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rydiafan
Mar 17, 2009


Sleeveless posted:

Yeah that darn EA forcing their devs to make new original titles they want to make instead of endlessly churning out sequels.

Is this... Is this a joke?

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Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


What are games where the main quest is the worst part of it?

I've played all eleven Assassin's Creed games of which three I will never bother seeing the credits for (III, Unity, Syndicate). Those games are all fairly mediocre but their downfall is their main campaigns. I had disposable fun with the side-content but I dropped all three games at the halfway point of their campaigns.

Reasons being:
  • Too slow to introduce game-play mechanics. Sometimes they introduce poo poo the player already knows and has long since mastered.
  • Too linear. A scoring system that calls you a nonce and a peter-puffer for not doing the mission the correct and only way.
  • Too predictable. The game tells you in advance what to expect and there are no curve-balls.
  • Too disconnected. If the linear campaign and open-world stuff are wholly disconnected and never comment on one another it just feels like you're swapping between two separate games.

In Black Flag you could exhaust all the open-world stuff when you unlock the diving bell halfway through the campaign. The campaign itself was long, meandering, and full of tailing missions. Its saving grace is that it had the best protagonist in the series who undergoes actual character development, Edward. He's not static like the Frye twins, an Ezio-clone like Arno, or too late to appear in his own game like Connor.

Fallout 3 stands out as lousy. You can skip half the plot by mistake rather than any genius sequence-breaking, you're railroaded into getting caught, you have to stand around for ten minutes while other people blare plot at you, and the final mission barely needs your input at all since a giant robot steps on the opposition.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Picked up Iconoclasts on a whim, and am enjoying it, it's a metroidvania-type with some nice pixel art. But there are quite a few rough things that should've been smoothed out.

The most noticeable is a main mechanic, you carry a big wrench that's a weapon, and use it to control doors, swing off midair grabpoints, etc. But its active radius to grab stuff seems way smaller than it should be, which you really notice when hanging on to long moving conveyors - lots of aggravating falls, especially when jumping between multiple long stretches of them. None of that kinda stuff wrecks the game, but it all feels subtly aggravating and probably would've been tuned out if it wasn't a small/single-dev production.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

It’s not just Fallout 3 - I would argue every Bethesda game post- Morrowind has the main quest as some kind of lovely albatross dragging it down, either daring you to engage with it and stay awake or shoving it in your face constantly with grating, atrocious writing to boot.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

I didn't find Fallout 4's main plot to be too atrocious, but for Fallout 3 the best way to play is simply not to engage with the plot at all.

Skyrim's main story is definitely dumb.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
I remember when I first played Fallout 3 I ran around and explored like I thought they wanted me too then I accidently skipped and good portion of the main game. I never really rerolled a character on it so besides peoples posts about it every now and then I don't really even know the missions I missed.

Gaius Marius
Oct 9, 2012

I have over two hundred hours in oblivion, and I've yet to deliver the amulet to jauffre. I don't know if that's a point in the games favor or not.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


In Fallout 3 there's a high probability you have to do bitch-work for Little Lamplight if you want to progress. Another knock against the main quest.

Byzantine
Sep 1, 2007

Inspector Gesicht posted:

In Fallout 3 there's a high probability you have to do bitch-work for Little Lamplight if you want to progress. Another knock against the main quest.

OTOH, that quest is "go kill the slavers".

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Gaius Marius posted:

I have over two hundred hours in oblivion, and I've yet to deliver the amulet to jauffre. I don't know if that's a point in the games favor or not.

I have skyrim on Xbox and PC and played about as long and never even bothered to go to the Throat of the World to see the Greybeards. Usually by the time I'd bother I'm bored enough to make a new character to try some other gimmick.

Crowetron
Apr 29, 2009

Fallout 4 is way worse than 3 becuase at least 3 is "Go find your father who you spent the whole tutorial interacting with and getting to know" as opposed to "Go find your baby who was a mute stationary object that was onscreen for twenty seconds but was totally real and also they killed your spouse who had no characteristics whatsoever."

