooter stuff like map knowledge, there's the metric ton of game systems internalize, both those unique to MWO and those which are the legacies of Battletech and Mechwarrior. Just getting a mech and putting a decent loadout on it is a massive lift if you haven't spent the last thirty years stewing in this setting's arcane rules bullshit, to say nothing of the game's own weird foibles.

Skill: this game has a very low skill-floor by shooter standards. My aim is mediocre at best. In a game like Overwatch, I'm maybe mid-tier, in something like CS:GO I'm deadweight, but when I played MWO regularly, I placed in the top 98-99% of player performance. Part of that is the generally forgiving hitboxes and slow pace of play, mechs are big and slow, and part of that is the small player base not having too many boss-level pro gamers ripping everyone to bits.

TjyvTompa
Jun 1, 2001

im gay

Skippy McPants posted:

If I had to pin arbitrary numbers on stuff, I'd say it's 15% pay-to-win, 50% game knowledge, and 35% shooter skills. To break things out a bit more,

Monies: you can get very good robits in a timely manner through regular free-to-play. Buying-in eases the development curve and gives you more options (i.e., more robits), but it is by no means necessary for building a solid stable of quality mechs if you're smart and spend the FTP currencies judiciously.

Knowledge: is a huge deal in this game. In addition to usual shooter stuff like map knowledge, there's the metric ton of game systems internalize, both those unique to MWO and those which are the legacies of Battletech and Mechwarrior. Just getting a mech and putting a decent loadout on it is a massive lift if you haven't spent the last thirty years stewing in this setting's arcane rules bullshit, to say nothing of the game's own weird foibles.

Skill: this game has a very low skill-floor by shooter standards. My aim is mediocre at best. In a game like Overwatch, I'm maybe mid-tier, in something like CS:GO I'm deadweight, but when I played MWO regularly, I placed in the top 98-99% of player performance. Part of that is the generally forgiving hitboxes and slow pace of play, mechs are big and slow, and part of that is the small player base not having too many boss-level pro gamers ripping everyone to bits.

I would put game knowledge up at around 65% honestly. Understanding the strength and weakness of every mech and build, knowing the good positions for your team and the enemy team on the maps. Being able to recognize whenever an enemy mech is in a bad position or when the enemy team is vulnerable or in a position to overrun your team. You can do good in almost every mech in the game if you know how to play it.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
yeah literally the most important skills you can have in this game are the knowledge of "if I expose my mech to fire, how many other mechs will fire at me and is it worth it to trade?" and "how much longer can I stay in my current position before it becomes untenable?"

part of this is map knowledge, part of it is paying attention to the minimap, part is pubbie psychology

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Skippy McPants posted:

If I had to pin arbitrary numbers on stuff, I'd say it's 15% pay-to-win, 50% game knowledge, and 35% shooter skills. To break things out a bit more,

Monies: you can get very good robits in a timely manner through regular free-to-play. Buying-in eases the development curve and gives you more options (i.e., more robits), but it is by no means necessary for building a solid stable of quality mechs if you're smart and spend the FTP currencies judiciously.

Knowledge: is a huge deal in this game. In addition to usual shooter stuff like map knowledge, there's the metric ton of game systems internalize, both those unique to MWO and those which are the legacies of Battletech and Mechwarrior. Just getting a mech and putting a decent loadout on it is a massive lift if you haven't spent the last thirty years stewing in this setting's arcane rules bullshit, to say nothing of the game's own weird foibles.

Skill: this game has a very low skill-floor by shooter standards. My aim is mediocre at best. In a game like Overwatch, I'm maybe mid-tier, in something like CS:GO I'm deadweight, but when I played MWO regularly, I placed in the top 98-99% of player performance. Part of that is the generally forgiving hitboxes and slow pace of play, mechs are big and slow, and part of that is the small player base not having too many boss-level pro gamers ripping everyone to bits.

Cool, thanks! I actually played a lot of mechwarrior and battletech as a kid, so the rules aren't as unfamiliar to me as if I had come directly from the new video game I guess, I just like things a little casual.

Pornographic Memory
Dec 17, 2008
If you've played World of Tanks or something I think you'll find this game easier to get into than most because it's essentially the same thing in a lot of ways

a dmc delorean
Jul 2, 2006

Live the dream
Compared to other shooters, MWO is quite a relaxing experience.

I mean, it has its crazy moments in battle and what-not, but in general it feels kind of laid back once you know what you're doing. Messing around with mech builds is a lot of fun, too - especially once you've got the c-bills for it (you can also test-modify and test-drive said modified mech prior to dropping any in game currency on them which is nice).

Skippy McPants
Mar 19, 2009

And that's not to say sick shooter skills don't help a ton. Guys like Bows3r or Proton are good enough they can drat near 1v12 matches.

