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That is a very robotic bartender.
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# ? Jul 16, 2020 21:43 |
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# ? Jun 6, 2024 14:14 |
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TheAgent posted:I dunno, I never saw any of that rattled confidence among the backers. in fact, each month has beaten any previous months funding since October 2019, sometimes by double That's the sad part. This funding bubble is definitely one of the mysteries I'd like to see solved. There are lots of explanations, the only wrong one is that CIG earned the money. Any other explanation is on the table.
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# ? Jul 16, 2020 21:44 |
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and we have that pastebin with the top sellers, sometimes with hundreds and hundreds of thousands of dollars of inventory, mostly from Russia https://pastebin.com/S3Ngh0QB I mean what other loving game that hasn't turned out to be a money laundering scheme (IGE, CS:GO, etc) has a dude selling $200k worth of digital items
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# ? Jul 16, 2020 21:46 |
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TheAgent posted:and we have that pastebin with the top sellers, sometimes with hundreds and hundreds of thousands of dollars of inventory, mostly from Russia They've been laundering money for a while now though - what's with this bubble? Why now? Why did CIG see the need to create what to a normal person is obviously an inorganic and statistically anomalous spike in their income? Who was that actually for? And was the target truly stupid enough to believe it, or was CIG stupid enough to not make it more subtle, or is everyone just so goddamned moronic that's involved in this that we're well past even attempting to hide the lies?
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# ? Jul 16, 2020 21:52 |
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# ? Jul 16, 2020 21:53 |
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posted:I can already tell I'm going to be bored with 3.10 before it even goes live Backer replies with: These changes seem small and poo poo because the game is so full of stuff now... quote:Eh everyone is entitled to their own opinion. I'm personally finding 3.10 to be pretty fun and as we get further and further into development these changes and updates are going to seem less and less significant because there is honestly so much content drowning out the newer stuff. Pixelate fucked around with this message at 21:57 on Jul 16, 2020 |
# ? Jul 16, 2020 21:53 |
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also three huge money laundering networks just got picked up by the feds over the last three months
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# ? Jul 16, 2020 21:54 |
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https://i.imgur.com/z0aTcIv.gifv
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# ? Jul 16, 2020 21:57 |
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Scruffpuff posted:They've been laundering money for a while now though - what's with this bubble? Why now? Why did CIG see the need to create what to a normal person is obviously an inorganic and statistically anomalous spike in their income? Who was that actually for? And was the target truly stupid enough to believe it, or was CIG stupid enough to not make it more subtle, or is everyone just so goddamned moronic that's involved in this that we're well past even attempting to hide the lies? While I agree with theAgent on that there's an above average amount of money laundering via the grey market, I don't think that's nearly enough to prop up this bubble. Not without causing Fed eyes to come awanderin' in. The income may be real, but I don't think it's coming from backers. You can't sustain this amount of credit for debt for long, and as I said "alternate" sources couldn't make up this much of a bubble. I think Ortwin's up to something. Possibly a new tax evasion for entertainment scheme like VIP Medienfonds of old.
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# ? Jul 16, 2020 21:59 |
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The Titanic posted:Part of how you can reward people for spending an exorbitant amount of money on your broken game is to allow them to feel superior to their less spendy buddies by letting them work as free QA testers on prerelease versions. And even this is just another layer of smoke and mirrors, because they're only pretending to let people spend money to do that super-exclusive QA testing. The bugs they log aren't going to get fixed. They're probably not even going to be looked at. There are too many milestones they've already missed, too many promised features not even thought about yet, too many bugs they already know about, and way too much Chris Roberts to make digging through the massive pile of whale-submitted bugs even vaguely possible. There might as well be an actual garbage can behind the "submit" button, because that's where all those bug reports are going to go. But letting the whales submit those bugs helps maintain the illusion that This Is Normal For Software Development, because real projects track and fix user-submitted bugs. And it also gives them a handy way to shut down complainers who think that spending real cash money on a game that they were told was being made entitles them to a game that isn't a janky-rear end pile of severe glitches and unfixable spaghetti code: "That bug was reported earlier and we are currently tracking the issue. Please submit future bug reports in the proper format to the Issue Council. Thanks!"
