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Turin Turambar
Jun 5, 2011



Captainsalami posted:

You guys got an updated link to the discord? I just got ultimate doom on steam and i wish to mod it and shoot things.

You may want to visit the Doom WAD club where there is already an explation of cool mods, launchers and good wads to play.

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Arivia
Mar 17, 2011

Turin Turambar posted:

You may want to visit the Doom WAD club where there is already an explation of cool mods, launchers and good wads to play.

tl;dr: you likely want doom 2 to mod, not ultimate doom

Narcissus1916
Apr 29, 2013

Doom Eternal is in the same category of Wolfenstein colossus for me - games that do enough right that I enjoy them but clearly aren't balanced or designed well enough for their higher difficulties.

new Colossus became a hell of a lot better when I just went with it, cranked down the difficulty, and turned myself into the feared Nazi killer that BJ is meant to be. Without that change, its like some weird unholy mix of old and new that does neither any favors. (Also, crap level design)

Tiny Timbs
Sep 6, 2008

I don't think I ever changed my weapon mods or grenades in Doom Eternal. I felt like I had enough poo poo to keep up with.

Mordja
Apr 26, 2014

Hell Gem
Doom Eternal>Doom 2016 and it's not even close.

One of the greatest FPS games of all time.

Linguica
Jul 13, 2000
You're already dead

Were there any Doom 2-specific easter eggs in Doom Eternal? Compare Doom 2016 with the classic map snippets on each level and a couple of classic nods (e.g. the Dead Simple room).

Mordja posted:

Doom Eternal>Doom 2016 and it's not even close.

One of the greatest FPS games of all time.
I don't know how to even categorize Doom Eternal. It doesn't seem correct to describe it as a "Doom clone." And if "Doom clone" was the antecedent to "FPS"... then what is Doom Eternal exactly?

Linguica fucked around with this message at 01:16 on Jul 23, 2020

Barudak
May 7, 2007

In addition to the whole "Icon of Sin" thing, there is a hidden rabbit in every single level (Im counting it because Doom 2 was already out by then). If you mean actual level pieces, I don't remember anything thats a direct homage to older doom game level layouts, though.

I think a big misstep in Doom 5 was having cheat codes turn off slayer gates.

Big Scary Owl
Oct 1, 2014

by Fluffdaddy

Linguica posted:

I don't know how to even categorize Doom Eternal. It doesn't seem correct to describe it as a "Doom clone." And if "Doom clone" was the antecedent to "FPS"... then what is Doom Eternal exactly?

Progressive Doom clone. Nu Doom clone? Djent Doom clone

DisDisDis
Dec 22, 2013

DatonKallandor posted:

I will always maintain that if you're making a true Doom sequel, having a jump button is mistake. Doom is not about jumping. That's Quake. It's also why Amid Evil isn't "like Heretic", it's just Quake with a fantasy aesthetic - it's way too jumpy. Even Hexen is defined by jump being a puzzle solving and traversal tool, but in a fight, it was (very fast, almost no momentum) ground movement all the way. The lack of combat jumping is what makes the Doom combat dance work in the first place.

Unfortunately I don't think a triple A dev could put out an fps without a jump button these days. The best you'd manage is something really horizontal maybe (to act like strafe running acts to make 'jumps' across gaps in old games). Like imo a theoretical Marathon sequel should have no jump button and let you take off into the skies by running up stairs in a specific way but realistically if it happened it would probably be a halo clone.

doctorfrog
Mar 14, 2007

Great.

I'm playing System Shock Enhanced Edition, around the Reactor level. Combat's a slog and I'm cool with it and all, but I wonder if I should be stockpiling ammo for later levels or just using it like a "normal" person would? I'm playing with all options on the defaults.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies

catlord posted:

What's the ideal way to play Rune now? On GOG you get two different versions.
Rune Gold is the original game that you probably want, Rune Classic is the update that adds in content from the PS2 version (YMMV on if that improves things or not).

Stunt_enby
Feb 6, 2010

by Jeffrey of YOSPOS
i'd be enjoying sin more if there weren't so many dark as poo poo areas, does anyone know how to enable fullbright or whatever the unreal engine's equivalent is?

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Stuntman posted:

i'd be enjoying sin more if there weren't so many dark as poo poo areas, does anyone know how to enable fullbright or whatever the unreal engine's equivalent is?

SiN is idTech2 isn't it?

Stunt_enby
Feb 6, 2010

by Jeffrey of YOSPOS

kirbysuperstar posted:

SiN is idTech2 isn't it?
oh it probably is i'm dumb at engines thank you i can prolly google the command now

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Stuntman posted:

oh it probably is i'm dumb at engines thank you i can prolly google the command now

Oh, haha no worries. A lot of the stuff of that particular era can blend a bit..

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...




for the earlier posting i did about doom eternal: i definitely don't think it's a bad game. i don't really have personal, hands-on experience with it and am mostly going off of watching others playing it. like, for all it is it comes off as a very competent and well put together game. i just mainly get the feeling that somewhere between 2016 and eternal they kind of went a little TOO arcadey somehow and it sort of shifts eternal laterally to a different track than 2016. as in at this point they could potentially make a further game in the style of 2016 and a further game in the style of eternal if they really wanted to.

i dunno. it's a weird kind of evolution and instead of just being a direct upgrade it looks like an offshoot. which is in no way a bad thing, just different.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
iD's Hugo Martin is a huge Sekiro fan (and by extension Dark Souls etc I assume) and I believe it was a big influence on Eternal's combat tuning.

Personally I love the combat in particular, but the disjointed levels and the absolutely dreadful Bungie / Blizzard like story feels like a huge step down from 2016's perfect pacing and dark corporate satire.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

doctorfrog posted:

I'm playing System Shock Enhanced Edition, around the Reactor level. Combat's a slog and I'm cool with it and all, but I wonder if I should be stockpiling ammo for later levels or just using it like a "normal" person would? I'm playing with all options on the defaults.

The reactor level is a huge drat slog in terms of clearing things, especially if you keep dying and having to force your way back though the aggressive respawns. Given that, and how most of the level is there for later in the game, just finish your objectives then gently caress off to the next floor. Ammo isn't a big deal as your early ammo weapons all suck and you'll be ditching them eventually anyways, but there is a energy station not far from the respawner iirc, so if you haven't done already you should learn to love the energy gun cranked to max.

Just after Reactor I think you get lvl3, which seems like more of the same but is tiny, so the respawns don't cost anything and there's a game-chaging weapon in easy access, but after that from level4 onwards you get into the less stressful explore-y levels for a long while.

The 7th Guest
Dec 17, 2003

i'm not very good at articulating my position but i maintain that doom 2016's level design is something completely different from OG doom's level design, and there's something about the 90s FPS era of level design that is far more satisfying to explore, to backtrack, and to find secrets in. tighter, smaller but denser, never aggravating to go back a couple of rooms to open a new door with the key you just got.

i wouldn't say D16's level design is much different from other modern shooters, it's just the attitude and playstyle are different

The 7th Guest fucked around with this message at 05:52 on Jul 23, 2020

doctorfrog
Mar 14, 2007

Great.

Serephina posted:

The reactor level is a huge drat slog in terms of clearing things, especially if you keep dying and having to force your way back though the aggressive respawns. Given that, and how most of the level is there for later in the game, just finish your objectives then gently caress off to the next floor. Ammo isn't a big deal as your early ammo weapons all suck and you'll be ditching them eventually anyways, but there is a energy station not far from the respawner iirc, so if you haven't done already you should learn to love the energy gun cranked to max.

Just after Reactor I think you get lvl3, which seems like more of the same but is tiny, so the respawns don't cost anything and there's a game-chaging weapon in easy access, but after that from level4 onwards you get into the less stressful explore-y levels for a long while.

Thanks!

The Kins
Oct 2, 2004

Captainsalami posted:

You guys got an updated link to the discord? I just got ultimate doom on steam and i wish to mod it and shoot things.
Oh yeah, sorry, I made the link temporary when the Lowtax saga was going down and there was some paranoia about how The Vague And Nebulous Other were collecting Discord invite links to... I dunno, spam a bunch of stuff that gets auto-deleted by a ban? :shrug:

Now that things are seemingly more stable and it doesn't look like we're going to have to roam through the cyber-desert for 40 years, here's a new link that I'll edit into the OP in a moment. Thanks for the reminder!

An Actual Princess
Dec 23, 2006

hey what's the best way to buy duke3d these days

The Kins
Oct 2, 2004

Overwatch Porn posted:

hey what's the best way to buy duke3d these days
Currently the only real legit way to buy it digitally is to hold your nose and get the World Tour version. The DUKE3D.GRP and DUKE.RTS files included with it should run just fine in eDuke32, and they're making strides on getting the additional content working properly as well (currently you still need a small "bootstrap" mod to enable that stuff).

Outside of that, your only real options right now AFAIK are either fishing a Megaton Edition Steam key off one of those key-reselling sites (and probably helping Bratva launder money while you're at it) or filez-ing the original MS-DOS release to run through EDuke32 (which isn't something we can help you with here, not that it's hard)

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

The 7th Guest posted:

i'm not very good at articulating my position but i maintain that doom 2016's level design is something completely different from OG doom's level design, and there's something about the 90s FPS era of level design that is far more satisfying to explore, to backtrack, and to find secrets in. tighter, smaller but denser, never aggravating to go back a couple of rooms to open a new door with the key you just got.

i wouldn't say D16's level design is much different from other modern shooters, it's just the attitude and playstyle are different

I haven't played any of the new Doom, but with regards to the level design of the originals, I think it all benefits, still, from the weird abstract nature of it all; the (good) levels were primarily based around the flow of combat and gameplay, with the task of making it look themed very far secondary.

Nowadays, levels and gameplay areas have to seem realistic, like stuff happens there when you aren't running around shooting stuff.

I love how little E1M1 resembles any sort of hangar. Sure, maybe some sort of aircraft landed in the big open area, but to get in there involves accessing secret areas.

Also, who puts a zigzag walkway with no railings on a pool of toxic slime? Who leaves toxic slime in a hangar?

None of this matters, the level is drat fun to play. Quake (1) is the same. What are these places? Who cares?

Are there any modern FPS games that go all in on the abstraction with little or no regard for realism? I haven't played Dusk, but is that one?

Cat Mattress
Jul 14, 2012

by Cyrano4747

Rupert Buttermilk posted:

I love how little E1M1 resembles any sort of hangar. Sure, maybe some sort of aircraft landed in the big open area, but to get in there involves accessing secret areas.

That's because the name is a leftover that originally applied to a completely different level that ended up being Spawning Vats.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Rupert Buttermilk posted:

I haven't played any of the new Doom, but with regards to the level design of the originals, I think it all benefits, still, from the weird abstract nature of it all; the (good) levels were primarily based around the flow of combat and gameplay, with the task of making it look themed very far secondary.

Nowadays, levels and gameplay areas have to seem realistic, like stuff happens there when you aren't running around shooting stuff.

I love how little E1M1 resembles any sort of hangar. Sure, maybe some sort of aircraft landed in the big open area, but to get in there involves accessing secret areas.

Also, who puts a zigzag walkway with no railings on a pool of toxic slime? Who leaves toxic slime in a hangar?

None of this matters, the level is drat fun to play. Quake (1) is the same. What are these places? Who cares?

Are there any modern FPS games that go all in on the abstraction with little or no regard for realism? I haven't played Dusk, but is that one?

Not exactly. Stuff in Dusk doesn’t usually make a lot of sense, but it’s not usually abstract at first. It gets more surreal and less recognizable the further you go, pretty much.

Amid Evil is much closer to this kind of purely abstract level design.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Cat Mattress posted:

That's because the name is a leftover that originally applied to a completely different level that ended up being Spawning Vats.

Fair enough, but I'm still trying to figure out what kind of realistic purpose E1M1 served and am coming up blank (and that's totally fine, btw).

drat fine level, though.

al-azad
May 28, 2009



I think the world is ready for Call of Doom 4 to remind us how good we currently have it.

