|
My Eyes Are Open posted:I used to be apart of the crowd that hated this game and called it a scam. Tbh, part of me still thinks it is. But at least its more of a reality than Chronicles of Eleria sooooo... quote:Really nice analogy, which inspires me to expand it just a bit; quote:Yep. Cyberpunk has been in development about as long as Star Citizen (Look at the date of the trailer). People rave about it, but few have actually played it. At least I can play this game. I've been playing it for years now watching grow and evolve.
|
# ? Jul 7, 2020 19:15 |
|
|
# ? Jun 6, 2024 16:40 |
|
Blue On Blue posted:This quote doesn’t even need changing. It already says SC But he said it had never been done before! I don't believe it but it seems that Chris Roberts lied to me
|
# ? Jul 7, 2020 19:25 |
|
Mirificus posted:I used to be apart of the crowd that hated this game and called it a scam. Tbh, part of me still thinks it is. But at least its more of a reality than Chronicles of Eleria sooooo...
|
# ? Jul 7, 2020 19:27 |
|
so... this game will be the greatest game ever, right? what do you think will be the average score on metacritic. and were is sarsa by the way...
|
# ? Jul 7, 2020 20:20 |
|
Quavers posted:https://robertsspaceindustries.com/comm-link/citizens/17677-This-Week-In-Star-Citizen The "Foundation Festival"? OooOOooo... someone saw that Foundation trailer a couple of weeks ago...
|
# ? Jul 7, 2020 20:24 |
|
quote:I'm the lead network engineer for a software development team at a well-known enterprise ISP, and from what I've read about their server meshing strategy, they're on the right track. I've read everything Chad McKinney and Clive Johnson have said publicly on meshing, and they appear to know what they're doing. quote:
|
# ? Jul 7, 2020 20:24 |
|
Bumble He posted:so... 1 point for every star system that makes it into the game. So I'm betting on a score of something like .9
|
# ? Jul 7, 2020 20:28 |
|
I get irrationally annoyed every time I see " 'verse ". Especially from Croberts. That got popular on Firefly right? It weirdly doesn't bother me when they say it there.
|
# ? Jul 7, 2020 20:34 |
|
Mirificus posted:Additionally, I'm a member of a group of modders reverse-engineering Star Citizen as "the network guy" on the team. I've done a fair bit of packet capture and analysis of Star Citizen's network traffic and I have access to a few things from various leaks that I really cannot admit publicly to having, giving me some first-hand knowledge that isn't widely available to the rest of the community. I know it's arrogant and presumptuous of me to expect anyone to believe that without any further detail, but that's as much as I can say, so take it as you will. My family uses *brand* laundry detergent, because the special formula micro encapsulates grime while protecting your fabrics. That's right Barbara! *brand* scientists are brilliant geniuses. Everything they say is amazing and revolutionary. All data indicates their plans are perfectly sound and valid. I consider myself an expert in this subject. XK fucked around with this message at 20:47 on Jul 7, 2020 |
# ? Jul 7, 2020 20:44 |
|
Mirificus posted:... I am lost, WTF is "subsumption architecture" in networking solutions ?
|
# ? Jul 7, 2020 20:49 |
|
central dogma posted:I get irrationally annoyed every time I see " 'verse ". Especially from Croberts. That got popular on Firefly right? It weirdly doesn't bother me when they say it there. Never heard it consciously in Firefly, but now you're mentioning it (well, and I googled it) it seems to be true. *sigh*... is there anything Chris came up with himself?
|
# ? Jul 7, 2020 20:58 |
|
ggangensis posted:Never heard it consciously in Firefly, but now you're mentioning it (well, and I googled it) it seems to be true. *sigh*... is there anything Chris came up with himself? Space bulldozers.
|
# ? Jul 7, 2020 21:01 |
|
pretty sure its all an attempt to appeal to the blueballed firefly nerds
|
# ? Jul 7, 2020 21:01 |
|
Mirificus posted:There's some crazy action if you join an org, Players are fighting together, recreating stuff like D-Day, having giant dogfight battles, and taking out capital ships. That D-Day clip is totally awesome. But why is it just 30 seconds long? Did he have to cut it because someone fell through the map? And what is this, even? Some people running towards nothing with some explosions going on. Great. Does anyone remember the Return to Castle Wolfenstein (rel. date: 2001) beach map? A match on this map doesn't look half as stupid as this video. And you know, the players have actual goals there instead LARPing towards nothing.