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# ? Jul 16, 2020 22:05 |
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TheAgent posted:there's just no way they had the best month of funding ever for a broken event that wasn't even really promoted and a ship sale that nobody really even cared about Didn't you know, in times of risk smart money runs to jpegs.
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# ? Jul 16, 2020 22:10 |
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Trilobite posted:And even this is just another layer of smoke and mirrors, because they're only pretending to let people spend money to do that super-exclusive QA testing. The bugs they log aren't going to get fixed. They're probably not even going to be looked at. There are too many milestones they've already missed, too many promised features not even thought about yet, too many bugs they already know about, and way too much Chris Roberts to make digging through the massive pile of whale-submitted bugs even vaguely possible. There might as well be an actual garbage can behind the "submit" button, because that's where all those bug reports are going to go. This is correct.
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# ? Jul 16, 2020 22:30 |
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So what about that new flight model? So I went into the spectrum to check what they think of it and it's mostly bitching at how bad it is. So I found this message that was heavily upvoted that explains some of the main problems, the first being quote:The most horrible thing about the current flight model is the turning of the nose of the ship with the wind like a flag and the slow rolling speed. Do you get what he's saying? It took me a while to get it but, in their new model, the ships get blown away by the wind, with the nose working as the rotating point. This is some next-level hackery.
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# ? Jul 16, 2020 23:36 |
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Leave Star Citizen alone! It's a Unicum I tell ya!
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# ? Jul 16, 2020 23:57 |
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Wait, so all outside forces act on the ship as if its nose is the axis of rotation? Like the ship is a spoke on a wheel? That sounds like its gonna cause wildly disproportionate turning from even small forces acting on the ship.
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# ? Jul 16, 2020 23:58 |
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quote:For reference, Elite Dangerous has sold over 3 million copies and consists of players that are likely also to enjoy Squadron 42 (and of course there will be players who are not interested in ED which would be interested in SQ42). Subtract a million or so from that to account for the Squadron 42 copies already sold and we can estimate that there's 2 million or so players out there who would be interested in buying and playing Squadron 42. If Squadron 42 is sold for $30 a copy (which I think is lowballing it), that's still $60 million bucks, not counting the people it'd pull into Star Citizen as well.
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# ? Jul 17, 2020 02:06 |
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trucutru posted:So what about that new flight model? drat, I had to read that so many times before I understood it, but the guy is both onto something and missing something huge at the same time. That being, there is no "air" and there is no flight model, just hacks to approximate the understanding of physics of a certain physics dropout and non-game-developer. It's an interesting post because it takes a great deal of intelligence about the subject for him to notice and understand what he's talking about, and he's exactly right, but that intelligence didn't get deployed that extra step to notice "oh, CIG are full of poo poo."
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# ? Jul 17, 2020 02:43 |
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quote:Another video where the player choose "beer" which open 7 another choices. At least 8 beverage for this first iteration of the bartender. Animations are better than the last video in this one. quote:The bartender is a test bed for all AI in game.
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# ? Jul 17, 2020 02:50 |
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The more I think about that post about wind speed the more I think I know what's happening, but I need Game Development Experts™ to confirm. See, any entity in a model-viewing app has a pivot point attached to it, that includes parent entities, child entities, and others. Let's assume the entire JPEG is a parent entity. Whenever you see Star Citizen ships (lol) in space or in an atmosphere and they stop to turn around or whatever it is they do, the fake flight model is just manipulating how they move with hacked code, but invariably you see that every ship will rotate around its pivot point. They'll never rotate or move along any other point, whether the ship is banking, climbing, diving, etc. I believe this is because we're still acting with the engine functioning as a hacked model-viewer. So whereas in a true flight model, wind from any direction would be accurately modeled by the physics engine itself (flight simulators have had this right for decades, including the temperature and density of the air), Star Citizen has to fake the wind by "pushing" the ship in a certain direction. But because just pushing the ship sideways a bit doesn't "feel" right, they simultaneously rotate the ship just a bit - which of course, due to their hacked model-viewer - can only rotate on the pivot point. Which is going to be jarring to anyone who expects the ship to act in a predictable way. I don't think I've ever seen a more inept bunch of poo poo-hacks being touted as a "flight model" before. Games usually either model flight, or it's an arcade game. People are totally cool with both types of games, CIG didn't necessarily need to lie, except to exaggerate their capabilities and act like it's "fidelity" or some poo poo, then completely, utterly, and abjectly fail on every front.
