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AirRaid posted:You're not guaranteed to get an inventory module when you scrap a ship though, just so you're aware. I'm not sure if there's a way to tell if you will or not. S class give 3 inventory upgrade modules, A class gives 2, B class gives 1 sometimes. C won’t ever give you an inventory upgrade. Maybe there is a chance to get -1 from those numbers above, because I think I got only 2 from an S class once or twice. I know this because during the intro quests, on the swcond planet, I got sent to a crash site with an S class exotic. I made a base at the location, and a couple of times a day when I visit the base, a copy of that same S class exotic is at the crash site. Now I have that ship, except it’s fully upgraded and would sell for $120 million.
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# ? Jul 20, 2020 00:18 |
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# ? May 27, 2024 07:03 |
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How are the mechs now? I remember when they came out, they looked like they moved slightly slower than going on foot.
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# ? Jul 20, 2020 12:49 |
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Walking in the mech is slow as hell, the trick to getting around (relatively) quickly in it is to make heavy use of the jump jets.
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# ? Jul 20, 2020 12:59 |
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Jumping around with the mech is super fun, but.... how do you turn with it? Like how do you turn in a way that is not super slow? It's a fun little jump thingy with a fun little gun, but changing directions is a real challenge for me, while i feel it should be one of the vehicles that should be able to turn on the spot with relative ease.
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# ? Jul 20, 2020 13:13 |
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It's also easier to turn while jumping. It still sucks, but you sort of get a feel for it after a while. I tend to use the bike for actually getting around unless I want the extra hazard protection.
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# ? Jul 20, 2020 13:46 |
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In the end, I never figured out what niche the exocraft were supposed to fill when, honestly, in a similar amount of gameplay time, you can just start stacking S-class movement modules on your person and have unbelievable mobility across planetary surfaces if that's what you're looking for.
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# ? Jul 20, 2020 14:03 |
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Exocraft used to offer free hazard protection before that was made exclusive to the walker, and I'm pretty sure a fully kitted out car is still faster than a fully kitted out suit.
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# ? Jul 20, 2020 14:06 |
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I really don't like the loss of hazard protection. I've got a nomad that I kitted out with radiation protection because my storm crystal planet is a radioactive hellhole, but it sure would be nice to cram others in there without filling up all my space. All the vehicles could also stand to be like 40% faster, mech included.
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# ? Jul 20, 2020 14:16 |
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When they first put ship scrapping in the game:blarzgh posted:Ok, so I did a little scrapping experiment. Sample size is only 50, so results are super untrustworthy.
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# ? Jul 20, 2020 14:50 |
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Dumb question, but do abandoned starships increase in value as you repair them? I kinda want to start my own little ship-flipping business for fun but not if the components are literally just wasted. Related, but can you actually sell ships outright rather than scrapping them?
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# ? Jul 20, 2020 15:40 |
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AFAIK you can still only sell a ship as part of a swap with an NPC, there's no way to make a ship just disappear by turning into money instead of scrap
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# ? Jul 20, 2020 15:49 |
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Tayter Swift posted:Dumb question, but do abandoned starships increase in value as you repair them? I kinda want to start my own little ship-flipping business for fun but not if the components are literally just wasted. Fixing anything beyond the base components only gives you cargo room I believe - so no additional value unless you plan on using the ship. If you're scrapping it you just need to repair the pulse drive and launch thrusters and drive that sucker into a space station.
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# ? Jul 20, 2020 15:53 |
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Hm, well maybe I can have fun with some horse trading then. Thanks
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# ? Jul 20, 2020 16:12 |
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Should I just be buying all the ships with cool designs I can afford to buy at trader stations on a planet and then throwing them away for upgrade stuffs? Seems that you can add ships and it goes to your collection, instead of just outright replacing the one you currently have equipped, which is a cool change (I haven't seriously played since launch LOL) I also see you can do this with multi tools....but how do you switch multi tools? Can you still not transfer upgrades from ship->ship or MT->MT? I wish there was a global storage Bag of Holding option, limited bag space on my player character is so loving frustrating.
