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I never actually connected the dots that Jeralt got the crest of seiros from Rhea giving him her blood to revive him. I thought it was just happenstance.
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# ? Jul 21, 2020 20:18 |
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# ? Jun 8, 2024 05:40 |
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AlternateNu posted:I never actually connected the dots that Jeralt got the crest of seiros from Rhea giving him her blood to revive him. I thought it was just happenstance. That'd give us way more questions considering the Crest of Seiros is specifically passed down the Hresvelgr family, so that would mean Jeralt (and, by extension, Byleth) is connected to the ruling family of the Empire in some way. I mean, before Byleth married Edelgard, but that's not a blood connection.
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# ? Jul 21, 2020 20:49 |
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Man, Maddening missions last way too long. I finished Gautier Inheritance at turn 60-something and had used all my Divine Pulses by turn 40~, so I had a shitload of close encounters and very crucial dodges from those goddamn million-range archers where if you aggro them the whole stage starts charging you. Got a ton of levels out of it though and some great stat gains, all my combat units are 10-12 (I'm using Lorenz/Ignatz as healbots and Raphael/Ignats as rallybots)
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# ? Jul 22, 2020 01:03 |
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Eimi posted:Where it sucks is Armored Lord and Emperor don't get magic access so if you trained up her magic skill..she can't actually use it. Why I want to do weeblord Edelgard for a playthrough just to use her cool spell list. You don't have to use those classes. Edelgard as a caster in her default Armor Lord outfit looks fly as hell and can still hit people with her broken axe if need be.
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# ? Jul 22, 2020 04:24 |
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Gremory Edelgard in Armored Lord model is godlike.
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# ? Jul 22, 2020 04:27 |
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RazzleDazzleHour posted:Man, Maddening missions last way too long. I love it. Question: are level up stats locked in from the start of the game? I got a bad levelup on a character near the end of a battle and reversed time to avoid it, but was wondering if I'll get it anyways in a later chapter. There does seem to be something in place to avoid reversing time to get better levelups but I'm not sure how far it goes.
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# ? Jul 22, 2020 05:23 |
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Captain Cappy posted:I love it. I think all potential character level ups are rolled at the start of a map, so if that character gets a level in the next map, it'll be different.
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# ? Jul 22, 2020 05:37 |
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Hellioning posted:I think all potential character level ups are rolled at the start of a map, so if that character gets a level in the next map, it'll be different. Yeah. So if someone gets a 2-stat levelup in lousy stats near the end just DP it away and get a new roll next map.
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# ? Jul 22, 2020 05:47 |
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The weirdest thing about emperor not using magic is that iirc it has a positive modifier to magic growth rate
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# ? Jul 22, 2020 08:06 |
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That's for bolt axe. Which is better than any spell edel has access to anyway, lol. They made them way too good.
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# ? Jul 22, 2020 09:12 |
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I just beat my first playthrough of this game as Golden Deer! I was definitely over-powered by the end. Paladin Hilda dodged like 95% of the enemy attacks made against her, and crit-countered almost every time, so she made an amazing character for baiting enemy units. Rafael was basically One-Punch Man. Lysithea could just cannon people with Miasma from like 5 tiles away. They were all ridiculous. (Leonie was the first one to get powerful though, so she got MVP in maybe 1/4-1/3 of the battles. Either her stats are good, or Paladin is really good, or both, because she was the first one I made into a Paladin.) Some of the characters story resolutions were...interesting... Flayn's resolution made no sense. It said she disappeared for a while, and then came back? I never got an explanation about what was so special about her blood. I didn't really understand what her ending was about at all. Petra married Ignatz!? Ok... I guess Ignatz did want to see foreign lands. Hilda outright proposed to Lorenz in their last support conversation, but then nothing about that was addressed in either of their endings. Instead, Hilda and Marianne were all best-buds for life and Lorenz only got involved in politics. Silvain's ending was the funniest. He didn't have high support with anyone else since he was limited from the start as one of the non-house characters. But I loved the line about how his name ended up being used as a description of a cheating husband in all of Fodlan. lol I'm guessing that there must be a bunch of different possibilities for how the endings play out based on what support levels characters get with each other, and what combination of characters you have at the end. I'm going to try a Faerghus playthrough next. If I do a New+ game, is it going to be too easy if I don't do at least hard difficulty?