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# ? Jul 17, 2020 02:57 |
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Why not have the test bed for AI combat in Star Citizen... Be combat? Also none of that sounds remotely impressive or very hard to replicate with scripts. That one bartender video doesn't even look impressive, it just looks like a well-animated set of scripts. Edit: lol SaltEMike and the bartender Edit edit: This video is also amazing: FTR - Star Citizen 3.10 PTU (starting at 2:59:05) FTR tries to order a drink, it forces him to order from someone on the other side of the bar, who proceeds to pour his beer, look at ingredients for a bit (with his beer in hand), and then place the still-full glass in the dishwasher. Rotten Red Rod fucked around with this message at 03:16 on Jul 17, 2020 |
# ? Jul 17, 2020 02:57 |
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Rotten Red Rod posted:Why not have the test bed for AI combat in Star Citizen... Be combat? loving lol
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# ? Jul 17, 2020 03:24 |
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I recommend watching all of FTR's bartender interactions in that video, starting at about 2:51:00. It's all so, so broken.
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# ? Jul 17, 2020 03:25 |
oh my god watching the red master chief take that full beer and just throw it back completely horizontally immediately haahahahaha
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# ? Jul 17, 2020 03:27 |
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Rotten Red Rod posted:Also none of that sounds remotely impressive or very hard to replicate with scripts. That one bartender video doesn't even look impressive, it just looks like a well-animated set of scripts. I answered to that with points on FDev forums, but yeah. In summary, it's all simple OOP (and god help them if it's not OOP) + pathfinding + scripted decisions, nothing complicated at least last two decades. There's no actual learning (that might be innovative) and it will have to be redone for all NPCs in the game, meaning CI won't bother and will move to another jesus tech, because "rewriting yoga trainers to new NPC system for three months" won't bring as much money (novelty runs out).
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# ? Jul 17, 2020 03:32 |
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Lol so the reason they dump the drink is because if another bartender is trying to serve you in the spot where they want to serve you the drink they eventually give up and just consider the drink in their hand a dirty dish amazing ai
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# ? Jul 17, 2020 03:34 |
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I think you are all missing the point ..... MO-HAWKS!!!!
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# ? Jul 17, 2020 03:53 |
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Scruffpuff posted:drat, I had to read that so many times before I understood it, but the guy is both onto something and missing something huge at the same time. That being, there is no "air" and there is no flight model, just hacks to approximate the understanding of physics of a certain physics dropout and non-game-developer. It's an interesting post because it takes a great deal of intelligence about the subject for him to notice and understand what he's talking about, and he's exactly right, but that intelligence didn't get deployed that extra step to notice "oh, CIG are full of poo poo." Yes, there is no wind or air that the ship is flying in, there is only some sort of wind-vector that pushes against the ship depending on its direction. Which is a perfectly fine flight model for a NES game and the sort of thing that destroyed me in Ninja Gaiden III. People are discovering all sorts of hosed up poo poo about the flight model. For instance, in some of the bigger ships it is easier to gain altitude using your secondary thrusters instead of your main gently caress-off engine. Point your ship directly upward and slam on the afterburner? You barely move. Have your ship upside down and use the thrusters on its roof to climb? works ok.
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# ? Jul 17, 2020 04:11 |
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trucutru posted:Yes, there is no wind or air that the ship is flying in, there is only some sort of wind-vector that pushes against the ship depending on its direction. Which is a perfectly fine flight model for a NES game and the sort of thing that destroyed me in Ninja Gaiden III. The game is a bar-tending/FPS/mass transit simulator- I don't think the flight model is really all that important.
