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Eason the Fifth
Apr 9, 2020

the_lion posted:

I think Agent Walter

Pretty sure it was Walter.

Jesus Christ, Dornton.

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BattleMaster
Aug 14, 2000

Lord Ludikrous posted:

I still remember my jaw dropping on my first play through when I killed agent Navarre on the plane. First she killed Lebedev so I reloaded the game and tried to stop her and she promptly killed me. I assumed the game was meant to continue with Navarre killing Lebedev as part of the plot.

So for shits and giggles I reloaded again and left a couple of LAMs in the aircraft corridor.

Goddamn it was good.

I experimented with it and there's a spot on the side of the bed that you can place a single LAM, right after she tells you to kill him or get out, which will kill her and spare Lebedev. It's how I've gotten rid of her on my last several playthroughs.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
One really cool thing about the Nameless mod is how it handles lethal and non-lethal. You can even non-lethally take out the bosses! Nameless Mod has a terrible plot, but contains level and game design on par with OG Deus Ex. That plot though...

BONESTORM
Jan 27, 2009

Buy me Bonestorm or go to Hell!

Butterfly Valley posted:

I can't remember how I figured that out, whether my friend who was playing it at the same time had given me advice or not, but I'm sure she still ended up dead on my first run through which absolutely planted the seed for how I would go on to interact with videogames for the rest of my life. I would like to say I'd gone non-lethal up until that point but I think what actually happened was the guilt upon finding out the NSF were the good guys imprinted upon me such that to this day non-lethal is my standard choice in any immersive sim, with exceptions for obviously evil factions that need to die, such as the entire Prague constabulary in MD.

Such a formative game for 11 year old me. The friend I sat next to in Maths was always going on about this interesting sounding PC game and I would tell him about Perfect Dark, until eventually my interest was piqued and I asked my mum to drive me into town so I could buy this game 'Deus Ex' which on first asking she thought was called 'Day of Sex' but luckily we'd been learning Latin at school so I was able to tell her what it

[quote="Butterfly Valley" post="506259526"]
I can't remember how I figured that out, whether my friend who was playing it at the same time had given me advice or not, but I'm sure she still ended up dead on my first run through which absolutely planted the seed for how I would go on to interact with videogames for the rest of my life. I would like to say I'd gone non-lethal up until that point but I think what actually happened was the guilt upon finding out the NSF were the good guys imprinted upon me such that to this day non-lethal is my standard choice in any immersive sim, with exceptions for obviously evil factions that need to die, such as the entire Prague constabulary in MD.

Such a formative game for 11 year old me. The friend I sat next to in Maths was always going on about this interesting sounding PC game and I would tell him about Perfect Dark, until eventually my interest was piqued and I asked my mum to drive me into town so I could buy this game 'Deus Ex' which on first asking she thought was called 'Day of Sex' but luckily we'd been learning Latin at school so I was able to tell her what it meant.

Hahaha my mom had the same reaction back in the early 2000’s when she asked what game that I was playing. No mom, I’m not playing a pornographic video game in the living room in the middle of the day. You raised me better than that.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Lord Ludikrous posted:

I still remember my jaw dropping on my first play through when I killed agent Navarre on the plane. First she killed Lebedev so I reloaded the game and tried to stop her and she promptly killed me. I assumed the game was meant to continue with Navarre killing Lebedev as part of the plot.

So for shits and giggles I reloaded again and left a couple of LAMs in the aircraft corridor.

Goddamn it was good.
That happened to me with the assault on the 'Ton. Paul's like "I'll catch up with you later" and I just said "what the gently caress" out loud for several minutes.

Alchenar posted:

I've posted before about how Deus Ex is a game where I try to stay non-lethal, and then there's suddenly this point where I'm gunning down MJ12 troops in the street.

