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Professor Shark posted:Arch? apparently some nazi bitch idiot who won't shut up
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# ? Jul 16, 2020 19:00 |
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# ? May 29, 2024 19:05 |
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Spanish Manlove posted:apparently some nazi bitch idiot who won't shut up New thread title for 9th edition?
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# ? Jul 16, 2020 19:04 |
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Shroud posted:New thread title for 9th edition? Don't really want to think about him every time I click the thread title to be honest
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# ? Jul 16, 2020 19:06 |
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Giant Isopod posted:Don't really want to think about him every time I click the thread title to be honest I mean that description would fit several people in the community.
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# ? Jul 16, 2020 19:07 |
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Giant Isopod posted:Don't really want to think about him every time I click the thread title to be honest Yea, I'm a few episodes behind on the Badcast. Just listened to the one where they talked about him from like a month ago and was surprised to see the thread still talking about him.
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# ? Jul 16, 2020 19:13 |
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jng2058 posted:Pretty solid, and not too far off from the Iron Hands army I'm working on. I'm a little concerned about those three man units, though. Even with the Feirros/Father of the Future 5++/5+++ bubble, it won't be too hard to blast them off the board. In particular, I worry about the Eradicators ever getting a shot off, especially if you go second. I know that for the Eradicators, Eliminators, and Suppressors you can only get them in groups of three so there's not much you can do about it....though I'd consider using the new Strategic Reserve rules for the Eradicators and taking advantage of being able to move and shoot not only with no penalty but with a built in 're-roll 1s' on the first turn while in Devastator Doctrine by deploying your Eliminators and Suppressors behind LOS blocking terrain. Actually, deploy as much of your army as possible that way, when it comes right down to it, but especially those vulnerable three man units. That way you can be safe from most enemy fire on turn one even if you go second, then move and shoot without penalty on your turn. These are some good thoughts. Putting the eradicators into reserves definitely sounds like the smart plan. As far as getting more aggressors, I was thinking about maybe dropping the invictor, just because I'm not sure how much value it will get if I go second. That would free up some points for another couple of aggressors and maybe something else fun. I really want a lieutenant, but I'm maxed out on HQs. Would it be worth dropping the chaplain for, do you think?
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# ? Jul 16, 2020 19:16 |
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Spanish Manlove posted:apparently some nazi bitch idiot who won't shut up Anyone have a link for the story?
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# ? Jul 16, 2020 19:44 |
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it's wild to me that every online site I can find is sold out of just about everything Necron related
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# ? Jul 16, 2020 19:51 |
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Cross postArili posted:Hi everyone,
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# ? Jul 16, 2020 19:57 |
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Professor Shark posted:Anyone have a link for the story? They is pretty much the story.
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# ? Jul 16, 2020 20:01 |
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RagnarokAngel posted:They have no real incentive to do so, he doesn't generate them any money. I'm not sure how the lawsuit would play out (especially given it'd be an international case) but Arch might have a good case to keep using Warhammer in his name but he doesn't have the resources to fight it and so he can throw his tantrum and his circle of loyal followers will stick around but at the very least it might ward off some of the people who aren't right-leaning but dont know about his proclivities. Nah, the thing was that he posted some trash today showing that the GW site had a page down. The implication was that they were getting rid of the "Warhammer is for everybody" statement, but it was early in the day and I couldn't get a full read on the situation. It seemed from a statement that he put out this morning that he was claiming victory but it sounds like nonsense. There was a pretty heated thread in my LGS's page today over the whole thing between some chud, myself, and one of the guys that wrote Zweihander, who's a pretty cool dude. Hopefully that'll keep that element out of the shop. I don't know how his followers COULDN'T know about his "proclivities" at this point though! Are there still folks that just think of him as some benevolent loremaster?
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# ? Jul 16, 2020 20:01 |
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Professor Shark posted:Anyone have a link for the story? During all the BLM caused "we here at brand want to tell you how we're in solidarity with the current topic" posts from various companies, GW posted a good response basically telling nazis they're not welcome https://twitter.com/warcomteam/status/1268665798467432449 this arch dude is mad about it. That's really it.
