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Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

apparently some nazi bitch idiot who won't shut up

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Shroud
May 11, 2009

Spanish Manlove posted:

apparently some nazi bitch idiot who won't shut up

New thread title for 9th edition?

Giant Isopod
Jan 30, 2010

Bathynomus giganteus
Yams Fan

Shroud posted:

New thread title for 9th edition?

Don't really want to think about him every time I click the thread title to be honest

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Giant Isopod posted:

Don't really want to think about him every time I click the thread title to be honest

I mean that description would fit several people in the community.

Sab669
Sep 24, 2009

Giant Isopod posted:

Don't really want to think about him every time I click the thread title to be honest

Yea, I'm a few episodes behind on the Badcast. Just listened to the one where they talked about him from like a month ago and was surprised to see the thread still talking about him.

JackMann
Aug 11, 2010

Secure. Contain. Protect.
Fallen Rib

jng2058 posted:

Pretty solid, and not too far off from the Iron Hands army I'm working on. I'm a little concerned about those three man units, though. Even with the Feirros/Father of the Future 5++/5+++ bubble, it won't be too hard to blast them off the board. In particular, I worry about the Eradicators ever getting a shot off, especially if you go second. I know that for the Eradicators, Eliminators, and Suppressors you can only get them in groups of three so there's not much you can do about it....though I'd consider using the new Strategic Reserve rules for the Eradicators and taking advantage of being able to move and shoot not only with no penalty but with a built in 're-roll 1s' on the first turn while in Devastator Doctrine by deploying your Eliminators and Suppressors behind LOS blocking terrain. Actually, deploy as much of your army as possible that way, when it comes right down to it, but especially those vulnerable three man units. That way you can be safe from most enemy fire on turn one even if you go second, then move and shoot without penalty on your turn.

For the Eradicators, it's entirely possible they won't have anything to shoot at on turn one, or if they do, it will just be screening elements that the melta is gross overkill on. So skipping turn one fire isn't that much of a sacrifice if it means they can't be killed until after you bring them on the board with Strategic Reserves on turn two, preferably in range of something important that needs to die.

I'd also consider jiggering your points to bring your Aggressors up to a five man unit. Five seems to be the magic unit number in 9th edition. It's as many wounds and guns that you can take without getting negatively impacted by the Blast and Coherency rules.

Finally, don't sleep on Lieutenants. Overlapping auras is where Space Marines live. Re-rolling 1's to wound when stacked with Re-rolling all to hits is a surprisingly effective combination.

These are some good thoughts. Putting the eradicators into reserves definitely sounds like the smart plan. As far as getting more aggressors, I was thinking about maybe dropping the invictor, just because I'm not sure how much value it will get if I go second. That would free up some points for another couple of aggressors and maybe something else fun.

I really want a lieutenant, but I'm maxed out on HQs. Would it be worth dropping the chaplain for, do you think?

Professor Shark
May 22, 2012

Spanish Manlove posted:

apparently some nazi bitch idiot who won't shut up

Anyone have a link for the story?

Gato The Elder
Apr 14, 2006

Pillbug
it's wild to me that every online site I can find is sold out of just about everything Necron related

Arili
Oct 7, 2010
Cross post

Arili posted:

Hi everyone,

I'm The Salynne In The OP.

I have been working on this Warbringer Nemesis Titan for Legio Vulpa since March 13th, and it wasn't painted at all until this started.

After being challenged I set out to really try to finish this to my painting standards by the deadline but unfortunately I only made it about 95% of the way there. That said, I think you would be remiss not to count this after 300+ hours of work. I am close enough that I will finish this weekend.

The main reason I agreed to do something so intense to such a high standard is because I wanted to make an impression to talk about my chosen charity, the Okra Project.

https://www.theokraproject.com/

This charity is dedicated to helping black trans lives for the better, including feeding them. As a double whammy of marginalized groups, they are hit hard by coronavirus. If you have anything you are planning to spare for charity and aren't sure where to put that money, please consider The Okra Project.











neaden
Nov 4, 2012

A changer of ways

Professor Shark posted:

Anyone have a link for the story?

They is pretty much the story.