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

It's annoying to me how Fallout 4's game play is mostly "gently caress around, do whatever, make a farm, who gives a poo poo" but the story makes it out like you never once paused in your dogged pursuit of your baby's kidnapper. The story acts like it has inertia and emotion of a structured and deliberate cinematic narrative when it doesn't. Match your story to your game, Bethesda!

Bethesda has published games that have had "save your baby" plots like Dishonored and Evil Within 2 where that plot works better because the gameplay can serve its purposes, and the games themselves have better direction. Bethesda-made games are almost devoid of direction.

marshmallow creep has a new favorite as of 01:21 on Jun 24, 2020

Smirking_Serpent
Aug 27, 2009

i was watching a speedrun of MGSV and got bummed out about everything. i played that game to death but have no desire to go back.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
New Vegas had the right idea. No missing baby or dad or water chip or whatever. Somebody shot you in the head, now go find them and shoot them back.

Byzantine
Sep 1, 2007

christmas boots posted:

New Vegas had the right idea. No missing baby or dad or water chip or whatever. Somebody shot you in the head, now go find them and shoot them back.

and/or handle their package.

TheKennedys
Sep 23, 2006

By my hand, I will take you from this godforsaken internet
Goonfriend hbomb took apart why fallout 3 sucked, it pretty much had no idea what actually made the old games good. it was better than 4 which was in turn better than 76 but those are both bars Hermes Conrad would have trouble with

New Vegas was good

https://www.youtube.com/watch?v=mLJ1gyIzg78

Cleretic
Feb 3, 2010
Probation
Can't post for 2 hours!

christmas boots posted:

New Vegas had the right idea. No missing baby or dad or water chip or whatever. Somebody shot you in the head, now go find them and shoot them back.

I liked how New Vegas realized that the main quest's inciting incident in Bethesda games is entirely unrelated to the reason people play the game, and just rolled with it. loving up Chanandler Bong is mostly just an excuse to get you into the Strip and close to the actual story.

CJacobs
Apr 17, 2011

Reach for the moon!

RenegadeStyle1 posted:

I remember when I first played Fallout 3 I ran around and explored like I thought they wanted me too then I accidently skipped and good portion of the main game. I never really rerolled a character on it so besides peoples posts about it every now and then I don't really even know the missions I missed.

I bet the same thing happened to both of us: You made it to Rivet City (the community on the battleship) and ran into Doctor Li, who grabs you into a conversation as soon as you walk by her and therefore skips like literally a third of the main plot. This is because the first third of the main quest sends you from Megaton to the Galaxy News Radio Station, where learning of her location is your end goal. It is so dumb that that can even happen but I bet it happened to a ton of people because one of the earliest sidequest chains in the game, the Wasteland Survival Guide, sends you to Rivet City.

rydiafan
Mar 17, 2009


CJacobs posted:

I bet the same thing happened to both of us: You made it to Rivet City (the community on the battleship) and ran into Doctor Li, who grabs you into a conversation as soon as you walk by her and therefore skips like literally a third of the main plot. This is because the first third of the main quest sends you from Megaton to the Galaxy News Radio Station, where learning of her location is your end goal. It is so dumb that that can even happen but I bet it happened to a ton of people because one of the earliest sidequest chains in the game, the Wasteland Survival Guide, sends you to Rivet City.

I think I sequence broke that sequence break.

1) Go to Megaton.
2) Lady sends me to clear out a grocery store.
3) Kid in grocery store parking lot asks me to rescue his family from ants.*
4) After killing the ants, kid asks me to escort him to Rivet City.

I literally never went to Downtown DC the first time I beat the game.

*This was the break. Every time I've played it since that kid was a good distance away. I guess through some random NPC placement or aggroing or I-don't-know-what he decided to run the quarter mile or so to flag me down.

CJacobs
Apr 17, 2011

Reach for the moon!
The worst and dumbest part is that should you do that, you won't know that your quest for the info WOULD'VE BEEN for Three Dog to repair the radio relay tower, so Galaxy News Radio never gets signal boosted and you can't listen to it in like half of the game map. It is a mind bogglingly bad decision to make Doctor Li just be hanging around in the game world in a place you can reach right from the start and are really likely to find her completely by accident.

edit: For reference, New Vegas fixed this by making it so that even if you do beeline straight to Vegas through Deathclaw country and Fiend territory, you still need to pass or circumvent the Vegas credit check to make it to Benny. You can't just randomly run into the guy and skip the entire first leg of the game's plot, you have to work for it at least a little.

CJacobs has a new favorite as of 02:03 on Jun 24, 2020

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I mean the DC ruins are a nightmare to navigate and I hate listening to Three Dog, so frankly I'm glad that their poor planning means I can leave hinm under siege by super mutant for eternity where I can't hear him.

CJacobs
Apr 17, 2011

Reach for the moon!
Three Dog owns and you can hack, whack, and smack my galaxy news radio transmitter from my cold dead hands

rydiafan
Mar 17, 2009


Relatedly, the best part of Fallout 4 is the incompetent cowardly DJ in Diamond City, and there's a sidequest that makes him confident and boring and lame.

oldpainless
Oct 30, 2009

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Who run Megaton

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

rydiafan posted:

Relatedly, the best part of Fallout 4 is the incompetent cowardly DJ in Diamond City, and there's a sidequest that makes him confident and boring and lame.

Both versions suck.

Cleretic
Feb 3, 2010
Probation
Can't post for 2 hours!

Doctor Spaceman posted:

Both versions suck.

Yeah, but at least the 'lovely college radio' takes suck in an interesting way.

Crowetron
Apr 29, 2009

Mr. New Vegas wins again.

rydiafan
Mar 17, 2009


Crowetron posted:

Mr. New Vegas wins again.

Wrong.

Best Friend Tabitha is the best.

Byzantine
Sep 1, 2007

Mojave, mo' problems, am I right folks?

Crowetron
Apr 29, 2009

rydiafan posted:

Wrong.

Best Friend Tabitha is the best.

:hmmorks:

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
The women of New Vegas ask me a lot if there's a Mrs. New Vegas. Well, of course there is. You're her. And you're still as perfect as the day we met

Philippe
Aug 9, 2013

(she/her)
Thread-appropriate content: Johnny Guitar.

SubNat
Nov 27, 2008

Another peeve with games that doggedly just replicate tabletop systems without realizing or caring that things are meant to be adjusted by a DM:
Pathfinder Kingmaker, like many tabletop-converted games I've played has a billion Weapon/armor specialization feats that apply to only 1, singular type of weapon. (Weapon focus, improved critical etc only apply to 1 type of weapon, as opposed to being a more generic 'focus/critical with this -category- of weapons.)
So you're doubling down on say, Bastard Swords, and put some feats towards improving those. It'll be one out of like 30-40 different types of melee weapons. And one out of a dozen or so types of sword.

As you have no perfect overview of every item that exists in the game, it's entirely possible that you at the beginning of the game specialize in a weapon that simply doesn't have any good lategame variants. As these are all pre-genned ahead of time, by hand.
While in an actual campaign run by a DM, you'll have options towards arranging crafting or enchanting of a weapon. Or leaning on random loot tables that might spawn relevant items. Or even just having a DM throw you a bone once in a while by seeding a relevant high-level sword into an encounter for you.

Atleast the game has respeccing options nowadays, but it's always grating when games have you specialize into certain options long before you know which ones might be relevant. And there's nothing running behind the scenes to generate favorable items in case you were dumb enough to specialize in something the devs didn't care about.
Though to be fair, that can honestly extend to any game where you have weapon specialization, with no crafting or enchantment systems to allow you to fill the gaps in the loot tables.

Kay Kessler
May 9, 2013

Damning with faint praise here, but at the very least Fallout 4 has my favorite bunch of companions. I know a lot of people liked the groups in NV but I just didn't find them them that much endearing except for Boone. And 3's and TOW's companions might as well not be there.

Also Uranium Fever is a great song.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
I like The End Of The World by Skeeter Davis. My girlfriend heard it when I was playing and hates it because its sad.

Spek
Jun 15, 2012

Bagel!

SubNat posted:

Another peeve with games that doggedly just replicate tabletop systems without realizing or caring that things are meant to be adjusted by a DM:
Pathfinder Kingmaker, like many tabletop-converted games I've played has a billion Weapon/armor specialization feats that apply to only 1, singular type of weapon. (Weapon focus, improved critical etc only apply to 1 type of weapon, as opposed to being a more generic 'focus/critical with this -category- of weapons.)
So you're doubling down on say, Bastard Swords, and put some feats towards improving those. It'll be one out of like 30-40 different types of melee weapons. And one out of a dozen or so types of sword.

God yes that's annoying. I don't understand how it's so often a thing. Neverwinter Nights 2 back like 20 years ago fixed it just fine with a simple but effective crafting system. Specializing in Halberds but haven't found a decent one in 20 hours? Just take that old one and upgrade its +1 to +3 or whatever with some fairly easy to find reagents. Find a +5 one that has nothing else going for it? Toss some fire and acid or whatever on it.

Simple, easy to follow, easy to achieve and covers over any holes in the loot table the devs put in. Every RPG should do it.

I mean the system wasn't perfect as you had to learn the recipes by finding books(or just looking them up online) and there was some weird quirks with the 3-enchantment per item limit that should be smoothed over if anyone ever re-implements something similar but it worked well enough. Pillars of Eternity, which I've been playing recently, does something very similar. Better in some ways, worse in others, but either way it's mostly good enough.

On the other hand Pillars of Eternity does some really dumb things. First I hate that you don't get any experience for combat. It's great for not encouraging you to fight every little thing you encounter for the exp, sure, but 99% of the time there's no way not to fight any given encounter anyway and it sucks to spend 2 hours trawling through a dungeon and get basically no experience during it. It makes the encounters feel really tedious since you're not getting anything for them. Sure you might get a little loot but none of it's useful and I've had well over 100k copper for the past 10-15 hours of gameplay without finding anything to spend it on so vendor trash isn't worth anything. Worse than nothing since selling it all is an invitation to repetitive stress injury as there's no way to bulk sell and I often have 7+ pages each of weapons and armour at, oh I don't know, probably around 80 items per page? Anyway it's a poo poo ton of clicking to sell all this junk. I could just not pick it up, sure, but it leaves sparkly corpses on the ground until I loot them and it's hard to be sure I've looked through everything to make sure I've gotten anything I might want until I loot 'em all.

Similarly I'm almost at the level cap and still have an entire expansion I haven't even started and probably 1/3 of the main quest left and god knows how many side quests. I'm definitely going to lose a lot of steam for the game when I cant gain any more levels or improve my character in any meaningful ways any more. Probably just going to not bother with the 2nd expansion and rush through the rest of the main quest ignoring the remaining side quests. But I wish games like this just didn't have level caps. Sure I don't expect there to be exciting new abilities after a certain point but you can let me just keep getting talents every couple hours so that completing quests still serves a purpose. The 800 copper reward sure aint going to do it when there's nothing to spend it on hah.

While the enchanting system keeps my weapons and armour in decent shape the item design leaves a lot to be desired in the accessories. I half wonder if the item designers didn't know that effects don't stack as the design of a lot of the items seems to only really make sense if they stacked. A very large portion of the accessories are just +1 to 2 or 3 stats, maybe with a minor other effect tossed on top but those do nothing since every stat I actually care about I've had a +3 item for since about 20 hours in anyway. The bulk of the remaining ones are mostly "cast a spell twice per rest" which I just will never remember to use especially as spells in this game are mostly pretty weak. If this were like a Baldur's Gate or other DND style game where a single fireball usually ends the encounter that'd be nice but most spells are just barely more effective than a regular attack. Indeed with half my team using crazy soulbound weapons with special effects regular attacks are often significantly better than spells. At least when you factor in how much faster they are to go off and with no friendly fire.

