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Alamoduh
Sep 12, 2011

AirRaid posted:

You're not guaranteed to get an inventory module when you scrap a ship though, just so you're aware. I'm not sure if there's a way to tell if you will or not.

S class give 3 inventory upgrade modules, A class gives 2, B class gives 1 sometimes. C won’t ever give you an inventory upgrade. Maybe there is a chance to get -1 from those numbers above, because I think I got only 2 from an S class once or twice.

I know this because during the intro quests, on the swcond planet, I got sent to a crash site with an S class exotic. I made a base at the location, and a couple of times a day when I visit the base, a copy of that same S class exotic is at the crash site. Now I have that ship, except it’s fully upgraded and would sell for $120 million.

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The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."
How are the mechs now? I remember when they came out, they looked like they moved slightly slower than going on foot.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Walking in the mech is slow as hell, the trick to getting around (relatively) quickly in it is to make heavy use of the jump jets.

Feindfeuer
Jun 20, 2013

shoot men, receive credits
Jumping around with the mech is super fun, but.... how do you turn with it? Like how do you turn in a way that is not super slow? It's a fun little jump thingy with a fun little gun, but changing directions is a real challenge for me, while i feel it should be one of the vehicles that should be able to turn on the spot with relative ease.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

It's also easier to turn while jumping. It still sucks, but you sort of get a feel for it after a while.

I tend to use the bike for actually getting around unless I want the extra hazard protection.

Beet
Aug 24, 2003
In the end, I never figured out what niche the exocraft were supposed to fill when, honestly, in a similar amount of gameplay time, you can just start stacking S-class movement modules on your person and have unbelievable mobility across planetary surfaces if that's what you're looking for.

haveblue
Aug 15, 2005



Toilet Rascal
Exocraft used to offer free hazard protection before that was made exclusive to the walker, and I'm pretty sure a fully kitted out car is still faster than a fully kitted out suit.

Vasudus
May 30, 2003
I really don't like the loss of hazard protection. I've got a nomad that I kitted out with radiation protection because my storm crystal planet is a radioactive hellhole, but it sure would be nice to cram others in there without filling up all my space. All the vehicles could also stand to be like 40% faster, mech included.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer
When they first put ship scrapping in the game:

blarzgh posted:

Ok, so I did a little scrapping experiment. Sample size is only 50, so results are super untrustworthy.

Your odds of getting a storage augmentation depends on class and whether the ship is a fighter or not.

Fighters, for some reason, tend to scrap for 3-4 modules, and rarely give you storage augmentation units, at any class

Shuttles give you 1-3 modules, and they give you a storage about 75% of the time (this includes C class, will discuss in a moment)

Explorers and Haulers almost always give you a storage aug.

What I found was that your odds of getting a storage augmentation unit goes up with the ship's class. C Class (except fighter) gives you one about 30% of the time, B class is like 60% of the time, and A class is 90% of the time. (Except for fighters, of course)

I also found that it has nothing to do with the number of slots a ship has. Class is most important.

Also, it appears Haulers may drop slightly more often than Explorers, and Explorers slightly more often than shuttles, but that is purely conjecture.

So, in short:
Farm Fighters for Upgrade modules (Nanites). It's probably worth to scrap B, A, and S class since the return on B class ones is better than sitting around doing nothing, waiting for an A class, and they're cheap.

Farm B class or better Explorers, Haulers or Shuttles for storage upgrades.

Edit - trip report: I got 25 storage augmentation units and 25,000 Nanites in an hour doing this. If I didn't waste time with C-classes, I probably could have done 35 and 35,000

Tayter Swift
Nov 18, 2002

Pillbug
Dumb question, but do abandoned starships increase in value as you repair them? I kinda want to start my own little ship-flipping business for fun but not if the components are literally just wasted.

Related, but can you actually sell ships outright rather than scrapping them?

haveblue
Aug 15, 2005



Toilet Rascal
AFAIK you can still only sell a ship as part of a swap with an NPC, there's no way to make a ship just disappear by turning into money instead of scrap

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Tayter Swift posted:

Dumb question, but do abandoned starships increase in value as you repair them? I kinda want to start my own little ship-flipping business for fun but not if the components are literally just wasted.

Related, but can you actually sell ships outright rather than scrapping them?

