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ThisIsACoolGuy posted:Paper Mario 64 is in this odd place where I keep thinking 'was it really as good as I remember', debating it in my head a good deal, then deciding 'yeah probably.' In my replay a few years ago I kinda felt like each chapter was played too "straight", like until the final one they don't do any of the interesting takes on the chapter structure that TTYD does for most of its chapters. However I've never fully replayed TTYD so I have no idea if the backtracking/gameplay grind is grating enough to cancel that out
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# ? Jul 20, 2020 23:47 |
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# ? Jun 5, 2024 08:55 |
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A lot of the original Paper Mario chapters are pretty barebones but it does have some amazing high points like Boo's Mansion, Crystal Palace, Bowser's Castle, and the final boss.
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# ? Jul 20, 2020 23:53 |
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Nuts and Gum posted:One thing that helped me immensely was when I realized I could press B to cancel any ring changes. Don’t be afraid to experiment! You can even cancel out all changes and have the chance to just pay the Toads instead!
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# ? Jul 21, 2020 00:07 |
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I like this game. I keep getting toad bells going off with nothing around. I'm guessing I will pick up some more skills/items that will help later on.
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# ? Jul 21, 2020 00:37 |
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Waltzing Along posted:I like this game. You don't Some Toads are just really, really devious or don't become available until chapter clear. The worst is the yellow streamer area as the yellow zombie toads will make it go off every time you see one but you can't do anything until that region is done.
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# ? Jul 21, 2020 00:40 |
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Waltzing Along posted:I like this game. nah, you're able to get pretty much all of the toads right when you get there. the Toad Radar will help find some of the ones you can't immediately figure out but I think about 95% of toads are obtainable during the course of the story. edit: I'm not quite finished with the game but I definitely think I like it better than PM64. I like how playful the writing is, and even if not every joke lands enough of them do that I'm really charmed by it. Plus any game with multiple musical numbers gets a big boost from me. The Yellow Streamer world is really the high point for the soundtrack, with the J-Pop number that awakens the Fire Vellumental, the regular world music for Sniff City and the hotel, plus the four DJ tracks each being inspired by a different type of club music including one that is an obvious DDR reference. DC Murderverse fucked around with this message at 00:44 on Jul 21, 2020 |
# ? Jul 21, 2020 00:41 |
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ymgve posted:You can even cancel out all changes and have the chance to just pay the Toads instead! Someone in this thread mentioned you can hit X to ask for a hint, which effectively pauses the cock so you can think, with a slightly worse view of the rings. I try not to abuse it but very helpful at times
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# ? Jul 21, 2020 01:01 |
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Just a heads up there's a 100% ending if you get absolutely everything. I'm not sure how many people will care but it's a added incentive to do battles and get coins so you can buy those hefty priced models.
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# ? Jul 21, 2020 01:14 |
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ThisIsACoolGuy posted:Just a heads up there's a 100% ending if you get absolutely everything. oh boy. :| I spent like 20 minutes getting the Shuriken trophy and I get the feeling getting every coin on the Eddy River will be oh so much worse
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# ? Jul 21, 2020 01:19 |
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ThisIsACoolGuy posted:Just a heads up there's a 100% ending if you get absolutely everything. Do i have to collect all the coins on the rapids tour for this? This is directly related to whether i will ever 100% this or not.
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# ? Jul 21, 2020 02:06 |
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Highest Cactus posted:Do i have to collect all the coins on the rapids tour for this? I think that gets you a trophy, which goes towards completion percentage.
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# ? Jul 21, 2020 02:07 |
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So the entirety of the purple streamer chapter was intentionally a giant homage to Wind Waker right? Like there's no way it isn't it's so perfectly set up. Also man this game just doesn't stop charming me with all these gorgeous environments and the silly writing. It's been long enough to say I love this game now right?
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# ? Jul 21, 2020 02:18 |
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YoshiOfYellow posted:So the entirety of the purple streamer chapter was intentionally a giant homage to Wind Waker right? Like there's no way it isn't it's so perfectly set up. Considering that you go to an underwater area where you complete tests of Wisdom, Power and Courage, yeah, the Zelda homage is entirely intentional.
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# ? Jul 21, 2020 02:19 |
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Toad King posted:I think that gets you a trophy, which goes towards completion percentage. Who thought this was a good idea? Because I’d like to punch them through the internet. Edit: is there a ? Block detecting radar thing? I need that, I’m sick of missing so many ? Blocks.
