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PostNouveau posted:Yeah I haven't made the final area yet, but the desert level seems much more interesting than the temple. It's more open, so harder to get used to the patterns. I have actually beaten the game and it unlocks a new difficulty that adds more special/elite enemies, more environmental hazards/traps and lets you unlock new guns and occult scrolls. It's actually pretty fun? I'm not sure if it adds more health/damage to enemies but who knows. You can get some pretty ridiculous builds after all.
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# ? Jun 29, 2020 22:43 |
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# ? May 23, 2024 07:04 |
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Zorbus is fun but not really exciting. It competently done, has a good spread of options, and is easy to play. On the other hand its still clearly a D&D pastiche and kinda struggles to escape that. Whips are just useless as is any non + weapons and armor after a while. Most of the loot you find is just trash that you should not pick up ever witch is a drag, but the game is breezy enough that it can be forgiven. It looks good, its fun, and I would rate it as a good intro to classical rougelikes if you need an in for that.
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# ? Jun 30, 2020 06:40 |
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Those of you who like Gunfire Reborn - how many of you are paying it purely solo? I see posts about excellent weapon variety and enemy variety and loads of builds and that just is not true for my first x hours in the game. All that's left is "unity FPS" map design and movement/shooting, which sucks. I'm bitter because this really should have been my jam and I really want reasons to stick with it.
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# ? Jun 30, 2020 09:26 |
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Just ascended a unnethack valk for junethack. And no way I'm squeezing in another ascension in the next 12 hours or so, so looks like after a late start I'm finishing the month with four ascensions: unnethack, 3.43, nethack4, and 3.6.6. As it turned out, I ascended each of them at the first altar I came to on the astral plane, which in 3/4 cases was cross-aligned, but in all three of those games I happened to have a helm of opposite alignment. Unnethack doesn't seem to be too bad as far as stupid variants go, but holy gently caress are the planes tedious because confused ?oGD being gimped. Not crazy about the changes to alchemy or the goofy dragon mechanics, but w/e. But anything that turns the lategame into more of a pixel hunt than it is in vanilla is fuckin' torture.
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# ? Jun 30, 2020 12:14 |
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Dungeonmans achieves v1.9 Weapons of Renown in a meaty update wrought of Finery & Intrigue: https://store.steampowered.com/newshub/app/288120/view/2505639402159733989 quote:Weapons of Renown
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# ? Jun 30, 2020 13:05 |
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Thirsty Dog posted:Those of you who like Gunfire Reborn - how many of you are paying it purely solo? I primarily play Solo because I like being able to pause and go take care of things if need be, but I got into the game with two bozos who don't play nearly as much as me and are both much more casual gamers. They still really enjoy the game however I will be up front with admitting that a lot of the occult scroll and weapon variety comes from unlocks that require you to kill X enemies Y times (and sometimes in Z ways). Some are just kill X Boss Y times and those are generally the cooler and more interesting unlocks. Basically play the game, get good enough to reach later areas and you'll keep getting more cool stuff. Hell, some of those unlocks are locked behind beating the final boss once and playing on Elite Mode. Generally however, at least half of these unlocks are trade-off/play style changers that are powerful but have some kind of downside as compensation. I will however compliment the design choice that as soon as you unlock an occult scroll or weapon in a run, it will immediately drop for you to pick up and try out. Not enough games do this and I wish they did, rewards you for fulfilling a condition immediately AND lets you try out the new toy! The ascensions you get however are taken from three categories for each hero and are fully unlocked from the start, you just get to pick from with each Golden Goblet you find. The main problem is, to really get to the fun (unless you get super lucky) builds you'll probably need to beat at least the first boss. I actually super dig the ascensions because some are "Here's a strong positive with a trade off" at level 1, but if you upgrade it to level 3? No more negative, only a ludicrous positive with which to murderize your foes. As personal opinion, I think the Cat has much better ascension builds than the Dog because Smoke Grenades are busted af. Overall my general opinion of the game is a solid 7.5 solo, good replay-ability with enough numbers go up and slow unlocks so as not to overwhelm you with options at first, though it drags in having to play the first area repeatedly while you learn the game. This score is increased to 9.5 when playing with a bunch of friends, especially since it's just about the only proper roguelike FPS I've played that lets you play with up to 4 people. Score may change as they add/change more things throughout early access.