Fixing anything beyond the base components only gives you cargo room I believe - so no additional value unless you plan on using the ship. If you're scrapping it you just need to repair the pulse drive and launch thrusters and drive that sucker into a space station.

Tayter Swift
Nov 18, 2002

Pillbug
Hm, well maybe I can have fun with some horse trading then. Thanks :)

GreenBuckanneer
Sep 15, 2007

Should I just be buying all the ships with cool designs I can afford to buy at trader stations on a planet and then throwing them away for upgrade stuffs?

Seems that you can add ships and it goes to your collection, instead of just outright replacing the one you currently have equipped, which is a cool change (I haven't seriously played since launch LOL)

I also see you can do this with multi tools....but how do you switch multi tools?

Can you still not transfer upgrades from ship->ship or MT->MT?

I wish there was a global storage Bag of Holding option, limited bag space on my player character is so loving frustrating.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer
Any money you might make by finding abandoned ships at distress beacons, and then scrapping them is far far far outpaced by half a dozen other means of earning money.

hotdog feet
Nov 3, 2005
Man, I've only put in about 20 hours so far but my starting galaxy had an S rank multitool available so I just went around and dug up bones for a few hours and got a nice head start. I'm playing completely blind so there's a lot of pleasant surprises. Hell, I only just found out I can get a free freighter.

What, generally, would most people recommend I keep an eye out for, as far as purchasing upgrades for my equipment is concerned? I'm kind of only saving my funds for S rank stuff right now but i think that's serving to hamstring myself.

a fatguy baldspot
Aug 29, 2018

Get scanner upgrades, the S rank ones increase the units gained from scanning one of flora or fauna by like 5000% (seriously)

Greenbuckaneer, to swap multi tools you need to open the quick menu and go to utilities all the way to the left. Should be in there. On PS4 it is down pad, Idk what on computer.

Finally got large refiner, time to make lots of things. Also got an amazing explorer ship with recharging launch fuel so i can just hop all over a system now without worrying about it. Time to upgrade the hyperdrive and explore all the places...

I also read on the wiki that there are player made civilizations like in EVE? Do we have one of those?

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer
For making money:

blarzgh posted:

In terms of farming up the money, here is some perspective of the time investments I made in my different money-making operations; I've ordered them roughly by the easiest place to start and how to ramp up:

Freighter/Frigates - No time investment, ~5m/day
- Each mission can net you between 1 and 10m per day across various resources and rewards.
- Frigates cost like 1.5 to 10m each to purchase.
- You get your first freighter free, and frigates are everywhere to purchase.

Storm Crystals - 1 hour, ~10m
- Depends on finding an Extreme Weather Planet with Extreme Storms
- You definitely want an exocraft to make runs, and need the appropriate shield modules.
- Storms last 5-10 minutes, I think, and each crystal is worth $150,000.
- You can probably farm 10-15m in an hour and sell them all off.

Resource Farms ~5 hours, ~50m/day
- Example, I have a 25m/hour Indium Farm. It takes about an hour for the tanks to fill up while you're off doing something else. It takes me a couple minutes to warp in, harvest, warp somewhere else and sell it all.
- With resource farms, each time you sell a load it tanks the purchase price of that resource in your system so you have to go somewhere else. it takes days and days to reset.
- (1 hour) searching solar systems and planets for a high value deposit.
- (1 hour) to gather(i.e. purchase) all the materials I needed to build the necessary structures.
- (1 Hour) to get tech to buy all the blueprints from the Nexus, if you don't already have them.
- (2-3 hours) to build everything and wire it up.

Stasis Device/Fusion Ignitor Farm ~ 15 hours, ~150-1,000m/day.
- My pride and joy.
- (2-5 hours) First, there are 30 some-odd blueprints you need. This takes IDK a few hours to get them all from Manufacturing facilities.
- The Blueprints are for each of the steps in this crafting tree:

