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I just had my first v4 beast kill, can cap all but the last 3 energy ngus at once, and have all drops maxed except the v4 beast drops and the bar bars. All of the first page of ygg is at 24. How long do I have left in normal before trying evil? I'm at 14.6M xp total right now if that also helps.
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# ? Jun 10, 2024 20:37 |
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Chin Strap posted:I just had my first v4 beast kill, can cap all but the last 3 energy ngus at once, and have all drops maxed except the v4 beast drops and the bar bars. All of the first page of ygg is at 24. How long do I have left in normal before trying evil? If you try to go to evil it will give you a warning with recommended stats. As long as you have those, you are good to go.
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Distance Idle: Is auto-buying cores just completely broken? It keeps resetting my cadavers without ever buying anything. E: It works if I do a manual collapse but the 1% cadaver gain per second thing breaks it.
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I don't really get the whole "be able to cap NGUs" thing, I can't cap more than a few NGUs at once but that's because I have millions of levels in most of them.
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Samuringa posted:congratulations on completing the transformation into the gamer with thousands of hours that leaves a negative review There's nothing inherently wrong with those types of reviews. You get them a lot in the games-as-service pages because getting to end-game can take hundreds of hours (or there is no endgame per say but the game is designed to have "endless" content), or ongoing development changes fundamental features, or monetization gets a bit too intrusive, etc... Like, those games change over time, or the end-game is fundamentally different to the grind to get there, or any number of other perfectly legitimate issues someone might have after a long, long time with the game. And all of that can apply to idle games as well. My "review" of NGU is still a positive one overall, I just think Sadistic doesn't feel particularly good nor the content added around it, for a lot of the same reasons Ineptitude listed out and other people seconded. I've not done 24-hour rebirths in a long time even though I know they're a more optimal choice because of the amount of systems I need to reset and the missing 25% bankable not yet added; I think that Sadistic should have had upgrade paths to do away with a lot of the manual fiddling a 24-hour reset implies, if there's strong incentives (+50% on first harvest, MacGuffins, etc...) to do it. Long resets right now just kinda' feel like I'm twiddling my thumbs as I wait for Adv. stats to threshold me, or on week-ish Wishes to complete or for PP/QP to build up for another singular pickup in a tenday or so. There's not a lot of meat here anymore, is what I'm saying, even though I know there's like two more Titans and about a half dozen or so zones to go.
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Pope Guilty posted:I don't really get the whole "be able to cap NGUs" thing, I can't cap more than a few NGUs at once but that's because I have millions of levels in most of them. It's less of a thing now that there are three difficulties, but it used to be common to reach the "end" of normal/evil with no place to go and your caps/power would eventually reach the point where it was trivial to cap everything. I'm reaching that point in sadistic now. I have a lot of the lower-end NGUs speedcapped and all of the higher end ones at least solid bars.
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No yeah, Sadistic absolutely hit a lot of really hard issues sooner than I though which have no real satisfying solution, mainly in stats hard capping ie the computer cant physically represent a bigger number. And to be honest, i dont really feel much else I want the various systems in the game TO do either. NGU INDUSTRIES has been pulling in me a lot mainly cause I can wipe the slate clean and try some completely different ideas. As for the looty i dont partocularly recall a full on promise but honestly with how mamy bug me for stuff all the time I wouldnt put it past me to promise it just to get someome to lay off. I certainly didnt add one more to be ~ironic~ or any malicious reason. There is a stop to the looty evolutions in game now that tie them up fairly well though.
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something posted:No yeah, Sadistic absolutely hit a lot of really hard issues sooner than I though which have no real satisfying solution, mainly in stats hard capping ie the computer cant physically represent a bigger number. Sorry, I need to call bullshit on this. There are numerous ways to represent numbers bigger than long in C#; the easiest is to use BigInteger. I don't know if there's a built-in Unity implementation, but I'm sure someone has ported it or something equivalent. And of course you can always write your own. If you want to say "I didn't plan for exceeding the size of a long and refactoring it at this point would be too hard", that's fair, but saying "I can't do anything about it because the computer can't do it" is flat out wrong. Hell, you could double the cap right now by changing long to ulong assuming you don't need it to be signed.