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# ? Jun 30, 2020 18:02 |
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The developers of Monolith are back at it again! https://twitter.com/team_d13/status/1277800381825810432?s=20 https://twitter.com/team_d13/status/1277986933503901697?s=20
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# ? Jun 30, 2020 22:31 |
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I just cannot get into Monolith's music or color palette. Hard is also pretty brutally hard so I'm probably sparing myself some pain by stopping after normal.
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# ? Jun 30, 2020 22:34 |
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Man I loving love the Monolith soundtrack
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# ? Jun 30, 2020 22:58 |
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Now that junethack is drawing to a close: how the gently caress does the tournament count user trophies? Because in the user/clan list it says I have 66 trophies. But going to my user status page and counting the trophies, there are 92 trophies highlighted. Checking a few other user's pages shows something similar. I mean, alright, it's just a silly nethack tournament and the score means literally gently caress all. But I'm just trying to figure out how it's supposed to work.
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# ? Jul 1, 2020 00:25 |
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So how is Curse of the Elder Gods? I realize it's EA but I don't get a great sense as to how much is currently there for it based on the roadmap.
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# ? Jul 1, 2020 01:48 |
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curse of the dead gods?
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# ? Jul 1, 2020 01:49 |
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i never did get that close two a slash'em ascension had at least two promising runs that died pre-black market (a doppelganger rogue who died on the quest when a chameleon decided to turn into a hydra, and a vampire rogue that ate a corpse that was rotten and was stunned long enough for a mumak to round the corner and murder me) and a whole lot of dead vampires and werewolves in the early levels. maybe next year i still got a couple ascensions in on nethack4 including my fastest ever ascension by wall-clock time ( just under 9 hours, actual playtime closer to 5-6) so i'll consider it a success anyway
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# ? Jul 1, 2020 02:00 |
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Awesome! posted:curse of the dead gods? -sigh- yeah. That thing.
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# ? Jul 1, 2020 03:08 |
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Monolith is simultaneously one of the best roguelites and one of the best shmups on Steam. It's a really great game that I'm glad they keep building on.
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# ? Jul 1, 2020 05:55 |
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Curse of the Dead Gods is a straight Hades ripoff with a Mayan coat of paint.
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# ? Jul 1, 2020 07:09 |
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Monolith is real good, although the music and color scheme can be an acquired taste. I think I'd actually rate it higher than some of the bigger ones in the genre like EtG - it doesn't have quite the same level of polish, but it's fast paced and tightly designed.
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# ? Jul 1, 2020 11:01 |
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I'd say Curse of the Dead Gods is a thing unto itself---quite a bit different than Hades as, if you can build as such, evasion/PARRY is the true Elder God. Only company Hades has is still Asura(Vengeance Edition being on sale for super cheap ATM as they apparently work apace on some kind of sequel maybe)---and both games make clear the more ideal approach to games like this. Though Dreamscaper also comes at things from an entirely different design direction...so it too is viable. Only SuperGiant has...Money...though, so horizons are only so much within reach even if seen and teased. There's an obvious Souls influence to it also with the Stamina interplay system, but things are still so early on with just the 2 separate temples as they continue to get the rest of the skeleton outright formed on top of the meat.
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# ? Jul 1, 2020 13:27 |
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packetmantis posted:Curse of the Dead Gods is a straight Hades ripoff with a Mayan coat of paint. Lol not at ALL. Curse of the Dead Gods has much slower combat that is based around managing stamina so you can dodge/use combo finisher/ranged attacks with a high risk/reward of a parry system. Its much slower combat experience then the pinball craziness that is Hades.
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# ? Jul 1, 2020 14:21 |
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I think Monolith kind of has an issue where the game never feels like more than a series of procgen rooms followed by a boss. You don't get a sense of narrative progression as you descend and the bosses mostly look like blobs on a black background which doesnt help (none of the enemies have much personality). It doesn't make sense to me that I would bounce off it so extremely hard after enjoying Gungeon and Void Rains Upon Her Heart (warning: weird nudity) which is why I'm trying to figure out what's different.