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# ? Jul 17, 2020 04:23 |
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Pharohman777 posted:Wait, so all outside forces act on the ship as if its nose is the axis of rotation? Like the ship is a spoke on a wheel? More or less, most of the big ships fly like drunken cats on ice right now. quote:Aligning your speed vector and the aim point of your ship should make your ship go FASTER, not slower like currently. This is one of the first things you learn when flying, you "keep the ball aligned" (ie keep he nose aligned with the trajectory) to have the best performance. That means putting a slight rudder input into the wind, for example. Certainly not to counter a rotation of your plane (like explained in point 1) above) but to reduce friction and gain performance. Flying sightly sideways is also faster. quote:The Reclaimer is almost unflyable at hurston, weirdly enough the VTOL mode is stronger than the normal flight mode. The only way to escape is to play flappy bird with the restricted area rings then space bar straight up for the next 15 minutes in vtol mode. If you press J you will drop like a rock even if you are pointed straight up 90 degrees. The Starfarer handles extremely poorly as well in atmo. The 600I has no shortage of phantom movements that wont allow it to stay still while flying even if you lock your cursor. lol trucutru fucked around with this message at 04:39 on Jul 17, 2020 |
# ? Jul 17, 2020 04:33 |
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I genuinely love how this game got panned at release and they did the right thing then just said gently caress it and kept on going. At this point it's basically Chill Warframe. If they implement humanoid combat, 6dof, and getting out of your ship in space then they'll corner the non-bartender market on space games. I wonder if the SC defense league got stirred up about this is or if NMS flies under the radar because it's not a "serious" game like ED.
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# ? Jul 17, 2020 04:40 |
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One last onequote:wind only affects you when your thrusters are on. Kill all thrusters and you hover dead still. Your rule set is so inconsistent. we have anti gravity and can float in atmo and walk on space stations but we still red out and black out when flying. wind affects my craft with thrusters on, but has zero effect when thrusters are off. (they are still faking all forces with phantom thrusters)
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# ? Jul 17, 2020 04:44 |
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Mailer posted:I genuinely love how this game got panned at release and they did the right thing then just said gently caress it and kept on going. At this point it's basically Chill Warframe. If they implement humanoid combat, 6dof, and getting out of your ship in space then they'll corner the non-bartender market on space games. Well they (Hello Games) were only able to do that because the massive hype for the game caused huge initial sales. So while it's commendable what they've done since, it was only as a result of Sean Murray outright lying. So their comeback story will always have that black mark on it for me.
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# ? Jul 17, 2020 04:55 |
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Rotten Red Rod posted:Well they (Hello Games) were only able to do that because the massive hype for the game caused huge initial sales. So while it's commendable what they've done since, it was only as a result of Sean Murray outright lying. So their comeback story will always have that black mark on it for me. I remember that being said. The game wasn't even on my radar until I saw people streaming pre-release, so when I bought the game originally I just played it without knowing there was a massive narrative built up that never delivered. It's possible decades of bullshot in magazines has also inoculated me to prerelease hype so when the frontman of some studio goes full Molyneux it gets filtered out. The interviews were funny in hindsight, though.
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# ? Jul 17, 2020 05:25 |
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When you're thirty you're thirsty, I guess.
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# ? Jul 17, 2020 05:27 |
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He's just trying to cure the hiccups.
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# ? Jul 17, 2020 05:29 |
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I too cure hiccups by ramming a glass into my nose bridge. Fidelity!
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# ? Jul 17, 2020 05:37 |
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Personally, the bartender AI and how the elevators work is very amateur. It feels like a university student project / prototype more than something an experienced game design engineer will try to attempt. Because: - Efficiency : How much time does it consume the player to watch your animations? Do they even matter? - Reliability : How well will this "AI" bartender function versus say, using the table as the "bartender" and loading up the drink immediately? - Maintainability : How well can the code be maintained say, when there are new variants of drinks that require different amounts of different tonics in each? Why not just use a loving lookup table? Or, Just buy an Idris.
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# ? Jul 17, 2020 06:17 |
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Hey guys, is Goonrathi still a thing? I’ve been playing for a bout a week and haven’t quit yet.
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# ? Jul 17, 2020 06:25 |
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# ? Jul 17, 2020 07:27 |
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# ? Jun 6, 2024 14:14 |
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TheBombPhilosopher posted:When you're thirty you're thirsty, I guess. Don't shame people with a drinking problem.
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# ? Jul 17, 2020 07:38 |