|
# ? Jul 7, 2020 21:12 |
|
The Super-Id posted:Space bulldozers. Touché
|
# ? Jul 7, 2020 21:12 |
|
Snazzy Frocks posted:
|
# ? Jul 7, 2020 21:16 |
|
ggangensis posted:
Dude, I used to punish at Enemy Territory. It had the same map, I think. What a great game; obviously no star citizen ever played it or they'd know just how weak this poo poo is
|
# ? Jul 7, 2020 21:17 |
|
central dogma posted:I get irrationally annoyed every time I see " 'verse ". Especially from Croberts. That got popular on Firefly right? It weirdly doesn't bother me when they say it there. the problem is that they're ripping it off Firefly. shamelessly.
|
# ? Jul 7, 2020 21:25 |
|
ggangensis posted:
Problems with the D-Day video: -Main protag looks like he needs to take a poo poo. -Forgot how to run like a normal person. -Doesn't shoot, ever -Survives random explosion 4 feet in front and 2 feet to his left. -If there are physics somewhere, I can't see them. -Rocks look like poo poo. -Main protag doesn't shoot the idiot with the box. -No sense of scale until the end, and we're looking at a canyon. -THERES NOTHING IMPORTANT IN THE CANYON
|
# ? Jul 7, 2020 21:29 |
|
Mirificus posted:My work title is "Engineer III". Ultimately I'm a network solutions engineer, formerly a network engineer... yadda yadda yadda Dwesa fucked around with this message at 23:25 on Jul 7, 2020 |
# ? Jul 7, 2020 21:58 |
|
I last played on one of those free fly events when they announced a mine layer ship or something because croberts had snorted the last 3 months jpeg sales. Is game out yet? Is that alien trader ship that's been sold for years a real thing yet? Is his wife still doing weird news report announcement videos? I've missed so much
|
# ? Jul 7, 2020 22:11 |
|
XK posted:
Not that you guys would know any better, but I've got a year of Cisco ACI under my belt and being able to spin up a virtual switch is no different from writing netcode for a FPS MMO. I've looked at some packets with Wireshark and all CIG has to do is spin up more servers. Checkmate goonailures
|
# ? Jul 7, 2020 22:14 |
|
Zazz Razzamatazz posted:The "Foundation Festival"? lmao this is almost certainly exactly what happened
|
# ? Jul 7, 2020 22:37 |
|
Thoatse posted:lmao this is almost certainly exactly what happened Must be hard for Chris to be blacklisted from Hollywood. Seeing all these good Sci-Fi films coming out, while he is forced to watch from the sidelines with Wing Commander - The Movie being his magnum opus. Well, at least he can shoehorn some ideas ripped from those movies into his rotting carcass of a game. Better than nothing I guess. Hope we see the conclusion to this mess sooner than later, though. Since Chris and Sandi went dark the entertainment value of Star Citizen deteriorated rapidly.
|
# ? Jul 7, 2020 22:56 |
|
Can anyone explain to me why they are so obsessed with 'Bartender AI' that they've Sunk years of dev time, and probably millions into it? What does it have to do with flying spaceships?
|
# ? Jul 7, 2020 23:05 |
|
SpitefulHammer posted:Can anyone explain to me why they are so obsessed with 'Bartender AI' that they've Sunk years of dev time, and probably millions into it? What does it have to do with flying spaceships? IMMERSION
|
# ? Jul 7, 2020 23:09 |
|
SpitefulHammer posted:Can anyone explain to me why they are so obsessed with 'Bartender AI' that they've Sunk years of dev time, and probably millions into it? What does it have to do with flying spaceships? The real answer is funnier than any joke answers. They believe the Bartender AI is going to be so sentient it will become self-aware and want to better itself and leave its job as a bartender and fulfil all the other AI roles in the game. They will become the traders and the pirates once they have earned enough bartending to venture out into the 'Verse. Then they will just spawn more bartenders until the game is rich with a diverse population of sentient AI that populates the 'Verse in a 10:1 AI:Human ratio.