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


RagnarokAngel posted:

They have no real incentive to do so, he doesn't generate them any money. I'm not sure how the lawsuit would play out (especially given it'd be an international case) but Arch might have a good case to keep using Warhammer in his name but he doesn't have the resources to fight it and so he can throw his tantrum and his circle of loyal followers will stick around but at the very least it might ward off some of the people who aren't right-leaning but dont know about his proclivities.

Nah, the thing was that he posted some trash today showing that the GW site had a page down. The implication was that they were getting rid of the "Warhammer is for everybody" statement, but it was early in the day and I couldn't get a full read on the situation. It seemed from a statement that he put out this morning that he was claiming victory but it sounds like nonsense. There was a pretty heated thread in my LGS's page today over the whole thing between some chud, myself, and one of the guys that wrote Zweihander, who's a pretty cool dude. Hopefully that'll keep that element out of the shop.

I don't know how his followers COULDN'T know about his "proclivities" at this point though! Are there still folks that just think of him as some benevolent loremaster?

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Professor Shark posted:

Anyone have a link for the story?

During all the BLM caused "we here at brand want to tell you how we're in solidarity with the current topic" posts from various companies, GW posted a good response basically telling nazis they're not welcome

https://twitter.com/warcomteam/status/1268665798467432449

this arch dude is mad about it.

That's really it.

Cessna
Feb 20, 2013

KHABAHBLOOOM


Racist prick who makes poor lore videos for Youtube.

Snake Dance
Jan 5, 2020

by Azathoth

Arili posted:

Cross post

This is insanely good and easily the best Legio Vulpa titan I've seen.

Eej
Jun 17, 2007

HEAVYARMS

fashionly snort posted:

it's wild to me that every online site I can find is sold out of just about everything Necron related

Probably because the Indomitus box isn't looking great for them with current rules, heyo!

Mjolnerd
Jan 28, 2006


Smellrose

Shroud posted:

New thread title for 9th edition?

Warhammer 40,000: We've applied a lowtax on points for 9th

jesus WEP
Oct 17, 2004


Another newbie question - I’m literally just getting started with a Blood Angels army. I bought two of those crimson spear boxes, and the indomitus box is on its way afterwards.

Starting off with assembling the 20 intercessors. In general, should I have 1 sergeant per set of 10, or 1 per set of 5? The boxes contain sufficient chainswords and shoulder pads to make the extra sergeant - is that generally a good idea?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

jesus WEP posted:

Another newbie question - I’m literally just getting started with a Blood Angels army. I bought two of those crimson spear boxes, and the indomitus box is on its way afterwards.

Starting off with assembling the 20 intercessors. In general, should I have 1 sergeant per set of 10, or 1 per set of 5? The boxes contain sufficient chainswords and shoulder pads to make the extra sergeant - is that generally a good idea?

Minimum sized squads are usually a good idea.

JollyBoyJohn
Feb 13, 2019

For Real!
Hey fellow Blood Angels beginner!

it looks like 9th edition will be more suited to smaller squads so I'd make one sergeant for every 4 standard marines

jesus WEP
Oct 17, 2004


Awesome, thanks! I’m also just putting the standard bolt rifles on the troops and chainsword on the sergeants, I take it that’s an okay choice? I know Blood Angels are all about melee but it seems like there’s better units for specialising in that

JollyBoyJohn
Feb 13, 2019

For Real!
There might be better suited weapons for close combat but I'm not to sure about how 9ths going to work in that regard, certainly chainsaws got an upgrade in 9th (they have -1 armour pierce now) so they might not be a bad choice, generally though your sanguinary guard and death company from the Crimson Strike force are going to be your real heavy hitters in melee

Contingency
Jun 2, 2007

MURDERER

Meow Tse-tung posted:

If I sound salty as hell about the GW rules it's because I am. Just skip this post if you're not interested in a mountain of salt about playing with plastic toys. I get some of the analogies to it being used as a gaming club, but if you're buying their base units as your game-pieces...ehhh. Forcing people to buy like 4x the units they need to use the weapons they want is disgustingly greedy. Especially when even doing the bare minimum you're spending hundreds of dollars on the core units most likely. Unfortunately I will be playing at the GW store because it's super close and the other LGS is run by chud shitheads.

I don't know if most of the 40k fanbase just have enough of a plastic backlog that it doesn't matter to them anymore or what, but this has been the new player experience trying to build an army list that I'd like to eventually play in stores once or twice a month. This is the shittiest intro to a miniatures game that I can possibly imagine.

