Stan Taylor posted:I'm a casual player who played a lot back on release and recently reinstalled because some friends wanted to play again. When did they implement locking into a class for a whole match? what's the reasoning behind it being forced even in like quickplay? I uninstalled again after one night of playing because of how restrictive and uh, not fun it felt. I realize this has probably been hashed out a hundred times but I haven't been following the game at all so it just seems fully baffling to me. I still don't like how they stopped allowing duplicate characters on the same team, so I'm probably just out of touch with what this game is and what people want it to be. Basically this, I think. We had a good year where the pro meta involved only playing tanks and supports and ignoring DPS characters, meanwhile actually having 2 tanks on your team in a casual game gave a huge advantage over teams of 4 dps mains who refused to switch in normal-level play. By locking in 2/2/2 you get a more consistent game in the long run, even if you lock out some fun ways of playing the game. There's quick play classic in the arcade with no role lock if you want it, and competitive open queue with the same if you care about SR.
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# ? Jun 20, 2020 19:35 |
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# ? May 21, 2024 12:16 |
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Yea, you can play the old QP in Arcade whenever you want, and No Limits lets you play duplicates when that cycles through. Basically letting people switch anything all the time makes balance very tricky because you have to figure out a lot more combinations and possibilities. By limiting the game to 2/2/2 you reduce that headache and make it easier to ensure balance. They switched QP over to match Comp for consistency and pushed the old version to Arcade. I think the 2/2/2 is fine when you have some organization, but it's really tedious when you solo queue and end up with a Tracer and Genji who refuse to switch to suppress and enemy Pharah, and now you don't have the option to just swap yourself to deal with it rather than just eating missiles all game as a healer.
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# ? Jun 21, 2020 14:45 |
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Nothingtoseehere posted:Basically this, I think. We had a good year where the pro meta involved only playing tanks and supports and ignoring DPS characters, meanwhile actually having 2 tanks on your team in a casual game gave a huge advantage over teams of 4 dps mains who refused to switch in normal-level play. By locking in 2/2/2 you get a more consistent game in the long run, even if you lock out some fun ways of playing the game. There's quick play classic in the arcade with no role lock if you want it, and competitive open queue with the same if you care about SR. I just loaded up overwatch after years. I like 2/2/2. At least I know I won't get into games with 5 DPS/4 dps 1 tank complaining how they aren't getting heals anymore. I was just in a game with a flanking DVA who constantly complained over voice about not getting heals when I was with the actual rest of the team, but overall the role lock is a much more chill experience for support. At least at the low gold i'm at.
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# ? Jun 24, 2020 02:37 |
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What modes do folks usually play in OW? Should I mess around with Arcade or is Quick Play more standard? Also should I care when people tell me to stop playing because I'm terrible
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# ? Jul 4, 2020 23:43 |
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Tezzeract posted:What modes do folks usually play in OW? Should I mess around with Arcade or is Quick Play more standard? Mystery heroes because the fickle god of random chance is a far more reliable teammate than any human
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# ? Jul 4, 2020 23:48 |
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Yeah, Mystery Heroes is my go-to. Learning how every hero plays is one of the most useful things you can do. And at low-level mystery heroes, everyone is expected to suck! lol. It's daunting at first, but it's very satisfying once you finally get to the point where you feel confident no matter which hero the RNG throws at you. I'll also play CTF and No Limits pretty frequently, and do at least competitive placements each season.
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# ? Jul 5, 2020 00:11 |
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Maybe it's just cause I'm on console instead of PC, but Competitive is a complete clown show right now, don't bother with it, all it is is a more stressful version of Quick Play that brings no actual benefits to playing it
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# ? Jul 5, 2020 00:21 |
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drrockso20 posted:Maybe it's just cause I'm on console instead of PC, but Competitive is a complete clown show right now, don't bother with it, all it is is a more stressful version of Quick Play that brings no actual benefits to playing it Eh, I'm on console and I find it fine at Gold/Plat. Anyways, I want more golden weapons.
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# ? Jul 5, 2020 01:10 |
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thexerox123 posted:Eh, I'm on console and I find it fine at Gold/Plat. Probably doesn't help that since I'll often not play for months at a time and rarely touch competitive I'm stuck in Bronze
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# ? Jul 5, 2020 01:55 |
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I really like Mystery Heroes because it forces you to be at least semi-competent at every role, if not every hero. It also forces you to understand how your particular hero fits in with different compositions, or at the very least synergizes with other heroes. It's uncomfortable, chaotic and stupid, but it's a good mode overall.
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# ? Jul 9, 2020 22:19 |
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Time Crisis Actor posted:I really like Mystery Heroes because it forces you to be at least semi-competent at every role, if not every hero. It also forces you to understand how your particular hero fits in with different compositions, or at the very least synergizes with other heroes. It's uncomfortable, chaotic and stupid, but it's a good mode overall. Same. It's just incredibly frustrating when there's suddenly a comp with three Torbs, two Orisas and a Mercy on the payload.
