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married but discreet posted:Ughhh all the cave animals should be albinos I hope someone lost their job over this blunder The average Dwarf Fortress world is only a couple hundred years old. Creatures don't live underground as a consequence of evolution, they live underground as a consequence of the gods going "oh, oops" and sweeping them beneath the proverbial rug.
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# ? Jul 17, 2020 03:20 |
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# ? May 17, 2024 11:27 |
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You know what, fair enough. That is a surprisingly satisfying answer.
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# ? Jul 17, 2020 03:38 |
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What does the job cancellation message, "cancel release wrong justice state" mean? Unbuilding the cages in the prison ended the cancellation spam, but the prisoners still weren't released. It took melting the cages to get the creatures out, which won't be possible for the ones stuck behind wooden bars. Related to that justice system issue, interrogation reports will sometimes list the interrogating officer themselves as the local figure the conspirator was trying to corrupt. Their status as captain of the guard seems to grant immunity to charges and punishment. I appreciate the gameplay based commentary on the fragility of these systems of law, but some sort of dwarven Serpico is needed. Also, in the reports that generate when squads return from raids and pillaging, there are often 5-10 deaths listed in the report that don't align with the lists of troops sent out. Sixty warriors left, sixty returned; so where did these other fatalities come from?
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# ? Jul 19, 2020 00:31 |
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is the casualties the people being raided?
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# ? Jul 19, 2020 00:42 |
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Tuxedo Catfish posted:The average Dwarf Fortress world is only a couple hundred years old. Creatures don't live underground as a consequence of evolution, they live underground as a consequence of the gods going "oh, oops" and sweeping them beneath the proverbial rug. Scope out the new DF talk where we talk about future plans to integrate procedural creation stories. http://www.bay12forums.com/smf//index.php?topic=176916.0 Enjoy!
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# ? Jul 19, 2020 01:50 |
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Here's an example of the strange interrogation phenomena noted in my previous post: As far as I can tell there's no way to bring a criminal captain of the guard up for charges or interrogation. verbal enema posted:is the casualties the people being raided? Nah, to Tarn Adam's credit the UI for the mission report screen is relatively clear and straight forward. Those names in pink are deaths from my attacking group, except they're not part of the squads I sent out. It's as if additional troops from my civ are joining in on the fight, as building statues and figurines of the mystery dead reveal histories tied to it.
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# ? Jul 21, 2020 21:43 |
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Maarak posted:As far as I can tell there's no way to bring a criminal captain of the guard up for charges or interrogation. I thought this was supposed to be a fantasy game.
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# ? Jul 24, 2020 01:06 |
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Maarak posted:Here's an example of the strange interrogation phenomena noted in my previous post: just lol if you dont have lava pipes ready to pour into every single dwarf's apartment
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# ? Jul 24, 2020 21:38 |
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I *know* that the reason is because it would create a MASSIVE amount of work to sprite... but I'm still bothered that creatures with reversed joints don't show said reversed joints in the graphics. I mean, yeah, making ANOTHER set of sprite parts for every single creature in the game might take weeks or months... but dangit, this is dwarf fortress, and what is dwarf fortress but needless details!
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# ? Jul 25, 2020 04:09 |
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Of course the limbs are reversable. This is Dwarf Fortress. Give it a minute.
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# ? Jul 25, 2020 04:23 |
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Iunnrais posted:I *know* that the reason is because it would create a MASSIVE amount of work to sprite... but I'm still bothered that creatures with reversed joints don't show said reversed joints in the graphics. I mean, yeah, making ANOTHER set of sprite parts for every single creature in the game might take weeks or months... but dangit, this is dwarf fortress, and what is dwarf fortress but needless details! I’m pretty sure that pro egg creature post from a month or two back showed off a creature with backwards knees.
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# ? Jul 25, 2020 04:58 |
I wonder what still-extant feature has had the most toady-hours put into it and has the least impact on people's games.
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# ? Jul 25, 2020 10:19 |
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Temperature? Fluid coatings?