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:

Rupert Buttermilk posted:

Fair enough, but I'm still trying to figure out what kind of realistic purpose E1M1 served and am coming up blank (and that's totally fine, btw).

drat fine level, though.

Swimming pool.

Barudak
May 7, 2007

al-azad posted:

I think the world is ready for Call of Doom 4 to remind us how good we currently have it.

The Demo for, uh, Bulletstorm, I think that was an interactive parody of Call of Duty already exists and fills that market entirely

ETPC
Jul 10, 2008

Wheel with it.
i still would play the cancelled doom 4

The 7th Guest
Dec 17, 2003

Rupert Buttermilk posted:

I haven't played any of the new Doom, but with regards to the level design of the originals, I think it all benefits, still, from the weird abstract nature of it all; the (good) levels were primarily based around the flow of combat and gameplay, with the task of making it look themed very far secondary.

Nowadays, levels and gameplay areas have to seem realistic, like stuff happens there when you aren't running around shooting stuff.

I love how little E1M1 resembles any sort of hangar. Sure, maybe some sort of aircraft landed in the big open area, but to get in there involves accessing secret areas.

Also, who puts a zigzag walkway with no railings on a pool of toxic slime? Who leaves toxic slime in a hangar?

None of this matters, the level is drat fun to play. Quake (1) is the same. What are these places? Who cares?

Are there any modern FPS games that go all in on the abstraction with little or no regard for realism? I haven't played Dusk, but is that one?
it's basically the difference between Mario 3D World and Mario Odyssey, one has brilliantly-designed abstract obstacle courses, and the other has to build challenges out of a more realistic open space, which is why the two different types of 3D Mario games appeal to different people and you get constant fights over which is TRUE MARIO

but like, I'm playing Blood and I'm enjoying it, I'm not concerned that the train station's layout doesn't make any sense.. it makes sense as a level. and then you get to a carnival level where the layout is completely nonsensical for a carnival but it's fun to look around as a game player

Zeether
Aug 26, 2011

Blood took a while to click for me but when I found out how loving lethal dynamite is when you toss it right and the game shits ammo for it all over the place I was killing cultists left and right. Still had to save scum for moments like the doors that kill you if you pick the wrong one (which is still loving hilarious, I love when you screw up and Caleb's like "oop, wrong door" before being blown to bits)

Did they ever fix Fresh Supply completely? I was gonna get it but heard about all the bugs day 1.

The 7th Guest
Dec 17, 2003

it runs ok, there have been a couple of times where it suddenly drops to sub-30 for reasons i don't understand, might just be my computer though. otherwise it runs at full speed, haven't noticed any glitches/bugs

the reviews still mention the bugs though

haveblue
Aug 15, 2005



Toilet Rascal

Big Scary Owl posted:

Progressive Doom clone. Nu Doom clone? Djent Doom clone

Doompunk

The Kins
Oct 2, 2004
Some indie developer is going to declare this a theme/genre in a huff within the next two years and my resultant sigh of exasperation will be as large, if not larger, as when I first read the phrase "modempunk".

Barudak
May 7, 2007

Neo-Doom, Revisionist Doom, and the italian takes on the genre Spaghetti Doom

Sir Lemming
Jan 27, 2009

It's a piece of JUNK!
Doomcore


I too miss abstract level design. I'm not sure how to bring it back, because it's undeniable that people largely do want realistic graphics at least some of the time. And that makes abstraction more difficult.

That's part of the whole enemy design thing too. It's way harder to come up with designs that will stand out when you have more realistic lighting, atmospheric conditions, etc. That's largely all good stuff, though.

I think Doom 2016 did a very admirable job tackling these challenges. But I'm still waiting for someone to really, truly nail it.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...




amid evil was definitely one of the coolest abstract level games i've played lately

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al-azad
May 28, 2009



It's also not technologically feasible to load an entire map at once with 100 active actors that are constantly listening for the player and that was a major factor in the design of 2.5d shooters. Even Dusk has to cheat by creating enemies during runtime.

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