|
# ? Jul 7, 2020 23:12 |
|
SpitefulHammer posted:Can anyone explain to me why they are so obsessed with 'Bartender AI' that they've Sunk years of dev time, and probably millions into it? What does it have to do with flying spaceships? Chis saw the first Star Wars movie and is obsessed with seedy bars. He thinks every space adventure has start in a bar, where you go up and order a drink and then go exchange quippy dialogue with some shady character sitting in the corner booth. So of course that whole experience has to be as fidelitious as possible and require millions of dollars and thousands of hours of labor and MoCap footage, even though it’s completely peripheral to what is supposed to be a space game. colonelwest fucked around with this message at 23:30 on Jul 7, 2020 |
# ? Jul 7, 2020 23:26 |
|
Pixelate posted:Other ones worth trying if anyone fancies: Checking this against the +150k loan data, there are results but the businesses are almost certainly unrelated. code:
Nicholas fucked around with this message at 23:37 on Jul 7, 2020 |
# ? Jul 7, 2020 23:28 |
|
shrach posted:The real answer is funnier than any joke answers. They believe the Bartender AI is going to be so sentient it will become self-aware and want to better itself and leave its job as a bartender and fulfil all the other AI roles in the game. They will become the traders and the pirates once they have earned enough bartending to venture out into the 'Verse. Then they will just spawn more bartenders until the game is rich with a diverse population of sentient AI that populates the 'Verse in a 10:1 AI:Human ratio. You know, the bartender AI forms the basis for all other NPCs, be it pirates, traders military guys, civilians. If the bartender is in place, everything else will come automagically. In reality: Their AI tries to follow a "one size fits all"-approach. You know, they could implement different decision trees and pathing for different NPC-types in different scenarios. That would be the sane thing to do. However, they need something to explain why another 15 millions went down the drain while hypnotizing the remaining backers with technobabble along the way. The goal of using the same AI code for every NPC in the game is indeed one of the more idiotic goals CIG set for themselves. This is limiting, overly complicated and the end-result will be worse than multiple well tested and well thought out decision trees. Add a bit of randomness and you get your "unique" AI behavior, like, you know, other games do it. If anyone has a bit of spare time on his/her hands and is interested in the topic, the TU Delft has the Thesis of Jan Paul van Waveren (the guy who wrote a lot of the AI and pathing routines for Quake 3) available. Ch. 6 is interesting, and 9.3 (bot preferences!). This was pretty advanced stuff for 1999 (afaik in UT, the mapper still had to layout bot paths for each map) and is probably still common place. tl;dr: It doesn't make sense to take CIG seriously. I believe them that they can pull off an advanced AI when I see a design document with at least as much depth as the MrElusive-Thesis. Also, I'll buy an Idris when their AI ever reaches a state where it is comparable to, let's say Quake 3 bots. I don't expect Alien: Isolation or Last of Us AI, but at least something that's not braindead and buggy. And you can quote me on that Idris.
|
# ? Jul 7, 2020 23:40 |
|
its extra stupid because term "AI" in games is a very limited use of the general meaning. It's just behavioral selection, decision trees, or state machines, with little (if any) actual "learning" involved. Focusing on the bartender as the basis for all other AI makes zero sense because they have the most limited set of interactions and path finding requirements, and their environment (standing behind a bar) is completely static, without even other NPC's to interact with. They don't use weapons, or fly ships, or uh, do anything really. A bartender is literally a dialog tree, and a buy (not even sell!) interface. Maybe it can "mix a drink" which is just a canned series of animations. If their AI was whatever great thing they are claiming it is, it'd make a lot more sense to show it off as an AI companion / pet that could assist you in the actual game, wherever you went and were doing. Again, like flying, mining, gun-fighting, bounty hunting, even just following you around and saying contextual things, like a soft tutorial. It's like making wheel and claiming it's the "basis" of a formula 1 car. They haven't even gotten started yet. Nicholas fucked around with this message at 00:06 on Jul 8, 2020 |
# ? Jul 7, 2020 23:56 |
|
colonelwest posted:Chis saw the first Star Wars movie and is obsessed with seedy bars. He thinks every space adventure has start in a bar, where you go up and order a drink and then go exchange quippy dialogue with some shady character sitting in the corner booth. So of course that whole experience has to be as fidelitious as possible and require millions of dollars and thousands of hours of labor and MoCap footage, even though it’s completely peripheral to what is supposed to be a space game. This sort of makes sense - but he's not making a movie, and I doubt most players will spend any time there just like most people ran through the clubs in Mass Effect. Also, from the clip I saw the bigger issue was the complete lack of any ambience or atmosphere in terms of immersion - flatly lit, empty, sterile room with a Bethesda-level animated npc. In terms of using Bartender AI for everything, I'm expecting ridiculous glitches where enemy pilots bug out mid-combat and fly across the galaxy to make cocktails.
|
# ? Jul 8, 2020 00:06 |
|
You'd think that with 500 employees they would have them play as the NPCs, 24/7, and be done with this AI business they keep failing at. Just fake it in the worst way possible. Not like the backers are likely to wise up to it.
