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NJersey
Dec 1, 2008
loving insufferable

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Umbreon
May 21, 2011

1001 Arabian dicks posted:

even if they cap the amount of x item by 2, y item by 1, z item by 3, you can have 2, 1, and 3 of each respectively and add them up to get whatever amount you want to transfer, and this doesn't even touch the fact you can bypass that restriction in the first place by dropping a bag on the ground or using a random container on the floor

so that's why i laugh and call you an idiot for assuming someone with a bunch of FiR items is RMTing, since you can transfer assets in a 10x faster, more reliable, and easier way and you probably just found one guy randomly who looted the whole map and due to your experience you immediately assumed it was a hacker

You still haven't said how they actually get the money or items to the buyer. Or are you seriously saying that they literally queue up with a buyer into a raid give them a bag of items, and hope the buyer makes it out without getting shot so that they can sell the items to vendors?

Stux
Nov 17, 2006

Bucnasti posted:

Does anyone in this thread actually know how RMTers actually transfer funds to buyers or are you all just pulling poo poo out of your rear end?

Not "asking for a friend' or any other bullshit, I really just am curious at this point how they do it because it seems to me that all the recent FIR changes and limits to what you can carry/pickup in raid would cripple the ability to transfer and substantial amount of funds.

it def makes it harder but the bigger issue is the fir changes drive up demand for rmt and they shouldve just done what theyve started doing now from the start and threaten buyers themselves with a ban. hopefully they can roll back some of the fir stuff later

Stux fucked around with this message at 04:23 on Jul 17, 2020

jizzy sillage
Aug 13, 2006

Umbreon posted:

You still haven't said how they actually get the money or items to the buyer. Or are you seriously saying that they literally queue up with a buyer into a raid give them a bag of items, and hope the buyer makes it out without getting shot so that they can sell the items to vendors?

They used to just have an aimbotter escort the trade party to the exit, dunking on every other player that came close.

ChesterJT
Dec 28, 2003

Mounty Pumper's Flying Circus
Just saw Landmark get smoked by a cheater in Labs. He knew the guy by name because he said he's been hacking for a while. Even his chat was like "oh it was THAT guy". So given how the big streamers seem to get things they want or at least have more direct channels to devs, you'd think someone that's been caught on live streams blatantly hacking would have been banned by now.

Someone on discord tried to tell me these little tech updates they're doing weekly are to try and disrupt the hackers by changing netcode around, but another player said the hackers usually figure out the changes in a couple hours.

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

Dr. Clockwork posted:

As a scaredy-cat new player I'm looking forward to Customs not just being a series of choke points.

Agreed.

I vastly enjoy shoreline more to learn the game on but all the early tasks require you to play on customs.

Oysters Autobio
Mar 13, 2017
Hey, was wondering if anyone had some good experiences here with monitors and GPU for Tarkov, posted this already in the monitors thread but wanted some ETS specific advice. Currently running a GeForce GTX 1660 Super, Ryzen 5 and 16GB RAM on a 27" 60hz 1080p monitor. I'm looking to buy a second monitor as an upgrade (and use my current one as a side-monitor for maps and such). I got this original monitor for super cheap from a friend, so I am debating about upgrading on the monitor as well to 144hz. I know my build isn't super well setup for 1440p gaming yet, but I know online people say that ETS isn't super GPU heavy so it may be possible to run ETS on 1440p with my GPU. At the same time, who knows what other games I'll get into and potentially the GPU won't be good enough for 1440p so I also don't want to handcuff myself.

Should I get a 1440p 144hz monitor, and will it work smoothly without too much FPS drop? Or should I just stick with 1080p for now (I am fairly happy with the quality) and just get 144hz 1080p monitor? So far the game runs fairly well (especially after I followed those optimization guides) with some stutters and lag occasionally on Reserve.

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!
1440p + 144hz is tough to push. I've got a 2700x with a 5700xt and most of my games I play between 90fps - 144fps.