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# ? Jul 25, 2020 10:36 |
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Iunnrais posted:I *know* that the reason is because it would create a MASSIVE amount of work to sprite... but I'm still bothered that creatures with reversed joints don't show said reversed joints in the graphics. I mean, yeah, making ANOTHER set of sprite parts for every single creature in the game might take weeks or months... but dangit, this is dwarf fortress, and what is dwarf fortress but needless details! The reason is that it's an early mockup.
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# ? Jul 25, 2020 11:36 |
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Appoda posted:I wonder what still-extant feature has had the most toady-hours put into it and has the least impact on people's games. Procedural songs, dances, poems. Low impact but max flavor, like a Diet Coke Zero!
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# ? Jul 25, 2020 23:22 |
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I want to take Dwarf Fortress lessons. I've always wanted to get into the game but it feels like learning another language.
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# ? Jul 26, 2020 16:12 |
Capntastic posted:Procedural songs, dances, poems. Every once in awhile i look at the dance and music my dwarves are doing and then i make it a goal to get proper instruments for them
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# ? Jul 26, 2020 17:28 |
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Pharnakes posted:Temperature? Fluid coatings? I appreciate the fact that I am able to make my adventurer drink their own tears, so I wouldn't say fluid coating has no impact.
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# ? Jul 26, 2020 21:30 |
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plus it killed cats for a while
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# ? Jul 26, 2020 23:02 |
excellent bird guy posted:I want to take Dwarf Fortress lessons. I've always wanted to get into the game but it feels like learning another language. Just look at the dwarf fortress wiki and use that to help you navigate your first few forts. Before you generate a world, open d_init.txt and turn off invasions so you don't need to worry about them while doing the initial learning. You can also set a population cap (I do this religiously) so you have a manageable amount of dwarves with which to learn how to manage the place. Expect to lose the first few forts to things going wrong due to mistakes in your supply chain (eg, running out of food or beer, or accidentally dropping your dining room into the magma sea). Just remember that the life of a dwarf is very much like the dwarves themselves: Subject to great swings in emotion, often prone to sudden violence, and often short. Losing a few here and there isn't the end of the world, nor is losing all of them. There are plenty more where they came from.
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# ? Jul 27, 2020 06:07 |
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Pickled Tink posted:Just look at the dwarf fortress wiki and use that to help you navigate your first few forts. Before you generate a world, open d_init.txt and turn off invasions so you don't need to worry about them while doing the initial learning. You can also set a population cap (I do this religiously) so you have a manageable amount of dwarves with which to learn how to manage the place.
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# ? Jul 27, 2020 06:14 |
excellent bird guy posted:I want to take Dwarf Fortress lessons. I've always wanted to get into the game but it feels like learning another language. for just $40/hour YOU can learn how to play Dwarf Fortress with internet celebrity Sankis
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# ? Jul 27, 2020 09:53 |
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That's a pretty good offer from a true legend. Imagine taking wrestlemania lessons from the Ultimate Warrior (minus the racism) -- it's basically the same thing. Pro-gaming coaches are the next big thing and that's a bargain.
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# ? Jul 27, 2020 11:04 |
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excellent bird guy posted:I want to take Dwarf Fortress lessons. I've always wanted to get into the game but it feels like learning another language. Sankis, how do I feed my fort? Is a 5x5 plot enough, or do I need several 7x7 plots of mushrooms? What seasons do I need to farm as opposed to making candles? Please help my family is dying.
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# ? Jul 27, 2020 11:07 |
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you can make candles in this game?
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# ? Jul 27, 2020 11:09 |
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Well, I make soap and light it on fire which is basically the same thing. The elves don't value this as a trade good but every fort has some dwarves that have a strong affinity for burning soap.