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# ? Jul 1, 2020 14:52 |
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Annddddddddd Dark Souls is now a Rogue-like:quote:Roguelike Souls overhauls the Dark Souls experience entirely by replacing the game's progression with a roguelike system not unlike The Binding of Isaac or Dead Cells. In each "run" through Lordran, you are tasked with conquering a semi-random sequence of levels containing random enemy types in completely random positions (not just existing enemy positions), fresh random loot, and random bosses, as well as a few other random events and risk/reward scenario. https://www.nexusmods.com/darksoulsremastered/mods/255/
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# ? Jul 1, 2020 15:28 |
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Permadeath randomized Dark Souls is such a terrible idea rofl. Props to the guy for putting work in but it just makes no sense. Consistent/clever enemy locations and infinite lives are the only reason Dark Souls doesnt deteriorate into kiting every enemy one by one while crawling through the game.
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# ? Jul 1, 2020 15:31 |
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fits posted:i never did get that close two a slash'em ascension had at least two promising runs that died pre-black market (a doppelganger rogue who died on the quest when a chameleon decided to turn into a hydra, and a vampire rogue that ate a corpse that was rotten and was stunned long enough for a mumak to round the corner and murder me) and a whole lot of dead vampires and werewolves in the early levels. maybe next year I had some awful, awful deaths/quits this tournament. I'll probably make an effortpost about them on like friday or whatever.
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# ? Jul 1, 2020 16:48 |
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No Wave posted:Permadeath randomized Dark Souls is such a terrible idea rofl. Props to the guy for putting work in but it just makes no sense. Consistent/clever enemy locations and infinite lives are the only reason Dark Souls doesnt deteriorate into kiting every enemy one by one while crawling through the game. I think this is largely true, but that there is a level of skill possessed by some in the Dark Souls community for whom this is not true. This would be for them.
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# ? Jul 1, 2020 16:52 |
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Jordan7hm posted:I think this is largely true, but that there is a level of skill possessed by some in the Dark Souls community for whom this is not true. This would be for them. Oh hey Jordan do you want to fix the screenshots in the op?
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# ? Jul 1, 2020 17:10 |
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Lawman 0 posted:Oh hey Jordan do you want to fix the screenshots in the op? Yeah Id be willing to do that... but honestly I think it’s time for a new OP / thread. The genre has changed a ton since I wrote that one and the things we talk about here (well, not really we as I don’t post here much anymore) have changed. I was just gonna wait until lowtax is out and suggest someone do a new thread.
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# ? Jul 1, 2020 17:16 |
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Nah bloodborne root chalice dungeons can be awesome and I was disappointed dark souls 3 didn’t have something like them with the problems fixed. my fantasy bloodborne 2 would have a separate randomizer game mode that was just root dungeons with all the possible loot in the game added to them where you start at level 1 and base your build around what you find. I’d be into that mod if it was capable of changing level geometry though that seems beyond what any dark souls mod has been able to do.
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# ? Jul 1, 2020 17:19 |
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Jordan7hm posted:Yeah Id be willing to do that... but honestly I think it’s time for a new OP / thread. Sounds good to me
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# ? Jul 1, 2020 17:27 |
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Dungeonmans - great run so far! Monster Party? That sounds fun. poo poo.
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# ? Jul 1, 2020 20:04 |
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Oldstench posted:Dungeonmans - great run so far! Monster Party? That sounds fun. poo poo. It's a party. For the monsters, that is. And you're the entertainment.
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# ? Jul 1, 2020 20:15 |
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Jordan7hm posted:Yeah Id be willing to do that... but honestly I think it’s time for a new OP / thread. Good idea. I notice Caves of Qud doesn't have an intro paragraph. What other new games should be added? Hades and Slay the Spire? Oldstench posted:Dungeonmans - great run so far! Monster Party? That sounds fun. poo poo. Don't forget the DLC for Dungeonmans is less than $2. Helical Nightmares fucked around with this message at 20:25 on Jul 1, 2020 |
# ? Jul 1, 2020 20:16 |
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ExiledTinkerer posted:Dungeonmans achieves v1.9 Weapons of Renown in a meaty update wrought of Finery & Intrigue: Oh yeah I need to go back to my current Dungeonmans character. I'm still a little salty about losing the last one...