My 40k experience to date:

-Buy start collecting box from GW store recommendation
-Once actually ready to list-build, find out that those are last years models because GW just announced new stuff for the year and the old ones pretty much all completely suck, but can be used for other units that only comparatively suck
-Decide to build some wolf guard w/jump packs. Sprue does not contain jump packs. GW official store sold out of jump packs for like the half year I've been trying to build these things. Ebay scalper prices pretty stupid to the point that buying a brand new pack of jump pack guys is probably the better option.
-Storm shields and stormbolters: same as above, contains like two per 10 units
-Say, "gently caress it" and decide to work on a different unit and assume that it was a fluke. Decide to do longfangs assuming they sold bits separate since the longfangs kit is no longer sold. Nope, GW's answer is to spend ONE HUNDRED AND TEN U.S. DOLLARS for 4 weapon bits to convert the base models from the $90 kit I already bought from them.
-Ok fine I guess I can make a wolf priest. Ok they don't sell wolf priests because of course not. I can't use third party bits? Ok so I guess I buy the $30 named character and try and convert him to a generic dude. Oh of course they aren't stocking him either. Maybe if I cut up the power axes and then greenstuff a bunch of wolf pelts and axes and other random poo poo it can pass for what I need. Oh wait I also want a jump pack for him. gently caress.

Seriously, that's probably the dumbest introduction to a tabletop game that I've ever seen in my life. I can't ever recall my enthusiasm for a hobby screeching to an abrupt halt as fast as it is with 40k and it kind of blows my mind that anyone can defend it. Also I wasn't sure if you were joking or not. Do GW stores seriously require you to use a GW branded RULER? You're loving kidding, right? If not I think that's my moment to paint what I have, put them on the shelf, and never look back at 40k ever again, because that's above and beyond the level of dumb bullshit that I can handle.

Yeah, classic Space Wolves are a kitbash army. I put together a wolf priest for my BIL and ran into the issue you described. What I ended up doing was lopping off one of the thunderhammer heads and replacing it with a backpack icon. It turned out ok:

That's a model from the space wolves pack, one of the jump packs, and the icon from the non-Primaris upgrade kit.

The way I see the SC Space Wolves box set is that you're paying full price for a troops unit and a HQ, and getting an elite at a good discount. If the elites aren't great, it's a tough sell. That said, you can still get a lot of use out of the wolf pack sprues that comes with it.

A) Wolf Guard Smash Captain: SC box captain and a hammer, stormshield, and some bedazzling bits from the wolf pack sprue. Add jump pack whenever they come back in stock.
B) Wolf Priest: you can make one with a power fist with everything from the wolf pack sprue but the jump pack. I made mine using parts from the non-Primaris upgrade kit; whatever floats your boat.
C) Plasma spam Wolf Guard: Pick up some combi-plasmas off of eBay, add jet packs, and you can pump out 10 plasma shots + 10 bolter shots without the combi penalty by using the keen senses stratagem. Add storm shield equipped or chainsword wolf guard for ablative wounds as desired.
D) Discount plasma Grey Hunters: 6 man squad, GH with plasma gun, GH with plasma pistol, WGPL with combi-plasma.
E) Long Fangs: The weapons are bulky and obscure most of the model. I'd get a dev squad and just bedazzle them with the extra heads and shoulder pads from the wolf pack sprue. If you need 4 identical heavy weapons, I'd pick the remaining two off of eBay. I think you'd come out slightly ahead by buying one box vs just buying heavy weapons off eBay since you'd also get 5 torsos/legs, a thunder hammer, combi-weapon, and storm bolter, items you'd otherwise be buying piecemeal elsewhere.

Yeast
Dec 25, 2006

$1900 Grande Latte

moths posted:

I never got a Wyvern because I couldn't figure out how to enclose the gunner platform.

That's just the Armageddon fluff. :sigh:



Old forge world manticore/hydra turret does the trick

moths
Aug 25, 2004

I would also still appreciate some danger.



poo poo, that's a sexy looking Wyvern. Ok time to start looking for bits.

Meow Tse-tung
Oct 11, 2004

No one cat should have all that power

Contingency posted:

Yeah, classic Space Wolves are a kitbash army. I put together a wolf priest for my BIL and ran into the issue you described.


