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Yeah, that's a little annoying but from what I gather you mostly want to over/underclock to a target output - and you can specifically tweak the target output by clicking on that instead of sliding the bar around.
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# ? Jun 30, 2020 16:28 |
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# ? Jun 8, 2024 04:30 |
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You can click the numbers (double-click to highlight the whole field like you would in any other program) and manually type the value. This works across most fields requiring input, including the shopping list.
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# ? Jun 30, 2020 16:50 |
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Dark_Swordmaster posted:You can click the numbers (double-click to highlight the whole field like you would in any other program) and manually type the value. This works across most fields requiring input, including the shopping list. why is there no interface/shortcuts guide
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# ? Jun 30, 2020 16:58 |
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Dark_Swordmaster posted:Lay miles of foundation down! It's all in service to a higher cause. This makes me happy, and I truly believe you're doing the Lord's work. Godspeed, son. PS: the Area thingy mod is 10/10. It can be really hacky, depending on how you use it, but I've promised myself I'll only use it to lay foundation down and construct my buildings quicker. I also let myself fly when I'm constructing. Other than that, I don't use any of the functionalities, and don't use it to plop down a bunch of assemblers etc.
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# ? Jun 30, 2020 17:25 |
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^^ It also follows the terrain and uses supports for maximum structural immersion.Snow Cone Capone posted:
It's presently on page 69 and not the OP and if there are any items people know I missed I will throw them in there. Dark_Swordmaster posted:Fukkit.
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# ? Jun 30, 2020 17:42 |
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Unless you have tons of shards and power production you really only want to overclock in cases where you can't place more buildings (resource nodes, water extractors in small lakes). Power usage increases exponentially with the overclock rate, here's a constructor for example: 50%: 1.32 MW 75%: 2.52 MW 100%: 4 MW 150%: 7.65 MW 200%: 12.13 MW 250%: 17.32 MW So if you need 150% production, two machines at 75% use 5.04 MW, which is quite a bit lower than one machine at 150% (which needs almost as much power as two machines at 100%)
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# ? Jun 30, 2020 17:51 |
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I just keep a good power capacity buffer and overclock whatever needs it for the current end-products I'm making, and a few nodes. I'm truly lazy though, I have a Poor copper node overclocked instead of actually finding a better node
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# ? Jun 30, 2020 17:54 |
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I set up the concrete production, then looked away for a few hours and my buddy went full pavement.
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# ? Jun 30, 2020 18:19 |
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Crazyeyes24 posted:
looks like they're building an SD card you can see from space.
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# ? Jun 30, 2020 23:05 |
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Snow Cone Capone posted:I just keep a good power capacity buffer and overclock whatever needs it for the current end-products I'm making, and a few nodes. Honestly buffing nodes is probably the best use for power cores. Though you can only buff an impure node so far Me new at the game: I think I'll start in the grasslands because it's safe-ish. Me a bit later: The other areas are way more awesome and high-end resources aren't forever away (except for the desert). Me now: IF IT HAS IRON, COPPER AND LIMESTONE IT'S A START LOCATION (Also between Satisfactory and Factorio we really need some engineering/exoplanet despoiler version of )
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# ? Jun 30, 2020 23:32 |
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anyone have a map with the rough flightpath of the giant moths on it? I want to start building a vertical megabase but don't want that thing clipping through all my poo poo, I'm based in south grasslands atm and it seems one covers most of that
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# ? Jun 30, 2020 23:37 |
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I think there's only one and it's there. Which actually sucks because my favorite thing in the game is its shadow crossing over my base and I won't get that when I move to the desert.
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# ? Jun 30, 2020 23:55 |
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Alkydere posted:(Also between Satisfactory and Factorio we really need some engineering/exoplanet despoiler version of ) I kind of wish this game had pollution and land devastation so I could go full Factorio and turn the world into an industrial hellscape.
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# ? Jul 1, 2020 00:00 |
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That will be the full conversion mod released in 2023
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# ? Jul 1, 2020 00:49 |
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Tamba posted:Unless you have tons of shards and power production you really only want to overclock in cases where you can't place more buildings (resource nodes, water extractors in small lakes). Additional place to overclock: you can overclock power production, and it's actually very easy to set up a Coal Plant running at 146% for 66.9 MW instead of 50, and using 15 coal/minute and 60 water/minute, meaning it's easy to get set up from a coal mine (60 splits into 30 splits into 15) and a water Extractor (120 splits into 60). Also, thanks for all of the replies about Satisfactory's lack of release schedule - I'd much rather they did that than the standard dev crunch. But knowing we're only on 3 out of maybe 10 releases definitely tells me I should cool my jets about learning everything and building everything.
