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showbiz_liz posted:Game Options-> Interface-> Show Yields in HUD Ribbon AHA! Thank you. Should be handy.
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# ? Jul 15, 2020 11:38 |
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# ? Jun 5, 2024 19:08 |
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Speedball posted:AHA! Thank you. Should be handy. Yeah it’s nice to see at a glance how far behind you are in tech/ culture and who has cash on hand to deplete.
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# ? Jul 15, 2020 11:40 |
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Oh man. Do not settle next to a volcano in Apocalypse mode unless you're ready for some crazy poo poo to happen. This thing kept destroying my, uh, everything, so I had to get Liang, the governor who focuses on building stuff, and get her that promotion that prevents districts and whatnot from being damaged by disasters. Note that Liang's ability does NOT prevent population loss from a volcano, sadly, so my capital's population got set back a lot whenever that drat volcano erupted, but the unexpected upside was that the extremely active volcano kept upping the yields of all its tiles, so my capital quickly became INSANELY productive and fertile, able to bounce back from any disaster in moments and producing most military units in at most 2 turns. Didn't hurt that there were also floodplains that I built the Great Bath on and I was playing as Peter for crazy good yields on nearby tundra tiles. This guy was ready to launch himself into space when everyone was in the Rennaisance.
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# ? Jul 15, 2020 11:46 |
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Why wouldn't you settle near a volcano? Just don't put any important districts in its first ring, and you've got farms that don't need a builder to improve. I love volcanos.
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# ? Jul 15, 2020 13:11 |
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Organic Lube User posted:Why wouldn't you settle near a volcano? Just don't put any important districts in its first ring, and you've got farms that don't need a builder to improve. In Apocalypse Mode the Disaster settings are set to 4. Any setting above 2 gives volcanoes a two tile radius of effect.
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# ? Jul 15, 2020 13:18 |
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Kaal posted:In Apocalypse Mode the Disaster settings are set to 4. Any setting above 2 gives volcanoes a two tile radius of effect. Even better. Just move one more tile away. For some reason I haven't noticed any second ring tiles get damaged in any eruptions in my games. Would be nice if the little cinematic would show you which tiles specifically got damaged and fertilized.
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# ? Jul 15, 2020 13:39 |
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Yeah the volcanoes can be annoying but the yields make it worth it. What's worst is when there's a luxury or an important resource in the first two rings. It usually doesn't even pillage the improvement, it just blows it to hell. Over and over. Still worth it.
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# ? Jul 15, 2020 14:15 |
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Organic Lube User posted:Even better. Just move one more tile away.
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# ? Jul 15, 2020 15:50 |
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If you put Liang with the natural disaster protection in a city by a volcano does it protect resource tile improvements as well or only the city/districts?
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# ? Jul 15, 2020 16:12 |
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Jovial Cow posted:If you put Liang with the natural disaster protection in a city by a volcano does it protect resource tile improvements as well or only the city/districts? Tile improvements as well. She's real good.
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# ? Jul 15, 2020 16:39 |
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Chad Sexington posted:Yeah the volcanoes can be annoying but the yields make it worth it. What's worst is when there's a luxury or an important resource in the first two rings. It usually doesn't even pillage the improvement, it just blows it to hell. Over and over. I had an apocalypse mode game where my empires only aluminum was 2 tiles, next to each other that were between 2 volcanos Didn't get to build a lot of bombers that game
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# ? Jul 15, 2020 16:44 |
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really queer Christmas posted:Tile improvements as well. She's real good. Yup, tile improvements as well, the only thing she can't stop is population loss from disasters. I should note that this particular location also had a desert to the south and tundra to the north, so I was getting smacked down by blizzards *and* haboob dust storms. What a wild ride that city had. (Also found out that, sadly, while Russian units are immune to blizzard damage they are not immune to tile improvement damage from blizzards.)
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# ? Jul 15, 2020 18:56 |
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Welp the game updated itself this morning (on Switch) and ever since it says there's a new update available every time I start the game, and when I click download it spins for a second and then displays the same "new update available" screen. If I just hit "Start Software" it starts the game but suddenly the Maya and Gran Colombia pack is gone (Frontier pass still shows as installed) and it won't let me load save files made while that expansion was enabled. I'm assuming I should just nuke it and redownload?
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# ? Jul 16, 2020 02:08 |
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Organic Lube User posted:Welp the game updated itself this morning (on Switch) and ever since it says there's a new update available every time I start the game, and when I click download it spins for a second and then displays the same "new update available" screen. If I just hit "Start Software" it starts the game but suddenly the Maya and Gran Colombia pack is gone (Frontier pass still shows as installed) and it won't let me load save files made while that expansion was enabled. You could also try verifying file integrity via Steam, it's generally faster than redownloading a game. Not sure how well that works with the launcher, however. Edit: Whoops, I completely missed that part. Disregard. Shooting Blanks fucked around with this message at 06:09 on Jul 16, 2020 |
# ? Jul 16, 2020 05:57 |
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This is on Switch, not Steam, sadly.