That's the moment. At every point before Navarra-Lebedev the level design very much lets you play entirely non-lethal and get away with it because enemies are unaware of you until you show yourself. That's the moment where the game goes 'Nope, you have to kill or you have to let someone die. No more easy choices'. And then the tone of the game takes a distinct change from that moment on. It's brilliant writing.
As baggy as DX:HR was, the copter crash was a precisely calibrated sequence to either make you give up nonlethal or save scum until you pull off a perfect nonlethal speedrun. It was one of the two times (the first being punished for dallying at the beginning) that it felt like they actually tapped into the spirit of the original.

El_Elegante
Jul 3, 2004

by Jeffrey of YOSPOS
Biscuit Hider

Basic Chunnel posted:

As baggy as DX:HR was

Adam Jensen’s a lot of things, but “jnco wearer” isn’t one of them

Squiggly Beast
Apr 29, 2009

orksorksOrksORKS!
:orks: :orks101:
Gravy Boat 2k

El_Elegante posted:

Adam Jensen’s a lot of things, but “jnco wearer” isn’t one of them

"The mission will require us to do more than frighten the NSF with our baggy coats jeans that make us look bigger than we really are" :mad:

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


barbecue at the folks posted:

If the original DX was made today with the exact same writing but up-to-date graphics (even if the original was ugly as hell already on release), it would be universally panned as a bad joke. Maybe someone would commend it for its willingness to stick to the joke, but I think that would be it. The original was released in a world where standards for vidya james were a lot lower while managing to really embody a certain zeitgeist, and as an end result DX became universally loved. (and for good reason!)

Deus Ex is still a great game by today's standards and I say that as someone who replayed most of it last year. The level design, multiple venues of play and reactivity would still be considered top tier when compared to contemporary titles. Some of the voice acting and writing is super corny and it was very much a product of the 90's Zeitgeist, but I still can't fault a game I walked out of with random book recommendations. Most importantly, it is a game that made me care about its characters and events in a way that informed gameplay, which is 100% what game writing is meant to achieve.

Alchenar
Apr 9, 2008

ZearothK posted:

Deus Ex is still a great game by today's standards and I say that as someone who replayed most of it last year. The level design, multiple venues of play and reactivity would still be considered top tier when compared to contemporary titles. Some of the voice acting and writing is super corny and it was very much a product of the 90's Zeitgeist, but I still can't fault a game I walked out of with random book recommendations. Most importantly, it is a game that made me care about its characters and events in a way that informed gameplay, which is 100% what game writing is meant to achieve.

There's a game design philosophy that I call 'give no fucks we'll split loading screens' that's been lost now that the vast majority of games need to fit within the specs of a console. The only way the level design works is also because of a tolerance for loading screens that you just can't get away with these days (I tried to replay HL2 recently and it's just so painful hitting a loading screen every 60 seconds).

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.

Butterfly Valley posted:


Such a formative game for 11 year old me. The friend I sat next to in Maths was always going on about this interesting sounding PC game and I would tell him about Perfect Dark, until eventually my interest was piqued and I asked my mum to drive me into town so I could buy this game 'Deus Ex' which on first asking she thought was called 'Day of Sex' but luckily we'd been learning Latin at school so I was able to tell her what it meant.



Sergeant Steiner posted:

Hahaha my mom had the same reaction back in the early 2000’s when she asked what game that I was playing. No mom, I’m not playing a pornographic video game in the living room in the middle of the day. You raised me better than that.

Very much the same for me but I didn't know any Latin and pronounced it "Doos Ex" which half the time sounded like I was saying "do sex" of course. My religious mum was pretty sure that was intentional to get the kids tittilated etc and I'm pretty sure it's one of the games she made me show her the demo of before I could get it so she could see it wasn't actually pornography.

Much more successful than the time I ended up with the Mission Impossible N64 game because she saw how the female characters were dressed in Killer Instinct and made me exchange it...

I forgot about all of this, nice to know other people had similar experiences.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
When I was a little kid I got my friend Deus Ex for his birthday. Of course all the Doo Sex jokes were made, but unfortunately my friends were perhaps too young to fully appreciate the game. Most of the time was spent shooting tranq darts at peoples buttholes and laughing when green gas would come out. Anyway that's my Deus Ex story.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

SolidSnakesBandana posted:

Most of the time was spent shooting tranq darts at peoples buttholes and laughing when green gas would come out.