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New Yorp New Yorp posted:Sorry, I need to call bullshit on this. There are numerous ways to represent numbers bigger than long in C#; the easiest is to use BigInteger. I don't know if there's a built-in Unity implementation, but I'm sure someone has ported it or something equivalent. And of course you can always write your own. If you want to say "I didn't plan for exceeding the size of a long and refactoring it at this point would be too hard", that's fair, but saying "I can't do anything about it because the computer can't do it" is flat out wrong. Hell, you could double the cap right now by changing long to ulong assuming you don't need it to be signed. Aren't the numbers in NGU, like, several orders of magnitude bigger memory-wise than a long already
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Devor posted:Aren't the numbers in NGU, like, several orders of magnitude bigger memory-wise than a long already I think energy/magic/r3 capacity/power/bars are longs Attack, Defense, Power, and Toughness are most definitely not longs
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Anfauglir posted:I just found Distance Idle a couple days ago and it is extremely antimatter dimensions inspired. Fun too, though you can go through just about everything real quick. theres a surprising amount of prestige layers and stuff too absolutely switch to dark mode immediately though
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I was enjoying distance idle but the timers on the ascension perks can eat every inch of my fat rear end.
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New Yorp New Yorp posted:Sorry, I need to call bullshit on this. There are numerous ways to represent numbers bigger than long in C#; the easiest is to use BigInteger. I don't know if there's a built-in Unity implementation, but I'm sure someone has ported it or something equivalent. And of course you can always write your own. If you want to say "I didn't plan for exceeding the size of a long and refactoring it at this point would be too hard", that's fair, but saying "I can't do anything about it because the computer can't do it" is flat out wrong. Hell, you could double the cap right now by changing long to ulong assuming you don't need it to be signed. Oh yeah that's very true, I should have said the game wasn't designed with me thinking of using such data types and redoing it now and making sure saves don't break, let alone the implications of something like energy and magic now explicitly being an imprecise float or double. It just wasn't what the game was designed with in mind. I didn't mean to imply "THERE ARE NO DATA TYPES BIGGER THAN LONGS". That's what I meant by no satisfying solution. it's a ton of fidgety technical work to extend a system into a range i don't really have any engaging ideas for to begin with. tl;dr personal design choice, not a literal, physical impossibility. The system i have planned for my 2nd game which also does use longs to store the count of the various materials wiill basically flag them as being hard-capped or trivial to make, so i can keep adding progressively weirder/cooler things that require more and more materials to any arbitrary number, really. It'll also tie in to some shiny red box you can get to say you "completed" production of that material, or whatever. something fucked around with this message at 00:41 on Jul 20, 2020 |
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something posted:It'll also tie in to some shiny red box you can get to say you "completed" production of that material, or whatever. This is all I needed to hear, 10/10 game. Why would I play anything that doesn't give me shiny red boxes?
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In fact, I want to sorta rip off Monster Train (awesome STS-like game btw) and have a Completion/Achievements album page of sorts in-game where you can collect lots of shinies for completing various milestones in the game. Complete with special little icons, borders, all the things to really tap into that dopamine vein.
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cum calamity posted:theres a surprising amount of prestige layers and stuff too the modes says there's an "ending" but how do you know when you've reached it? I'm at elementary and have all the scalar boson upgrades and only missing 3 of the achievements (134, 136, 137) should i restart in hard or extreme next? i think when i started the game in easy it automatically moved me to normal when i was "done"
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something posted:In fact, I want to sorta rip off Monster Train (awesome STS-like game btw) and have a Completion/Achievements album page of sorts in-game where you can collect lots of shinies for completing various milestones in the game. Complete with special little icons, borders, all the things to really tap into that dopamine vein. Oh no (oh good!) more red boxes to complete ![]()
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oh god i got to elementary and i don't want my automation to leave ![]()
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Been in elementary for a bit and nothing I do seems to actually result in progress. I ground out short runs to get the 1k leptons and bosons achievement but I'm still stuck exactly where I was at less than 100. The main tab seems to have bugged out, every number on it is counting up from 1 to 9.9999 and not moving the exponent at all.