- (2 hours) You will need to complete the Base Building missions with your Gek Farmer to get all the plant blueprints. You will also need plant materials for your farm, so you should harvest plenty extra while you complete the missions. Enough to plant hundreds of plants.
- (3 hours) You will also need Sulpherine, Radon, and Nitrogen; this means you will need a Resource Farm (as described above) for each one.
- (3-5 hours) Once you have all the blueprints and materials, you will need to engineer and build a farm. The goal is to plant the exact number of each plant you need to craft the desired number of Stasis Devices/Fusion Ignitors after one full harvest.
[NOTE: If you're crafting both at the same farm (like I do) you will need double Quantum Processor materials.]
[NOTE: Often times Frigate missions give you Iridisite and Geodesite or their various components. I recommend hoarding these instead of having to track down the individual materials.]
[NOTE: with the latest update, biodomes allow you to harvest all the plants at once from the center console of each dome. This means with a tunnel connector, you can sprint through a row of domes, holding down the interact button, and harvest gobs and gobs of poo poo instantly.]
[NOTE: Condensed Carbon is not available for purchase or easy harvest anywhere. Instead, its easier to refine it from regular carbon. Any plant you grow gets refined into regular carbon, and since Fungal Mold is the highest yield, the best practice is to plant extra Fungal Molds to use to refine to carbon, and then refine again to condensed carbon.]


This is the final iteration of my Stasis/Fusion Farm. It takes 2-3 hours for everything to regrow; it takes me 5 minutes to warp to each of my Gas farms, and 5 minutes to run through the Plant farm and 5 minutes to craft and sell 10 Stasis Devices and 10 Fusion Ignitors.

The total yield is $300,000,000 every 3 hours.


GreenBuckanneer posted:

Can you still not transfer upgrades from ship->ship or MT->MT?

I wish there was a global storage Bag of Holding option, limited bag space on my player character is so loving frustrating.

- You cannot transfer upgrades from ship to ship or multi-tool to multitool

- You can upgrade your backpack storage by a)buying one slot at each space station and b)using drop pod coordinates to get a free storage slot upgrade, however:

blarzgh posted:

The cost of buying storage increases significantly the more you have; besides using nothing but drop pods to fill out your backpack, the cheapest way is to buy slots until you feel like you've spent enough, and use drop pod coords on the rest of them. (it used to be that high-capacity storage and general storage slots cost the same, so it was a better use of drop pods to fill out your high capacity storage first, but I guess thats moot.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I wish there was a way to upgrade a lower-rank mod that's already installed, at least since I last played. Just so I don't have to miser or skip out on tiers.

E.g It costs 1000 bits to buy an S-Rank Thagomizer, or 700 bits to upgrade from a previously installed B-Rank Thagomizer.

a fatguy baldspot
Aug 29, 2018

You can't transfer upgrades across tools or ships but you CAN disassemble the upgrade and it gives you like half of what you originally used to build it, so it makes building the same upgrade on a new tool/ship much easier.

quote:

Freighter/Frigates - No time investment, ~5m/day
- Each mission can net you between 1 and 10m per day across various resources and rewards.
- Frigates cost like 1.5 to 10m each to purchase.
- You get your first freighter free, and frigates are everywhere to purchase.

Are you buying and selling the freighters? What missions? I don't understand what this is saying

Edit: OH is it the automated missions you can send your fleet on? I got one of those going and promptly forgot about them

a fatguy baldspot fucked around with this message at 17:33 on Jul 20, 2020

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

a fatguy baldspot posted:

Are you buying and selling the freighters? What missions? I don't understand what this is saying

Frigates are your little minions for your Freighter. Once you get your Freighter, you can then purchase frigates (the smaller ships that follow your freighter around) in outer space; they will warp in and show a green $ icon, you fly up to them, and answer their call whereafter you can buy them over to your fleet. At the command center in your Freighter is a dude standing next to the big globe, and once per day you can have him send frigates out on missions. You must have a 1 terminal built inside your Freighter for each active mission.

haveblue
Aug 15, 2005



Toilet Rascal

Inspector Gesicht posted:

I wish there was a way to upgrade a lower-rank mod that's already installed, at least since I last played. Just so I don't have to miser or skip out on tiers.

E.g It costs 1000 bits to buy an S-Rank Thagomizer, or 700 bits to upgrade from a previously installed B-Rank Thagomizer.

This is how upgrades for living ships work, but those have completely different rules for a lot of things so it might not be worth it to switch over.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer
When it comes to getting upgrades for your Starship/Multitool/Exocraft, the #1 easiest and best thing to do is to spend nanites to buy the upgrades at space stations.