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# ? Jul 22, 2020 14:34 |
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If you wound up feeling too powerful on normal, I'd recommend Hard for NG+. You can always bump down the difficulty later on, if it's not your cup of tea. Character endings in general are defined by their supports. The game pairs off anyone who has an A support and can be paired. Characters still gain points after hitting the highest rank, and whichever pair has the most points and an ending will get together. This creates a cascade effect where there might have been several characters with whom Petra was more likely to end up, but all of them had a higher-ranking pairing. Whether the final conversation of a support chain is explicitly romantic has no bearing on whether said characters end up together, either. Flayn's deal is hinted at in a lot of places, but her A support with Seteth is the only place where it's made explicit. Zulily Zoetrope fucked around with this message at 14:49 on Jul 22, 2020 |
# ? Jul 22, 2020 14:46 |
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Inu posted:Flayn's resolution made no sense. It said she disappeared for a while, and then came back? I never got an explanation about what was so special about her blood. I didn't really understand what her ending was about at all.
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# ? Jul 22, 2020 14:48 |
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Terper posted:This is easy enough to figure out from just normal monastery conversations with her and Seteth and her supports. She's Saint Cethleann. I thought as much, especially from her highest support conversation with Ignatz, but it was weird that it was never explicitly spelled out for me. I don't think I ever got her support to A with Seteth though, ironically, so maybe that's why I missed it.
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# ? Jul 22, 2020 14:57 |
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There's a ton of stuff like that in the game. A lot is left ambiguous, characters give false information, and history is muddled by perspective, bias and propaganda. Even going through all routes won't leave you with a completely clear picture of everything, and instead you'll have to read between the lines and form your own conclusion.
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# ? Jul 22, 2020 15:02 |
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On the one hand, I do enjoy a good ambiguous story, but on the other, I felt super vindicated when someone posted a dev interview that confirmed that my hot take on the War of Liberation was exactly right.
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# ? Jul 22, 2020 15:15 |
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Inu posted:I thought as much, especially from her highest support conversation with Ignatz, but it was weird that it was never explicitly spelled out for me. I don't think I ever got her support to A with Seteth though, ironically, so maybe that's why I missed it. That is exactly why you missed it. IIRC they call each other by their real names in that support. Inu posted:If I do a New+ game, is it going to be too easy if I don't do at least hard difficulty? Definitely. It might even end up a little easy depending on how many statue upgrades you did (the last EXP upgrades on the statues can make you hideously overleveled on Normal/Hard), but you'll definitely steamroll Normal on NG+. If you found that you overpowered Normal pretty easily, you're definitely ready for Hard mode. I wouldn't recommend Maddening unless you want the game to be really, really hard, though. Maybe for a third playthrough if you want a serious challenge. The leap from Hard to Maddening is huge, much larger than between Normal and Hard, even with NG+ bonuses.
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# ? Jul 22, 2020 15:50 |
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I'm playing through Crimson Flower as my first route. Is Silver Snow a fully fleshed-out route of its own or is it just like a slight variation? I've heard it is pretty similar to Verdant Wind. Also that Verdant Wind might be a good route to save for last because folks seem to like its final mission. Trying to figure out if I should do Azure Moon next or do Silver Snow and then Azure Moon.
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# ? Jul 22, 2020 16:41 |
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Cephas posted:I'm playing through Crimson Flower as my first route. Is Silver Snow a fully fleshed-out route of its own or is it just like a slight variation? I've heard it is pretty similar to Verdant Wind. Also that Verdant Wind might be a good route to save for last because folks seem to like its final mission. SS is a full route and is more fleshed out than CF is, it's definitely worth playing straight after CF imo as the routes contrast relatively well with one another. Also, you'll have all the units you were just playing with, so it's easier to adapt into. VW last is a really good choice, the last map is absolutely baller as hell, but unfortunately if you do VW last, it is also the *only* unique map you'll see on that route. AM isn't very different from SS or VW either. It has one map that I'd call unique and then variations on what you see in VW and CF as the remainder. The last map is, at least to me, not as good as VW's finale, but AM has the most complete individual story. (Personally I really dislike AM and all the characters in it, but I realise I'm relatively unique there)
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# ? Jul 22, 2020 16:56 |
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Inu posted:I thought as much, especially from her highest support conversation with Ignatz, but it was weird that it was never explicitly spelled out for me. I don't think I ever got her support to A with Seteth though, ironically, so maybe that's why I missed it. Take her to some of the paralogue fights against the biggest creatures for some fun
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# ? Jul 22, 2020 16:58 |
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Natural 20 posted:SS is a full route and is more fleshed out than CF is, it's definitely worth playing straight after CF imo as the routes contrast relatively well with one another. Also, you'll have all the units you were just playing with, so it's easier to adapt into.
