Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

This is pretty good for an overview of what the community likes to use (like BBQ is at the top of most people's list and probably worth getting Leatherface for, even if as a character he isn't great)

The killer tier list less so. Trapper's wonderful, gently caress the community's opinions :colbert:

Adbot
ADBOT LOVES YOU

Danaru
Jun 5, 2012

何 ??
Trapper is so loving good that half the community forgot how to play against him. I swear so many people are used to the fancy gimmick killers that they forget to look at the ground. I've beartrapped more people in the last couple days than I did the first few months when I started playing in like 2017.

I like to use Trapper to grind out bloodpoints to feed to my lesser levelled killers because he's just so drat versatile. Also agreed on the "just loving get Leatherface" front, BBQ and Chili has gone on the shrine of secrets exactly loving once in the last year or so (as far as I've seen). The only killer I managed to GET it on is Huntress, who I'm literally too stupid to play as :frogdunce:

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Resident Evil Resistance has had a suprising patch cycle the last few weeks!


For those of you that don't know. They had patched the game back when the entire series was on sale and made the game completely boring for survivors because it's so easy and hell on the masterminds because you will not win against a good team. Period. So people complained and they slapped a bandaid patch of increasing zombie health until they can get some more changes out later.


It turns out that later was just last night as they did a surprisingly good job of bringing things back into balance so now the game is good again? At least as good as a free to play game attached to a 60 dollar purchase is.


I am a bit impressed they turned away BVHR style Killer balancing immediately. But the conspiracy theorist in me thinks they are trying to chase that magic ratio of 50/50 win rates between survivor and mastermind and all their balancing thus far has been trying to keep those numbers as close as possible. Before they nerfed MM intto the ground they were around 60-65% or so? Which IMO i think the 1 in a 1vmany game should have the clear advantage a majority of the time. Considering how fast they put out these changes i wonder if it swung back to far in the other direction for their liking.

Zushio
May 8, 2008
I have been playing a bit Resistance and really enjoying it honestly. My friend actually bought my broke rear end a copy of RE3 because he enjoyed it so much and wanted someone to play with. Been playing sporadically just after launch, and would play more if I had the time. Right now its one of only two multiplayer games I play, the other being Gundam Battle Operation 2. Oh and PSO2, but I mostly solo right now while I'm leveling.

I was super skeptical at first, because as much as I like the idea of asymmetrical games none of them ever clicked really. Dead by Daylight I found extremely frustrating and tedious even when I was winning. I liked F13 better, but it died super quick, at least on PS4 where I play most games. Evolve was fun but when it was relevant I had neither a console nor a PC capable of running it. However, I have genuinely had a blast with Resistance. All the Survivors feel different to play and have niche roles they excel at. Mastermind is amazingly fun. The rounds are pretty quick, with the longest game I had being about 17 minutes. The maps are all pretty good I think, but I'm not super fond of the Casino one personally.

Obviously there have been some balance issues, but Capcom seems pretty dedicated to fixing it. They have taken out some of the more broken poo poo Survivors could do for sure, but they also have tweaked almost every Mastermind. When I first started Yateveo's Lurking Menace just instantly killed Yateveo when you activated it due to a error with the PS4 version. Plus Yateveo was really tricky to play as compared to the other Ultimates, and fire ruined its day completely. Its still not quite right, but its a lot better. Plus, the changes they made really helped reinforce the differences between Masterminds, whereas at first they felt a little indistinct at times. I'd honestly say the biggest issue I've had with the game period is the terrible net code. From what I can tell the Mastermind is always host and apparently everyone playing Mastermind is connecting from the loving Moon or something. At one point past night I was two room away from my friend on my screen, two rooms away in the opposite direction on his screen. And apparently right next to each other in the room we both came from originally on the Mastermind's screen. Since he downed both of us with a single camera grenade that we both saw fire through walls in each other's directions.

We somehow won though, it was extremely insane. We had a really good rando with us.

Edit: Wanted to add that I really like the way your performance is calculated in the game. As Mastermind its possible to get a good score even when everyone escapes so long as you delay them long enough. Killing everyone is a bonus, your real goal is just to delay as long a possible. As Survivor, even if your team is eating poo poo as long as you do what you're supposed to be doing (camera breaking, melee, healing, traps) then you can still get a good score even if everyone dies. Not always of course, but usually. Basically any game that lasts longer than 10 minutes ensures a solid score for all players no matter who wins. It helps keep from feeling like you aren't making progress.