At each space station is the three vendors, on the opposite mezzanine from the teleporter. Each vendor has a set of upgrades they sell that never changes, which typically includes a handful of S-Class upgrade modules. They only sell one at a time, but this is easily cheesed by buying the module, hopping in and out of your ship, re-loading, and then buying it again.

So, when you find a space station with an S-Class scanner module for sale, for your multitool, buy it > hop in and out of your ship > reload > buy it > hop > reload > buy it.

Now you have three S Class scanner upgrades (which is the max you can have installed). Each space station vendor's inventory is set and permanent, so you will have to go from station to station looking for the specific module you want.

As for how to get enough nanites to buy all these things, I've found that scrapping ships is the the most efficient way. Whenever you scrap a ship, you will get a some ___-Class Modules that are the same class as the ship you scrapped. Sell those to these vendors for nanites.

[See Above: estimated I earned around 35,000 nanites in one hour of buying and scrapping ships]

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Just a heads-up that you can't have random encounters during Anomaly missions. If you pop a derelict or generic detector it also overrides the Anomaly mission text. So, uh, don't use detectors during Anomaly missions.

CaptainViolence
Apr 19, 2006

I'M GONNA GET YOU DUCK

blarzgh posted:

For making money:

there's one other strategy that i don't see a ton of other people posting about, which is that because the economy in each system reacts to how you use it, you can crash them by selling a ton of a single resource at once. the price drops drastically (maximum is -80ish%), so you can rebuy your materials (plus whatever the terminal already had) at a fraction of what you just made. you're adding to your stockpile with every system, so the amount you make on each system increases wildly up to a certain point, and at that point you're carrying hundreds of thousands of the resource to each system anyway so it's just that it becomes a drop in the bucket and inventory space becomes your limiting factor.

it feels more cheaty to me than the others because certain resources you can get almost immediately after starting show up in every terminal in the game so there's no challenge besides remembering which systems you've already visited, but it only takes a couple thousand cobalt to get started and i made like $200,000,000 over a couple hours just by visiting each station's terminal when i was doing a lot of system hopping for other reasons.

Baby Proof
May 16, 2009

Is it worth going through the game’s plot vs just wandering around exploring? I’m highly tolerant of the game’s basic grind, and the initial tutorial was fine, but I’m at the Apollo missions and things are getting repetitive. I don’t have a farming specialist yet - do I need to follow the quest lines to get hydroponics working?

haveblue
Aug 15, 2005



Toilet Rascal
Not any more, you can buy all technology from the nexus. The plot is mostly a choice to add context and continuity to what you're doing, some people (like me) like to have a little more structure.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

CaptainViolence posted:

there's one other strategy that i don't see a ton of other people posting about, which is that because the economy in each system reacts to how you use it, you can crash them by selling a ton of a single resource at once. the price drops drastically (maximum is -80ish%), so you can rebuy your materials (plus whatever the terminal already had) at a fraction of what you just made. you're adding to your stockpile with every system, so the amount you make on each system increases wildly up to a certain point, and at that point you're carrying hundreds of thousands of the resource to each system anyway so it's just that it becomes a drop in the bucket and inventory space becomes your limiting factor.

it feels more cheaty to me than the others because certain resources you can get almost immediately after starting show up in every terminal in the game so there's no challenge besides remembering which systems you've already visited, but it only takes a couple thousand cobalt to get started and i made like $200,000,000 over a couple hours just by visiting each station's terminal when i was doing a lot of system hopping for other reasons.

Yeah, it feels like they wanted to make market mechanics that you could "use" to turn a profit from system to system, but didn't notice/didn't care that they had created an immediate and crippling exploit to the system, and then they just... never addressed it.

There is another save-state exploit in the game that has been present since the Nexus release that i can't believe they haven't patched yet.

a fatguy baldspot
Aug 29, 2018

So wait, say you do that with cobalt. You sell all of it at any station, then just buy it back? And just warp around and do that at every station? That seems ridiculously easy

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

a fatguy baldspot posted:

That seems ridiculously easy

Yes, yes it does.