It's important to note you don't need to hit 144fps to benefit from a 144hz monitor. Even at 90fps the different to 60fps is stark.
As for tarkov, its all over the place, I get 60fps to 144fps depending on the map I'm on, how many players are around and what direction I'm looking in.


A 1440p/144hz IPS monitor will set you back $500±
If I had to choose between 144hz or 1440p, id take 1440p every time. 144hz is great for fast fps games, but for most stuff 60fps is fine and the resolution bump is amazing for everything else you use a pc for.

Stux
Nov 17, 2006

ChesterJT posted:

Just saw Landmark get smoked by a cheater in Labs. He knew the guy by name because he said he's been hacking for a while. Even his chat was like "oh it was THAT guy". So given how the big streamers seem to get things they want or at least have more direct channels to devs, you'd think someone that's been caught on live streams blatantly hacking would have been banned by now.

Someone on discord tried to tell me these little tech updates they're doing weekly are to try and disrupt the hackers by changing netcode around, but another player said the hackers usually figure out the changes in a couple hours.

trying to arms race hackers is rarely something that works unless youre a big esport dev who commits large amounts of time to it (and even then it can fall apart if your anti cheat is complete garbage, look at siege)

tarkov is a bit different to competitive games though in that they could limit the number of hackers pretty heavily by destroying rmt incentives but instead they increased them with the fir stuff so now theyre getting more hackers.

Stux
Nov 17, 2006

i learned on customs and the map really isnt as bad as everyone makes out, the "choke" is pretty large with numerous ways through. still looking forward to seeing it expanded though cos its my fav map

Oysters Autobio posted:

Hey, was wondering if anyone had some good experiences here with monitors and GPU for Tarkov, posted this already in the monitors thread but wanted some ETS specific advice. Currently running a GeForce GTX 1660 Super, Ryzen 5 and 16GB RAM on a 27" 60hz 1080p monitor. I'm looking to buy a second monitor as an upgrade (and use my current one as a side-monitor for maps and such). I got this original monitor for super cheap from a friend, so I am debating about upgrading on the monitor as well to 144hz. I know my build isn't super well setup for 1440p gaming yet, but I know online people say that ETS isn't super GPU heavy so it may be possible to run ETS on 1440p with my GPU. At the same time, who knows what other games I'll get into and potentially the GPU won't be good enough for 1440p so I also don't want to handcuff myself.

Should I get a 1440p 144hz monitor, and will it work smoothly without too much FPS drop? Or should I just stick with 1080p for now (I am fairly happy with the quality) and just get 144hz 1080p monitor? So far the game runs fairly well (especially after I followed those optimization guides) with some stutters and lag occasionally on Reserve.

if youre dropping money ona 1440p 144hz monitor you might as well get one with gsync as well and then not have to worry about if you can maintain the full 144hz in all games at all

Kikas
Oct 30, 2012

Stux posted:

i learned on customs and the map really isnt as bad as everyone makes out, the "choke" is pretty large with numerous ways through. still looking forward to seeing it expanded though cos its my fav map


if youre dropping money ona 1440p 144hz monitor you might as well get one with gsync as well and then not have to worry about if you can maintain the full 144hz in all games at all

Don't get confused tho, Freesync is basically the same as G-Sync, and there are 10x as more monitors with Freesync. It does work on Nvidia cards as well.

Also the stutters are more likely due to the game being not fully optimized, so it will lag and stutter on most pcs. Or networks. Or planet allignments. The world of Tarkov is unforgiving.

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

Umbreon posted:

You still haven't said how they actually get the money or items to the buyer. Or are you seriously saying that they literally queue up with a buyer into a raid give them a bag of items, and hope the buyer makes it out without getting shot so that they can sell the items to vendors?

bro you just put it in a DOCS CASE, and that DOCS CASE goes into your alpha/gamma

i've said this AT LEAST 3 times now

meanwhile you still haven't acknowledged your insane idea about FiR stuff, probably because you too, know how stupid it is now.