Zushio fucked around with this message at 11:31 on Jun 27, 2020

TGLT
Aug 14, 2009

Irony.or.Death posted:

A few friends have decided we are maybe going to give this a shot, is there a quick overview somewhere of what's in the various DLC and how worthwhile it is? That they didn't even name them after the included killers makes the steam page really annoying to navigate.

The DLC naming convention is due in large part to the fact they come (usually) with both a killer and a survivor. So like Leatherface is just Leatherface, but Spark of Madness gets you both the Doctor and Feng Min.

Since others have already pointed out you should be fine without DLC, if you still want a rundown of killers (in order on the steam page) here's a pastebin you can go over.

As for survivors, they're all cosmetic. The only DLC survivor perk that I can think of as being meta would be Laurie Strode's Decisive Strike, from the Halloween DLC. Base game survivor perks are honestly pretty good, and since all survivors have the same mechanics they can be pretty flexible with what perks they pick. Killers, one the other hand, tend to have a more limited pool of perks that are good for them because they all have different strengths and weaknesses. Like Make Your Choice is a terrible perk for Oni but a great perk for Hag, but Infectious Fright is the opposite - great on Oni, terrible on Hag.

TGLT fucked around with this message at 15:15 on Jun 27, 2020

Monathin
Sep 1, 2011

?????????
?

I came back to DBD a few weeks ago and honestly as someone who played up until OG Nurse and then didn't touch the game for a couple years the game has come a long way despite all odds.

Mostly play Survivor since I play with friends but the appeal of being a Murder Cowboy got me to shake off the rust with a few Wraith games before I picked up Deathinger. My loving god he's fun. What's some stuff people like running on hell cowboy?

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Granted I'm not a Survivor main, but I never leveled any of them past 15 and feel like it's a better game for it. The dozen characters all feel less interchangable when they have their own traits.

...also the fact I still end up escaping more often than I don't with entirely sub-optimal survivors probably speaks a lot to the game's balance.

Evil Kit
May 29, 2013

I'm viable ladies.

Monathin posted:

I came back to DBD a few weeks ago and honestly as someone who played up until OG Nurse and then didn't touch the game for a couple years the game has come a long way despite all odds.

Mostly play Survivor since I play with friends but the appeal of being a Murder Cowboy got me to shake off the rust with a few Wraith games before I picked up Deathinger. My loving god he's fun. What's some stuff people like running on hell cowboy?

Deathslinger is similar to Hag in build because he's A) got a 110% ms and B) a 24m terror radius. This means the core perks of Moniter and Abuse, Nurse's Calling are ones you should probably just slap on him and never get rid of. A 16 meter terror radius when not in a chase with the ability to see survivors healing from 28 meters away? It's ridiculous, and you effectively only give healing survivors 4ish seconds to react with a terror radius that big.

For the other two perks you can run whatever you want, though Pop Goes the Weasel, BBQ & Chili, Save the Best for Last are all good choices, with Hex: Devour Hope for being spicy. Really though outside the first two you can run whatever you want, Deathslinger is pretty much all about hitting his 'poon. Miss the 'poon, lose the game basically.

Azran
Sep 3, 2012

And what should one do to be remembered?
I recently began playing Dead by Daylight, any beginner tips? So far I managed to win a match as killer (I love how cheeky you can get with the Trapper's bear traps) but haven't managed to escape as a survivor yet (gotten real close though!). When should I use items/offerings?

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Honestly you'll probably make it out just fine if you don't tip off your location and stay out of the Killer's way. Meaning don't fail skill checks, as they give off a big "Hey there's someone over here" notification and will send most Killers heading directly to you to get your dirty hands off their generator. Also try not to run, as that leaves a big red trail for them to follow wherever you go. You don't leave anything if you're moving slowly.

TGLT
Aug 14, 2009
Absolutely run constantly. This isn't me making a joke suggestion, survivors should only be walking if you are in the killer's terror radius and need to hide. Do not walk to objectives, run. The longer the game drags on, the better a position the killer will be in.

Some other basic tips I can give - be aware of your nearby window vaults and pallets so you know where to go if the killer shows up. Do not run off to heal in a corner - if the killer shows up you have nowhere to go. Rocks and trees are not adequate cover. If you're looking for gens, look for flashing lights. Either the lights on top of the gen or the lights in the room/building the generator is in will be flashing if it's unfinished. Don't camp pallets. They're precious resources. Instead, run around the structure they're in and force the killer to spend time catching up to you before dropping them.