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# ? Jul 1, 2020 20:38 |
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Helical Nightmares posted:Good idea. I notice Caves of Qud doesn't have an intro paragraph. What other new games should be added? Hades and Slay the Spire? Monster Train, Gunfire Reborn, Zorbus
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# ? Jul 1, 2020 21:38 |
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No Wave posted:Permadeath randomized Dark Souls is such a terrible idea rofl. Props to the guy for putting work in but it just makes no sense. Consistent/clever enemy locations and infinite lives are the only reason Dark Souls doesnt deteriorate into kiting every enemy one by one while crawling through the game.
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# ? Jul 1, 2020 21:45 |
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Oldstench posted:Dungeonmans - great run so far! Monster Party? That sounds fun. poo poo. I got Dungeonmans a few days ago, went in cold as The New Game Experience is pretty neat. First run deadmanned to the first boss because I thought I could do a "harder"(?) class right away. Started the second run yesterday, with my new smarts, except WHO THE gently caress CAN RESIST SOMETHING CALLED SUPER AWESOME MONSTER PARTY?? You know it's a trap, you know these games, but Third time is definitely going to be the charm, screw the graveyard keeper. Great game!
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# ? Jul 1, 2020 21:59 |
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I will fully admit that any dungeon crawling roguelike in which the game clearly and directly informs you THIS IS A TRAP SERIOUSLY DON'T DO IT and then you know you'll jump in anyway is a-okay in my book and worth playing.
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# ? Jul 1, 2020 22:08 |
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Dungeonmans is amazingly fun, seriously.
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# ? Jul 1, 2020 22:19 |
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valuum posted:I got Dungeonmans a few days ago, went in cold as The New Game Experience is pretty neat. First run deadmanned to the first boss because I thought I could do a "harder"(?) class right away. Dungeonmans has a lot of very cool design decisions. For example there was a roguelike conference talk given by the designer saying that if you reject the initial Dungeonmans suggested to you when you start up the game, that named character can come back as an enemy later on. I think that was how it worked anyway. I think my most memorable Dungeonmans moment was jumping around the boss arena where there were like six buzzsaws ricocheting around the room. Edit: The talk I mentioned above may be in this video. Not sure. https://www.youtube.com/watch?v=UiaLUbW1Brg Helical Nightmares fucked around with this message at 22:33 on Jul 1, 2020 |
# ? Jul 1, 2020 22:21 |
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Helical Nightmares posted:Edit: The talk I mentioned above may be in this video. Not sure. https://www.youtube.com/watch?v=UiaLUbW1Brg Thanks! Quoting this so I can find it and have a look later, dont want to spoil things this early. I realize I'm terribly late to Dungeonmans, but it being very meta feels even better now. The SUPER AWESOME MONSTER PARTY thing, I mean how can you resist. So glad I didnt google starting tips or such.
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# ? Jul 1, 2020 22:48 |
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# ? May 23, 2024 07:04 |
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I just hit 100 hours in it on Steam and it's 25% off so I guess I'll plug DemonCrawl because I don't see it getting enough love. Roguelite minesweeper sounds like some random genre poo poo you'd get playing a Game Dev Simulator but it turns out to be something that works really well. What really makes it work (and what turns some people off) is that unlike classic Minesweeper, every level is not necessarily solvable without guessing. So instead of them just being a crutch, it becomes essential to take advantage of the 500+ different items in the game and explore their synergies. The game reveals its hand pretty slowly (it was a total miss for me the first time I tried to get into it, then I tried it a few months later, and all of a sudden, 100 hours) but once you get the hang of thing it truly captures the roguelike soul where you're forced to adapt to early challenges and build around early boons with the end result of a ton of different build possibilities. There's also a HUGE meta progression layer which may be a turn-off for some people, but the game is really clever about it and doesn't open up almost any of that stuff until you've beaten it at least once and proved a mastery of the core mechanics. There's a ton of content there, and I'd recommend it to anyone who can understand how calling a game "bloated" can sort of be a compliment, or anyone curious about just how far you can push a weird concept. It's a really really cool game
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# ? Jul 2, 2020 07:03 |