Stux
Nov 17, 2006

getting people out with fir stuff if youre hacking is 0 risk tho

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

Stux posted:

getting people out with fir stuff if youre hacking is 0 risk tho

yeah but like, you're not making above minimum wage doing this

if they stomp out all the other ways to transfer wealth then it'll be better, but by then they would have ruined the game to such an insane degree that no one would be left playing.

Stux
Nov 17, 2006

i think if youre using legit speed hacks walking through walls on labs clearing the entire map you can prob load up some guy with enough fir stuff in one run to get it over and done with. do a full breakdown of how much you can transfer in a single alpha container with all the item restrictions based purely on vendor price.

Umbreon
May 21, 2011

1001 Arabian dicks posted:

bro you just put it in a DOCS CASE, and that DOCS CASE goes into your alpha/gamma

i've said this AT LEAST 3 times now

meanwhile you still haven't acknowledged your insane idea about FiR stuff, probably because you too, know how stupid it is now.



*EDIT*

That's if you try to even put 4 BTC into your inventory in the first place even out of raid in your stash, forget trying to do it in raid. Yeah, you could bring a varied portfolio of stuff, but there are only so many different types things you can bring into a raid, and I doubt it'll be too hard to track who's bringing in a varied list of high value items consistently each time they go into a raid, assuming BSG doesn't just remove being able to bring in high value items into a raid in the first place.

Umbreon fucked around with this message at 01:55 on Jul 18, 2020

ChesterJT
Dec 28, 2003

Mounty Pumper's Flying Circus

Umbreon posted:

track who's bringing in a varied list of high value items consistently each time they go into a raid

They haven't done any other real work to stop RMT so I don't seem them expending the effort.

Umbreon
May 21, 2011

ChesterJT posted:

They haven't done any other real work to stop RMT so I don't seem them expending the effort.

It's about as trivially easy as the other things they've done to stop RMT, possibly even easier.

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

Umbreon posted:

That's if you try to even put 4 BTC into your inventory in the first place even out of raid in your stash, forget trying to do it in raid. Yeah, you could bring a varied portfolio of stuff, but there are only so many different types things you can bring into a raid, and I doubt it'll be too hard to track who's bringing in a varied list of high value items consistently each time they go into a raid, assuming BSG doesn't just remove being able to bring in high value items into a raid in the first place.

1. if it's in raid the restriction is different' once it's in your inventory you can move it anywhere in your inventory. i'm well aware of the fact you can't bring more than 4btc per account in raid with you at a time, but you could, for example, have 4 people bring in 4, fill a docs case, pick it up from containers, and put it in your alpha/gamma/kappa/epsilon/beta

2. RMTers use multiple accounts to do high value transfers for multiple reasons

3. there are dozens and dozens of items valued between 60k-200k+ that you can have 1-5 of in raid, in a docs case. just look at keys, most of them are just at the default therapist sell price my dude. this is LITERALLY how resellers sell right now, so don't tell me it doesn't work because you can RELIABLY trade 2-3 million per raid per account used to transfer wealth. likewise, BSG isn't gonna stop people from bringing in keys, which is literally how they transfer it. (there are also sellers that only sell non FiR items, like the colored labs keycards, high value keys, and barter items with high value (LEDx, GPUs, etc)

4. this stuff is tracked, but it's very basic and as long as you stay under a threshold you aren't flagged for review.

and 5. you once again, have failed to talk about your FiR scheme that is super silly and dumb.


Stux posted:

i think if youre using legit speed hacks walking through walls on labs clearing the entire map you can prob load up some guy with enough fir stuff in one run to get it over and done with. do a full breakdown of how much you can transfer in a single alpha container with all the item restrictions based purely on vendor price.

speedhacks are fixed, you can't go over like 120% speed or something like that. this also requires you be in open communication with the buyer, he be competent and listen to calls, and you not to run into any other hackers, and to have a keycard ready to go. this is not as easy as you think, as every 1 in 4 raids i run into a hacker on labs.

unless you find a ledx, it's gonna take you a bit to get the guy the stuff, and it's hard to really count exactly how much you're giving him, and there is little to no proof that the transaction went on without a hitch.

also the obfuscation of items and players on labs makes it a lot harder to find the high value loot and know where players are at all times, they're buffin up battleye.