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# ? Jul 20, 2020 16:27 |
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Any money you might make by finding abandoned ships at distress beacons, and then scrapping them is far far far outpaced by half a dozen other means of earning money.
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# ? Jul 20, 2020 17:18 |
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Man, I've only put in about 20 hours so far but my starting galaxy had an S rank multitool available so I just went around and dug up bones for a few hours and got a nice head start. I'm playing completely blind so there's a lot of pleasant surprises. Hell, I only just found out I can get a free freighter. What, generally, would most people recommend I keep an eye out for, as far as purchasing upgrades for my equipment is concerned? I'm kind of only saving my funds for S rank stuff right now but i think that's serving to hamstring myself.
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# ? Jul 20, 2020 17:18 |
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Get scanner upgrades, the S rank ones increase the units gained from scanning one of flora or fauna by like 5000% (seriously) Greenbuckaneer, to swap multi tools you need to open the quick menu and go to utilities all the way to the left. Should be in there. On PS4 it is down pad, Idk what on computer. Finally got large refiner, time to make lots of things. Also got an amazing explorer ship with recharging launch fuel so i can just hop all over a system now without worrying about it. Time to upgrade the hyperdrive and explore all the places... I also read on the wiki that there are player made civilizations like in EVE? Do we have one of those?
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# ? Jul 20, 2020 17:24 |
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For making money:blarzgh posted:In terms of farming up the money, here is some perspective of the time investments I made in my different money-making operations; I've ordered them roughly by the easiest place to start and how to ramp up: GreenBuckanneer posted:Can you still not transfer upgrades from ship->ship or MT->MT? - You cannot transfer upgrades from ship to ship or multi-tool to multitool - You can upgrade your backpack storage by a)buying one slot at each space station and b)using drop pod coordinates to get a free storage slot upgrade, however: blarzgh posted:The cost of buying storage increases significantly the more you have; besides using nothing but drop pods to fill out your backpack, the cheapest way is to buy slots until you feel like you've spent enough, and use drop pod coords on the rest of them. (it used to be that high-capacity storage and general storage slots cost the same, so it was a better use of drop pods to fill out your high capacity storage first, but I guess thats moot.
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# ? Jul 20, 2020 17:24 |
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I wish there was a way to upgrade a lower-rank mod that's already installed, at least since I last played. Just so I don't have to miser or skip out on tiers. E.g It costs 1000 bits to buy an S-Rank Thagomizer, or 700 bits to upgrade from a previously installed B-Rank Thagomizer.
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# ? Jul 20, 2020 17:25 |
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You can't transfer upgrades across tools or ships but you CAN disassemble the upgrade and it gives you like half of what you originally used to build it, so it makes building the same upgrade on a new tool/ship much easier.quote:Freighter/Frigates - No time investment, ~5m/day Are you buying and selling the freighters? What missions? I don't understand what this is saying Edit: OH is it the automated missions you can send your fleet on? I got one of those going and promptly forgot about them a fatguy baldspot fucked around with this message at 17:33 on Jul 20, 2020 |
# ? Jul 20, 2020 17:31 |
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a fatguy baldspot posted:Are you buying and selling the freighters? What missions? I don't understand what this is saying Frigates are your little minions for your Freighter. Once you get your Freighter, you can then purchase frigates (the smaller ships that follow your freighter around) in outer space; they will warp in and show a green $ icon, you fly up to them, and answer their call whereafter you can buy them over to your fleet. At the command center in your Freighter is a dude standing next to the big globe, and once per day you can have him send frigates out on missions. You must have a 1 terminal built inside your Freighter for each active mission.
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# ? Jul 20, 2020 17:35 |
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Inspector Gesicht posted:I wish there was a way to upgrade a lower-rank mod that's already installed, at least since I last played. Just so I don't have to miser or skip out on tiers. This is how upgrades for living ships work, but those have completely different rules for a lot of things so it might not be worth it to switch over.
