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Captainsalami posted:You guys got an updated link to the discord? I just got ultimate doom on steam and i wish to mod it and shoot things. You may want to visit the Doom WAD club where there is already an explation of cool mods, launchers and good wads to play.
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# ? Jul 22, 2020 22:51 |
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# ? Jun 8, 2024 08:55 |
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Turin Turambar posted:You may want to visit the Doom WAD club where there is already an explation of cool mods, launchers and good wads to play. tl;dr: you likely want doom 2 to mod, not ultimate doom
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# ? Jul 22, 2020 22:52 |
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Doom Eternal is in the same category of Wolfenstein colossus for me - games that do enough right that I enjoy them but clearly aren't balanced or designed well enough for their higher difficulties. new Colossus became a hell of a lot better when I just went with it, cranked down the difficulty, and turned myself into the feared Nazi killer that BJ is meant to be. Without that change, its like some weird unholy mix of old and new that does neither any favors. (Also, crap level design)
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# ? Jul 22, 2020 23:42 |
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I don't think I ever changed my weapon mods or grenades in Doom Eternal. I felt like I had enough poo poo to keep up with.
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# ? Jul 22, 2020 23:54 |
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Doom Eternal>Doom 2016 and it's not even close. One of the greatest FPS games of all time.
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# ? Jul 23, 2020 00:23 |
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Were there any Doom 2-specific easter eggs in Doom Eternal? Compare Doom 2016 with the classic map snippets on each level and a couple of classic nods (e.g. the Dead Simple room).Mordja posted:Doom Eternal>Doom 2016 and it's not even close. Linguica fucked around with this message at 01:16 on Jul 23, 2020 |
# ? Jul 23, 2020 01:11 |
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In addition to the whole "Icon of Sin" thing, there is a hidden rabbit in every single level (Im counting it because Doom 2 was already out by then). If you mean actual level pieces, I don't remember anything thats a direct homage to older doom game level layouts, though. I think a big misstep in Doom 5 was having cheat codes turn off slayer gates.
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# ? Jul 23, 2020 01:22 |
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Linguica posted:I don't know how to even categorize Doom Eternal. It doesn't seem correct to describe it as a "Doom clone." And if "Doom clone" was the antecedent to "FPS"... then what is Doom Eternal exactly? Progressive Doom clone. Nu Doom clone? Djent Doom clone
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# ? Jul 23, 2020 01:24 |
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DatonKallandor posted:I will always maintain that if you're making a true Doom sequel, having a jump button is mistake. Doom is not about jumping. That's Quake. It's also why Amid Evil isn't "like Heretic", it's just Quake with a fantasy aesthetic - it's way too jumpy. Even Hexen is defined by jump being a puzzle solving and traversal tool, but in a fight, it was (very fast, almost no momentum) ground movement all the way. The lack of combat jumping is what makes the Doom combat dance work in the first place. Unfortunately I don't think a triple A dev could put out an fps without a jump button these days. The best you'd manage is something really horizontal maybe (to act like strafe running acts to make 'jumps' across gaps in old games). Like imo a theoretical Marathon sequel should have no jump button and let you take off into the skies by running up stairs in a specific way but realistically if it happened it would probably be a halo clone.
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# ? Jul 23, 2020 01:49 |
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I'm playing System Shock Enhanced Edition, around the Reactor level. Combat's a slog and I'm cool with it and all, but I wonder if I should be stockpiling ammo for later levels or just using it like a "normal" person would? I'm playing with all options on the defaults.
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# ? Jul 23, 2020 02:30 |
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catlord posted:What's the ideal way to play Rune now? On GOG you get two different versions.
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# ? Jul 23, 2020 02:32 |
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i'd be enjoying sin more if there weren't so many dark as poo poo areas, does anyone know how to enable fullbright or whatever the unreal engine's equivalent is?
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# ? Jul 23, 2020 03:50 |
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Stuntman posted:i'd be enjoying sin more if there weren't so many dark as poo poo areas, does anyone know how to enable fullbright or whatever the unreal engine's equivalent is? SiN is idTech2 isn't it?
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# ? Jul 23, 2020 03:51 |
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kirbysuperstar posted:SiN is idTech2 isn't it?
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# ? Jul 23, 2020 03:53 |
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Stuntman posted:oh it probably is i'm dumb at engines thank you i can prolly google the command now Oh, haha no worries. A lot of the stuff of that particular era can blend a bit..