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# ? Jul 1, 2020 02:16 |
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skeleton warrior posted:Additional place to overclock: you can overclock power production, and it's actually very easy to set up a Coal Plant running at 146% for 66.9 MW instead of 50, and using 15 coal/minute and 60 water/minute, meaning it's easy to get set up from a coal mine (60 splits into 30 splits into 15) and a water Extractor (120 splits into 60). I'd be shocked if there were more than 6 releases. There are rumbles that 4 may be the last EA release before retail with 5 being 1.0. That said, that's serious rumor mill poo poo, so take that with a boulder of salt.
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# ? Jul 1, 2020 03:27 |
Rynoto posted:I kind of wish this game had pollution and land devastation so I could go full Factorio and turn the world into an industrial hellscape. Yeah I wish you could get a kind of polluted fog effect and having things like 20 coal plants shoved together would blight an area. The main thing I miss from factorio that this game could use is some basic templating and the ability to set inventory thresholds and have drones fill my bag for me without me having to run around to boxes to pick poo poo up
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# ? Jul 1, 2020 03:36 |
My big ask would be texture blending to turn all the greenery into dead polluted soil near your base over time + natural death of all nature within the field.
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# ? Jul 1, 2020 03:50 |
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skeleton warrior posted:Additional place to overclock: you can overclock power production, and it's actually very easy to set up a Coal Plant running at 146% for 66.9 MW instead of 50, and using 15 coal/minute and 60 water/minute, meaning it's easy to get set up from a coal mine (60 splits into 30 splits into 15) and a water Extractor (120 splits into 60). Tenebrais said the plans were for 10 tiers, not 10 updates. Depending on how much they stuff in each one it could potentially get to release in like 3 updates, I'd say.
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# ? Jul 1, 2020 03:57 |
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Musluk posted:The factory must grow. The Factory must expand in order to meet the demands of the expanding Factory. Voxx posted:welcome to the dev cycle of satisfactory. coffee stain hates setting deadlines which leads to crunch so they just work on the game and announce when poo poo is ready the week before. There’s not really a way to describe with numbers how Down I am for that approach. gently caress the entire concept of crunch in the industry. M_Gargantua posted:My big ask would be texture blending to turn all the greenery into dead polluted soil near your base over time + natural death of all nature within the field. Give me this, and a basic prevailing wind direction so there can be an expanding pollution plume downwind. The building animations already have plumes coming out of their stacks with consistent directions ~
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# ? Jul 1, 2020 07:42 |
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I was playing again after the longest time last night and while tootling around the shoreline, realized that those mussel-clam-things and brine pools and such can be found pretty high up along the coast. I'd be more worried about extra high tides loving up your shoreside compounds.
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# ? Jul 1, 2020 09:04 |
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LonsomeSon posted:Give me this, and a basic prevailing wind direction so there can be an expanding pollution plume downwind. The building animations already have plumes coming out of their stacks with consistent directions ~ I'm amazed that this game's particle physics actually respect blockages as well as they do. Put some smelters or foundries beneath a ceiling and the smoke they produce actually slams into the ceiling and moves off to the side. Of course it does go with the general wind direction instead of properly smogging up the place but it's still pretty good. My real list of wants: -A proper procedural map generator (even if it is smaller than the monster, hand created map we have now) -The ability after the final tier to just slam resources into your space elevator to send upwards. Kind of like the AWESOME grinder but as an actual goal and not just a dump you're rewarded for -Coal plants to just have a bigger, proper plume of smog. It just looks so dainty, especially considering you get a recipe to create hotter burning but more polluting coal as an alternative. Though I think the first two are wants for almost everyone, likely even Coffee Stain.
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# ? Jul 1, 2020 12:05 |
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-that loving moth not to fly through my poo poo
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# ? Jul 1, 2020 12:17 |
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Got into this game. For what it's worth, I disagree with the people that say Grasslands is a bad start for newbies. While the higher tier resources are hard to get at, this smooths out the development curve since it means you need to explore and make full use of the unlocked transportation methods. The other starts are potentially a quicker start for people who know what they are during, but I'm enjoying building my tractor route to obtain coal and steel, my pipeline/hypertube route for oil, and most recently, my insane cave railway line for quartz. Setting up long range logistical operations is a lot of fun - if everything was right there next to me I might have gotten bored quickly.