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# ? Jul 20, 2020 17:37 |
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When it comes to getting upgrades for your Starship/Multitool/Exocraft, the #1 easiest and best thing to do is to spend nanites to buy the upgrades at space stations. At each space station is the three vendors, on the opposite mezzanine from the teleporter. Each vendor has a set of upgrades they sell that never changes, which typically includes a handful of S-Class upgrade modules. They only sell one at a time, but this is easily cheesed by buying the module, hopping in and out of your ship, re-loading, and then buying it again. So, when you find a space station with an S-Class scanner module for sale, for your multitool, buy it > hop in and out of your ship > reload > buy it > hop > reload > buy it. Now you have three S Class scanner upgrades (which is the max you can have installed). Each space station vendor's inventory is set and permanent, so you will have to go from station to station looking for the specific module you want. As for how to get enough nanites to buy all these things, I've found that scrapping ships is the the most efficient way. Whenever you scrap a ship, you will get a some ___-Class Modules that are the same class as the ship you scrapped. Sell those to these vendors for nanites. [See Above: estimated I earned around 35,000 nanites in one hour of buying and scrapping ships]
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# ? Jul 20, 2020 17:42 |
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Just a heads-up that you can't have random encounters during Anomaly missions. If you pop a derelict or generic detector it also overrides the Anomaly mission text. So, uh, don't use detectors during Anomaly missions.
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# ? Jul 20, 2020 17:58 |
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blarzgh posted:For making money: there's one other strategy that i don't see a ton of other people posting about, which is that because the economy in each system reacts to how you use it, you can crash them by selling a ton of a single resource at once. the price drops drastically (maximum is -80ish%), so you can rebuy your materials (plus whatever the terminal already had) at a fraction of what you just made. you're adding to your stockpile with every system, so the amount you make on each system increases wildly up to a certain point, and at that point you're carrying hundreds of thousands of the resource to each system anyway so it's just that it becomes a drop in the bucket and inventory space becomes your limiting factor. it feels more cheaty to me than the others because certain resources you can get almost immediately after starting show up in every terminal in the game so there's no challenge besides remembering which systems you've already visited, but it only takes a couple thousand cobalt to get started and i made like $200,000,000 over a couple hours just by visiting each station's terminal when i was doing a lot of system hopping for other reasons.
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# ? Jul 20, 2020 18:09 |
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Is it worth going through the game’s plot vs just wandering around exploring? I’m highly tolerant of the game’s basic grind, and the initial tutorial was fine, but I’m at the Apollo missions and things are getting repetitive. I don’t have a farming specialist yet - do I need to follow the quest lines to get hydroponics working?
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# ? Jul 20, 2020 18:17 |
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Not any more, you can buy all technology from the nexus. The plot is mostly a choice to add context and continuity to what you're doing, some people (like me) like to have a little more structure.
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# ? Jul 20, 2020 18:21 |
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CaptainViolence posted:there's one other strategy that i don't see a ton of other people posting about, which is that because the economy in each system reacts to how you use it, you can crash them by selling a ton of a single resource at once. the price drops drastically (maximum is -80ish%), so you can rebuy your materials (plus whatever the terminal already had) at a fraction of what you just made. you're adding to your stockpile with every system, so the amount you make on each system increases wildly up to a certain point, and at that point you're carrying hundreds of thousands of the resource to each system anyway so it's just that it becomes a drop in the bucket and inventory space becomes your limiting factor. Yeah, it feels like they wanted to make market mechanics that you could "use" to turn a profit from system to system, but didn't notice/didn't care that they had created an immediate and crippling exploit to the system, and then they just... never addressed it. There is another save-state exploit in the game that has been present since the Nexus release that i can't believe they haven't patched yet.
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# ? Jul 20, 2020 19:23 |
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So wait, say you do that with cobalt. You sell all of it at any station, then just buy it back? And just warp around and do that at every station? That seems ridiculously easy
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# ? Jul 20, 2020 19:28 |
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a fatguy baldspot posted:That seems ridiculously easy Yes, yes it does.
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# ? Jul 20, 2020 19:29 |
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a fatguy baldspot posted:So wait, say you do that with cobalt. You sell all of it at any station, then just buy it back? And just warp around and do that at every station? That seems ridiculously easy Did this for a few weeks, made around 60M doing it, then decided to learn how to build an activated indium farm and I'm making 25M/hour.
