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Pull up, thread
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# ? Jul 6, 2020 02:52 |
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# ? Jun 7, 2024 19:06 |
Nintendo belongs to Japan which is an Axis power and also Mario is Italian (another Axis power) and even Zelda is some kind of occult dabbler, not unlike the Germans so
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# ? Jul 6, 2020 03:59 |
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ExcessBLarg! posted:If you're referring to the censorship of religion and religious symbols, it was more to avoid any controversy that might've been drummed up by the religious. Nintendo's secular appearance wasn't intended to appeal to the fundamentalists though, and largely I don't think it did. super noah's ark 3d was made for the snes and no other major console, ergo the nintendo is the fundamentalist christian console AND the best console for retro fps fans. GAME SET MATCH.
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# ? Jul 6, 2020 04:07 |
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TBH I'd have pegged the N64 as better for retro FPS fans, but sure
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# ? Jul 6, 2020 04:08 |
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WeedlordGoku69 posted:at the risk of a bunch of whinging babies screaming until i shut up, i've been saying for a while that Nintendo's fandom is so bad primarily because NoA has actively cultivated an audience of extreme right-wingers and fundamentalist Christians through their pseudo-"family friendly" image through the N64/GC/Wii era, and...
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# ? Jul 6, 2020 04:25 |
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# ? Jul 6, 2020 04:44 |
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Jesus, the durability of the quality of this thread is poo poo.
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# ? Jul 6, 2020 05:30 |
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My favorite censorship story is Maniac Mansion’s credits for Nintendo SCUMM and the NoA rep is like “why does it say scum” and the LucasFilm guy is like “oh that means script creation utility for maniac mansion” and the Nintendo guy is like “yeah... but why does it say scum??” Anyway Genesis had Corporation, Zero Tolerance, and Star Cruiser so SEGA was clearly the platform for 16-bit FPS games.
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# ? Jul 6, 2020 05:42 |
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Also, demanding the removal of things that had never been in the game at any point, such as cannibalism and nudity.
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# ? Jul 6, 2020 05:52 |
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On the other hand, Nintendo had Doom. I mean, it wasn't great compared to the PC version, but hey, it had a great port of the soundtrack, which is more than I can say for the 32X version, sadly. (It's not even like you can't do Doom music on FM, Thunder Force IV shows you can totally do rockin' FM synth...)
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# ? Jul 6, 2020 06:39 |
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Shadow Hog posted:On the other hand, Nintendo had Doom. There's at least one YouTube video of someone redoing At Doom's Gate with FM synth and it sounds much better
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# ? Jul 6, 2020 06:54 |
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Shadow Hog posted:On the other hand, Nintendo had Doom. For one, it was on the 32X, which perhaps wasn't quite enough of a power-jump to justify its existence. For another, 32X dev materials were short in supply and documentation was either untranslated or a pseudo-English slosh. Thirdly, the Saturn was looming on the horizon, which both made it hard for Sega of America to convince anyone to develop for the 32X, and for that matter to get 32Xes manufactured since some of their chips were required for the Saturn. Finally, the deadlines to hit the system launch were intense, resulting in rushed and conservative games that didn't properly show off the 32X's capabilities. As a result, the 32X port of Doom was effectively rushed out of necessity. If they had extra time and the support of the Japanese branch they could have made a much better port, but even with John Carmack getting flown down to Redwood City to bust his hump for weeks on end, they could only accomplish so much with the time, resources and corporate political pressure available. There are prototype builds of the 32X port out there covering the final month of development, so you can more or less watch them cut, cut, cut features as hard as they could to get it running reasonably and out the door on time.