|
# ? Jul 8, 2020 00:06 |
|
A convincing bartender NPC takes just slightly more dev effort than a vending machine, and it's taken CIG over 3 years to do it. edit - if there were a famous Hollywood vending machine I have no doubt that Chris would have tried to hire it for mo-cap sessions.
|
# ? Jul 8, 2020 00:11 |
9 years in and they can't even get their NPCs to not t-pose and we are being told they are working on ground breaking life like AI, lol.
|
|
# ? Jul 8, 2020 00:16 |
|
The important thing for CIG is to find excuses and stories their dumb-dumbs find agreeable. We're not in the fold, so it all looks like nonsense to us. Imagine yourself in the shoes of like, a person that thinks Ready Player One was a good movie and what would appeal to such a brain. Nicholas posted:edit - if there were a famous Hollywood vending machine I have no doubt that Chris would have tried to hire it for mo-cap sessions.
|
# ? Jul 8, 2020 00:18 |
|
AbstractNapper posted:You'd think that with 500 employees they would have them play as the NPCs, 24/7, and be done with this AI business they keep failing at. you must have forgotten one of the live streams they did where it was all scripted action sequences conducted by employees i think it was when they were trying to hype of star marine, might even have been before star marine became it's own thing and everyone thought it was a part of the 'sc world' all i can recall is the cringy dialogue like 'stay frost and check those corners!' while the players moved into their pre-planned positions and then shot at the walls and ceiling where the other player team was supposed to be
|
# ? Jul 8, 2020 00:24 |
|
SpitefulHammer posted:This sort of makes sense - but he's not making a movie, and I doubt most players will spend any time there just like most people ran through the clubs in Mass Effect. Also, from the clip I saw the bigger issue was the complete lack of any ambience or atmosphere in terms of immersion - flatly lit, empty, sterile room with a Bethesda-level animated npc. Oh yeah it’s not logical at all, but it’s how Chris thinks and his obsession with making everything “cinematic” and his puerile conception of what that means seeps into every facet of the game. In an MMO you want a streamlined mission system, and not be forced to land on a planet, take a train to a bar, talk to an NPC, take a train back to your ship, and then fly 20 minutes to the mission location. All of that would be fine enough as a one-off experience in a single player game, but in MMOs people will have to do these things hundreds or thousands of times. Then of course all of this tedium is compounded by CIG’s horrible incompetence; to the point that even the tedious “cinematic” minutiae that they’ve spent years on while the core of the game rots, is hilariously broken and amateurish. All of the “bartender AI” nonsense is just a smokescreen for the backers that tries to handwave why they’ve spent so much time and money on pointless bullshit. Even the braintrust at CIG doesn’t actually believe that any of it will translate to other parts of the game. colonelwest fucked around with this message at 00:31 on Jul 8, 2020 |
# ? Jul 8, 2020 00:28 |
|
The Titanic posted:The bestest black ferrets Here's some more doing their best Chris Roberts impersonations, hopes the bilge pump goes brrrrrr and you're back to shipshape soon https://i.imgur.com/UFAv96k.mp4 https://i.imgur.com/yNjduNR.mp4 https://i.imgur.com/8vCpFuH.mp4 ...some general ferret cuteness https://i.imgur.com/8hdi1IP.gifv https://i.imgur.com/BuZSexN.gifv and a flying ferret to lift your spirits https://i.imgur.com/kiaLdmV.mp4 Thoatse fucked around with this message at 00:45 on Jul 8, 2020 |
# ? Jul 8, 2020 00:43 |
|
|
# ? Jun 6, 2024 16:40 |
|
Contingency posted:Not that you guys would know any better, but I've got a year of Cisco ACI under my belt and being able to spin up a virtual switch is no different from writing netcode for a FPS MMO. I've looked at some packets with Wireshark and all CIG has to do is spin up more servers. Checkmate goonailures I'm no John Videogames, but I'd love to do some packet/network analysis of SC to see just how bad it is. I think what you _could_ learn is things like: - just how hosed is their wire protocol? I assume they either completely reimplemented TCP from scratch but with FIDELITY or they've purchased some really miserable JSON RPC middleware for it. or both. or its just generic cryengine networking with absolutely nothing done to it and server meshing and uint42 is a scam (surprise!) - how much information is leaked to the client? again I assume there is MUCH - how many servers are they actually running? given some of the CIG's comments about AWS/EC2 from earlier in the thread, i'd be really surprised if they've actually tried to scale anything. my guess is everything jammed into is ONE BIG rear end X1 instance with no firewall whatsoever. okay i'm interested. what's the bare rear end minimum i need to pay for a greymarket game account?
|
# ? Jul 8, 2020 00:44 |