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# ? Jul 20, 2020 19:36 |
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the cobalt cheese is definitely the easiest way of making money and as a bonus you can upgrade your exosuit at every station on the way it's great for the early game
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# ? Jul 20, 2020 19:44 |
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Au Revoir Shosanna posted:the cobalt cheese is definitely the easiest way of making money and as a bonus you can upgrade your exosuit at every station on the way yeah i'm gonna do this rather than playing some stardew valley bullshit. why would you try to farm in a space exploration game! fuckin matt damon rear end motherfucker growing potatoes on mars motherfucker
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# ? Jul 20, 2020 19:58 |
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a fatguy baldspot posted:yeah i'm gonna do this rather than playing some stardew valley bullshit. why would you try to farm in a space exploration game! fuckin matt damon rear end motherfucker growing potatoes on mars motherfucker Because: $300,000,000.00 every 3 hours. Edit: also, there is some value to having Stasis Devices and Fusion Reactors and other havestables/craftables over gobs and gobs of a random mineral. They take up much less inventory space per dollar, in case you want to store some for later. I have one storage unit on my freighter full of Stasis/Fusions, 400 total (6.24 billion dollars). That allows me to grab a stack or two and give them to friends or strangers on the nexus, or just sell some anywhere (because I've never tanked an economy) if I need money. The equivalent amount of, lets say Ionized Cobalt, might fill up every inventor slot in your backpack, every slot on every starship you have, and every slot in every storage container. Like government bonds or something. blarzgh fucked around with this message at 20:19 on Jul 20, 2020 |
# ? Jul 20, 2020 20:09 |
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blarzgh posted:Because: I haven't really run into anything that expensive but ill keep in mind i guess.
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# ? Jul 20, 2020 20:12 |
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blarzgh posted:I have one storage unit on my freighter full of Stasis/Fusions, 400 total (6.24 billion dollars). Ionized Cobalt sells for $400/unit. $4m per stack of 10k units. I (poorly) did the (probably incorrect) math: it would take 1,560 inventory slots to hold $6.24b worth of ionized cobalt. a fatguy baldspot posted:I haven't really run into anything that expensive but ill keep in mind i guess. Yes, except have you considered HAVE ALL THE MONEY
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# ? Jul 20, 2020 20:24 |
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I can’t imagine how much mining I’d need to do on survival to build something like that.
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# ? Jul 20, 2020 20:25 |
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Happy Noodle Boy posted:I can’t imagine how much mining I’d need to do on survival to build something like that. Its not mining, its a ramp up. You start small with moneymaking operations like harvesting rare bones, and storm crystals; low investment, low returns. You use that money to buy frigates and send them out on missions; med investment, medium returns. You use that money to buy ferrite dust and other materials instead of mining them to start building your mineral farms and plant farms; high invs, high returns. (I have 300 hours in this game; I was probably close to 100 hours in when I built my first farm, which was a 10th of the size that one is. Around the 200 hour mark is when I scaled up to that one, just because I could.) blarzgh fucked around with this message at 20:53 on Jul 20, 2020 |
# ? Jul 20, 2020 20:51 |
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a fatguy baldspot posted:So wait, say you do that with cobalt. You sell all of it at any station, then just buy it back? And just warp around and do that at every station? That seems ridiculously easy It is, you're taking advantage of a flaw in the oversimplified and imperfect market simulation. At some point Hello Games seems to have decided that it's OK for players to have virtually unlimited money and started designing the game with that assumption in mind, so they don't really care about earning exploits (if they ever did).
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# ? Jul 20, 2020 20:59 |
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# ? May 27, 2024 07:03 |
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there's just nothing really expensive enough to buy with units to make it worth the effort, imo. I guess upgrading storage space but at that point you may be better off scrapping ships. maybe I'm just old money though and I've already bought everything worthwhile that units can buy - I'm a larval core man, myself
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# ? Jul 20, 2020 21:05 |