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# ? Jul 16, 2020 20:26 |
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Professor Shark posted:Arch? Racist prick who makes poor lore videos for Youtube.
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# ? Jul 16, 2020 20:26 |
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Arili posted:Cross post This is insanely good and easily the best Legio Vulpa titan I've seen.
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# ? Jul 16, 2020 20:32 |
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fashionly snort posted:it's wild to me that every online site I can find is sold out of just about everything Necron related Probably because the Indomitus box isn't looking great for them with current rules, heyo!
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# ? Jul 16, 2020 20:32 |
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Shroud posted:New thread title for 9th edition? Warhammer 40,000: We've applied a lowtax on points for 9th
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# ? Jul 16, 2020 21:38 |
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Another newbie question - I’m literally just getting started with a Blood Angels army. I bought two of those crimson spear boxes, and the indomitus box is on its way afterwards. Starting off with assembling the 20 intercessors. In general, should I have 1 sergeant per set of 10, or 1 per set of 5? The boxes contain sufficient chainswords and shoulder pads to make the extra sergeant - is that generally a good idea?
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# ? Jul 16, 2020 22:00 |
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jesus WEP posted:Another newbie question - I’m literally just getting started with a Blood Angels army. I bought two of those crimson spear boxes, and the indomitus box is on its way afterwards. Minimum sized squads are usually a good idea.
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# ? Jul 16, 2020 22:10 |
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Hey fellow Blood Angels beginner! it looks like 9th edition will be more suited to smaller squads so I'd make one sergeant for every 4 standard marines
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# ? Jul 16, 2020 22:11 |
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Awesome, thanks! I’m also just putting the standard bolt rifles on the troops and chainsword on the sergeants, I take it that’s an okay choice? I know Blood Angels are all about melee but it seems like there’s better units for specialising in that
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# ? Jul 16, 2020 22:13 |
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There might be better suited weapons for close combat but I'm not to sure about how 9ths going to work in that regard, certainly chainsaws got an upgrade in 9th (they have -1 armour pierce now) so they might not be a bad choice, generally though your sanguinary guard and death company from the Crimson Strike force are going to be your real heavy hitters in melee
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# ? Jul 16, 2020 22:16 |
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Meow Tse-tung posted:If I sound salty as hell about the GW rules it's because I am. Just skip this post if you're not interested in a mountain of salt about playing with plastic toys. I get some of the analogies to it being used as a gaming club, but if you're buying their base units as your game-pieces...ehhh. Forcing people to buy like 4x the units they need to use the weapons they want is disgustingly greedy. Especially when even doing the bare minimum you're spending hundreds of dollars on the core units most likely. Unfortunately I will be playing at the GW store because it's super close and the other LGS is run by chud shitheads. Yeah, classic Space Wolves are a kitbash army. I put together a wolf priest for my BIL and ran into the issue you described. What I ended up doing was lopping off one of the thunderhammer heads and replacing it with a backpack icon. It turned out ok: That's a model from the space wolves pack, one of the jump packs, and the icon from the non-Primaris upgrade kit. The way I see the SC Space Wolves box set is that you're paying full price for a troops unit and a HQ, and getting an elite at a good discount. If the elites aren't great, it's a tough sell. That said, you can still get a lot of use out of the wolf pack sprues that comes with it. A) Wolf Guard Smash Captain: SC box captain and a hammer, stormshield, and some bedazzling bits from the wolf pack sprue. Add jump pack whenever they come back in stock. B) Wolf Priest: you can make one with a power fist with everything from the wolf pack sprue but the jump pack. I made mine using parts from the non-Primaris upgrade kit; whatever floats your boat. C) Plasma spam Wolf Guard: Pick up some combi-plasmas off of eBay, add jet packs, and you can pump out 10 plasma shots + 10 bolter shots without the combi penalty by using the keen senses stratagem. Add storm shield equipped or chainsword wolf guard for ablative wounds as desired. D) Discount plasma Grey Hunters: 6 man squad, GH with plasma gun, GH with plasma pistol, WGPL with combi-plasma. E) Long Fangs: The weapons are bulky and obscure most of the model. I'd get a dev squad and just bedazzle them with the extra heads and shoulder pads from the wolf pack sprue. If you need 4 identical heavy weapons, I'd pick the remaining two off of eBay. I think you'd come out slightly ahead by buying one box vs just buying heavy weapons off eBay since you'd also get 5 torsos/legs, a thunder hammer, combi-weapon, and storm bolter, items you'd otherwise be buying piecemeal elsewhere.
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# ? Jul 16, 2020 22:23 |
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moths posted:I never got a Wyvern because I couldn't figure out how to enclose the gunner platform. Old forge world manticore/hydra turret does the trick
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# ? Jul 16, 2020 22:36 |
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poo poo, that's a sexy looking Wyvern. Ok time to start looking for bits.
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# ? Jul 16, 2020 22:45 |
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Contingency posted:Yeah, classic Space Wolves are a kitbash army. I put together a wolf priest for my BIL and ran into the issue you described. Thanks, great ideas. I was thinking I wanted to fully magnetize them to do 4x lascannons or rockets at a time...but apparently eradicators might be better? How well has a 2x rockets 2x lascannon squad do, for those who have run that? How many armies run into this issue? I see it being less of a problem as you slowly start collecting bits, but man what a pain. Meow Tse-tung fucked around with this message at 23:43 on Jul 16, 2020 |
# ? Jul 16, 2020 23:11 |
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EdsTeioh posted:I don't know how his followers COULDN'T know about his "proclivities" at this point though! Are there still folks that just think of him as some benevolent loremaster? If there are any they're very new to him, and have seen only a couple of his tamer videos at most. For everyone else the chudliness is either a giant bonus or the entire reason they watch to begin with.
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# ? Jul 17, 2020 00:11 |
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Meow Tse-tung posted:Thanks, great ideas. I was thinking I wanted to fully magnetize them to do 4x lascannons or rockets at a time...but apparently eradicators might be better? How well has a 2x rockets 2x lascannon squad do, for those who have run that? It hits a lot of armies because GW generally doesn't make kits on the assumption that you're going to take duplicates across the entire squad, even where that is the best (or even simplest!) choice. Like it's weird to have a squad with a lascannon, heavy bolter, missile launcher and plasma cannon because whatever you shoot at your squad isn't really tuned for it, but that's basically what they expect you to do. If you want to avoid it, play Eldar, because you don't get any weapon choices on most of your troops so you never have to decide. (although you'll probably still suffer from this for vehicle loadouts until you've bought a bunch of walkers and falcons and have all the spares clogging your bins)
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# ? Jul 17, 2020 00:42 |
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I ran my tac squads with missile launcher and flamer for years in 3rd due to the box options, time is a flat circle etc. But hey I'm going to do Eldar now so
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# ? Jul 17, 2020 01:26 |
JackMann posted:These are some good thoughts. Putting the eradicators into reserves definitely sounds like the smart plan. As far as getting more aggressors, I was thinking about maybe dropping the invictor, just because I'm not sure how much value it will get if I go second. That would free up some points for another couple of aggressors and maybe something else fun. I would lose the Chaplain, yeah. Chappys are a nice luxury, but a lot of their litanies only affect one unit, and all litanies fail 1/3 of the time. And unlike back in 8th, you can't even spend CP to reroll to make sure it happens. You could promote him to a Master of Sanctity, but you're already down 4 CP from Chapter Master and Father of the Future. Meanwhile, a lieutenant's buff works every turn for your whole castle.
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# ? Jul 17, 2020 01:29 |
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On the bright side it should be fairly easy to grab Space Marine bits since smol marines are mostly interchangeable in the important bits with Primaris (the major differences are longer legs and longer/wider torsos) so there should be a pretty big surplus of bits out there on ebay and if you ask around Meanwhile I'm looking to see if there are any Dark Imperium DG sides for a good price that don't cost $20 to ship to Canada because you literally can't get a Noxious Blightbringer anywhere else
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# ? Jul 17, 2020 01:54 |
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I'm new to this whole 40k thing, coming from a background of Killteam... I cannot find anything in the rules that says a Patrol Detachment can't contain, for example, A commissar HQ, a Sisters of Battle Troop and Adeptus Custodes on Bikes. Technically they all share the 'Imperium' faction. What am I missing?