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# ? Jul 16, 2020 06:03 |
so if you don't disable religious victories, what's the strategy on deity to make sure the CPU doesn't just win it while you aren't looking? suppose you don't form your own religion, how do you stop them from taking over? try to ally with and bolster a civ that did start a religion so they can hold out, or like invade the country that is taking over with religion and try to just get rid of them before they can keep spreading, or what?
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# ? Jul 16, 2020 10:07 |
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Stefan Prodan posted:so if you don't disable religious victories, what's the strategy on deity to make sure the CPU doesn't just win it while you aren't looking? i never find it a problem, as long as two ais are spreading religion they just seem to splaff endless apostles at each other to no great effect, and neither gets a dominant position. maybe on a < small map it could be an issue. if you are at war with someone you can use your military to kill their religious units. this also creates negative pressure for their religion in nearby cities which will reduce their numbers of followers. there is also a world congress motion that allows you to condemn a targeted religion even when not at war - but good luck rolling that motions and getting it passed. you don't actually need to found a religion, you can still build a holy site in a city converted to another civ's religion. and still get apostles (debaters ideally) to fight off and invaders. obviously if you wipe out a civ completely they can't win. or easiest is to just win whichever victory type you're pursing quicker.
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# ? Jul 16, 2020 10:46 |
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Playing on switch, are there any known issues with Maya and gran Colombia? It reads as not purchased on my dlc list even after a new install, and because it it switch I don’t have any option to install dlcs individually
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# ? Jul 16, 2020 14:05 |
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Huh, saving one's configuration also seems to save the map seed, so there will always be the same map to play. Wonder if this was an oversight or intended. I just want to have my favourite config handy but play a different map each time.
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# ? Jul 16, 2020 14:08 |
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RobrtDwnsySyndrome posted:Playing on switch, are there any known issues with Maya and gran Colombia? It reads as not purchased on my dlc list even after a new install, and because it it switch I don’t have any option to install dlcs individually I'm having the same issue. Checking for corrupt data didn't help so now I'm just redownloading. Guess I'll see in an hour or so if that fixed poo poo. My Plex server is dead anyway so I guess I have the spare bandwidth. This is probably because they have the same expansion data in two different packages (standalone and frontier pass) but who knows. Looks like this has been happening to people frequently with the frontier pass. Edit: redownloading didn't do poo poo. Sonsoffuckingbitches. Organic Lube User fucked around with this message at 15:00 on Jul 16, 2020 |
# ? Jul 16, 2020 14:32 |
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Man they really hosed up the Switch version. First that thing where using the touchscreen broke everything. Now this.
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# ? Jul 16, 2020 15:43 |
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Ethiopia preview up - faith/culture based as one would expect https://youtu.be/YCVa4LYYmoo
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# ? Jul 16, 2020 16:06 |
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double negative posted:Ethiopia preview up - faith/culture based as one would expect sounds cool as hell, but also lol this is literally just if Georgia wasn't a dogshit civ, RIP.
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# ? Jul 16, 2020 16:15 |
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The leader screen says it's +15% science and culture but the tooltip they have shows something like +30 science off of +81 faith, did I miss something?
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# ? Jul 16, 2020 16:29 |
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Tom Tucker posted:The leader screen says it's +15% science and culture but the tooltip they have shows something like +30 science off of +81 faith, did I miss something? I think they’re also getting a bonus from one of the Secret Societies’ effects
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# ? Jul 16, 2020 16:58 |
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lllllllllllllllllll posted:Huh, saving one's configuration also seems to save the map seed, so there will always be the same map to play. Wonder if this was an oversight or intended. I just want to have my favourite config handy but play a different map each time. Delete the seed fields so they're blank, then re-save the config.
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# ? Jul 16, 2020 17:32 |
How often do people restart on deity when you get a bad map? I'm new to playing on the highest difficulty and I got a couple maps where I was just like lmao gently caress this where I had nothing but like ocean and desert around me but I was wondering if people usually just power through it or if it's possible be good enough you can just win on any map
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# ? Jul 16, 2020 18:50 |
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I reload until I get a decent start on any difficulty
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# ? Jul 16, 2020 19:34 |
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Forced myself to win through culture as Victoria on 7 difficulty with an empire consisting of almost entirely tundra and small hilly islands, probably the least suitable terrain for it, bought almost every single great work in the game with my absurd gold production then eventually pivoted to my whole empire just pumping out faith for rock bands (the last one cost 5k) while nuking other civs who were about to send offworld expeditions out. Could have won by science 3 times over while i was waiting - are mass seaside resorts or particular wonders/city state bonuses something key I was missing or is a culture victory a rare occurrence/something you need to plan from turn 1 for the average game?