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# ? Jul 21, 2020 03:32 |
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I'm enjoying finding collectables and toads and whatnot as I notice them but I sure am glad I'm never interested in 100 percenting games.
BurgerQuest fucked around with this message at 03:44 on Jul 21, 2020 |
# ? Jul 21, 2020 03:39 |
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Blackbelt Bobman posted:Who thought this was a good idea? Because I’d like to punch them through the internet. yes, theres an accessory for it
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# ? Jul 21, 2020 03:40 |
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Blackbelt Bobman posted:Who thought this was a good idea? Because I’d like to punch them through the internet. You have 2 tools later for it yes like with Toad hunting gear. And you pretty much need the accessory to find them, because some of these locations are horseshit. No way most players would find them on their own without the accessory.
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# ? Jul 21, 2020 03:43 |
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Araxxor posted:You have 2 tools later for it yes like with Toad hunting gear. And you pretty much need the accessory to find them, because some of these locations are horseshit. No way most players would find them on their own without the accessory. Even with just the bell accessory some still manage to be bullshit. Like hiding two right next to each other so you find one and spend fifteen minutes running through the whole dungeon again to find the other one.
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# ? Jul 21, 2020 04:19 |
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I'm in what I'm assuming is the final area (Peach's castle/origami castle) and just came across my favorite origami visual gag in the game where Olly knocks a couple minions into what appear to be origami spikes, but it turns out they're those playground paper fortune tellers and they eat the minions up goddamn I love this game and I'm bummed it's almost over
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# ? Jul 21, 2020 04:27 |
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The 100% ending is genuinely not worth the trouble, it's like a 5 second clip and you can probably predict exactly what it is. Just Youtube it.
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# ? Jul 21, 2020 04:42 |
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Since when has 100% completing a game been about some minor reward you get for it? I'll do it because i want to play more.
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# ? Jul 21, 2020 09:07 |
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If there's like an additional boss fight or additional levels like in Yoshi's Island then I'll do it, but I can't imagine anything more boring than combing the world for a toad you missed 8 hours ago.
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# ? Jul 21, 2020 09:27 |
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I’m slightly conflicted. I just cleared the blue streamer area, and the normal fights have become well, not exactly a chore but not very entertaining either. But the boss fights are a ton of fun and the writing is funny and weird in the best traditions of Paper Mario. So I’m still having a good time but I wish the combat was ... more. More something.
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# ? Jul 21, 2020 09:52 |
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Lol holy poo poo, what happened with TTYD? I see it going for $250-$350AUD on ebay here. Maybe I should sell my copy...
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# ? Jul 21, 2020 10:05 |
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BurgerQuest posted:Lol holy poo poo, what happened with TTYD? I see it going for $250-$350AUD on ebay here. Maybe I should sell my copy... No other legal avenues to play it on other than the GameCube. No rereleases and no VC equivalent, so yeah prices shot up. Also something of a collector's item I guess.
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# ? Jul 21, 2020 11:04 |
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BurgerQuest posted:Lol holy poo poo, what happened with TTYD? I see it going for $250-$350AUD on ebay here. Maybe I should sell my copy... Nintendo will never re-release TTYD, or go back to that style of overworld/NPC designs TTYD already broke the fanbase irrevocably. They just cannot risk newer generations being seduced by the possibility of character designs diverging from Nintendo standard, or the ability to have a goomba talk smack about a random NPC's love life I have a copy, but my Gamecube's been broken forever. Maybe I should sell, too - emulator's the way to go anyway
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# ? Jul 21, 2020 12:41 |
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Torquemadras posted:Nintendo will never re-release TTYD, or go back to that style of overworld/NPC designs I wouldn't be so sure. Superstar Saga and Bowser's Inside Story were remastered, and this was after Color Splash and Paper Jam
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# ? Jul 21, 2020 13:05 |
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Der Shovel posted:I’m slightly conflicted. I just cleared the blue streamer area, and the normal fights have become well, not exactly a chore but not very entertaining either. But the boss fights are a ton of fun and the writing is funny and weird in the best traditions of Paper Mario. I don't get the complaint though, the simple puzzle encounters are over in 30 seconds, and the complex ones are fun to solve for me.
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# ? Jul 21, 2020 17:17 |
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Exploring the ocean after you lift the fog is so much fun
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# ? Jul 21, 2020 17:34 |
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Bought this since everyone seems to like it a lot, and I'm still early but the writing is really good. Better than color splash imo. It's genuinely fun and clever without feeling too impressed with itself for being funny.
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# ? Jul 21, 2020 17:57 |
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I am finally giving up on my dream of wanting these games to be something they aren't going to be. I'm really enjoying this game for what it is. I actually wish they didn't even try with turn-based combat since it's just enough to remind me it's not what I want. What I'm enjoying the most is the adventure game elements and the writing.
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# ? Jul 21, 2020 18:05 |
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Amppelix posted:Good news for you, the next area has very minimal standard encounters. You've literally explained the problem in your text. The complex ones are fun to solve, for you. If they're not, then the simple puzzles are 20 seconds of tooling around to defeat a trivial encounter for the benefit of potentially more complex puzzles, which aren't fun either. There are a lot of complex puzzles where i look at them, think "I dunno" dump things into a couple of lines and then dump fire flowers to win. To be clear, I don't care that this isn't PM64 or TTYD. But like, I wish there was more complexity or RPG elements around the combat to allow me to customise the way I deal with them. Wouldn't it be cool if you could customise the puzzle to be more simple, but for less overall damage? Or customise it so you got more actions but fewer turns on the puzzle wheel? The system is a good base, but so far, that's all that it is.
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# ? Jul 21, 2020 18:55 |
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My favorite puzzles are the ones that I spend hundreds of coins on for more time, try every possible solution I can think up then just say 'gently caress it' and just botch the whole thing to move on. Then realize the next time I see it I just had to scoot a line over to the left and I somehow didn't try the most basic thing available to me.
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# ? Jul 21, 2020 20:14 |
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ThisIsACoolGuy posted:My favorite puzzles are the ones that I spend hundreds of coins on for more time, try every possible solution I can think up then just say 'gently caress it' and just botch the whole thing to move on. I laid down to take a nap after one of these and solved it in my head and felt super dumb.
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# ? Jul 21, 2020 20:16 |
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Some of the groups look so deceptively simple and then I feel so stupid when I can't figure them out. See Also: All the Shy Guys Finish Last mini games where I know the answer but can't get the ring right like a moron. This game trolls me and I love it.
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# ? Jul 21, 2020 20:32 |
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holy poo poo at the midas river hell redux I wanted it back but not like this not like this...
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# ? Jul 21, 2020 21:39 |
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Amppelix posted:Good news for you, the next area has very minimal standard encounters. This kind of slidey block puzzle is just hit-or-miss with people for whatever reason. Personally, it feels like my brain just isn't good at thinking through these kinds of patterns, and it feels kinda lovely when you can't solve it. I have felt myself getting a little better at it over time, but it just doesn't feel like a lot of fun even when one of them finally clicks and I get the right solution. I've been telling myself to just play it more like a regular battle system -- if I get the pattern right and one-shot it, fine, if not I'll just take a couple extra turns and buy more mushrooms and fire flowers if necessary. e: also, you know what's some bullshit? When it clicks for you and you nail the solution for what looked like a gnarled mess of enemies, and then the stupid blue crabs don't die because you only got a Great and not an Excellent Timed Hit. Phenotype fucked around with this message at 22:35 on Jul 21, 2020 |
# ? Jul 21, 2020 22:30 |
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Hey, honest tip if puzzles are too hard. Go to the battle lab. Not sure when he starts giving it away but on my second visit he gave me a solution finder thing. It doesn't solve the puzzles for you, but if you turn it on in the options menu it'll tell you during fights if you're aiming for a 2x2 or a line, and give you a general idea of where you want things to end up. I found it in the post game but you can (apparently) get it pretty early
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# ? Jul 21, 2020 22:38 |
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YoshiOfYellow posted:See Also: All the Shy Guys Finish Last mini games where I know the answer but can't get the ring right like a moron. This game trolls me and I love it. I literally rage quit yesterday on this haha.
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# ? Jul 21, 2020 23:40 |
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# ? Jun 5, 2024 08:55 |
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In the end I hacked some code together to brute force the hardest puzzles. It still counts as solving when I wrote the code, right?
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# ? Jul 22, 2020 00:03 |