E) Long Fangs: The weapons are bulky and obscure most of the model. I'd get a dev squad and just bedazzle them with the extra heads and shoulder pads from the wolf pack sprue. If you need 4 identical heavy weapons, I'd pick the remaining two off of eBay. I think you'd come out slightly ahead by buying one box vs just buying heavy weapons off eBay since you'd also get 5 torsos/legs, a thunder hammer, combi-weapon, and storm bolter, items you'd otherwise be buying piecemeal elsewhere.

Thanks, great ideas. I was thinking I wanted to fully magnetize them to do 4x lascannons or rockets at a time...but apparently eradicators might be better? How well has a 2x rockets 2x lascannon squad do, for those who have run that?

How many armies run into this issue? I see it being less of a problem as you slowly start collecting bits, but man what a pain.

Meow Tse-tung fucked around with this message at 23:43 on Jul 16, 2020

senrath
Nov 4, 2009

Look Professor, a destruct switch!


EdsTeioh posted:

I don't know how his followers COULDN'T know about his "proclivities" at this point though! Are there still folks that just think of him as some benevolent loremaster?

If there are any they're very new to him, and have seen only a couple of his tamer videos at most. For everyone else the chudliness is either a giant bonus or the entire reason they watch to begin with.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Meow Tse-tung posted:

Thanks, great ideas. I was thinking I wanted to fully magnetize them to do 4x lascannons or rockets at a time...but apparently eradicators might be better? How well has a 2x rockets 2x lascannon squad do, for those who have run that?

How many armies run into this issue? I see it being less of a problem as you slowly start collecting bits, but man what a pain.

It hits a lot of armies because GW generally doesn't make kits on the assumption that you're going to take duplicates across the entire squad, even where that is the best (or even simplest!) choice. Like it's weird to have a squad with a lascannon, heavy bolter, missile launcher and plasma cannon because whatever you shoot at your squad isn't really tuned for it, but that's basically what they expect you to do.


If you want to avoid it, play Eldar, because you don't get any weapon choices on most of your troops so you never have to decide. :v: (although you'll probably still suffer from this for vehicle loadouts until you've bought a bunch of walkers and falcons and have all the spares clogging your bins)

tangy yet delightful
Sep 13, 2005



I ran my tac squads with missile launcher and flamer for years in 3rd due to the box options, time is a flat circle etc.

But hey I'm going to do Eldar now so :v:

jng2058
Jul 17, 2010

We have the tools, we have the talent!





JackMann posted:

These are some good thoughts. Putting the eradicators into reserves definitely sounds like the smart plan. As far as getting more aggressors, I was thinking about maybe dropping the invictor, just because I'm not sure how much value it will get if I go second. That would free up some points for another couple of aggressors and maybe something else fun.

I really want a lieutenant, but I'm maxed out on HQs. Would it be worth dropping the chaplain for, do you think?

I would lose the Chaplain, yeah. Chappys are a nice luxury, but a lot of their litanies only affect one unit, and all litanies fail 1/3 of the time. And unlike back in 8th, you can't even spend CP to reroll to make sure it happens. You could promote him to a Master of Sanctity, but you're already down 4 CP from Chapter Master and Father of the Future.

Meanwhile, a lieutenant's buff works every turn for your whole castle.

Eej
Jun 17, 2007

HEAVYARMS
On the bright side it should be fairly easy to grab Space Marine bits since smol marines are mostly interchangeable in the important bits with Primaris (the major differences are longer legs and longer/wider torsos) so there should be a pretty big surplus of bits out there on ebay and if you ask around

Meanwhile I'm looking to see if there are any Dark Imperium DG sides for a good price that don't cost $20 to ship to Canada because you literally can't get a Noxious Blightbringer anywhere else

Serdain
Aug 13, 2007
dicksdicksdicks

I'm new to this whole 40k thing, coming from a background of Killteam...

I cannot find anything in the rules that says a Patrol Detachment can't contain, for example, A commissar HQ, a Sisters of Battle Troop and Adeptus Custodes on Bikes.

Technically they all share the 'Imperium' faction. What am I missing?