During a chase, keep your eye on the killer. You need to both know where they're going as well as where you're going, because good killers will not just follow you in a straight line. They will try to cut you off or ambush you. Killers have a red vision cone - the red stain - that you can use to help keep track of them around walls, but don't get overly relient on them. Killers will intentionally walk backwards to conceal that. If you want to be safe, then when you're running around a structure wait at a corner where you can see all the approaches. Don't move until you can see the actual killer not just their red stain.

If a survivor has claw marks around their portrait, that means they're the Obsession and there's some sort of Obsession perk at play. If the Obsession is being chased, those claws will shake around their portrait. Use that as a cue to get reckless or to go for hook rescues.

Don't just jump in front of a killer who's carrying some one. Body blocking a killer to rescue a survivor takes a lot more coordination and people than just one person angling to get hit.

As for offerings and items, use them if you got them. Burn offerings liberally, use items whenever you feel like it. Toolkits and medkits are more useful than flashlights as a general rule.

TGLT fucked around with this message at 18:45 on Jun 27, 2020

Philthy
Jan 28, 2003

Pillbug
For me and killers, I spend the time to watch a quick intro video on youtube for killers. Every time I haven't done this I end up coming away from a game totally miffed that the killer wasn't doing what I expected it to do. It's a lot of potential frustration avoided if you just spend a few minutes watching how killers play since many are so different.

For survivors, I haven't played much at all but I've escaped maybe half the games. Those that I did escape I played lowkey if my team was actually doing gens. Provide support and move gen to gen, heal when I could. If the team turns into a "save the hooked player no matter the cost RIGHT NOW" - It is generally a good idea to get ready to look for the hatch. Because that is going to be three hooked survivors really quick. At least at low levels.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Also most survivors *really* want to get that person off the hook, no matter how dumb it is. Just had a game where I got someone into the basement as Trapper, set a trap near the stairs. Down comes another (to their credit going slowly and looking for the trap), but still ran right into it when I spooked them. Then I turn around, start to leave and bump into a third person on the stairs :v:

Danaru
Jun 5, 2012

何 ??
https://i.imgur.com/AOSxZ3R.mp4

I cannot believe I've been disrespected this hard in my own home

Azran
Sep 3, 2012

And what should one do to be remembered?
Is there any DLC I should skip? I can get everything for $11 due to regional pricing, but maybe there's a particular DLC that just isn't worth it. I'm mostly interested in playing survivor, but that's mostly because of the killer queue time.

Edit: Nevermind! I should've checked upthread.

Azran fucked around with this message at 02:54 on Jun 29, 2020

Irony.or.Death
Apr 1, 2009


TGLT posted:

Since others have already pointed out you should be fine without DLC, if you still want a rundown of killers (in order on the steam page) here's a pastebin you can go over.

Thank you for this, it's perfect.

TGLT
Aug 14, 2009

Azran posted:

Is there any DLC I should skip? I can get everything for $11 due to regional pricing, but maybe there's a particular DLC that just isn't worth it. I'm mostly interested in playing survivor, but that's mostly because of the killer queue time.

If you're only interested in playing survivor, then there's only three DLC perks that are really meta: Decisive Strike from Laurie Strode (Halloween), Inner Strength from Nancy (Stranger Things), and Lithe from Feng Min (Spark of Madness). The rest are more "oh this seems fun." And there's more than enough meta perks in the base game to make a build without those three. Different survivors are nice, but really killers are the stars of the DLCs. Except for Ash I guess.

Irony.or.Death posted:

Thank you for this, it's perfect.

Glad it helped.

Danaru
Jun 5, 2012

何 ??
I honestly dont really get the hate for decisive strike. Once it's used it's a dead perk slot for the rest of the game and even after you drop them, the survivor is still injured, alone, and not that far away. The subreddit would make you think DS was an instant win button, but maybe it's just a loud part of the killer playerbase.

I was also the guy who played with all items on in smash and would honestly rather not play than do final destination no items mirror match so maybe it's just me. :v:

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Unbreakable is honestly far more annoying. That poo poo single handedly ruins the idea of slugging, since you can't trust anyone to be left alone without just waiting around and then springing it as soon as you aren't there.