The companion AI kinda sucks. From what I understand it didn't even have AI when the game was first released so thank god for small blessings, I suppose, but it's limited in some really needless ways. Like I can pick the ai for my paladin companion that uses her flaming sword ability, or I can pick the one that uses her healing hands ability. But none of the options will just use both when the need arises. All of the healing AI options seem to only trigger when an ally is below 33% health but with how slow abilities and spells resolve chances are the target will die during the cast time if you wait that long, especially if it's a shorter range ability and you have to run across the battlefield for it. Half or more of the abilities you can learn the AI will simply never use. I can teach my ranger companion an ability that will heal her pet but she will never use it unless I tell her, I can teach her pet a move that knocks down opponents but the pet will never use it unless I manually control it. No one will ever use any ability granted to them by an item or any of the "cross class" skills you can learn. It's super annoying. If you're going to do real-time with pause you need decent companion AI, preferably something scriptable like Dragon Age or FF12.

Good lord the load times. They aren't terrible individually but you so very often have to do a lot of loads to accomplish something small. Like oh I need to speak to Lady Webb. Well that's a load into the Brackenberry District, run all the way across the district to load into her house, only to have to load the 2nd floor of her house, have a one minute conversation with her, load back down into the first floor, and load back into Brackenberry, and then load back to wherever it is you want to go next. 5 minutes of just loading or running across a map to do a tiny little conversation. Just what the hell game. Did no one tell the level designers that there's a load time to interior areas? Cuz it definitely feels like the level designers thought interiors would be loaded in with the exteriors they're attached to like Baldur's Gate did, you know, more than 20 years ago, and like this game definitely should have done. Constantly there's tiny little huts you have to load into just to talk to an NPC that could just as easily have been standing outside it. Stalwart Village is particularly bad about that.

I also don't like the health/endurance system but this is too long already and I like the attempt at doing something interesting with it even if I think it disincentivises healing in a really unfortunate way.

My Lovely Horse
Aug 21, 2010

I mean, Neverwinter Nights 1 I'm pretty sure had a thing where it read your armor proficiencies and if you had any weapon specialization feats and placed loot at key positions accordingly. Seems like that should have set a standard.

Eclipse12
Feb 20, 2008

CJacobs posted:

I bet the same thing happened to both of us: You made it to Rivet City (the community on the battleship) and ran into Doctor Li, who grabs you into a conversation as soon as you walk by her and therefore skips like literally a third of the main plot. This is because the first third of the main quest sends you from Megaton to the Galaxy News Radio Station, where learning of her location is your end goal. It is so dumb that that can even happen but I bet it happened to a ton of people because one of the earliest sidequest chains in the game, the Wasteland Survival Guide, sends you to Rivet City.

Same. It's been many years, but in my first playthrough I was really liking wandering around and was ignoring the main story when eventually I reached a certain area and my character suddenly had dialogue options about people and places I'd never heard of before. It just jumped me to the final act.

The "kill the slavers" quest ruled though. First time I completed it I dressed like Abe Lincoln and started the assault by launching nukes into the fort. Maybe I can still find the screenshot...

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Fellas it was fun shitposting about things that made games bad whether they were user created problems or actual problems.

The lack of multicrafting and having to have components in my inventory has killed all urge to craft in Animal Crossing

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grinnard
Apr 10, 2012

Len posted:

Fellas it was fun shitposting about things that made games bad whether they were user created problems or actual problems.

Is there already a discord covering these two threads (and PYF game glitch) or are people staying put and hoping the forums end up in better hands?

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