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I'm well into sad in NGU and still absolutely loving the game. I suggest you join the discord if you're not already on it... great community that adds a lot to the game.
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Unless you complain about design decisions you dislike, then everyone does their best samuringa impression.
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I just hit Dark Circles in Distance Incremental. Is anyone else getting "Time Cube" vibes from that page's design?
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I tried Distance Incremental and it feels kind of weirdly non-interactive? Like yeah I have to click a button every so often but I feel like an auto hot key script without a lot of branches could play the game without it being any less interesting.
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dis astranagant posted:Been in elementary for a bit and nothing I do seems to actually result in progress. I ground out short runs to get the 1k leptons and bosons achievement but I'm still stuck exactly where I was at less than 100. This is where I am as well. I let it run overnight and was able to get several more of the Scalar Boson upgrades, but very little has progressed since then. I didn't notice for quite a long time that the Quarks/Leptons (from Fermions) have various effects that aren't all active, you have to choose which you want --- does anyone have any strategy/advice for which should be in use? Or other advice for progress at this point? For reference, I get around 150 elementary particles on reset. Edit: there's a discord (found in Options); they recommend Charm Quarks (for Knowledge) and Muon Leptons (for Cadavers). There's apparently another prestige tier after Elementary too. wonderboy fucked around with this message at 17:27 on Jul 20, 2020 |
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KazigluBey posted:
Exactly this. I would't hesitate to recommend NGU to someone that likes the genre but haven't played it. For my part, it feels like the only reason i still play is sunk cost fallacy, i no longer enjoy the daily "ygg gear->diggers->fruit->rebirth->gold gear->adventure zone->diggers->ITOPOD->progress gear->wait 6 minutes->assign Wandoos->wait 2 hours->assign resources" routine something posted:have no real satisfying solution, One solution would be to decrease the rate at which sad NGUs scale in cost. Currently the "NGU MAGIC NGU" and "NGU ENERGY NGU" scale in cost faster than the benefit to speed you gain from them, which seems wrong. One of the fun parts, and paradigm shifts if you will, with NGUs in normal and evil was that once you could BB the NMN and NEN NGUs you would gradually converge towards all NGUs costing 1 energy, meaning you could start phasing out NGU% gear and be able to train hacks or wishes all the time instead of occasionally. In Sad there is no such paradigm shift. You can argue that the NMN and NEN NGUs make the other NGUs cheaper and while that is true they are so cheap to begin with (except NGU PP and NGU Adv B) that you can easily BB them anyways. If BBing these would start converging Sad NGU costs towards 1 then we would be able to free up gear for hack or wish gear permanently. That would certainly feel like a paradigm shift. something posted:I certainly didnt add one more to be ~ironic~ or any malicious reason. Perhaps poorly worded by me. It feels like every statement of the game that is not unconditional praise is met with memes or ironic statements (by the community) "haha look at this guy, taking an idler so seriously", i didn't mean to imply that you added the extra looty/pendant to be malicious something posted:There is a stop to the looty evolutions in game now that tie them up fairly well though. ![]() Ineptitude fucked around with this message at 17:45 on Jul 20, 2020 |
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Ineptitude posted:Exactly this. I would't hesitate to recommend NGU to someone that likes the genre but haven't played it. For my part, it feels like the only reason i still play is sunk cost fallacy, i no longer enjoy the daily "ygg gear->diggers->fruit->rebirth->gold gear->adventure zone->diggers->ITOPOD->progress gear->wait 6 minutes->assign Wandoos->wait 2 hours->assign resources" routine Whatever happens in the new (2) game, automating away some of the Rebirth, Reset stuff should be a thing. It's why Realm Grinder is so goddamn painful to play. If you're going to ask me to reset everything and then hold me hostage for 30-120 minutes just to click the same things in the same order day after day, I just might not. If I want to make different decisions, then yeah, it's on me to set everything up correctly. It's why I like long rebirths in NGU. I can still make decent progress without being forced to reset everyday. Come to think of it, I think people wouldn't have the patience to actually reach Evil if you couldn't do long rebirths from time to time, despite all the fantastic features and unlocks the game offers (NGU Idle is a cool game for cool people).
