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Impermanent posted:Motivated more by the novelty of how a system hangs together than any interest in telling a story with it crew
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# ? Jul 16, 2020 16:30 |
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# ? Jun 12, 2024 13:18 |
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Splicer posted:I'd like a good, crunchy "D&D in space" that's follows the D&D adventure cycle, but in space. Oh no, If you want low-effort but has everything you ask... Starfinder. There's also Stars Without Number which has a free version and is basically Traveller by way of BX DnD. But like, what are you looking for that's not just setting your existing DnD-alike of choice in space? They even had that in 2e, that's what Spelljammer basically was.
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# ? Jul 16, 2020 16:45 |
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fool of sound posted:I'm looking for a system that can facilitate courtly intrigue stuff: the big things I want are solid rules for debates/social confrontations and utilizing connections, but a decent dueling system would be cool too. Sort of an L5R thing except without the baggage of that system and setting. Anyone have any recommendations that aren't FATE? This covers nearly 100% of the mechanics of The Adventures of Baron Munchausen but I'll be honest, it's a very much a novelty gimmick game, and also I strongly recommend against following the dueling rules.
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# ? Jul 16, 2020 16:56 |
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At the moment I'm considering using the Dog in the Vineyard core system, since the escalation rules work well for conversation->polite debate->emotional argument->duel, but I definately wouldn't mind something a little more structured.
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# ? Jul 16, 2020 17:03 |
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fool of sound posted:Can Spellbound Kingdoms do stuff outside of its setting? It looks cool at a glance but it seems like it's mechanics are very tightly bound to setting-specific themes. I ran a few sessions in a homebrew setting. It's not particularly difficult to change some of the assumptions or reskin the starting backgrounds/races, although if you want to play with the fun "can't die because of love" rules you need to either handwave it away as a genre convention or come up with a good way for society to be structured if you want to have it be a "known fact" within the world without just using the oppressive nobility.
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# ? Jul 16, 2020 17:16 |
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bewilderment posted:If you want low-effort but has everything you ask... Starfinder. Splicer posted:I'd like a good bewilderment posted:There's also Stars Without Number which has a free version and is basically Traveller by way of BX DnD.
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# ? Jul 16, 2020 17:45 |
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fool of sound posted:I'm looking for a system that can facilitate courtly intrigue stuff: the big things I want are solid rules for debates/social confrontations and utilizing connections, but a decent dueling system would be cool too. Sort of an L5R thing except without the baggage of that system and setting. Anyone have any recommendations that aren't FATE? The social rules in Luke Crane's latest, Miseries and Malheureux, set in revolutionary France, has some wildly good ideas. The version of the game he was selling last year is still pretty rough and overall incomplete, but it'll be revised. The conceit that your interlocutor's possible responses are determined by your actions is so drat good. So you can choose to threaten them because your character is good at that, and you are likely to be successful, but if you do then you give them the option to either call your bluff or is cowed and blubbers when they lose. So the results of "winning" are completely different if you win through threats and insults compared to if you win through flattery and seduction. And if you pick an incoherent strategy involving flattery and threats, then you will have no idea what the GM will choose if you win. Will they be smitten with you? Cower and blubber? Call your bluff? Who knows! It's one of those "obvious" things that I have never seen done before. In Burning Wheel's Duel of Wits, you could choose to make logical points and rebuttals or to be dismissive and provoking, but the results of winning were the same: you got your stakes and the opponent did what you wanted them to do.
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# ? Jul 16, 2020 17:48 |
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Splicer posted:A good, crunchy dungeon crawler that's space themed out of the box. While Spelljammer is literally D&D in space, I'm looking more for D&D-style gameplay, but in space. I'm still not sure what SWN doesn't get you other than pre-established adventures?
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# ? Jul 16, 2020 18:11 |
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fool of sound posted:I'm looking for a system that can facilitate courtly intrigue stuff: the big things I want are solid rules for debates/social confrontations and utilizing connections, but a decent dueling system would be cool too. Sort of an L5R thing except without the baggage of that system and setting. Anyone have any recommendations that aren't FATE? You want The Burning Wheel, hands down. It has excellent subsystems for social conflict, networking, and wealth / property, and its main combat system is designed for one-on-one duels with high dramatic stakes. It's also a lifepath-based system with distinct settings for Nobles and the Noble Court, which means it recognizes the important difference between those two, and how they are interconnected and rely on each other. Even if you end up going with another game, steal the Circles mechanic from BW for your "I need to know a person" needs, it's the best there is.
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# ? Jul 16, 2020 18:23 |
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Kestral posted:You want The Burning Wheel, hands down. It has excellent subsystems for social conflict, networking, and wealth / property, and its main combat system is designed for one-on-one duels with high dramatic stakes. It's also a lifepath-based system with distinct settings for Nobles and the Noble Court, which means it recognizes the important difference between those two, and how they are interconnected and rely on each other. The Burning Wheel is cool but I hate the paperwork heavy advancement system. I also recall a fair bit of the math feels... off, with the listed difficulties versus the number of dice you get to throw at things.