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# ? Jul 6, 2020 08:16 |
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Shadow Warrior 3 status: Officially A Thing, as opposed to Theoretically A Thing. Enjoy your cutscene swill! https://www.youtube.com/watch?v=ME43wnIEyKA quote:Shadow Warrior 3 launches the offbeat first-person shooter series to the next level with a seamless blend of fast-paced gunplay, razor-sharp melee combat, and a spectacular free-running movement system. The Kins fucked around with this message at 16:34 on Jul 6, 2020 |
# ? Jul 6, 2020 16:26 |
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Shadow Hog posted:On the other hand, Nintendo had Doom. I'm still not really convinced that the SNES Doom's soundtrack is actually any good and instead people just really really like reverb. In more detail, it's really messy and badly timed. All the notes in e1m1 come unevenly and the guitar riff sounds like it's tripping on it's own fingers. https://www.youtube.com/watch?v=zGIye6Bkxvw It sounds a bit better if you rip it out of the game and play it without the actual game running, but that's kinda cheating. Karasu Tengu fucked around with this message at 17:45 on Jul 6, 2020 |
# ? Jul 6, 2020 17:42 |
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Regardless of Nintendo's past censorship they're now 100% fine with near any content with the Switch. Wolfenstein and Doom are both present and surprisingly well optimized. And drat, there is SO much shovelware in the eshop. The good news is that means that the console is a haven of indie games that previously only had the capacity for a PC release. Also also, to try and steer this thread gingerly back to relevance - Splatoon is both a) excellent and b) a perfect deconstruction of how modern FPS deathmatch titles are dogshite.
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# ? Jul 6, 2020 17:53 |
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Over the years I've tried to understand what circumstances resulted in GBA DOOM having half-way decent music using the GBC sound channels, but they, somehow, got the music/level mapping off by one.
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# ? Jul 6, 2020 18:04 |
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Shadow Hog posted:On the other hand, Nintendo had Doom. If you played Doom with an Adlib/SoundBlaster, that was FM synth. It's actually pretty similar to the Yamaha chip found in the Genesis (and by extension, 32X). Unfortunately, it was yet another programming hurdle to make them sound the same.
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# ? Jul 6, 2020 18:06 |
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if shadow warrior 3 can keep and maybe improve on the actual gunplay from 2 and not have an absolute garbage fire of a plot or least have one that isn't full of bleeding holes and actively insulting, then it might be good! which i realize can be sort of a tall order, but who knows
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# ? Jul 6, 2020 18:33 |
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I hope it doesn't have the same loot system for weapons.
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# ? Jul 6, 2020 18:47 |
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Narcissus1916 posted:Regardless of Nintendo's past censorship they're now 100% fine with near any content with the Switch. Wolfenstein and Doom are both present and surprisingly well optimized. And drat, there is SO much shovelware in the eshop. The good news is that means that the console is a haven of indie games that previously only had the capacity for a PC release.
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# ? Jul 6, 2020 18:47 |
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Roth posted:I hope it doesn't have the same loot system for weapons. yeah i hope they got enough feedback about the slottable add-ons to leave that poo poo out of 3. or severely pare it down so it's only relevant poo poo and not just incremental % changes.
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# ? Jul 6, 2020 18:51 |
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ExcessBLarg! posted:Over the years I've tried to understand what circumstances resulted in GBA DOOM having half-way decent music using the GBC sound channels, but they, somehow, got the music/level mapping off by one. $10 says somebody didn't remember that list items start at 0
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# ? Jul 6, 2020 19:25 |
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Oh god, Lo Wang can now wall run? He has a grappling hook? I didn't mind Shadow Warrior 2 at all - the combat and unique weapons were great and it handled the whole looter-shooter thing better than Borderlands most of the time - but this new one is already looking like an improvement. I just hope it's more like the original in terms of level design and not slapdash procedurely generated stuff.
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# ? Jul 6, 2020 22:51 |
Bring back Hoji (or somebody like him), give me the better plot and characters of SW2013, and the movement, punchier guns, and greater enemy variety of SW2 and I’m all set.