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# ? Jul 23, 2020 03:56 |
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for the earlier posting i did about doom eternal: i definitely don't think it's a bad game. i don't really have personal, hands-on experience with it and am mostly going off of watching others playing it. like, for all it is it comes off as a very competent and well put together game. i just mainly get the feeling that somewhere between 2016 and eternal they kind of went a little TOO arcadey somehow and it sort of shifts eternal laterally to a different track than 2016. as in at this point they could potentially make a further game in the style of 2016 and a further game in the style of eternal if they really wanted to. i dunno. it's a weird kind of evolution and instead of just being a direct upgrade it looks like an offshoot. which is in no way a bad thing, just different.
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# ? Jul 23, 2020 04:11 |
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iD's Hugo Martin is a huge Sekiro fan (and by extension Dark Souls etc I assume) and I believe it was a big influence on Eternal's combat tuning. Personally I love the combat in particular, but the disjointed levels and the absolutely dreadful Bungie / Blizzard like story feels like a huge step down from 2016's perfect pacing and dark corporate satire.
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# ? Jul 23, 2020 04:39 |
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doctorfrog posted:I'm playing System Shock Enhanced Edition, around the Reactor level. Combat's a slog and I'm cool with it and all, but I wonder if I should be stockpiling ammo for later levels or just using it like a "normal" person would? I'm playing with all options on the defaults. The reactor level is a huge drat slog in terms of clearing things, especially if you keep dying and having to force your way back though the aggressive respawns. Given that, and how most of the level is there for later in the game, just finish your objectives then gently caress off to the next floor. Ammo isn't a big deal as your early ammo weapons all suck and you'll be ditching them eventually anyways, but there is a energy station not far from the respawner iirc, so if you haven't done already you should learn to love the energy gun cranked to max. Just after Reactor I think you get lvl3, which seems like more of the same but is tiny, so the respawns don't cost anything and there's a game-chaging weapon in easy access, but after that from level4 onwards you get into the less stressful explore-y levels for a long while.
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# ? Jul 23, 2020 05:35 |
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i'm not very good at articulating my position but i maintain that doom 2016's level design is something completely different from OG doom's level design, and there's something about the 90s FPS era of level design that is far more satisfying to explore, to backtrack, and to find secrets in. tighter, smaller but denser, never aggravating to go back a couple of rooms to open a new door with the key you just got. i wouldn't say D16's level design is much different from other modern shooters, it's just the attitude and playstyle are different The 7th Guest fucked around with this message at 05:52 on Jul 23, 2020 |
# ? Jul 23, 2020 05:49 |
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Serephina posted:The reactor level is a huge drat slog in terms of clearing things, especially if you keep dying and having to force your way back though the aggressive respawns. Given that, and how most of the level is there for later in the game, just finish your objectives then gently caress off to the next floor. Ammo isn't a big deal as your early ammo weapons all suck and you'll be ditching them eventually anyways, but there is a energy station not far from the respawner iirc, so if you haven't done already you should learn to love the energy gun cranked to max. Thanks!
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# ? Jul 23, 2020 05:54 |
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Captainsalami posted:You guys got an updated link to the discord? I just got ultimate doom on steam and i wish to mod it and shoot things. Now that things are seemingly more stable and it doesn't look like we're going to have to roam through the cyber-desert for 40 years, here's a new link that I'll edit into the OP in a moment. Thanks for the reminder!
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# ? Jul 23, 2020 07:22 |
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hey what's the best way to buy duke3d these days
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# ? Jul 23, 2020 07:57 |
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Overwatch Porn posted:hey what's the best way to buy duke3d these days Outside of that, your only real options right now AFAIK are either fishing a Megaton Edition Steam key off one of those key-reselling sites (and probably helping Bratva launder money while you're at it) or filez-ing the original MS-DOS release to run through EDuke32 (which isn't something we can help you with here, not that it's hard)
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# ? Jul 23, 2020 08:13 |
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The 7th Guest posted:i'm not very good at articulating my position but i maintain that doom 2016's level design is something completely different from OG doom's level design, and there's something about the 90s FPS era of level design that is far more satisfying to explore, to backtrack, and to find secrets in. tighter, smaller but denser, never aggravating to go back a couple of rooms to open a new door with the key you just got. I haven't played any of the new Doom, but with regards to the level design of the originals, I think it all benefits, still, from the weird abstract nature of it all; the (good) levels were primarily based around the flow of combat and gameplay, with the task of making it look themed very far secondary. Nowadays, levels and gameplay areas have to seem realistic, like stuff happens there when you aren't running around shooting stuff. I love how little E1M1 resembles any sort of hangar. Sure, maybe some sort of aircraft landed in the big open area, but to get in there involves accessing secret areas. Also, who puts a zigzag walkway with no railings on a pool of toxic slime? Who leaves toxic slime in a hangar? None of this matters, the level is drat fun to play. Quake (1) is the same. What are these places? Who cares? Are there any modern FPS games that go all in on the abstraction with little or no regard for realism? I haven't played Dusk, but is that one?