Arzaac
Jan 2, 2020


Spine Chill personally is the one perk I can think of that's "Why would I ever not run this perk it's so drat good".

Unbreakable and Decisive Strike are both very powerful but one time use, Spine Chill is just always active and basically means you can never be surprised by the killer ever.

Dawgstar
Jul 15, 2017

Danaru posted:

https://i.imgur.com/AOSxZ3R.mp4

I cannot believe I've been disrespected this hard in my own home

Did they at least boop the snoot?

Evil Kit
May 29, 2013

I'm viable ladies.

Danaru posted:

I honestly dont really get the hate for decisive strike. Once it's used it's a dead perk slot for the rest of the game and even after you drop them, the survivor is still injured, alone, and not that far away. The subreddit would make you think DS was an instant win button, but maybe it's just a loud part of the killer playerbase.

I was also the guy who played with all items on in smash and would honestly rather not play than do final destination no items mirror match so maybe it's just me. :v:

Mind you, old DS was absolutely one of the most broken things in this game because you had no indication anyone other than the obsession had it. If all four survivors were running old DS, 3 of them you basically had no indication you only had 4-5ish seconds to get them to a hook before they got off your shoulder. And they didn't even have to be hooked first! Such a bullshit perk.

New DS is totally fine and I'm always happy to see someone using it as a killer. People just like to complain about poo poo.



Arzaac posted:

Spine Chill personally is the one perk I can think of that's "Why would I ever not run this perk it's so drat good".

Unbreakable and Decisive Strike are both very powerful but one time use, Spine Chill is just always active and basically means you can never be surprised by the killer ever.

For the record, in open fields it becomes pretty obvious when someone has Spine Chill (especially as stealth killers) and good killers will just start looking away as they approach. It's still awesome in a chase mind you, free vault speed after all.

TGLT
Aug 14, 2009
Part of it is definitely residual complaining from old DS and part of it is 100% people bitching that survivors have some sort of way to not be tunneled, but part of it is also that it's a complete no-skill momentum destroyer and you don't always have warning that it's up. It's also pretty obviously supposed to be an anti-tunneling perk but with a 60 second uptime it's easy to down some one else, hook them, then come back and find that survivor again but they're still untouchable. Plus you can pair it with Unbreakable and now there's no correct play.

Might also be some soreness still from Hex: Ruin's nerf being justified because every high rank killer was using it while basically every high rank survivor runs DS. Plus it makes for a good scapegoat if you have a bad match.

Danaru
Jun 5, 2012

何 ??
It's all down to personal playstyles, personally I really dont like perks that I can only use for a limited time since i always see it as a dead perk slot once it's gone. Incidentally I really hate hexes :v: every once in a while I run Devour Hope and it gets cleansed within seconds, which only makes me more stubborn

Arzaac
Jan 2, 2020


SaffronKit posted:

For the record, in open fields it becomes pretty obvious when someone has Spine Chill (especially as stealth killers) and good killers will just start looking away as they approach. It's still awesome in a chase mind you, free vault speed after all.

Alright, fair. I haven't really run into a killer that's done that yet. Even then though, I should be able to get at least one good juke out of it, and like you said it's still good in chases. Great perk, 10/10.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

If I could implement one change in this game, it would be to change the goofy mechanic where survivors anywhere near the exit border count as escaped. Let killers grab them if they're touching the fence. Boom, there go the teabaggers, as right now getting killed anywhere the finish line means You Win as you'll literally just fall halfway over it and be immune to harm. It would also affect absolutely no one except toxic shitbirds, so it will never happen :v:

Danaru
Jun 5, 2012

何 ??
Lmao my rear end off at the idea of BHVR doing anything the streamers might find killer-sided

Like seriously BHVR I love you guys and all but god drat throw us a bone once in a while

freeipods
Jul 3, 2007

I never use spine chill but I think it's really dumb they changed it so it detects Level 1 Myers. I loved having that one exception. Mikey deserves the edge, he's just so fun to play against.

Monathin
Sep 1, 2011

?????????
?

Honestly speaking as someone who has poked around on both sides I'd say in terms of killer perks BBQ, Make Your Choice, and Pop are the ones that are the least fun to deal with still in terms of perks that could stand to be nerfed. Survivor side Unbreakable and Spine Chill are definitely the ones I'd say is the roughest to deal with but I think if we're talking perks there's a larger swath of Survivor perks that are just flat-out useless versus most of the killer perks at least having some decent gimmick. That's just my own 2x through playing the game though.