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# ? Jul 6, 2020 23:10 |
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Cream-of-Plenty posted:Bring back Hoji (or somebody like him), give me the better plot and characters of SW2013, and the movement, punchier guns, and greater enemy variety of SW2 and I’m all set. Zilla being your sidekick this time around is a development I did not see coming.
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# ? Jul 6, 2020 23:41 |
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https://www.youtube.com/watch?v=FehpU0sjXrQ Here's the fixed 32x soundtrack, it's obviously not 32x gameplay in the video though. The Mega Drive sound chips was capable of some great soundtracks in the right hands, many developers did the bare minimum when it came to utilizing both of the sound chips in the Mega Drive though so we ended up with a lot of crappy soundtracks. I'm sure there's a good reason for this. The Doom port is an obvious example of this especially since it was rushed as we all know.
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# ? Jul 7, 2020 00:08 |
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Fell down a nostalgia hole and reinstalled Rune: Halls of Valhalla. Still had a few custom maps backed up but went searching for more on the web. Most of the old sites are long gone. It's kind of sad when all these fan maps disappear off the face of the planet never to return given the hours that go into them. https://twitter.com/dishwasherlove/status/1280277138965278720 But also cool to see where map makers end up. One of my favourite mappers from back in the day apparently works for Bungie now.
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# ? Jul 7, 2020 00:16 |
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Cream-of-Plenty posted:Bring back Hoji (or somebody like him), give me the better plot and characters of SW2013, and the movement, punchier guns, and greater enemy variety of SW2 and I’m all set. Considering the completely character assassination of literally everybody except Hoji in SW2 and that they're seemingly sticking with the story of 2 rather than ignoring it isn't a good sign.
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# ? Jul 7, 2020 00:19 |
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I never played the Rune expansion. Is it fun? I played the poo poo out of Rune on ps2. Lizards taste GREAT.
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# ? Jul 7, 2020 00:23 |
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Kamrat posted:The Mega Drive sound chips was capable of some great soundtracks in the right hands, many developers did the bare minimum when it came to utilizing both of the sound chips in the Mega Drive though so we ended up with a lot of crappy soundtracks. I'm sure there's a good reason for this. Indeed there is. Long story short, the Genesis/32X used FM synthesis, which is more or less the most unintuitive and batshit complicated form of synthesizer. There were a few composers who actually knew their poo poo with FM synthesis and could get some real magic out of the YM2612, like Yuzo Koshiro and Masato Nakamura, but the vast majority of Western devs had no clue what the gently caress they were doing trying to program the dumb thing. So they griped to Sega of America about it, and Sega of America crapped out GEMS. GEMS came in two parts. First off, there was the actual sound driver on the Genesis end, which is... not actually the worst, and could do some pretty cool poo poo if you worked some programming wizardry on it. The other side of it, and the reason GEMS is widely regarded as terrible, was a DOS tracker program and set of instrument patches that, when hooked up to a Genesis devkit, could be used to relatively easily compose your soundtrack. Now, this is sort of neat for the simple fact that it exists at all, especially since (as mentioned) the YM2612 is a complete bastard to program. However, the instrument patches it uses are... really, really not good. Like, if you've ever heard people making GBS threads on Genesis music, there's a 95% chance they're very specifically thinking of games that used GEMS (which includes Doom), especially if "farty basslines" is one of the complaints. e: notably, several Western devs ended up going "gently caress this" and just rolling their own sound driver from scratch, and you usually saw better results out of that. Accolade had their own that was used in the Bubsy games; Jesper Kyd coded one when he was with Zyrinx that ended up being used for Sub-Terrania, Red Zone, Adventures of Batman & Robin, and a random soccer game; and then Novotrade had one that was used in a bunch of random shovelware (Cyborg Justice, Richard Scarry's Busytown, etc) but also the Ecco the Dolphin games. I'd give all of my non-essential organs to see a hack of 32X Doom that strips out GEMS and runs it all through the Zyrinx driver, with the tracks rewritten to take advantage of it. WeedlordGoku69 fucked around with this message at 01:08 on Jul 7, 2020 |
# ? Jul 7, 2020 00:58 |
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I have a ton of nostalgia for 32x doom since it was the first and only version I owned for a very long time and I wish there was a way to fix the sound and mod in the rest of the levels like that youtube video was describing, but since its from 2018, I'm guessing the project never panned out
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# ? Jul 7, 2020 01:35 |
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Kazvall posted:I never played the Rune expansion. Is it fun? I played the poo poo out of Rune on ps2. Lizards taste GREAT. This is the part where people quote me en masse to announce I'm wrong, which would be news to me - but not unwelcome news...