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Auto digger capper like nuker sounds like something I'd pay AP for.
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Blattdorf posted:Whatever happens in the new (2) game, automating away some of the Rebirth, Reset stuff should be a thing. It's why Realm Grinder is so goddamn painful to play. If you're going to ask me to reset everything and then hold me hostage for 30-120 minutes just to click the same things in the same order day after day, I just might not. If I want to make different decisions, then yeah, it's on me to set everything up correctly. Yeah when I was farming up the Chocolate and Beast sets I did a couple of like 15 day rebirths, in large part because gently caress waiting for AT to crank my Adventure stats up more often than necessary.
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dis astranagant posted:The main tab seems to have bugged out, every number on it is counting up from 1 to 9.9999 and not moving the exponent at all. When the exponent is itself an exponent, you'll see stuff like that. For example, mine is currently showing [spam]e2.838e+6. But (assuming rounding rather than truncation) that could translate to anywhere from [spam]e2,837,500 to [spam]e2,838,499. So what's actually happening is that mine is going from, say, 9e2,838,101 to 1e2,838,102. The second number's bigger behind the scenes, so it is legitimately an increase, but they display as 9e2.838e+6 and 1e2.838e+6 respectively. TL;DR - rounding/truncation display issue that you'll see whenever the exponent itself isn't shown down to the exact integer.
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Pope Guilty posted:Yeah when I was farming up the Chocolate and Beast sets I did a couple of like 15 day rebirths, in large part because gently caress waiting for AT to crank my Adventure stats up more often than necessary. Just be aware if you ever complain about anything - especially rate of progression - and admit you're doing anything other than perfect 24h rebirths, prepare to have that completely ignored and belittled.
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so i've noticed that in distance, holy and sainthood seem to be good for pushing distance, what's the best combo for building? glory godhood? or glory holy?
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wonderboy posted:This is where I am as well. I let it run overnight and was able to get several more of the Scalar Boson upgrades, but very little has progressed since then. You have to grind elemental reset count, not particles at that point. It's really stupid but unless you have 130+ elemental resets you're hard walled by knowledge requirements. And shortly after that you'll unlock another button that you'll have to put an autoclicker on for a good while in order to progress. dis astranagant fucked around with this message at 22:21 on Jul 20, 2020 |
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Blattdorf posted:Whatever happens in the new (2) game, automating away some of the Rebirth, Reset stuff should be a thing. It's why Realm Grinder is so goddamn painful to play. If you're going to ask me to reset everything and then hold me hostage for 30-120 minutes just to click the same things in the same order day after day, I just might not. If I want to make different decisions, then yeah, it's on me to set everything up correctly. Currently planning for there to be no rebirth mechanic at all, actually.
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Looking forward to the next entry in the NGUverse but I think the Sadistic grind is just not for me. I've been getting tired of doing the same daily routine without noticing much improvement at all, without much to look forward to other than more gear I've kinda lost the desire to keep pushing it further.
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Great. More people bitching about Sadistic. Way to ruin a good thing man.
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Is there a beta for NGUI on steam and is there any chance I could get a key for it?
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I've just been doing lazy several well rbs, it's nice because I barely have to do anything and I'm still cruising towards the end
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dis astranagant posted:You have to grind elemental reset count, not particles at that point. It's really stupid but unless you have 130+ elemental resets you're hard walled by knowledge requirements. And shortly after that you'll unlock another button that you'll have to put an autoclicker on for a good while in order to progress. From what I could tell in my brief discord adventure, there are at least some things that are currently "not possible". I think along with some others here, I had the impression there was some ascertainable "end" that was possible in a reasonable amount of time (a few days grinding it, maybe a week or two casually?). So I'm hanging up on it for now. The theorem layer isn't interesting at all, on top of Elementary stuff.
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# ? Jun 10, 2024 20:37 |
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somekindofguy posted:Great. More people bitching about Sadistic. Way to ruin a good thing man. I'm not bitching about it at all. Sadistic has to be there to let the people who are at the end of the game keep playing or you'd have those people get mad because there's not enough content. I'm just saying after playing the game for a couple of years I'm tapping out.
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