Douchebag
Oct 21, 2005

a fatguy baldspot posted:

So wait, say you do that with cobalt. You sell all of it at any station, then just buy it back? And just warp around and do that at every station? That seems ridiculously easy

Did this for a few weeks, made around 60M doing it, then decided to learn how to build an activated indium farm and I'm making 25M/hour.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service
the cobalt cheese is definitely the easiest way of making money and as a bonus you can upgrade your exosuit at every station on the way

it's great for the early game

a fatguy baldspot
Aug 29, 2018

Au Revoir Shosanna posted:

the cobalt cheese is definitely the easiest way of making money and as a bonus you can upgrade your exosuit at every station on the way

it's great for the early game

yeah i'm gonna do this rather than playing some stardew valley bullshit. why would you try to farm in a space exploration game! fuckin matt damon rear end motherfucker growing potatoes on mars motherfucker

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

a fatguy baldspot posted:

yeah i'm gonna do this rather than playing some stardew valley bullshit. why would you try to farm in a space exploration game! fuckin matt damon rear end motherfucker growing potatoes on mars motherfucker

Because:

$300,000,000.00 every 3 hours.

Edit: also, there is some value to having Stasis Devices and Fusion Reactors and other havestables/craftables over gobs and gobs of a random mineral. They take up much less inventory space per dollar, in case you want to store some for later. I have one storage unit on my freighter full of Stasis/Fusions, 400 total (6.24 billion dollars). That allows me to grab a stack or two and give them to friends or strangers on the nexus, or just sell some anywhere (because I've never tanked an economy) if I need money. The equivalent amount of, lets say Ionized Cobalt, might fill up every inventor slot in your backpack, every slot on every starship you have, and every slot in every storage container.

Like government bonds or something.

blarzgh fucked around with this message at 20:19 on Jul 20, 2020

a fatguy baldspot
Aug 29, 2018

blarzgh posted:

Because:

$300,000,000.00 every 3 hours.

I haven't really run into anything that expensive but ill keep in mind i guess.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

blarzgh posted:

I have one storage unit on my freighter full of Stasis/Fusions, 400 total (6.24 billion dollars).

The equivalent amount of, lets say Ionized Cobalt, might fill up every inventor slot in your backpack, every slot on every starship you have, and every slot in every storage container.

Ionized Cobalt sells for $400/unit. $4m per stack of 10k units.

I (poorly) did the (probably incorrect) math: it would take 1,560 inventory slots to hold $6.24b worth of ionized cobalt.

a fatguy baldspot posted:

I haven't really run into anything that expensive but ill keep in mind i guess.

Yes, except have you considered HAVE ALL THE MONEY

Happy Noodle Boy
Jul 3, 2002


I can’t imagine how much mining I’d need to do on survival to build something like that.

blarzgh
Apr 14, 2009

SNITCHIN' RANDY
Grimey Drawer

Happy Noodle Boy posted:

I can’t imagine how much mining I’d need to do on survival to build something like that.

Its not mining, its a ramp up. You start small with moneymaking operations like harvesting rare bones, and storm crystals; low investment, low returns. You use that money to buy frigates and send them out on missions; med investment, medium returns. You use that money to buy ferrite dust and other materials instead of mining them to start building your mineral farms and plant farms; high invs, high returns.

(I have 300 hours in this game; I was probably close to 100 hours in when I built my first farm, which was a 10th of the size that one is. Around the 200 hour mark is when I scaled up to that one, just because I could.)

blarzgh fucked around with this message at 20:53 on Jul 20, 2020

haveblue
Aug 15, 2005



Toilet Rascal

a fatguy baldspot posted:

So wait, say you do that with cobalt. You sell all of it at any station, then just buy it back? And just warp around and do that at every station? That seems ridiculously easy

It is, you're taking advantage of a flaw in the oversimplified and imperfect market simulation.

At some point Hello Games seems to have decided that it's OK for players to have virtually unlimited money and started designing the game with that assumption in mind, so they don't really care about earning exploits (if they ever did).

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slicing up eyeballs
Oct 19, 2005

I got me two olives and a couple of limes


there's just nothing really expensive enough to buy with units to make it worth the effort, imo. I guess upgrading storage space but at that point you may be better off scrapping ships.

maybe I'm just old money though and I've already bought everything worthwhile that units can buy - I'm a larval core man, myself

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