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# ? Jul 1, 2020 12:28 |
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What I want the most are lights and cosmetic items. I’m making a skyscraper and I wish I could put potted plants in the corners or make a proper break room.
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# ? Jul 1, 2020 14:12 |
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I just want half-walls, slanted walls, and more railings. I can't make my staircases or about half my gaps in the floor OSHA approved.
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# ? Jul 1, 2020 14:26 |
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With all the half-pipes and stuff you'd figure there would be a hoverboard or some rocket skates or something!
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# ? Jul 1, 2020 14:50 |
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Yeah I definitely do want lights to help me navigate and find my hypertube entrances. Also I think it would help clean up my conveyor layouts if there was a "conveyor corner" that is smaller than a splitter that lets me make conveyors do a 90 degree turn. Fangz fucked around with this message at 15:49 on Jul 1, 2020 |
# ? Jul 1, 2020 15:20 |
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I want programmable things just like in Factorio that are useless to me because I'm an idiot but someone will inevitably program Doom with!
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# ? Jul 1, 2020 15:48 |
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Dark_Swordmaster posted:I want programmable things just like in Factorio that are useless to me because I'm an idiot but someone will inevitably program Doom with! I think you can already use assemblers/refineries as (really slow) transistors.
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# ? Jul 1, 2020 15:54 |
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Fangz posted:I think you can already use assemblers/refineries as (really slow) transistors. God drat you, now I'm going to make an adder.
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# ? Jul 1, 2020 16:02 |
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Well, good luck! I think the key point is that you need recipes that let you process two seperate inputs of the same thing into one thing (which you then dispose of). Then throw in a smart splitter at the input end, with the main valve going to the processor and the output coming out of the overflow valve, and you'll have a setup where stuff flows from a input1 to output unimpeded until you supply input2, at which point output ceases. Of the top off my head, I think you can do this with iron ore recipes, or plastic canisters. Though there might be other easier/faster ways.
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# ? Jul 1, 2020 16:39 |
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Fangz posted:Well, good luck!
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# ? Jul 1, 2020 17:28 |
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Fangz posted:Well, good luck! Yes, that setup more or less makes a NAND gate. And if you can make NAND gate, you can in theory make a logical processor that can handle Turing-complete low-level language such as Brainfuck out of input sequences. And from that onwards its basically just upscalability issue.
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# ? Jul 1, 2020 18:03 |
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Der Kyhe posted:Yes, that setup more or less makes a NAND gate. And if you can make NAND gate, you can in theory make a logical processor that can handle Turing-complete low-level language such as Brainfuck out of input sequences. Just want to shout out http://nandgame.com/ for anyone who wants to learn how NAND gates can do literally everything a computer can.
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# ? Jul 1, 2020 18:09 |
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Pound_Coin posted:-that loving moth not to fly through my poo poo Unless something changed, it's a flying manta ray, not a moth.
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# ? Jul 2, 2020 12:09 |
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So i got a good set up for making reinforced plates, but I can't get a good supply line for rotors, but I did read about there being a better alternate recipe that could make the layout easier to make. Anyone know which one or got a good layout I can use? I'm still unlocking parts of tier 3 and 4 part.
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# ? Jul 2, 2020 17:01 |
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BAILOUT MCQUACK! posted:So i got a good set up for making reinforced plates, but I can't get a good supply line for rotors, but I did read about there being a better alternate recipe that could make the layout easier to make. Anyone know which one or got a good layout I can use? I'm still unlocking parts of tier 3 and 4 part. There's several recipes that can help you. Casting screws directly from ingots without rods as intermediate products is a definite help. There's ways to make more rotors faster by using copper or steel instead of just iron. Once you get coal power going the real answer is always "throw more resources at the problem." Whether that means finding another patching of iron somewhere to use just for rotors or bringing in copper/steel to boost production.
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# ? Jul 2, 2020 17:07 |
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There is an alternate rotor recipe so that both stators and rotors are just steel pipes and wire.
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# ? Jul 2, 2020 17:09 |
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# ? Jun 8, 2024 04:30 |
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BAILOUT MCQUACK! posted:So i got a good set up for making reinforced plates, but I can't get a good supply line for rotors, but I did read about there being a better alternate recipe that could make the layout easier to make. Anyone know which one or got a good layout I can use? I'm still unlocking parts of tier 3 and 4 part. If you can get it from harddrives: casted screw recipe to turn iron ingots into screws. Lets you skip one step (ingot -> rod -> screw).
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# ? Jul 2, 2020 17:11 |