Slumpy
Jun 10, 2008

1001 Arabian dicks posted:

bro you just put it in a DOCS CASE, and that DOCS CASE goes into your alpha/gamma

i've said this AT LEAST 3 times now

meanwhile you still haven't acknowledged your insane idea about FiR stuff, probably because you too, know how stupid it is now.


I want one of the ingame shirts I can earn to say:

i came here to talk about the video game but all i got was a mentally ill goon

causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU
gimme your tarkov map tier lists


Here’s mine:

S-Tier: Customs, Reserve
A-Tier: Factory
B-Tier: Interchange, Labs
C-Tier: Shoreline
F-Tier: Woods


Customs and Reserve own. Customs have better PVP, reserve has raiders and more fun scav engagements, but both are excellent. Factory is as good as it could possibly be at what factory is trying to do. Interchange and labs are both really well designed maps, but I personally dislike playing on both. Shoreline is functional but boring, too empty and other maps do what Resort does but better. Woods is a trash empty map that desperately needs to be reworked.

I have high hopes for Streets of Tarkov and the Customs rework. All of BSGs map design since and including Interchange has been super on point.

ThePineapple
Oct 19, 2009
Best: Reserve
Good: Interchange, Shoreline
Okay: Factory, Customs
Bad: Woods
Haven't played enough: Labs

I think I like shoreline more than most. Fighting inside Resort is super fun, and I actually think it's my favorite place to indoor close-quarter PVP. The rest of the map is super boring, yes, but game-design-wise Tarkov probably does need a map with wide open areas that you can get long range engagements in, and IMO shoreline does this better than woods. I think Interchange is great aesthetically and the feeling of fighting inside this huge mall is super cool, but actually playing it I feel that the map can be pretty random just because there's so many angles, long sightlines, and dark corners to check.

Factory is ok if you want quick close quarters pvp battles or to farm scavs but not for much else. I would rank Customs higher if the loot were better.

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

quote:

S-Tier: Factory
A-Tier: Labs, Interchange, Reserve
B-Tier: Customs
C-Tier: Shoreline
F-Tier: Woods

animist
Aug 28, 2018
woods is fun cause you can get 400m sniper kills

woods is terrible cause you can get killed from 400m away

Famethrowa
Oct 5, 2012

I'm hoping reworking customs is their trial run at map revisions in general, because Shoreline sure feels like a beta map still.

cut out like 30% of the empty space, and you'd have a pretty cool map.

Stux
Nov 17, 2006

s tier: customs and factory
a tier: interchange and shoreline
whatevers left tier: woods

i still dont play labs or reserve enought o put them anywhere. customs is great and i hope the expansion doesnt stop dorms being fun, factory also fun. interchange just all round good, indoor and outdoor stuff, good loot. woods is the worst one but i cant say i outright hate it id just rather play any of the others, and theres not enough loot. shoreline is basically Good Woods.

thanks

idiotsavant
Jun 4, 2000
Shoreline is a really good map as is and I think the way to make it better would be to add 2-4 to the player limit and maybe 1-2 more extracts to compensate. It’s a better Woods in every way but with enough broken ground and space to make broader tactical moves

Umbreon
May 21, 2011

Stux posted:

tfw u didnt realise the thing you were saying doesnt work anymore and youre trying to rush over it and hope no one notices

It's gotten impressively bad. Observe


1001 Arabian dicks posted:



you do know you can transfer as many roubles as you want to pretty much anyone in game, right?

1001 Arabian dicks posted:

why not just drop a docs case with 16 BTC in it and then have them just sell it to therapist?

1001 Arabian dicks posted:

(you can still do a docs case of btc, sell the btc to therapist) that's why they removed it from the flea.



1001 Arabian dicks posted:

you can easily bypass it by putting it into a container and picking the container off the ground, then move the docs case that was in the container into your alpha/gamma, commit suicide, and boom ur set

1001 Arabian dicks posted:

and this doesn't even touch the fact you can bypass that restriction in the first place by dropping a bag on the ground or using a random container on the floor




I understand now how he got that red text and how much time I've wasted trying to reason with him. Sorry for making GBS threads up the thread guys, I'll stop.

causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU

idiotsavant posted:

Shoreline is a really good map as is and I think the way to make it better would be to add 2-4 to the player limit and maybe 1-2 more extracts to compensate. It’s a better Woods in every way but with enough broken ground and space to make broader tactical moves

I think this would probably help a lot. I definitely agree that it’s basically woods but with poo poo in it, I just wish it had way more players and way more scavs. Woods is just a trash empty map compared to the newer maps like reserve and interchange - even with a boss it’s super boring and super mediocre.

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE
i don't understand what's so hard to understand, i've described it to you thoroughly multiple times

1) buy docs/sicc/any container that can hold the items you want to transfer that fits in a secure container

2) put high value items bought from the flea that sell to therapist at a similar value (there are many such high value items available)

2a (optional) you can bring in multiple accounts into a raid with twice, each with a maximum amount of item that one can carry, put it into a container on the ground, and have the person pick up the container itself (this bypasses the restriction on being unable to pick up over a certain number of items, like a cap of 4 btc)

3) drop it as soon as you enter raid.

3a (optional) join raid with multiple alts as a seller to spread the transfer out so you don't get autoflagged

4) guy puts the docs case into his secure container!

this is quite literally, how people RMT. if you don't think this is viable but you think there are hackers that run people through raids to give them FiR items over hours to get them a couple million, you're really out of touch with how the game works fundamentally.

1001 Arabian dicks fucked around with this message at 08:20 on Jul 18, 2020

TheTofuShop
Aug 28, 2009

causticBeet posted:

gimme your tarkov map tier lists

S-Tier:
Shoreline - No other map allows for more flexibility in terms of choosing your route across and engagement options when you encounter enemies. Shoreline rewards map knowledge better than any other map in the game; countless stashes, a good mix of vertical diversity on the terrain, and a solid amount of cover to handle disengaging and repositioning when stuck in a bad spot. Resort has its own set of issues, mostly in terms of vertical reading of audio inside, but it also contains some of the most loot rich rooms in the game. Often unhit, the HEPS key for the upper room at Power is a literal treasure trove of weapons and parts, with three weapon boxes and the table which can spawn 4+ items on top, including thermals and valuable mods. While the map does require crossing the aqueduct in the center, with enough time you can usually find a safe (ish) path to reposition and cross at a different point if someone is camping gas or power and blocking your way. Its huge size also allows for more ability to stay out of the path of trouble, sticking to stashes along the outside and weaving through the scattered woods to make your way across.

Reserve - Countless times while playing Reserve, you find an enemy engaging you or your group, and move to a position which should give you a real cheeky peek spot to get a sneaky angle on them, only to find that there's a well positioned tree, bush, or other barrier blocking you from using that angle. The designers did a fantastic job of limiting the kinds of spots that could lock down every corner of building from one spot. The map not only contains some of the best loot in the game, but the presence of Raiders means you can find some fantastic FIR gear to a degree that no other map provides. The addition of the tunnels underneath Bishops/Pawns/King not only contains another viable extract for PMCs, but also makes those buildings no longer easily held by a group. Queen allows for a great spot for holding out and sniping, but the spots with the most viable angles are still able to be hit from the base itself below, or ambushed by coming up from the tunnels below.