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# ? Jul 27, 2020 11:10 |
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dwarfs can see in the dark full bright style then huh i never put not needing light and inexplicably fully lit tunnels several hundred metres beneath the earth together
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# ? Jul 27, 2020 11:46 |
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palindrome posted:That's a pretty good offer from a true legend. Imagine taking wrestlemania lessons from the Ultimate Warrior (minus the racism) -- it's basically the same thing. Pro-gaming coaches are the next big thing and that's a bargain. I don’t know, as I recall Sankis had a distinctly problematic approach to Elves.
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# ? Jul 27, 2020 11:53 |
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punishedkissinger posted:just lol if you dont have lava pipes ready to pour into every single dwarf's apartment A classic approach, but the lack of interrogation is the bigger issue. Without getting more information how can the fort ever have it's own giant org chart of the conspirators? It turns out that demoting the captain and elevating someone else in the squad was enough to make the corrupt captain a valid selection again. Not that the new rookie captain was able to get much out of the schemer. edit. Decided to run captain Onget through interrogation again since it's been a few in game years since that screencap. Maarak fucked around with this message at 15:51 on Jul 27, 2020 |
# ? Jul 27, 2020 15:44 |
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verbal enema posted:dwarfs can see in the dark full bright style then huh i never put not needing light and inexplicably fully lit tunnels several hundred metres beneath the earth together the real question is how do the human visitors manage to walk down the pitchblack dwarven-sized corridors to the unlit tavern whose floor is sopping wet with a jungle juice-like mixture of fruit and fungi alcohol
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# ? Jul 27, 2020 16:25 |
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Excelzior posted:the real question is how do the human visitors manage to walk down the pitchblack dwarven-sized corridors to the unlit tavern whose floor is sopping wet with a jungle juice-like mixture of fruit and fungi alcohol "You guys I swear it's right behind the wall of this farmers workshop, you have to give the giant olm chained up there the right password and then they let you in. I heard they have the sickest rat weed sewer brew in there. Vice did a whole article on the original location but then they flooded it with magma to keep posers out. It's AWESOME."
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# ? Jul 27, 2020 16:29 |
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Sankis has helped me learn how to play DF at a high level. This is a paid celebrity endorsement.
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# ? Jul 28, 2020 07:05 |
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verbal enema posted:dwarfs can see in the dark full bright style then huh i never put not needing light and inexplicably fully lit tunnels several hundred metres beneath the earth together sometimes it cracks me up how subtly alien everything in DF is. like in all of dwarven society there's just... no lights.
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# ? Jul 28, 2020 08:55 |
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animist posted:sometimes it cracks me up how subtly alien everything in DF is. like in all of dwarven society there's just... no lights. Maybe it's virtualized like poop? Because if there were torches then there would have to be oxygen monitoring to make sure the torches could burn and then you'd need ventilation systems and aaaaaaaaaa. Probably best to assume there's a fast growing and omnipresent glowing fungus in all their structures. Their beards (and poop) are full of spores so as soon as they dig or build a new indoor space it is immediately colonized. It provides enough light even for things with poor dark vision like visiting humans and random birds to make their way around the tunnels.
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# ? Jul 28, 2020 09:37 |
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When you consider the fact that they're literally used to living in complete darkness for months or years at a time, dwarven sun sickness suddenly becomes a lot less humorous and a lot more "well yeah, of course they wouldn't deal well with bright lights," doesn't it?
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# ? Jul 28, 2020 09:39 |
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Toady to introduce local light levels as a modifier to workshop and job speeds. Players encouraged to seed totally-not-parasitic fluorescent fungus everywhere.
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# ? Jul 28, 2020 09:43 |
Dwarf Fortress gets ray tracing but without any of the graphics, just the math.
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# ? Jul 28, 2020 10:41 |
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Just wait until the Procedural Gravity Arc
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# ? Jul 28, 2020 11:31 |
I'd absolutely be down for having to deal with lower gravity as you approached the core of the planet. Also pressure
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# ? Jul 28, 2020 11:38 |
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# ? May 17, 2024 11:27 |
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The truth is that Toady’s a master in that he realizes the trick to good simulation is like jazz; it’s about the systems you don’t model
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# ? Jul 28, 2020 11:41 |