The most silent takedown

Zeniel
Oct 18, 2013

jojoinnit posted:

Very much the same for me but I didn't know any Latin and pronounced it "Doos Ex" which half the time sounded like I was saying "do sex" of course. My religious mum was pretty sure that was intentional to get the kids tittilated etc and I'm pretty sure it's one of the games she made me show her the demo of before I could get it so she could see it wasn't actually pornography.


I just watched the GDC Deus Ex postmortem the other day, and I'm not sure it was exact;y for getting kids titillated, but Warren Spector certainly seemed to hope people mispronounced it because he made a game with sex in the title.

I also like how one of the biggest inspiration for wanting to make Deus Ex came from a DnD game that Warren played that was GM'd by one of founder figures of the cyber punk genre and apparently so good he cried some point.

Fame Douglas
Nov 20, 2013

by Fluffdaddy
Why are goons so weird. Just post normal, Jesus Christ.

Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS
Does anyone have that meme of a picture of 2 pokemon and a GEP gun beside each other?

fuckpot posted:

As a Deus Ex tragic

what



Ugly In The Morning posted:

My one problem with the big philosophy talks in the original is how they go from 0-60 and feel really unnatural. It works with Morpheus because it’s an AI but on things like the bartender it’s kind of strange. The conversation battles (and conversations in general) in HR feel more like, well, conversations and flow a lot better. They may not be dropping heavy concepts but they feel like things an actual human being may actually say.


Legit that's part of why I love them so much. You're just talking to a bartender and he's like "The mark of an educated man is the suppression of these qualities in favour of better ones. The same is true of civilization."

Acerbatus fucked around with this message at 06:35 on Jul 9, 2020

Phobophilia
Apr 26, 2008

by Hand Knit
you say that but jc wanted to break into an apartment to steal cash and drugs and was maxed out on rockets so he opened the door with the gep gun

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.

Phobophilia posted:

you say that but jc wanted to break into an apartment to steal cash and drugs and was maxed out on rockets so he opened the door with the gep gun

When due process fails us, we really do live in a world of terror.

The mark of an educated man is the ability to suppress his need for a lockpick in favour of more advanced methods.

jojoinnit fucked around with this message at 08:03 on Jul 9, 2020

sebmojo
Oct 23, 2010


Legit Cyberpunk









Phobophilia posted:

you say that but jc wanted to break into an apartment to steal cash and drugs and was maxed out on rockets so he opened the door with the gep gun

sometimes you gotta make a silent takedown

El_Elegante
Jul 3, 2004

by Jeffrey of YOSPOS
Biscuit Hider
It’s weird that the nano key ring and the GEP gun have such different shapes but equivalent functions.

Ugly In The Morning
Jul 1, 2010
Pillbug

El_Elegante posted:

It’s weird that the nano key ring and the GEP gun have such different shapes but equivalent functions.

The nano key ring isn't the most silent takedown, though? :confused:

goatsestretchgoals
Jun 4, 2011

Little known fact: the descriptions for the Get Entry Please gun and the mulititool were swapped by mistake.

Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS
If you think about it

the GEP gun is more of a multi tool than the m ultitool is

Butterfly Valley
Apr 19, 2007

I am a spectacularly bad poster and everyone in the Schadenfreude thread hates my guts.
I lug the GEP around the whole game but due to brain worms if there is any boom in the environment, even halfway across the map, I'll happily schlep that over to blow a door or whatever without using any ammo.

And once the Dragon Tooth is acquired that becomes the universal lockpick so the GEP becomes even more surplus to requirements, as my playstyle mandates that any large bot be hacked into submission rather than shot in the face.

Doesn't stop me taking it the whole game through, my standard inventory is:

GEP
Assault Rifle and Combat Shotgun
Sniper Rifle
DTS
Baton, LAMs, Gas Grenades, Multitools, Lockpicks and finally Biocells which again due to aforementioned brain worms will rarely be used because why take advantage of the convenient and ubiquitous resource when you can backtrack for 5 minutes to a repair bot??