Or Boris the Tesla Trooper, who is better at landing PPCs than ought to be humanly possible: https://www.youtube.com/watch?v=SP9SrXdXaFI&t=304s

Pornographic Memory
Dec 17, 2008
making terribad builds to shoot target mechs on tourmaline desert because you don't have the guts to inflict them on your team in a real match is almost a game unto itself, for me

SEGA Ass Fisting
Feb 15, 2012

KEEP IT TIGHT!
There's a banner ad for this dead bad game now? :pgi:

Welp. See ya on the dropship losers

SQUAWWWWWWWWK

Alchenar
Apr 9, 2008

SEGA rear end Fisting posted:

There's a banner ad for this dead bad game now? :pgi:

Welp. See ya on the dropship losers

SQUAWWWWWWWWK

The venn diagram of people who play this game and people who play this game and make poor decisions with their money is just a circle

sebmojo
Oct 23, 2010


Legit Cyberpunk









Are there any good loadouts for a Sarah's mech (jennner d) these days? I used to go with 4x srm4 with artemis and 2x spl from memory, but there are a lot more weapons and engines now

wearing a lampshade
Mar 6, 2013

Skippy McPants posted:

And that's not to say sick shooter skills don't help a ton. Guys like Bows3r or Proton are good enough they can drat near 1v12 matches.

Or Boris the Tesla Trooper, who is better at landing PPCs than ought to be humanly possible: https://www.youtube.com/watch?v=SP9SrXdXaFI&t=304s


oh that was the mech i was talking about earlier! cant remember if it was the same person but probably.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Finally got through the tutorials and played my first match, netting an assist before my C-Warhawk went down shamefully in a barrage of lasers and gauss bolts :eng99:

2 questions:

The tutorial seems to make a big deal out of the need to twist and turn your torso continually, to deflect enemy fire towards expendable targets like arms and side torsos - how much is this necessary in combat? I get hella motion sickness trying to orient the mech another direction than what I'm going in and have to navigate by map alone, which leads me bumping into buildings and teammates a lot.

It's suggested in the OP that I 'buy' a certain mech, but when I pressed quickplay I just spawned in a warhawk assault mech. Do I get mechs for free, or do I just run the Warhawk as the initial one or what :confused:

Skippy McPants
Mar 19, 2009

Twisting to spread damage or tank it on a lower value component is very important. You might try changing the FoV if it’s giving you trouble.

There are always a set of 8 trial mechs available to play. They tend to be pretty good builds, but you can’t gain XP on them so you do want to transition away from the once your comfortable with them basics.

wearing a lampshade
Mar 6, 2013

twisting is huge

https://mwomercs.com/forums/topic/274181-hitbox-localization-2/

wearing a lampshade
Mar 6, 2013

and you can mitigate the sensory overload with skills, theres some to reduce cockpit shake that i found really helpful. its also helpful to not think about your mech as you would in an FPS, where every hit is one to your person. you're in a gigantic walking tank that can take a lot of punishment, so you don't need to reflexively react to everything as you would in like cs:go. not so true when you're a light, but definitely as a warhawk.

Beet Wagon
Oct 19, 2015





Tias posted:

Finally got through the tutorials and played my first match, netting an assist before my C-Warhawk went down shamefully in a barrage of lasers and gauss bolts :eng99:

2 questions:

The tutorial seems to make a big deal out of the need to twist and turn your torso continually, to deflect enemy fire towards expendable targets like arms and side torsos - how much is this necessary in combat? I get hella motion sickness trying to orient the mech another direction than what I'm going in and have to navigate by map alone, which leads me bumping into buildings and teammates a lot.

It's suggested in the OP that I 'buy' a certain mech, but when I pressed quickplay I just spawned in a warhawk assault mech. Do I get mechs for free, or do I just run the Warhawk as the initial one or what :confused:

Twisting is super important because it allows you to soak way more damage than you would otherwise. You're spreading that damage over three or four components with their own health pools instead of just the one. But it doesn't mean you just have to run everywhere sideways, you can either look for for mechs with a 'dead-side' (nothing important in one arm) and just turn that arm towards your enemies when they're shooting you, or you can look for some "pointy" mechs where you can spread damage just by kind of wiggling your head at them (IIRC the bushwacker was good at this but I might be wrong).

You'll start with trial mechs that are essentially loaners that you can pick between. Once you build up enough CBills to actually buy a mech, that'll stay in your stable full time and you can customize it and do whatever to it.

wearing a lampshade
Mar 6, 2013

the bushwacker *is* really good for that.

Pornographic Memory
Dec 17, 2008
Alternatively if you're bad at twisting get a Marauder or Bushwacker with 3 RAC2s and challenge everybody to staring contests that you'll win almost every time (don't actually do this instead of learning to torso twist)

wearing a lampshade
Mar 6, 2013

i only do 2 rotary ac2s and then 4 er mediums for when i'm in a tight spot.

ChickenWing
Jul 22, 2010

:v:

what the gently caress why is there a banner ad how is this game not dead yet :pgi:


did they gently caress up so bad the game became good?