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# ? Jul 9, 2020 23:14 |
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Hell is three Orisas and three Lucios CAN'T STOP WON'T STOP
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# ? Jul 9, 2020 23:48 |
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Hence why Mystery Heroes needs to have the one hero per team limit the rest of the game has
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# ? Jul 10, 2020 00:24 |
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one time it gave the other team three mercys, a pharah, an orisa and I don't remember what else, on hanamura defense and it was at that point I realized how it must have felt to have been part of an ancient civilization during a calamity, just throwing your kids down wells and burying valuables thinking you can bribe the sky into raining on your corn again
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# ? Jul 10, 2020 02:15 |
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I really wish Mystery Heroes were limited to symmetrical point capture maps rather than including payload/2CP maps, because a bad draw will just crush a team playing Defense
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# ? Jul 10, 2020 03:46 |
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I'd like to see a limit on hero duplications, as funny as it is to suddenly have 3 Moiras and have all the healing in the universe. Not a full boring lockdown just some guides to stop poo poo becoming unfun.
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# ? Jul 10, 2020 07:46 |
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I don't get the complaints about MH. You're just as likely to get the overpowered team comp as you are to play against it. Who cares if you get a bad run and lose? It's even more satisfying if the opponent manages to have a seemingly impenetrable lineup and you manage to pull off the flanking move that breaks it up.
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# ? Jul 10, 2020 14:16 |
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thexerox123 posted:I don't get the complaints about MH. You're just as likely to get the overpowered team comp as you are to play against it. why do you think people play it
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# ? Jul 10, 2020 14:28 |
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FAUXTON posted:why do you think people play it Well based on the posts talking about changing it, it doesn't seem to be for the challenge of any comp being possible.
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# ? Jul 10, 2020 14:31 |
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Mh is all I play, I love it so much. Yeah you go against a 3 torb orissa mercy squad once in a while but they don't happen often. It's usually just all out dps teams with a healer or tank, random dumb poo poo all the time and it's great.
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# ? Jul 10, 2020 14:35 |
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I actually don't mind when you hit an impossible enemy comp; I mean yea you lose, but it's nothing you did and very little you could have done, so it's just rolling the dice and coming up 1s. It's way worse when you're playing and land in a really good comp and then three of your teammates immediately go off and get killed because they don't have the slightest idea how to play tank/healer/etc., because in that situation victory was in your grasp and you hosed it all up on your own. I still don't get pissed at those times/people because that's MH and I am sure there is a guy simply in awe of how poor my Doomfist/Genji/Widow play is, but that seems much worse to me than when you're boned by the RNG.
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# ? Jul 10, 2020 14:46 |
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MH is literally the only time the genji will switch to junkrat to bust through a choke
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# ? Jul 10, 2020 14:47 |
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Ashcans posted:I actually don't mind when you hit an impossible enemy comp; I mean yea you lose, but it's nothing you did and very little you could have done, so it's just rolling the dice and coming up 1s. It's way worse when you're playing and land in a really good comp and then three of your teammates immediately go off and get killed because they don't have the slightest idea how to play tank/healer/etc., because in that situation victory was in your grasp and you hosed it all up on your own. I'm the complete opposite because I absolutely HATE that perceived loss of agency. If defeat is inevitable and I'm just going to smash my head against a brick wall then why am I playing (I get defeatist way too easily, it's a problem). If my team just sucks well.. I guess we suck and it was an honest loss.
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# ? Jul 10, 2020 14:53 |
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I think in some ways you actually have more personal agency in MH. Lets say you are getting rolled on a payload map and your team are being bots, feeding and cycling through heros. All you have to do is assassinate the linchpin of the enemy team. Usually it is a mercy or something. I would say most heros have some ability in their arsenal to flank, blow cooldowns, and secure that kill. Take the healer away (or the guy that is clearly carrying on his main) -- maybe one of your teammates is smart enough to help, and suddenly the map is going the other direction. On a payload map that just means letting the enemy team flounder around for 3 minutes trying to find another balanced comp.
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# ? Jul 10, 2020 15:17 |
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I think my only complaint about MH is losing all of your ult charge if you die. It gets pretty snowbally pretty quick sometimes.
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# ? Jul 11, 2020 21:56 |
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I've been listening to the Overwatch Music playlist for a good part of the day. How have I missed this before? The level music is REALLY good. Putting it on in the background and playing the game makes it really fun
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# ? Jul 14, 2020 23:35 |
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So this thread has obviously slowed down over the years but is the game active enough? I was reading some of the stuff about OW2 folding the current game into it and I'm curious if I should jump in now or just wait for that to happen? I'd like to try it out but I dunno about spending $40 on something I might not like / want to spend another $60 on in a few months.