Giant Isopod
Jan 30, 2010

Bathynomus giganteus
Yams Fan

Ashcans posted:

It hits a lot of armies because GW generally doesn't make kits on the assumption that you're going to take duplicates across the entire squad, even where that is the best (or even simplest!) choice. Like it's weird to have a squad with a lascannon, heavy bolter, missile launcher and plasma cannon because whatever you shoot at your squad isn't really tuned for it, but that's basically what they expect you to do.


If you want to avoid it, play Eldar, because you don't get any weapon choices on most of your troops so you never have to decide. :v: (although you'll probably still suffer from this for vehicle loadouts until you've bought a bunch of walkers and falcons and have all the spares clogging your bins)

I'll take this moment to extol the virtues of the battle sisters box. Jumping as I was from mostly old metals and a handful of necrons into the new range, I was seriously dreading this problem in the new sisters' stuff and it ended up being the complete opposite of a problem. Each box comes with 4x of each special weapon. Fantastic.

Not only that, but while there are specific models designed to be the special weapon carriers the models are made - intentionally or no - to be fairly easy to convert between types.

There is one sister superior model, with one of each type of weapon* she can take. It's easy to convert two superiors just by taking the leftover weapon options, or, to keep them cheap, the canoness sprue actually comes with two chainsword options that can be used. Likewise there's some synergy with the retributors as you can build two heavy weapon sisters if you like, or just stash the bits to convert one later. There's even two simulacrums if you wanted to run 2x 5 sister squads with one in each for some reason.

I spent a few hours dry fitting pieces and taking notes in a spreadsheet about what combinations I could make out of one box with a little conversion and it's pretty amazing.

I really hope this is the standard going forward.


* except the power maul which is only in the retributor box for some weird reason?

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN
Magnetizing as much as you can on models is awesome and I highly recommend it

IncredibleIgloo
Feb 17, 2011





Is there a 2020/2021 roadmap for 40k? Someone posted one for underworlds earlier, and that was really neat. I am interested to see if there are any updates to the IG planned. I don't really play, I just like painting and hobbying, but I had an IG army. I put it together when plastic cadians and catachans were new. So, quite a while ago now.

a pale ghost
Dec 31, 2008

Knobb Manwich posted:

But would it be your kidney?

:angel:

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

Serdain posted:

I'm new to this whole 40k thing, coming from a background of Killteam...

I cannot find anything in the rules that says a Patrol Detachment can't contain, for example, A commissar HQ, a Sisters of Battle Troop and Adeptus Custodes on Bikes.

Technically they all share the 'Imperium' faction. What am I missing?

In Matched Play, a Detachment has to have at least one Faction keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI, or TYRANIDS.

Serdain
Aug 13, 2007
dicksdicksdicks

PantsOptional posted:

In Matched Play, a Detachment has to have at least one Faction keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI, or TYRANIDS.

This appears to be the 'battle-brothers' rule from 8th ed.. have we confirmed that this is coming across to 9th?

I hope that it does because a few IG standing around crying at the awesome sight of Custodes on Hogs @ 500 pts is funny but seems a bit broken.

JackMann
Aug 11, 2010

Secure. Contain. Protect.
Fallen Rib

jng2058 posted:

I would lose the Chaplain, yeah. Chappys are a nice luxury, but a lot of their litanies only affect one unit, and all litanies fail 1/3 of the time. And unlike back in 8th, you can't even spend CP to reroll to make sure it happens. You could promote him to a Master of Sanctity, but you're already down 4 CP from Chapter Master and Father of the Future.

Meanwhile, a lieutenant's buff works every turn for your whole castle.

Okay, swapping out the invictor and the chaplain as well as the thunderhammer on one intercessor squad in order to take the lieutenant with stalker bolt rifle, another five intercessors, and two more aggressors. Also remembering to use Arbiter of the Emperor's Will to give Coteaz Psychic Mastery for 1 CP.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

Serdain posted:

This appears to be the 'battle-brothers' rule from 8th ed.. have we confirmed that this is coming across to 9th?

I hope that it does because a few IG standing around crying at the awesome sight of Custodes on Hogs @ 500 pts is funny but seems a bit broken.

Yes, it 100% is in 9th.

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Serdain
Aug 13, 2007
dicksdicksdicks

PantsOptional posted:

Yes, it 100% is in 9th.

Thank you!

Glad to hear it.

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