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# ? Jul 23, 2020 11:25 |
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Rupert Buttermilk posted:I love how little E1M1 resembles any sort of hangar. Sure, maybe some sort of aircraft landed in the big open area, but to get in there involves accessing secret areas. That's because the name is a leftover that originally applied to a completely different level that ended up being Spawning Vats.
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# ? Jul 23, 2020 11:46 |
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Rupert Buttermilk posted:I haven't played any of the new Doom, but with regards to the level design of the originals, I think it all benefits, still, from the weird abstract nature of it all; the (good) levels were primarily based around the flow of combat and gameplay, with the task of making it look themed very far secondary. Not exactly. Stuff in Dusk doesn’t usually make a lot of sense, but it’s not usually abstract at first. It gets more surreal and less recognizable the further you go, pretty much. Amid Evil is much closer to this kind of purely abstract level design.
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# ? Jul 23, 2020 12:22 |
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Cat Mattress posted:That's because the name is a leftover that originally applied to a completely different level that ended up being Spawning Vats. Fair enough, but I'm still trying to figure out what kind of realistic purpose E1M1 served and am coming up blank (and that's totally fine, btw). drat fine level, though.
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# ? Jul 23, 2020 12:23 |
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I think the world is ready for Call of Doom 4 to remind us how good we currently have it.
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# ? Jul 23, 2020 13:26 |
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Rupert Buttermilk posted:Fair enough, but I'm still trying to figure out what kind of realistic purpose E1M1 served and am coming up blank (and that's totally fine, btw). Swimming pool.
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# ? Jul 23, 2020 13:42 |
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al-azad posted:I think the world is ready for Call of Doom 4 to remind us how good we currently have it. The Demo for, uh, Bulletstorm, I think that was an interactive parody of Call of Duty already exists and fills that market entirely
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# ? Jul 23, 2020 13:44 |
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i still would play the cancelled doom 4
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# ? Jul 23, 2020 14:54 |
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Rupert Buttermilk posted:I haven't played any of the new Doom, but with regards to the level design of the originals, I think it all benefits, still, from the weird abstract nature of it all; the (good) levels were primarily based around the flow of combat and gameplay, with the task of making it look themed very far secondary. but like, I'm playing Blood and I'm enjoying it, I'm not concerned that the train station's layout doesn't make any sense.. it makes sense as a level. and then you get to a carnival level where the layout is completely nonsensical for a carnival but it's fun to look around as a game player
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# ? Jul 23, 2020 15:07 |
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Blood took a while to click for me but when I found out how loving lethal dynamite is when you toss it right and the game shits ammo for it all over the place I was killing cultists left and right. Still had to save scum for moments like the doors that kill you if you pick the wrong one (which is still loving hilarious, I love when you screw up and Caleb's like "oop, wrong door" before being blown to bits) Did they ever fix Fresh Supply completely? I was gonna get it but heard about all the bugs day 1.
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# ? Jul 23, 2020 15:14 |
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it runs ok, there have been a couple of times where it suddenly drops to sub-30 for reasons i don't understand, might just be my computer though. otherwise it runs at full speed, haven't noticed any glitches/bugs the reviews still mention the bugs though
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# ? Jul 23, 2020 15:21 |
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Big Scary Owl posted:Progressive Doom clone. Nu Doom clone? Djent Doom clone Doompunk
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# ? Jul 23, 2020 15:24 |
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haveblue posted:Doompunk
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# ? Jul 23, 2020 15:29 |
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Neo-Doom, Revisionist Doom, and the italian takes on the genre Spaghetti Doom
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# ? Jul 23, 2020 15:32 |
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Doomcore I too miss abstract level design. I'm not sure how to bring it back, because it's undeniable that people largely do want realistic graphics at least some of the time. And that makes abstraction more difficult. That's part of the whole enemy design thing too. It's way harder to come up with designs that will stand out when you have more realistic lighting, atmospheric conditions, etc. That's largely all good stuff, though. I think Doom 2016 did a very admirable job tackling these challenges. But I'm still waiting for someone to really, truly nail it.
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# ? Jul 23, 2020 16:10 |
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amid evil was definitely one of the coolest abstract level games i've played lately
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# ? Jul 23, 2020 16:15 |
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# ? Jun 8, 2024 08:55 |
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It's also not technologically feasible to load an entire map at once with 100 active actors that are constantly listening for the player and that was a major factor in the design of 2.5d shooters. Even Dusk has to cheat by creating enemies during runtime.
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# ? Jul 23, 2020 16:22 |