Danaru
Jun 5, 2012

何 ??
God I absolutely adore how just slightly out of place Myers is :allears: the fact that he has no idle animation, and the fact that he's the only one who can kill people without The Entity's permission. Theres a reason I have him at Prestige 2 while everyone else is unprestiged, they did such a good job doing him justice

Evil Kit
May 29, 2013

I'm viable ladies.

In terms of single perk power as survivor vs killer, imo I think survivors get a lot more variety and power from single perks vs killers because that's all you have as a survivor to define your build. With killer each individual perk is imo weaker on average but with each killer having their own power and playstyle even small things can vastly change how the killer plays.

That's not to say there aren't some powerful single perks that killers get, just survivor perks can feel more defining due to lack of uniqueness between survivors (aka no powers).

I also think killers are in a pretty decent spot right now tbh. My personal killer love/hate relationship is Plague. Love playing her, loving despise her as survivor because she shows up every goddamn time I go with a healing perk build. :argh:

TGLT
Aug 14, 2009
For sure, killers are in a pretty good place right now. DS + Unbreakable is obnoxious, but it's really only deciding in a close match. Whereas like if I'm a survivor and I go against an iridescent head + infantry belt Huntress I just don't get to play the video game that match.

That being said, nerfing BBQ is a bad idea because then you'll just have more tunneling. BBQ is great for game flow - it gives killers direction after their hooks so they can keep the game going. Plus they already nerfed it when they changed how closets work. If they were going to get rid of the aura reading it should be because they're making something like universal killer instinct on hook a base feature of killers.

Danaru posted:

It's all down to personal playstyles, personally I really dont like perks that I can only use for a limited time since i always see it as a dead perk slot once it's gone. Incidentally I really hate hexes :v: every once in a while I run Devour Hope and it gets cleansed within seconds, which only makes me more stubborn

DS is kind of like having a healing potion in another game. Once you use it it's gone, sure, but it still helped. Killer hex perks are either gambles, like Devour, or you banking on the early slow down outpacing any other perk, like Ruin or Lullaby.

Monathin
Sep 1, 2011

?????????
?

I don't think the aura reading needs to be removed but it should probably go back to being a bigger radius like 50-55m because I think it'd at least be a little fair to not have to be straight up the rear end in a top hat of whoever I'm facing to not have to try and find the nearest locker.

TGLT
Aug 14, 2009
It's the same range it's always been, 40 meters. The only change is that tiers 1 and 2 are also 40m now, as part of their effort to make low rank versions of perks more useful.

Terrible Opinions
Oct 18, 2013



BBQ should lose its blood point generation and blood points should just be universallt doubled.

Danaru
Jun 5, 2012

何 ??
Played a match with Distressing and Padded Jaws just to poo poo around, I managed to trap survivors like 12 loving times and maxed out deviousness by like snap 4. I might drop Distressing and start using Padded Jaws regularly instead, I'm usually pants at deviousness.

I also unlocked BBQ level 2 on Trapper :homebrew: One more lucky bloodweb and I'm making max bank



E: also here's a big oof from a survivor game I played.



In the same match I managed to sabotage a hook and get away right as Billy got within whappin' range carrying another survivor, and I feel proud of that considering I only play survivor for daily rituals :v:

Danaru fucked around with this message at 10:03 on Jun 30, 2020

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Was playing a match with Doctor, killed two people. They broke all of my totems real early, so no NOED shenanigans as the remaining pair run to the gate teabagging, as always. This time I just go gently caress it, run to the opposite gate and wait for the clock to run out. One of them escapes, the other dies.

...okay then, I think that will be my philosophy with this sort of rear end in a top hat going forward

Danaru
Jun 5, 2012

何 ??
Sometimes I like to bring a tombstone piece, spend all game lunging, then scoop up a teabagger at the very end :unsmith: You generally either get pure white hot salt or "alright I had that coming"

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Aw, got my first person who took the trouble to send a friend request with a "Slamming your router, camping bitch" attached (my DMs are friend only). Honestly I can barely hit things in this game, so the fact this guy died first in that match should make him reassess his life :v:

Adbot
ADBOT LOVES YOU

freeipods
Jul 3, 2007

I'm going to weirdly miss the "-rep" hate comments on my steam profile now that they disabled that.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply