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Well that robot revolution was pretty intense.
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# ? Jul 16, 2020 10:23 |
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# ? May 25, 2024 13:09 |
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Your sectors will never be the same.
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# ? Jul 16, 2020 11:20 |
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I miss my administrative offices. I did love my Titan one-shotting the robot battleships though. That was awesome. DoctorTristan fucked around with this message at 11:48 on Jul 16, 2020 |
# ? Jul 16, 2020 11:23 |
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Trade is a fine mechanic, its just that gateways completely broke it + it was never extended for inter-empire trade.
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# ? Jul 16, 2020 14:00 |
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TheDeadlyShoe posted:Trade is a fine mechanic, its just that gateways completely broke it + it was never extended for inter-empire trade. I kinda wish inter-empire trade was the only trade mechanic that existed, creating possibilities for trade blockades and embargoes and stuff like that.
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# ? Jul 16, 2020 16:21 |
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The only thing I know about trade is that my robot gestalt consciousness didn't get the idea and after I started invading the galaxy a few billion robots turned into space pirates once I captured stations with trade buildings for reasons I never totally got but also it didn't do anything except the one time it spawned a fleet of three pirate corvettes that instantly got owned.
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# ? Jul 16, 2020 16:27 |
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After playing Stellaris modded for basically the entire time I've owned it, I went ahead and tried out a vanilla run on ironman. And I can see now why people are so down on the game. The AI, even on grand admiral, doesn't really understand how to play the game. Sector AI is pretty garbage and has to be constantly babysat (why on earth does it love commerce buildings so much? clerks aren't a good job!). The enigmatic fortress was completely broken and triggered its event every few days without any opportunity for me to actually board it. I stopped having anything to actually do with my influence; I've built 4 ecumenopoli, and they are giving me a good 2k alloys per month. I'm working on all of the megastructures, but they take forever and fifteen years to finish, and I can only build three of them at a time when my alloy income would basically be allowing me to spam ringworlds out at an absurd rate. There's also a dumb bug with synth/cybernetic ascension where setting your pops to be assimilated sets your cyborgs or synths to be assimilated as well, giving them the lovely living standard associated with that. You have to reset all species default rights to something else, which then means that new species have to be manually set to assimilate lest it force your main pops to leave the good living standards you have them set at normally. Resettling pops is a pain in the rear end, and while the "Greater than Ourselves" edict is fantastic and does a good job of moving pops around, that should be a vanilla feature from day 1, not a loving tier 3 galactic community resolution that 90% of AI empires oppose because gently caress the player for being tired of micromanaging their pops. I'm basically just waiting around for the endgame crisis to fire after curbstomping an awoken fallen empire. I'm also letting my AI ally get devoured by a machine uprising because they brought that upon themselves. I also may have herded the fallen empire's fleets into their territory to speed up the process. But yeah, at this point the only empires even remotely competitive on tech are my federation members because they are leeching off of the free and more powerful research agreements we have. Most empires are doing very little, if anything, and a few have decided that habitats make fantastic ornaments for planets, but should never be settled under any circumstances. In short, I'm going back to mods after this playthrough. Stuff like Guilli's planet modifiers just adds more life to the galaxy instead of every planet being a boring carbon-copy. Gigastructures give you something to actually do with your alloys/influence and makes megastructures interesting and completable before the heat death of the universe. Automatic pop migration automates away the tedium of moving pops around, and the improved AI mods make the AI marginally less idiotic.
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# ? Jul 16, 2020 17:16 |
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Use the console to trigger the crisis instead of waiting for it
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# ? Jul 16, 2020 17:17 |
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Gort posted:Use the console to trigger the crisis instead of waiting for it He's on ironman.
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# ? Jul 16, 2020 17:21 |
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I think there's a way to un-ironman a save.
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# ? Jul 17, 2020 11:54 |
Gort posted:I think there's a way to un-ironman a save. Pretty sure it's easy to edit the save, IIRC there's just a ironman = yes in there that you need to change. (Rename the .sav to .zip, extract the archive, make the change with the text editor of your choice, recompress and rename to .sav).
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# ? Jul 17, 2020 13:00 |
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Dirk the Average posted:ecumenopoli I just want to thank you for this. E: Assholes who say "ecumenopolises" probably also think the plural of "tovarish" is "tovarishes" to which: . Schadenboner fucked around with this message at 13:06 on Jul 17, 2020 |
# ? Jul 17, 2020 13:02 |
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I guess I’ve got to the end of the tech tree now - every option is ‘more damage XII’ or ‘leaders live longer XX’. I take it there’s not much left to do other than sit tight and wait for the crisis to arrive? There’s a serious lack of content at this point (what I get for playing on easy I suppose). Seriously considering taking on one of the old empires or just going around cracking everyone’s homeworlds just to amuse myself.
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# ? Jul 17, 2020 15:09 |
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Schadenboner posted:I just want to thank you for this. It's greek, the correct plural is ecumenopoleis. If you apply the English rules, ecumenopolises is the next closest to right plural. Ecumenopoli is simply wrong. PittTheElder fucked around with this message at 15:57 on Jul 17, 2020 |
# ? Jul 17, 2020 15:54 |
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PittTheElder posted:It's greek, the correct plural is ecumenopoleis. If you apply the English rules, ecumenopolises is the next closest to right plural. Ecumenopoli is simply wrong. Things ending in "i" sound cooler. Overruled.
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# ? Jul 17, 2020 15:57 |
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it's a world-city
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# ? Jul 17, 2020 16:02 |
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Hello Stellaris thread. I like this game. I typically treat it as a role-playing game more than a strategy game though. In my most recent game I tested the colossus for the first time and it is both hilarious and evil. It doesn’t seem to let you queue multiple planet crack orders in a row tho which is lame.
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# ? Jul 17, 2020 16:05 |
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Schadenboner posted:Things ending in "i" sound cooler. Overruled. The "eis" ending is even rarer and thus cooler.
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# ? Jul 17, 2020 16:09 |
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RBA Starblade posted:The only thing I know about trade is that my robot gestalt consciousness didn't get the idea and after I started invading the galaxy a few billion robots turned into space pirates once I captured stations with trade buildings for reasons I never totally got but also it didn't do anything except the one time it spawned a fleet of three pirate corvettes that instantly got owned. That wasn't anything to do with you generating trade, it's because someone else's trade route was running through your space (probably because you invaded the route between the homeworld and another of their planets). DoctorTristan posted:I guess I’ve got to the end of the tech tree now - every option is ‘more damage XII’ or ‘leaders live longer XX’. I take it there’s not much left to do other than sit tight and wait for the crisis to arrive? By the end game, the content is generally supposed to be the war parts. Go kick over some anthills!
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# ? Jul 17, 2020 16:11 |
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PittTheElder posted:The "eis" ending is even rarer and thus cooler. Its this
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# ? Jul 17, 2020 16:12 |
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It's ecumenopodes checkmate bitcheis
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# ? Jul 17, 2020 16:12 |
Splicer posted:Habitats should 100% be in the game and be available to everyone, but it's on the designers to sit down and think "What is the mechanical goal of habitats" and then make sure they're good at that. They haven't done that first bit, which is why habitats are so weird and annoying. this was how i used habitats in my bespoke modded configuration before tiles went away and it was good, though i also liked building lots of them in really big systems. all it needed was for the AI to do it too (like every mechanic)
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# ? Jul 17, 2020 16:13 |
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I want you to witness the destruction that years of pluralisation pedantry over latin + greek words has wrought on our society. Just look at it.
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# ? Jul 17, 2020 16:13 |
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Personally I use habitats to replace mining platforms and science platforms over non-moon/sun objects because the habitat will output more of those resources than the platform will. I usually play robot tho.
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# ? Jul 17, 2020 16:16 |
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Staltran posted:Pretty sure it's easy to edit the save, IIRC there's just a ironman = yes in there that you need to change. (Rename the .sav to .zip, extract the archive, make the change with the text editor of your choice, recompress and rename to .sav). It is. There’s like one configuration point that has to be done correctly, but that’s it. See https://stellaris.paradoxwikis.com/Save-game_editing
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# ? Jul 17, 2020 16:19 |
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Fhqwhgads posted:It's ecumenopodes checkmate bitcheis I revise my previous statements.
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# ? Jul 17, 2020 16:20 |
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Lightning Knight posted:Personally I use habitats to replace mining platforms and science platforms over non-moon/sun objects because the habitat will output more of those resources than the platform will. Yeah, habitats are there if you want to expand but your neighbours are too strong to attack now, and you don't have the tech for megastructures yet. Normally once you have a megastructure or two there's no such thing as a neighbour who's too strong to attack.
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# ? Jul 17, 2020 16:26 |
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There’s no path to ring worlds or Dyson Spheres other than the ascension perk, is there? Likewise does psionics always need two ascension perks to fully unlock?
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# ? Jul 17, 2020 16:38 |
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DoctorTristan posted:There’s no path to ring worlds or Dyson Spheres other than the ascension perk, is there? Likewise does psionics always need two ascension perks to fully unlock? Yeah. As a result my ascension perks are pretty much the same every game: Tech Ascendancy Ecumenopolises Robo/Bio/Psychic Ascension Perk 1 Robo/Bio/Psychic Ascension Perk 2 Master Builders Galactic Wonders Defender of the Galaxy plus Voidborne or something but I'm not really married to that one Gort fucked around with this message at 16:51 on Jul 17, 2020 |
# ? Jul 17, 2020 16:48 |
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I just use a mod that adds like 18 tradition paths and like 30 perk slots. IMO it's loving stupid to lock some of the coolest poo poo behind artificially scarce slot choices. E: These two: https://steamcommunity.com/sharedfiles/filedetails/?id=1311725711 https://steamcommunity.com/sharedfiles/filedetails/?id=1333526620 With the Planetary Diversity patch: https://steamcommunity.com/sharedfiles/filedetails/?id=1660102639 Schadenboner fucked around with this message at 17:05 on Jul 17, 2020 |
# ? Jul 17, 2020 17:03 |
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The whole ascendancy perk system feels very outdated and in need of a refresh imo. Like they looked at Civ 5 traditions/ideology and were like yeah but then haven’t touched it since.
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# ? Jul 17, 2020 17:10 |
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There are systems that could be integrated better, like traditions and perks with government mechanics. I'm thinking about this mod here as an example of the kind of thing that could be done: https://steamcommunity.com/sharedfiles/filedetails/?id=804732593 When it comes to perks, what this mod does is make it so that certain perk + ethic/authority/civic combinations unlock thematic and mechanically relevant things. Some of them are kinda wonky but I appreciate how it make some of the more boring perks (though boring is different from useless) more fun and interesting by adding on something relevant to your government.
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# ? Jul 17, 2020 17:21 |
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Schadenboner posted:I just use a mod that adds like 18 tradition paths and like 30 perk slots. interesting mod there... do you prefer the lust bringer perk or energy whore, yourself?
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# ? Jul 17, 2020 17:24 |
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Strumpie posted:interesting mod there... Stack with Black Market Droids for cumulative happiness bonus!
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# ? Jul 17, 2020 17:35 |
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DoctorTristan posted:There’s no path to ring worlds or Dyson Spheres other than the ascension perk, is there? Likewise does psionics always need two ascension perks to fully unlock? Not to build them, but you can find them (or get the cybrex path, or get the origin)
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# ? Jul 17, 2020 17:37 |
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Realpost though: I think Traditions+ is like 80% of the way there, it makes choices matter a little bit more?
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# ? Jul 17, 2020 17:41 |
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Lightning Knight posted:The whole ascendancy perk system feels very outdated and in need of a refresh imo. MrL_JaKiri posted:Not to build them, but you can find them (or get the cybrex path, or get the origin) Splicer fucked around with this message at 17:50 on Jul 17, 2020 |
# ? Jul 17, 2020 17:44 |
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Splicer posted:I find it hilarious and irritating that they ripped the traditions tree from Civ 5 rather than the infinitely better one from BE Goddamn, the price for Beyond Earth never. loving. drops. I'd pay like for it and Rising Tide but not 6x. It should have been so good, too. E: Maybe they won't discount until they've recouped costs or something (meaning it'll be there for a long, long goddamn time because no one should pay that much for that little game)? Schadenboner fucked around with this message at 17:51 on Jul 17, 2020 |
# ? Jul 17, 2020 17:48 |
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Schadenboner posted:Goddamn, the price for Beyond Earth never. loving. drops. I mean it is not a good game, in a certain sense you are better off this way. Just go grab Alpha Centauri and play that instead.
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# ? Jul 17, 2020 17:51 |
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# ? May 25, 2024 13:09 |
Schadenboner posted:Goddamn, the price for Beyond Earth never. loving. drops. It and Rising Tide combined were like $17.50 USD during the Summer Sale.
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# ? Jul 17, 2020 17:54 |