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# ? Jul 15, 2020 10:48 |
The game is still pretty busy - queue times are a minute or two unless you want to play a DPS character in the competative game mode. It's just quieter now it's no longer in the media. The price got lowered recently - think it's $20 base now?
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# ? Jul 15, 2020 12:43 |
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If it's not $20 base now it will go on sale for $20 soon - but yea the game is still active and fun af I think (but i only play with friends or really stoned so the toxicity that turns a lot of people off sort of misses me)
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# ? Jul 15, 2020 14:40 |
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You can now play open queue so if you do want to shooty shooty you don't have to wait 10 minutes. I feel like it's pretty chill, nobody's really complaining about team comp but maybe that's because they know you can always go 2-2-2 if you really hate it This is what I've been playing before I got VR, it's a nice option for to come down from all that.
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# ? Jul 15, 2020 14:58 |
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Ok thanks! I’ll wait till I see it for $20 and jump in.
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# ? Jul 15, 2020 20:33 |
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There hasn't been anything really exciting happen for a long while. No new events, no new maps, no hero reworks, Echo is fun but DPS has such a massive choice pool that her impact isn't that big. The game's still fun and well populated, there's just nothing to really talk about.
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# ? Jul 16, 2020 03:41 |
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MarcusSA posted:I'd like to try it out but I dunno about spending $40 on something I might not like / want to spend another $60 on in a few months. If I understand correctly, everything new and PvP-related in OW2 will get rolled into OW anyways. And I would be very surprised if there won't be an upgrade offer for OW owners to just get the PVE parts. So you might as well hop in now, especially considering that there are not even rumors of a release date and that whole Covid situation sure will not expedite matters.
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# ? Jul 16, 2020 04:40 |
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mcbexx posted:If I understand correctly, everything new and PvP-related in OW2 will get rolled into OW anyways. Yeah I’m gonna I was wrong about the price though having double checked the basic edition is $20. I swear I’ve seen the legendary edition on sale before though for $20.
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# ? Jul 16, 2020 04:56 |
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mcbexx posted:And I would be very surprised if there won't be an upgrade offer for OW owners to just get the PVE parts. ow2 is just the pve parts. blizzard employees have said that if all you care about is pvp, you dont need to buy ow2 at all and will still receive all the benefits, new modes, new heroes, new maps etc personally i care a lot about the pve and my goon friends who wont play ow because it is pvp are pretty universally jazzed for it, but you have the option here
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# ? Jul 16, 2020 11:07 |
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Ad by Khad posted:ow2 is just the pve parts. blizzard employees have said that if all you care about is pvp, you dont need to buy ow2 at all and will still receive all the benefits, new modes, new heroes, new maps etc I forsee having to own OW2 to get access to any new cosmetics etc, which will no doubt be handled by a battlepass system rather than loot boxes.
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# ? Jul 16, 2020 11:39 |
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Gravitas Shortfall posted:I forsee having to own OW2 to get access to any new cosmetics etc, which will no doubt be handled by a battlepass system rather than loot boxes. There will probably be some cosmetics locked behind the PVE content, but Blizzard has claimed that once 2 comes out the client for 1 is going to be updated to be completely identical to 2 except for having the PVE content locked, or to put it another way, once 2 comes out, the first game is basically going to cease to exist as it's own distinct game(which is probably going to make installing and updating for us on Consoles an annoying prospect if we don't buy a hard copy of the new one)
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# ? Jul 16, 2020 11:45 |
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drrockso20 posted:(which is probably going to make installing and updating for us on Consoles an annoying prospect if we don't buy a hard copy of the new one)
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# ? Jul 19, 2020 11:18 |
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emgeejay posted:I... doubt it? Well the game currently requires around a 24 or so gig download to update whenever I reinstall it, which at least for me normally means at least a couple hours to download, sometimes leaving it to download overnight, cause the PS4 can be kinda ridiculous when it comes to download speeds cause Sony's kinda bad at online stuff(if this was on PC I could probably get it downloaded and installed inside of an hour or two in comparison) I can only imagine this getting much worse with Overwatch 2, like it'll probably be at least 40 to 50 gigs in size
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# ? Jul 19, 2020 12:05 |
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# ? May 21, 2024 12:16 |
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drrockso20 posted:Well the game currently requires around a 24 or so gig download to update whenever I reinstall it, which at least for me normally means at least a couple hours to download, sometimes leaving it to download overnight, cause the PS4 can be kinda ridiculous when it comes to download speeds cause Sony's kinda bad at online stuff(if this was on PC I could probably get it downloaded and installed inside of an hour or two in comparison) The new COD Warzone is like 100 gigs. Fortnite is pushing 100 as well. Yeah OW2 is gonna be larger... I don’t see the issue though?
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# ? Jul 19, 2020 15:22 |