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

albany academy posted:

the bushwacker *is* really good for that.

oh word, I loved fielding bushwackers in the minis game, I'll probably buy one when the cash rolls around

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

ChickenWing posted:

what the gently caress why is there a banner ad how is this game not dead yet :pgi:


did they gently caress up so bad the game became good?

it's dead in that it's not getting new content but the balance is in a half-decent place! pretty much any playstyle is viable

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Tias posted:

oh word, I loved fielding bushwackers in the minis game, I'll probably buy one when the cash rolls around

So here's a good example of how twisting can benefit you

if you buy a Bushwacker S2, you could do something like this for your build
https://mech.nav-alpha.com/#7bf15b25_BSW-S2

Say you're in a brawl with another robot. What you want to do is present your right side exclusively to that robot except when you're ready to fire. When you are, twist toward him, fire all your SRMs at once, and then twist away.

What this forces him to do (if you're good about this) is to chew through about 120 points of armor and structure that do not affect your mech's combat capability at all. Your right side has no ammo, weapons, or heat sinks in it, and you're running a standard engine, so if you take all of his damage on it you'll still be in fighting condition even after it's all gone. If he doesn't do the same, then it's GG.

Other mechs that have valuable equipment spread out across the mech can still benefit from twisting, because you're not allowing the enemy to focus their damage on any one part of you and keeping yourself alive and effective for as long as possible. Say you're fighting me in an Atlas and not twisting at all. I can pretty easily just focus down your CT, or either one of your torsos depending on if I want to kill you quick or disarm you quick. If you are twisting though, you can first force me to shoot one arm/torso, then the other, and repeat. At higher skill levels you'll see people hold their fire until the enemy twists to fire so they can hit a particular component, or try to time their twist with the enemy's alpha so as to more effectively spread damage. This doesn't apply as much if they're just shooting legs (you can usually hit legs from any angle and they don't even have rear armor) but it is pretty much always worth doing.


also here are some other good BSW builds
https://mech.nav-alpha.com/#badeac00_BSW-X1
https://mech.nav-alpha.com/#9380cc1d_BSW-HR

wearing a lampshade
Mar 6, 2013

the 3 rac2 build seems insane but i'm having enough fun with my current build and the thought of somehow jamming all three racs at once and having no backups kinda fills me with dread.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

albany academy posted:

the 3 rac2 build seems insane but i'm having enough fun with my current build and the thought of somehow jamming all three racs at once and having no backups kinda fills me with dread.

if you've got enough spacebucks for a Corsair, this robot will allay those fears

https://mech.nav-alpha.com/#37934ff9_COR-7A

4AMS means you can straight-up ignore being targeted by even a well-built lurmboat. I've had mine shoot down 1300 missiles in a game once.

Three RACs plus MLs means you put out an insane DPS, and the high mounts let you do it from safety. Pick the scariest mech on the other team, left click and occasionally right click on them to prevent them from playing Mechwarrior Online, retreat when you get too hot or start jamming

wearing a lampshade
Mar 6, 2013

Pattonesque posted:

if you've got enough spacebucks for a Corsair, this robot will allay those fears

https://mech.nav-alpha.com/#37934ff9_COR-7A

4AMS means you can straight-up ignore being targeted by even a well-built lurmboat. I've had mine shoot down 1300 missiles in a game once.

Three RACs plus MLs means you put out an insane DPS, and the high mounts let you do it from safety. Pick the scariest mech on the other team, left click and occasionally right click on them to prevent them from playing Mechwarrior Online, retreat when you get too hot or start jamming

:eyepop:

a dmc delorean
Jul 2, 2006

Live the dream

Tias posted:

It's suggested in the OP that I 'buy' a certain mech, but when I pressed quickplay I just spawned in a warhawk assault mech. Do I get mechs for free, or do I just run the Warhawk as the initial one or what :confused:

Click Home then Select 'Mech. You can set filters to find the one you want, assuming you have it available. There are always Trial mechs available.



To buy mechs, click on the gold Store button. If you need to edit a mech, click the Loadout button (or if you want to edit your already-selected mech, just click on the Mechlab button at the top)

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

the ability to lock down another mech entirely is really valuable. Really good players will twist and fire back but the vast majority of pubbies will panic because of the constant damage, noise, blinding effect, and screen shake

sebmojo
Oct 23, 2010


Legit Cyberpunk









Jaeger dd with 4 hmgs and two lbx 10s, wait until the end of the match then let the reaping commence ( not technically a good robot, but very fun and almost heat neutral)

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Back in my day the only trial mech we got was a dragon with two lasers that still easily killed the pilot from overheating. :corsair:

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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

paragon1 posted:

Back in my day the only trial mech we got was a dragon with two lasers that still easily killed the pilot from overheating. :corsair:

lol the two ER Large/Gauss one?

didn't a goon design that, or am I crazy?

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