Of those guns the Sniper and DTS see 99% of the action and everything else is mainly there because they arrange themselves neatly.

I should probably have another run through soon because I've become a lot better recently at just using the things the game gives you instead of hoarding them. I was always tempted by a 'heavy weapons only' run, anyone else have fun gimmick builds?

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Demolitions + Low-Tech is an experience.

BBJoey
Oct 31, 2012

i haven't played deus ex in like 15 years but got a hankering to replay recently. what are peoples' thoughts about mods? back in the day i tended to use shifter; i see there's stuff like give me deus ex out there these days, which frankly looks like way too much. is biomod good?

Butterfly Valley
Apr 19, 2007

I am a spectacularly bad poster and everyone in the Schadenfreude thread hates my guts.
Biomod is shifter+, smoothing out a lot of the kinks with the aug system so they activate as and when you need them instead of having to hover over the F keys. It also adds other stuff like mantling and pickpocketing, it's good poo poo.

Lemon-Lime
Aug 6, 2009
It also removes some of the stupid changes shifter eventually made like giving XP for kills/takedowns.

Use biomod, it's basically Vanilla But Better.

Lord Ludikrous
Jun 7, 2008

Enjoy your tea...

Made it to Vandenberg Airforce Base on the PS2. Was honestly surprised that Morgan Everett’s home was one single area on this version.

What’s the state of PS2 emulation these days? I’d be interested to see how this compares if upscaled to 1080p+ @ 60fps.

Cat Hassler
Feb 7, 2006

Slippery Tilde
I’ve never used the GEP gun in 10+ play throughs

haldolium
Oct 22, 2016



GEP is good for the minimalist in me who enjoys pure bsp geometry.

double nine
Aug 8, 2013

haldolium posted:

GEP is good for the minimalist in me who enjoys pure bsp geometry.

so your perfect level is a flat plane?

haldolium
Oct 22, 2016



double nine posted:

so your perfect level is a flat plane?

a cube actually.

it was always oddly satisfying to destroy Deus Ex models. Felt like a good cleanup. And it was a great novelty that almost everything that wasn't bsp architecture could be destroyed, including doors and chests.

barbecue at the folks
Jul 20, 2007


Lord Ludikrous posted:

Made it to Vandenberg Airforce Base on the PS2. Was honestly surprised that Morgan Everett’s home was one single area on this version.

What’s the state of PS2 emulation these days? I’d be interested to see how this compares if upscaled to 1080p+ @ 60fps.

I've done a couple of Yakuza runthroughs on an emulator, you should be able to do this on a decent machine!

Helianthus Annuus
Feb 21, 2006

can i touch your hand
Grimey Drawer
ya this can be done, heres an example


https://www.youtube.com/watch?v=mksuSdHeoxw

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
No... no! Don't watch gameplay footage of Deus Ex! Don't do it! I have backlog! A BACKLOG!

Bar Ran Dun
Jan 22, 2006




I don’t think I could play dx with the small ps2 levels. I mean sniping mj12 troopers from way up on that tower is the best. I’ve seen videos where people throw a LAM and ride it down skipping like 70% of the area.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
So I just randomly stumbled on some cool info: evidently Nameless Mod is currently undergoing a 2.0 update, a sort of self-remastering. Currently they've completed the first two (of five) missions.

Lightningproof
Feb 23, 2011

Man I kind of loved The Nameless Mod when it came out... 11 years ago holy poo poo. Interested to see what they've done with it but I'd bet anything that humour does not hold up (if it even held up at the time).

Sleeveless
Dec 25, 2014

by Pragmatica
Them doubling down on remastering TNM instead of just using that time and energy to make something that isn't instantly off-putting to everyone who wasn't a member of a particular forum 15 years ago is dedication if nothing else.

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Ugly In The Morning
Jul 1, 2010
Pillbug
Didn’t they drop most of the forum injoke stuff in the first level or two? I still haven’t gotten around to playing it because, well, forum in jokes, but I do intend to play it at some point. I heard the level/quest design is shockingly good.

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