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# ? Jul 22, 2020 16:59 |
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Natural 20 posted:AM isn't very different from SS or VW either. It has one map that I'd call unique and then variations on what you see in VW and CF as the remainder. The last map is, at least to me, not as good as VW's finale, but AM has the most complete individual story. (Personally I really dislike AM and all the characters in it, but I realise I'm relatively unique there) I think I agree here. It’s hard to express my exact feelings on AM, but it definitely tells the most complete story because it’s character-based while the others deal more with the politics and factions of Fódlan. I’d say it’s simultaneously the best and worst story, as it’s told well, it’s just told through characters and actions that suck.
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# ? Jul 22, 2020 17:15 |
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On the final map of AM maddening, and my thoughts are that aside from the earlygame and same turn reinforcements maddening is a fun and good time, and also edelgard was right
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# ? Jul 22, 2020 18:17 |
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Junpei Hyde posted:On the final map of AM maddening, and my thoughts are that aside from the earlygame and same turn reinforcements maddening is a fun and good time, and also edelgard was right If they ditched the ambush reinforcements I'd like Maddening a lot more. As it is I still have a good time with it (with NG+ bonuses, at least), but the same-turn ambush reinforcements suck. It'd still be a challenge without them and all they do is eat up your divine pulse charges
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# ? Jul 22, 2020 18:22 |
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Has anyone else noticed that they do something weird with the dp charges on maddening? Ordinarily, you have seven to begin with with all the statue bonuses, and then your charges double when you do tales of the red canyon, leaving you with 14. But on maddening when you do that map you only get one charge out of it, only for the game to then slowly and completely silently add more charges to the pool as you progress through the chapters. I almost didn't notice it until i had ten suddenly.
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# ? Jul 22, 2020 18:26 |
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Amppelix posted:On the contrary i think this is a terrible idea because you will have just seen every support for all the characters and have pretty much nothing to look forward to character writing wise. Also if you don't keep a save at the split you have to replay a literally identical white clouds instead of a mostly identical one. I am presuming you'd do it with a save before the split because if not, woah boy, just don't do that to yourself. I don't think the first point really stands because that's true on your SS run pretty much regardless unless you explicitly get new poaches. And it's a bit much to redo all of White Clouds just for that. Amppelix posted:Has anyone else noticed that they do something weird with the dp charges on maddening? Ordinarily, you have seven to begin with with all the statue bonuses, and then your charges double when you do tales of the red canyon, leaving you with 14. But on maddening when you do that map you only get one charge out of it, only for the game to then slowly and completely silently add more charges to the pool as you progress through the chapters. I almost didn't notice it until i had ten suddenly. I'd need to check my save but I think I maxxed out at 9 in my AM NG maddening run. I started with 3, got 2 from the canyon and 4 from the statues.
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# ? Jul 22, 2020 19:38 |
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I feel like it’s best if Heal gave like. Half the exp of a kill. Or maybe even all the exp of a kill. Part of the issue is that a fighting unit on average gets at least one kill a phase, some times more if they can tank the enemy phase. Meanwhile a starting healer can get 11 exp a player phase and that’s it.
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# ? Jul 22, 2020 19:45 |
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Cephas posted:I'm playing through Crimson Flower as my first route. Is Silver Snow a fully fleshed-out route of its own or is it just like a slight variation? I've heard it is pretty similar to Verdant Wind. Also that Verdant Wind might be a good route to save for last because folks seem to like its final mission. If it's not too late, make a save right before the route split. I don't think it's worth starting a new playthrough from the beginning for Silver Snow, at least not until you have seen the other routes. If you're already past the decision point and can't make a save I'd say go with Azure Moon, then Verdant Wind. If you end up wanting to play through a fourth time you can always do Silver Snow then, but since there are no unique playable characters on that route I think that it is the least important.
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# ? Jul 22, 2020 22:31 |
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I think you're going to run into some annoying overlap no matter what order you do the routes in. CF and SS might have character overlap with the students, but SS and VW also have a lot of general plot info and even the maps overlap. Azure moon is the one that is REALLY significantly different from the other three. CF is another very different one but suffers from being clearly unfinished and of course has the exact same first half as SS point is do them in whatever order
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# ? Jul 23, 2020 03:08 |
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Aight, cool. Think I'll save SS for a "maybe someday" playthrough. Now that I'm sinking my teeth into it, I'm not sure how I feel about some of the gameplay systems in this one. The class system feels pretty obtuse and unsatisfying. Dark Knight and Holy Knight are especially mind boggling to me because if you didn't plan ahead of time, you'd never have Riding on your mages or priests because there aren't any troubadours in this game. The decoupling of weapons from classes, along with the general de-emphasis on classes having big, defining skills, feels like it renders most of the classes redundant or irrelevant. Combat skills and battalions also just feel like extra combat bloat. I really prefer the more streamlined approach where special abilities are almost all passive. They really knocked the character writing out of the ballpark, though. I actually care about these kiddos. Bernie and Lysithea
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# ? Jul 23, 2020 03:55 |
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Cephas posted:Combat skills and battalions also just feel like extra combat bloat. Combat arts and battalion gambits make a lot more sense on maddening difficulty; they are very important there.
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# ? Jul 23, 2020 06:45 |
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hopeandjoy posted:I feel like it’s best if Heal gave like. Half the exp of a kill. Or maybe even all the exp of a kill. Healers don’t really exist in the conventional sense in 3H tho. There are units that the game gives a Faith proficiency but not a Reason one (all two of them, accounting for hidden talents), and Bishops are better at healing than other classes, but even bishops can just learn reason stuff anyway and even learn Fiendish Blow if you know to pick it up
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# ? Jul 23, 2020 07:57 |
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Pretty sure that post got lost on its way to the thread for the bows only gimmick run of Sacred Stones in LP.
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# ? Jul 23, 2020 08:11 |
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I found a random run generator for Three Houses here: https://www.fire-emblem.de/fe16randomrun.php?locale=en Currently trying it, I rolled Golden Deer. The Good: Hilda: Myrmidon, Pegasus Knight, Assassin, Falcon Knight. She is fast, resilient and powerful. Hilda, Hilda! The Bad: Alois: Monk, Mercenary, Swordmaster, Mortal Savant Shamir: Monk, Thief, Bishop, Mortal Savant Catherine: Monk, Mage, Bishop, Gremory Almost all of my mages (I got Dark Knight Hanneman and Holy Knight Manuela) are teachers, which means they come in late, need extra training before I can use them and aren't always available in the first half. The only other magic classes I have are Byleth (Bishop, Dark Flier) and Ingrid (Monk, Mage, Dancer, Holy Knight). Ingrid will be my only source of Physic. I probably won't use her as Dancer at all. The... I don't even know: Dorothea: Soldier, Armored Knight, Fortress Knight, Wyvern Lord. I mean, on one hand, Wyvern Lord is a great class. On the other hand, she has to actually get there somehow. I did throw the movement booster on her. Looking forward to Reunion at Dawn. Byleth, Claude, Hilda, Raphael and Leonie are my house units. Could be worse.
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# ? Jul 23, 2020 08:37 |
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Combat Arts are cool, especially the positioning ones you can get on the beginner classes. I do think there are too many where the only difference is a slight change in Mt or hit rate, but I think the system has a lot of potential. Gambits are kind of broken and I don't know what they should do to make them more interesting/less op. Battalions being stat boosts is kind of meh and I didn't find messing with the stats much fun.
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# ? Jul 23, 2020 09:01 |
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Finally beat Blue Lions on maddening. There is a special place in hell for whoever decided to give the final map same turn reinforcements with siege magic.
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# ? Jul 23, 2020 13:33 |
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Oh, I sat down and listened to Edge of Dawn for the first time. kinda hard to believe we got this after the dud of yooouuuu are the oooceansss gray waaaaves. I think any time I hear its melody play during battle now I'm gonna get chills what a cool theme song. Edelgard is awesome.
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# ? Jul 24, 2020 02:52 |
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Cephas posted:Oh, I sat down and listened to Edge of Dawn for the first time. kinda hard to believe we got this after the dud of yooouuuu are the oooceansss gray waaaaves. I think any time I hear its melody play during battle now I'm gonna get chills Love songs make great battle themes.
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# ? Jul 24, 2020 05:23 |
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Alright, I got down to just Edelgard and Dimitri alive in the three-way mock battle during month 10 and Edel was so juiced up on stat buffs from unit kills that she one-shot Byleth who even had Axebreaker and Rally Str/Dex/Agi. Turns out that units who die during this map aren't permanently killed, EXCEPT BYLETH! So by this time I was out of pulse charges because I was like, whatever, Lysithea will just instakill the final two, I just need to lure them off of the pedestal! Very upset by this turn of events
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# ? Jul 24, 2020 06:18 |
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# ? Jun 8, 2024 05:40 |
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This playthrough I'm on is giving me some ridiculously horrible stat-growth RNG. Almost half my level ups are only 2-stat growth across the board (except Byleth), and I've even had a couple 1-stat growths, and I'm only on month 5. And I'm not even doing gimmick run using bad classes.
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# ? Jul 24, 2020 13:47 |