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# ? Jul 16, 2020 19:41 |
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Blasmeister posted:Forced myself to win through culture as Victoria on 7 difficulty with an empire consisting of almost entirely tundra and small hilly islands, probably the least suitable terrain for it, bought almost every single great work in the game with my absurd gold production then eventually pivoted to my whole empire just pumping out faith for rock bands (the last one cost 5k) while nuking other civs who were about to send offworld expeditions out. Could have won by science 3 times over while i was waiting - are mass seaside resorts or particular wonders/city state bonuses something key I was missing or is a culture victory a rare occurrence/something you need to plan from turn 1 for the average game? Two wonders are super important: Eiffel Tower (increases appeal, making your Seaside resorts and Natural Parks a lot better) Cristo Redentor (Doubles tourism produced by seaside resorts and removes the penalty against religious great works toward other civs that have unlocked, some tech I can't remember) So yes you want to spam seaside resorts, every inch of coastline that can have one should have seaside resorts. Use your builders to to remove marshes and jungles and even the occasional mine (which all lower the appeal of adjacent tiles) and replace them with forests (which increase the appeal of adjacent tiles) Make sure you have mutual open boarders with every civ and an international trade route going to every civ. There is a multiplier to tourism for having open boarders and one for having trade routes. Use spies rather than warfare to disrupt spaceports. Warfare incurs a tourism penalty, successful spying does not. There is a great merchant that gives bonus tourism to civs which you have a trade route to.......it is super powerful. There is a policy card that does the same (Online Communities). Create national parks to generate large amounts of tourism, and use rock bands to to steal tourists from the civ other than you generating the most culture. Madmarker fucked around with this message at 20:23 on Jul 16, 2020 |
# ? Jul 16, 2020 20:17 |
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Also ski resorts on every mountain that you can that isn't part of a national park
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# ? Jul 16, 2020 20:25 |
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Deceptive Thinker posted:Also ski resorts on every mountain that you can that isn't part of a national park Ah, knew I forgot something. But honestly, a culture win can be WAY faster than the science win, especially since Gathering Storm changed the science win to have the mandatory delay of finding the exoplanet expedition and the projects randomly in the future era. Madmarker fucked around with this message at 20:41 on Jul 16, 2020 |
# ? Jul 16, 2020 20:37 |
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Something to keep in mind is, it also matters a lot who your opponents are. Sometimes you roll the dice and get zero competition for a culture victory, and then sometimes you have every other culture-strong civ working against you, snapping up all the great people and wonders.
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# ? Jul 16, 2020 22:20 |
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Also anyone also going for a culture win is going to be generating a lot of culture. Since their culture generated is effectively the “defense” to your tourism “offense” if they have a lot of culture it will dramatically increase the time it takes. Try to squeeze every last ounce of tourism out of your tiles and policy cards and then BOMB the heaviest culture civ with rock bands. Remember - tourism generated from works, tiles, all sources applies to everyone, and you drip the same amount of water into each opponents tourism bucket. Then look for the biggest bucket which will take the longest to fill up and rock bands are like dumping water directly into only their bucket.
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# ? Jul 16, 2020 22:24 |
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double negative posted:Ethiopia preview up - faith/culture based as one would expect They sure like hills.
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# ? Jul 16, 2020 22:49 |
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Chad Sexington posted:They sure like hills. whomst among us does not enjoy a good hill
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# ? Jul 16, 2020 23:12 |
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mllaneza posted:Delete the seed fields so they're blank, then re-save the config. All this time...
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# ? Jul 17, 2020 00:11 |
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Geez Ethiopia might be able to rival Russia in faith generation, and stacking up on faith only makes your science and culture better to boot. I guess OP civs really are the theme of this Frontier Pass.
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# ? Jul 17, 2020 00:27 |
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Super Jay Mann posted:Geez Ethiopia might be able to rival Russia in faith generation, and stacking up on faith only makes your science and culture better to boot. Power creep is generally a feature of games that have extended DLC releases - it's not limited to Civ VI or even 4X games in general. After awhile it becomes difficult to create new and interesting ways to play that aren't outright better than what was previously available.
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# ? Jul 17, 2020 01:06 |
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# ? Jun 5, 2024 19:08 |
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Everybody hates the Romans, but I won Diplomatic Victory by giving them 10,000 gold. Is there a mod that increases the point requirement for Diplomatic Victory? I'd rather not disable it completely, but it feels a bit too easy to achieve compared to everything else - I was going for a Religious Victory but stalled out while trying to peacefully convert Russia, so I won Diplomatic Victory while hardly even trying. Also, is there a TSL Earth map where cities get accurate names for their geographic location?
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# ? Jul 17, 2020 01:09 |