A-Tier:
Interchange - The ULTRA mall, no doubt because it's based on a real life counterpart, feels the most realistic of all the available maps. Fighting inside the mall allows for so many options between both levels, and various ways to navigate around and get the drop on enemies holed up inside. KIBA and ULTRA medical are two of the more solid keys in the game, and while turning on the power can be a hassle, it provides a bit of a cost to those high value loot areas. The addition of the alarms inside (and the ability to disable them in the OLI side office and Security post upstairs) create some risk, as well as the opportunity to draw PMCs to the area if you play them right. The scattered pieces of wood in the hallways, and the various stores with broken windows littering the floor with glass provide good audio cues to players paying attention. All three main stores are filled with loot, with IDEA and OLI being key places to acquire essential loot for progression, and the offices/cubicles on both ends have over 25 PCs in total for chances at Flash Drives/GPUs and other tech loot. The stashes along the outside are well spread out, and early on can be a nice source of valuable loot for scavs/pmcs that don't want to get into the mall proper. The only thing keeping Interchange from being in the S-Tier is the hallowed run into the mall at the start, and the seemingly increasing frequency of getting late spawns which sometimes can lead to unwitting PMCs running headfirst into a team that just happened to spawn closer to the end of the mall you're entering into. Exit campers are also a nuisance here, but utilizing the garage underneath the mall can be leveraged to allow you more cover than some would make it seem, and limit some of those exit camping deaths.

Customs - The home of all early quests suffers from chokepoints and a lack of concentrated valuable loot, with the lone exception being Dorms. The chokes in the middle are certainly a nuisance, but you do have more flexibility than some players who have been burned by customs make it out to be. Often times people seem hard glued to the idea of going through the shortcut near new gas. The stashes are a bit of a wildcard, with some able to be safely looted, and some being a massive liability to search. The main issue with customs is the spawns on Big Red side, where if you're unlucky you can find yourself suddenly with a group of enemies behind you as you cross the river towards Dorms/Construction. There's not as much freedom in terms of making plays outmaneuvering your enemies, but there is some room for that, and a single PMC with good awareness and map knowledge can handle a large group if you leverage the map accordingly. Customs' upcoming expansion should add to this, and so far looks like a fantastic improvement on the map as a whole.

B-Tier:
Labs - Labs is a really cool designed map in terms of the compact verticality of all three levels, though its overwhelming when starting out on it, as the myriad of passageways and stairs to get from one point to another can lead to getting flanked by PMCs you had no idea where they came from. If you can get a Labs map without hackers, its a blast, and the lack of Insurance encourages a different sort of play - you're really rewarded for playing balls out and aggressive. I still haven't played enough online matches on Labs to really get a good feel for PMC movement and habits, but theres an undeniably huge amount of loot available here, granted some of it requires expensive keycards, and you have to, again, get a match without some hacker inside ruining everyone's fun.

Factory - If tight, compact, in your face battles are your jam, factory gives you all you could ever ask for. Sure, its a short timer and it always seems like when you need those Office kills no one shows up, but the map has a lot more flexibility than the small footprint would imply. It's not as endlessly replayable as some of the other maps, but its good fun when you just want to shoot some mans asap (or if you want to grind sniper skill in a goon stack by murdering the hordes of scavs inside)

C-Tier:
Woods - The Norvinsk Wildlife Preserve could be so absolutely splendid with a couple changes, but as is, the map is so light on loot, and the massive open fields with limited cover make for a lot of bad memories for players. The Sawmill area itself feels great, and drawn out fights with another team in that area can be tense and allow for some real great outplays and teamwork, but the mad rush to get inland can often lead to some real gross deaths. Connect a few of the myriad bunkers scattered across the map, or at least fill them with some more containers and scattered cover outside and you could have a map that really feels good.

F-Tier:

The Something Awful Escape from Tarkov Thread - 1001 AD is here

TheTofuShop fucked around with this message at 09:29 on Jul 18, 2020

hakimashou
Jul 15, 2002
Upset Trowel
#1 Intercambio it’s the best
#2 customs the classic tapkob
#3 shitline you gotta kill lots of scavs and PMCs there and the map makes it easy
#4 reserve no real reason to go there like shoreline has, little too gimmicky, little too memory leaky
#5 lab pure gimmick, was a vastly better experience before you needed a key
#6 woods a tiresome unpleasant chore
#7 factory execrable

hakimashou fucked around with this message at 21:40 on Jul 18, 2020

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
reserve owns
woods is trash

Loving Africa Chaps
Dec 3, 2007


We had not left it yet, but when I would wake in the night, I would lie, listening, homesick for it already.