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# ? Jul 16, 2020 18:34 |
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fool of sound posted:The Burning Wheel is cool but I hate the paperwork heavy advancement system. I also recall a fair bit of the math feels... off, with the listed difficulties versus the number of dice you get to throw at things. The math isn't off. It just expects players to be using linked rolls, helping, FoRKing, and generally taking every opportunity to stack up dice for significant rolls. Which leads to really rich narrative because in order to do something like forge an excellent sword for the swordfighter, your blacksmith character doesn't just wander into the forge and come out a week later with the job done. She gets help from her apprentice and she uses her wises and the rich and well-connected PC helps her by buying top-notch materials. She also makes sure she and her apprentice do a good job building the forge fire as a linked test. So it takes some system mastery from the players to be good at scrounging for those extra dice. If you just try to do a difficult thing with no prep and no backup, you're going to get a twist. Luckily the game is all about failing forward so it'll still progress the plot when you roll bad. You'll mess up either your task or your intent but not both. The advancement system? Yeah, it's heavy. No doubt.
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# ? Jul 16, 2020 18:59 |
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Seems like you've already got a D&D in space by virtue of having D&D and some basic understanding of space tropes. Sounds to me like the only thing you actually need is some art and some players with medium willingness to buy in.
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# ? Jul 16, 2020 19:04 |
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fool of sound posted:Can Spellbound Kingdoms do stuff outside of its setting? It looks cool at a glance but it seems like it's mechanics are very tightly bound to setting-specific themes. Yes as long as you keep the "can't die if you still care about something" part. I've used it for straight up 7th Sea stuff (which is closer to the default setting) but the fighting styles can all be pretty easily reskinned to samurai stuff. It even has mass combat rules that don't suck! Honestly kind of surprised that no one has hacked it to do pseudo-L5R yet. Lemon-Lime fucked around with this message at 19:30 on Jul 16, 2020 |
# ? Jul 16, 2020 19:26 |
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Speaking of Spellbound Kingdoms, it's now 1 year and 1 day since the last update for Spellbound Kingdoms: Arcana.
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# ? Jul 16, 2020 19:31 |
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dwarf74 posted:Speaking of Spellbound Kingdoms, it's now 1 year and 1 day since the last update for Spellbound Kingdoms: Arcana. My unsupported assumption at this point is that he just outright ran through the money and is laying low to avoid refunds. Kind of lovely, but I'm not about to raise hell about a schoolteacher running into financial trouble.
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# ? Jul 16, 2020 20:37 |
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CitizenKeen posted:I'm still not sure what SWN doesn't get you other than pre-established adventures? Splicer posted:very specific ideas of what they want out of D&D e: I'm sure it's an excellent example of what it is, but what it is is the exact opposite of what I like in D&D Splicer fucked around with this message at 21:15 on Jul 16, 2020 |
# ? Jul 16, 2020 21:04 |
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Haystack posted:My unsupported assumption at this point is that he just outright ran through the money and is laying low to avoid refunds. Kind of lovely, but I'm not about to raise hell about a schoolteacher running into financial trouble.
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# ? Jul 16, 2020 21:51 |
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Hi folks, in case anyone missed the announcement, I've been volunteered to be an Idiot King for TG. I hope not too many of you are horrified by this development.
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# ? Jul 17, 2020 00:05 |
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I like that a lot.
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# ? Jul 17, 2020 00:29 |
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I promise to use my powers for neutral
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# ? Jul 17, 2020 01:04 |
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Leperflesh posted:I promise to use my powers for neutral neutral, unaligned, or 1e style True Neutral where you'll do one really evil thing and then one really good thing to make up for it?
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# ? Jul 17, 2020 01:09 |
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Leperflesh posted:I promise to use my powers for neutral
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# ? Jul 17, 2020 01:10 |
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Arivia posted:neutral, unaligned, or 1e style True Neutral where you'll do one really evil thing and then one really good thing to make up for it? Roll for neutrality: 1=neutral, 2=unaligned, 3=1e style True Neutral: 1d3 2 unaligned
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# ? Jul 17, 2020 01:18 |
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Leperflesh posted:Hi folks, in case anyone missed the announcement, I've been volunteered to be an Idiot King for TG. I hope not too many of you are horrified by this development. That makes it good.
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# ? Jul 17, 2020 01:24 |
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I would see these cats and judge for myself. Actually I just like to see people's pets.
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# ? Jul 17, 2020 01:42 |
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Jimbozig posted:Luke Crane... revolutionary France Oh, good Christ.
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# ? Jul 17, 2020 01:44 |
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grassy gnoll posted:Oh, good Christ. Also, I inadvertently mislabeled it. "Miseries and Misfortunes: Les Fruits Malheureux" is the proper title.