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# ? Jul 17, 2020 02:34 |
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Ashcans posted:It hits a lot of armies because GW generally doesn't make kits on the assumption that you're going to take duplicates across the entire squad, even where that is the best (or even simplest!) choice. Like it's weird to have a squad with a lascannon, heavy bolter, missile launcher and plasma cannon because whatever you shoot at your squad isn't really tuned for it, but that's basically what they expect you to do. I'll take this moment to extol the virtues of the battle sisters box. Jumping as I was from mostly old metals and a handful of necrons into the new range, I was seriously dreading this problem in the new sisters' stuff and it ended up being the complete opposite of a problem. Each box comes with 4x of each special weapon. Fantastic. Not only that, but while there are specific models designed to be the special weapon carriers the models are made - intentionally or no - to be fairly easy to convert between types. There is one sister superior model, with one of each type of weapon* she can take. It's easy to convert two superiors just by taking the leftover weapon options, or, to keep them cheap, the canoness sprue actually comes with two chainsword options that can be used. Likewise there's some synergy with the retributors as you can build two heavy weapon sisters if you like, or just stash the bits to convert one later. There's even two simulacrums if you wanted to run 2x 5 sister squads with one in each for some reason. I spent a few hours dry fitting pieces and taking notes in a spreadsheet about what combinations I could make out of one box with a little conversion and it's pretty amazing. I really hope this is the standard going forward. * except the power maul which is only in the retributor box for some weird reason?
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# ? Jul 17, 2020 02:47 |
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Magnetizing as much as you can on models is awesome and I highly recommend it
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# ? Jul 17, 2020 02:50 |
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Is there a 2020/2021 roadmap for 40k? Someone posted one for underworlds earlier, and that was really neat. I am interested to see if there are any updates to the IG planned. I don't really play, I just like painting and hobbying, but I had an IG army. I put it together when plastic cadians and catachans were new. So, quite a while ago now.
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# ? Jul 17, 2020 03:01 |
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Knobb Manwich posted:But would it be your kidney?
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# ? Jul 17, 2020 03:09 |
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Serdain posted:I'm new to this whole 40k thing, coming from a background of Killteam... In Matched Play, a Detachment has to have at least one Faction keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI, or TYRANIDS.
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# ? Jul 17, 2020 03:16 |
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PantsOptional posted:In Matched Play, a Detachment has to have at least one Faction keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI, or TYRANIDS. This appears to be the 'battle-brothers' rule from 8th ed.. have we confirmed that this is coming across to 9th? I hope that it does because a few IG standing around crying at the awesome sight of Custodes on Hogs @ 500 pts is funny but seems a bit broken.
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# ? Jul 17, 2020 03:21 |
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jng2058 posted:I would lose the Chaplain, yeah. Chappys are a nice luxury, but a lot of their litanies only affect one unit, and all litanies fail 1/3 of the time. And unlike back in 8th, you can't even spend CP to reroll to make sure it happens. You could promote him to a Master of Sanctity, but you're already down 4 CP from Chapter Master and Father of the Future. Okay, swapping out the invictor and the chaplain as well as the thunderhammer on one intercessor squad in order to take the lieutenant with stalker bolt rifle, another five intercessors, and two more aggressors. Also remembering to use Arbiter of the Emperor's Will to give Coteaz Psychic Mastery for 1 CP.
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# ? Jul 17, 2020 03:22 |
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Serdain posted:This appears to be the 'battle-brothers' rule from 8th ed.. have we confirmed that this is coming across to 9th? Yes, it 100% is in 9th.
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# ? Jul 17, 2020 03:30 |
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# ? May 29, 2024 19:05 |
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PantsOptional posted:Yes, it 100% is in 9th. Thank you! Glad to hear it.
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# ? Jul 17, 2020 03:35 |