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# ? Jul 7, 2020 02:03 |
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Jim Silly-Balls posted:I have a ton of nostalgia for 32x doom since it was the first and only version I owned for a very long time and I wish there was a way to fix the sound and mod in the rest of the levels like that youtube video was describing, but since its from 2018, I'm guessing the project never panned out you can actually download a romhack with the additional levels already, but at least two of them are legit just too much for the poor little 32X to handle and crash the game immediately i think someone made a fixed version that removes detail from those levels to get them working, but i'm not sure offhand
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# ? Jul 7, 2020 02:24 |
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I've been playing Shadow Warrior 2013 recently and it's pretty good. Didn't know how much I needed a fast shooter with some rudimentary button combos and a fun melee weapon. Everyone says the sequel sucks but eh I'm going to try it anyway.
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# ? Jul 7, 2020 02:28 |
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Nope you're right. Halls of Valhalla was just a multiplayer expansion. Headball and Arena game modes and some maps and player models. Arena was the real draw. You get sucked in to fight 1v1 while the rest of the server spectate in the stands. Pick any weapon you want.
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# ? Jul 7, 2020 02:31 |
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al-azad posted:I've been playing Shadow Warrior 2013 recently and it's pretty good. Didn't know how much I needed a fast shooter with some rudimentary button combos and a fun melee weapon. Everyone says the sequel sucks but eh I'm going to try it anyway. The core problem with the sequel is that they turned a fun twitch shooter into a looter shooter in the style of borderlands with all of the associated problems. It still keeps the twitch shooter gameplay but, because its a looter shooter, enemies are a lot spongier than they were in Shadow Warrior 2013.
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# ? Jul 7, 2020 02:32 |
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AnEdgelord posted:The core problem with the sequel is that they turned a fun twitch shooter into a looter shooter in the style of borderlands with all of the associated problems. It still keeps the twitch shooter gameplay but, because its a looter shooter, enemies are a lot spongier than they were in Shadow Warrior 2013. Uninstalling at the speed of light. This remake is pretty fun where you shoot an air conditioner and it explodes like a mini-nuke.
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# ? Jul 7, 2020 02:38 |
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enemies really aren't that spongey, and in a lot of cases might even be easier to take out than some of those absolutely awful meat wall enemies in 1. also the actual firing and melee poo poo feels way better than in 1, which helps, because the guns aren't weak pieces of crap. the core problem is that the writing is the equivalent of whoever wrote it taking a fat, wet poo poo in front of the player
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# ? Jul 7, 2020 02:53 |
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AnEdgelord posted:The core problem with the sequel is that they turned a fun twitch shooter into a looter shooter in the style of borderlands with all of the associated problems. It still keeps the twitch shooter gameplay but, because its a looter shooter, enemies are a lot spongier than they were in Shadow Warrior 2013. yea its a huge shame because theres some fun/stupid movement mechanics but i gave up when it started feeling like it was recycling content about two hours in
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# ? Jul 7, 2020 03:18 |
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# ? Jun 7, 2024 19:06 |
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WeedlordGoku69 posted:you can actually download a romhack with the additional levels already, but at least two of them are legit just too much for the poor little 32X to handle and crash the game immediately straight into my everdrives veins, please!
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# ? Jul 7, 2020 03:50 |