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# ? Jul 17, 2020 02:40 |
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Midgetskydiver posted:Something else I've noticed about most "system critics" is that in general, they also seem to have a pretty constant desire to try new things and experiment with new mechanics. So even if you somehow hit the bullseye and came up with a D&D But Good that appealed to a majority of these people, they'd likely lose interest pretty soon because they aren't the type to be loyal to a system to begin with. And I am definitely one of these people by the way. this is a good thing movies take years to produce and most people only watch them once, and occasionally revisit the ones they really adore. this doesn't lead the death of cinema. it doesn't lead to a shallow appreciation of the art form. if anything breadth of experience is essential to pushing the medium forward. the desire to capture an audience and hold them hostage indefinitely is far weirder and more dysfunctional than the model you're describing
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# ? Jul 17, 2020 03:32 |
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Jimbozig posted:Probably not the revolution you're thinking. I wasn't being specific enough about what revolution. It's 1648, the Fronde. I suppose that's preferable in the grand scheme of things, but I'm still not comfortable with the Ye Magickal Realme taking on any kind of historical setting.
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# ? Jul 17, 2020 03:54 |
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Has Luke Crane done something questionable in regards to Revolutionary French politics or something that I'm not aware?
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# ? Jul 17, 2020 04:10 |
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"Why should creators bother to make a good game, where the rules actually shape the experience towards the desired outcome, if players are only going to play one campaign and then forget about it?" is just "GM will fix it" in a fancy wrapper. Like, do it out of pride in your craft. Do it because the game you personally want to play does not exist. I would even grudgingly accept "do it because it'll help develop a deeply loyal core fanbase, which has more of a tail than hyping up trash to take advantage of unsophisticated buyers."
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# ? Jul 17, 2020 04:21 |
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Splicer posted:It's got a lot of the stuff I consider useless D&D cruft still attached and missing a lot of the stuff I consider key to the D&D experience. Because I have Absolutely fair. I didn't pick up on that from your original post.
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# ? Jul 17, 2020 04:22 |
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Xiahou Dun posted:Has Luke Crane done something questionable in regards to Revolutionary French politics or something that I'm not aware? I think it's just a general expectation that someone who did their Kickstarter in obnoxious wizard-speak is going to have some hot takes on the French Revolution.
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# ? Jul 17, 2020 04:29 |
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The Fronde is honestly a cooler setting than the French Revolution. Side with either your genius King who's also an absolutist or with the feudal nobility that's defending their interests.
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# ? Jul 17, 2020 04:41 |
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My girlfriend is going to spend some time next week teaching her 10yo kid (and perhaps also my 12yo) to play RPGs. What systems should she be looking at? I’m steering her hard away from D&D, but need to steer her towards something suitable I think. Current thoughts: - FATE - Hero Kids - Fellowship - Rifts (she played it ages ago, I think it’s too fiddly) - The Bureau (some X-Files-for-kids World of Dungeons variant) - Strike! (she may end up wanting “D&D-like” combat) - Ironsworn (for good 2-player play) - Leverage? - Scum & Villainy? (the core FitD might be hard to get the kids sorted with, though) Ideas?
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# ? Jul 17, 2020 05:11 |
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Subjunctive posted:My girlfriend is going to spend some time next week teaching her 10yo kid (and perhaps also my 12yo) to play RPGs. What systems should she be looking at? I’m steering her hard away from D&D, but need to steer her towards something suitable I think. What are the kids interested in? Something like Quest or Dungeon World might make sense if they've vaguely heard of d&d and are interested without getting caught up in the parts that make d&d a lovely game, even if they don't appeal to folks who really want more. Also depends on what the kids like for settings Like if superheroes are their jam, giant robots, or if they really want the d&d tropes.
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# ? Jul 17, 2020 05:18 |
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Coolness Averted posted:What are the kids interested in? Something like Quest or Dungeon World might make sense if they've vaguely heard of d&d and are interested without getting caught up in the parts that make d&d a lovely game, even if they don't appeal to folks who really want more. Quest was mentioned as I was posting, in fact. They like detailed character creation, much of which I think can be satisfied with backstory authoring as long as the system is flexible enough to let some elements of their personal fiction have mechanical weight. I think they want to roll to hit stuff and do damage, but I don’t think they’re really tied to detailed equipment differences and AC and such. Elves-and-wizards fantasy is generally a hit, but I’ve also played a bit of more mystic freeform fantasy with them, in the form of “Do, the Flying Temple” and they seemed into that.
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# ? Jul 17, 2020 05:23 |
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gradenko_2000 posted:I think it's just a general expectation that someone who did their Kickstarter in obnoxious wizard-speak is going to have some hot takes on the French Revolution. I mean, the dude is a gigantic French history nerd. Burning Wheel was at least as inspired by Barbara Tuchman's A Distant Mirror as it was by Tolkien. The orcs and elves are just more obvious than the details of the lifepaths.
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# ? Jul 17, 2020 05:24 |
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O okay. I actually, personally, like the wizard-speak but this might be a vindaloo vs. cheeseburger situation where it's just preference. I find it flavorful and evocative and sometimes gives rules advice, but I know lots of other people hate is so you do you.
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# ? Jul 17, 2020 05:38 |
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# ? Jun 12, 2024 13:18 |
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CitizenKeen posted:Absolutely fair. I didn't pick up on that from your original post.
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# ? Jul 17, 2020 09:54 |