Second Tofu's call about the HEPS key. I bought it to try it out and it has to be one of the best value keys in the game given the low risk of using it. Never found it hit and it's always had 100k plus in loot when I've been in there, good spot to heal up too.

bobz0r
Jul 8, 2008

I have faith in us, if we don't self-destruct
HEPS key you get from a quest i think? also if you leave the sniper scav up on top of the power station you get your own little guard scav :). and you can also stand on top of the toolboxes and snipe people towards gas station

SSJ_naruto_2003
Oct 12, 2012



animist posted:

woods is fun cause you can get 400m sniper kills

woods is terrible cause you can get killed from 400m away

The times you and another dude both notice each other from 200m and having a running sniper battle are incredible. The other 9 out of 10 times where you snipe him unseen or he snipes you unseen are awful.

Kikas
Oct 30, 2012
One of the most exciting Sniper battles I've had in this game was in the south-west part of Interchange, between the trees and the road barriers. Started by me failing to shoot a guy coming out of the container area and I was standing next to the stash under the big sign.

But of course, that excitement might have been due to the 2 gpus I've had in my backpack.

Which will never happen on Woods beaucse the loot there is poo poo. However it's a great "Oh crap my stash is full time to grab some guns and run directly at dudes" because your mindset will never change because you've find something nice since the only nice thing you can get is some night goggles off the scav Sniper (sometimes). Excellent slug shotgun map too.

Kikas fucked around with this message at 20:11 on Jul 18, 2020

Oysters Autobio
Mar 13, 2017

Mega Comrade posted:

1440p + 144hz is tough to push. I've got a 2700x with a 5700xt and most of my games I play between 90fps - 144fps.

It's important to note you don't need to hit 144fps to benefit from a 144hz monitor. Even at 90fps the different to 60fps is stark.
As for tarkov, its all over the place, I get 60fps to 144fps depending on the map I'm on, how many players are around and what direction I'm looking in.


A 1440p/144hz IPS monitor will set you back $500±
If I had to choose between 144hz or 1440p, id take 1440p every time. 144hz is great for fast fps games, but for most stuff 60fps is fine and the resolution bump is amazing for everything else you use a pc for.

Well I only really use this PC for games in general so productivity and the resolution bump seems less important for me, and since I'm happy with the quality that I'm already running with 1080p I figured that getting a 144hz monitor over the resolution bump would be more important so I'm leaning now more towards getting another 1080p IPS monitor at 144hz and leaving the 1440p upgrade for another day when I go in to upgrade my GPU and such and can truly run it.

Idiot Doom Spiral
Jan 2, 2020

hakimashou posted:

#1 Intercambio it’s the best
#2 customs the classic tapkob
#3 shitline you gotta kill lots of scavs and PMCs there and the map makes it easy
#4 reserve no real reason to go there like shoreline has, little too gimmicky, little too memory leaky
#5 lab pure gimmick, was a vastly better experience before you needed a key
#6 woods a tiresome unpleasant chore
#7 factory execrable

This except factory is the best. Why pay lots for gear when you can pick it up cheap at Sal's second-hand meta-gear factory, minus some cracked visors? Plus it is a great test-bed for which off-brand or low caliber guns are good enough to be viable. One of the few things in this game that isn't tedious.

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causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU

Idiot Doom Spiral posted:

This except factory is the best. Why pay lots for gear when you can pick it up cheap at Sal's second-hand meta-gear factory, minus some cracked visors? Plus it is a great test-bed for which off-brand or low caliber guns are good enough to be viable. One of the few things in this game that isn't tedious.

“Not tedious” is probably the best way to describe what makes factory amazing. You can go in with any kit, get guaranteed action, and you’re never more than a 30s sprint from an exit.

Didn’t bring food/water/splits? On any other map you’re potentially looking forward to a slow and agonizing walk to an exit - on factory you can moonwalk out and go next in under a minute.

causticBeet fucked around with this message at 01:48 on Jul 22, 2020

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