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I felt really bad for Arthur Morgan in RDR2. Especially that scene with the nun.
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# ? Jul 27, 2020 14:56 |
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# ? Jun 3, 2024 10:10 |
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Super Robot Wars games have done that for me lots of times. Literally saving the galaxy with the power of love and friendship isn't the most innovative way to jerk my tears but it works.
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# ? Jul 27, 2020 14:57 |
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Starks posted:The main emotions I get when playing video games are fear, anger, hate, and suffering, in that order Hell yeah, shmups ftw
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# ? Jul 27, 2020 14:58 |
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Also the emotional response you get in a FROM game from beating any particular boss that’s been pantsing you is unmatched. Like when you first beat Dead Monkey, and then you have to fight double giant monkey it seems literally impossible at first, but then when you get it... good lord there is nothing like that.
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# ? Jul 27, 2020 15:00 |
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Bust Rodd posted:Also the emotional response you get in a FROM game from beating any particular boss that’s been pantsing you is unmatched. Like when you first beat Dead Monkey, and then you have to fight double giant monkey it seems literally impossible at first, but then when you get it... good lord there is nothing like that. Beating Genichiro Ashina the 2nd time was like... gaming nirvana.
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# ? Jul 27, 2020 15:02 |
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Bust Rodd posted:Also the emotional response you get in a FROM game from beating any particular boss that’s been pantsing you is unmatched. Like when you first beat Dead Monkey, and then you have to fight double giant monkey it seems literally impossible at first, but then when you get it... good lord there is nothing like that. The 15th attempt at Genichiro where you finally win complete with a lightning reversal Very similar boss to Gascoigne for me. Love when From throws you at a boss and you can almost hear a voice screaming "FIGHT, YOU HAVE TO FIGHT".
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# ? Jul 27, 2020 15:04 |
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https://www.youtube.com/watch?v=d7r9RqWBdl8&t=236s
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# ? Jul 27, 2020 15:07 |
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Necrothatcher posted:I felt really bad for Arthur Morgan in RDR2. Especially that scene with the nun. Oh yeah goddamn, on that note the ending where John and his wife are on the hill and you know what's gonna happen to her in RDR1 - fuuuuuck.
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# ? Jul 27, 2020 15:10 |
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Quantum of Phallus posted:The hand-wringing over the Ds2 elevator always seemed hilarious to me. its funny because everyone who does it seems to forget the stuff about the land being in an ever changing shifting state. ...maybe, just maybe... some australian lad should do some youtube videos... about it.
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# ? Jul 27, 2020 15:11 |
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I went back to Days Gone and......every time I go to this camp I follow this one question mark and it’s this guy playing the most horrible Staind-esque songs in a gazebo
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# ? Jul 27, 2020 15:18 |
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Volte posted:The game is full of incongruous connections. The easiest example is Majula to Heide's Tower, which you can see in the far distance across the water and then walk to in about 10 seconds by going down a hallway. For all that people dunk on that Iron Keep transition, the whole game is structured like that, which I think makes sense with the fractured dreaminess of the story. I definitely think it's intentional for better or worse. FROM actually confirmed that schedule crunch was a big part of why the world in DS2 ended up that way, so they just leaned into it and made up explanations IG for it to excuse the cutting corners.
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# ? Jul 27, 2020 15:21 |
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Vikar Jerome posted:its funny because everyone who does it seems to forget the stuff about the land being in an ever changing shifting state. I don't really care but I get why others would, because the levels in the other souls games were so well put together that you can actually see places you'll visit late game in the distance early on, so for people who are attentive to details like that (which is encouraged by the way the designers hide lore everywhere) it can be immersion breaking if it feels like the landscape isn't connected logically
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# ? Jul 27, 2020 15:21 |
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Bloodborne in particular does an awesome job of the world feeling connected with all the views and vistas being different perspectives of the same landscape. Clock towers and bell towers and tall trees and ships masts in the background or the skyboxes help you feel like your always moving through a real place.
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# ? Jul 27, 2020 15:27 |
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Vikar Jerome posted:...maybe, just maybe... some australian lad should do some youtube videos... about it.
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# ? Jul 27, 2020 15:30 |
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Fuzz posted:FROM actually confirmed that schedule crunch was a big part of why the world in DS2 ended up that way, so they just leaned into it and made up explanations IG for it to excuse the cutting corners.
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# ? Jul 27, 2020 15:32 |
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emoticon posted:I don't really care but I get why others would, because the levels in the other souls games were so well put together that you can actually see places you'll visit late game in the distance early on, so for people who are attentive to details like that (which is encouraged by the way the designers hide lore everywhere) it can be immersion breaking if it feels like the landscape isn't connected logically the whole idea of drangleic is that it isnt connected logically and is in a dreamlike shifting state, they mention it lots of times during the intro and early npcs, but people wanna go "lol its the b team!" some dark souls fans are weird and dont wanna look past surface level stuff despite the game/items/idea/deeplore stuff telling you hey maybe you should. Vikar Jerome fucked around with this message at 15:44 on Jul 27, 2020 |
# ? Jul 27, 2020 15:42 |
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Escobarbarian posted:I went back to Days Gone and......every time I go to this camp I follow this one question mark and it’s this guy playing the most horrible Staind-esque songs in a gazebo I cry every time there too
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# ? Jul 27, 2020 15:53 |
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Bust Rodd posted:Clock towers and bell towers and tall trees and ships masts in the background or the skyboxes help you feel like your always moving through a real place. Well, except for the parts that aren't, anyway quote:the whole idea of drangleic is that it isnt connected logically and is in a dreamlike shifting state, they mention it lots of times during the intro and early npcs, but people wanna go "lol its the b team!" some dark souls fans are weird and dont wanna look past surface level stuff despite the game/items/idea/deeplore stuff telling you hey maybe you should. Adding Aldia in Scholar of the First Sin while also retranslating some badly done lines was both a blessing and a curse; it made the central themes more obvious, but also makes it look a lot like they were just retconning them in instead of being there the whole time. RBA Starblade fucked around with this message at 16:00 on Jul 27, 2020 |
# ? Jul 27, 2020 15:56 |
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Volte posted:I don't doubt that (I think you'd be hard pressed to find a game where certain design elements weren't influenced by time pressure), but they could have done the same transition as Sen's Fortress to Anor Londo or any number of other spatially disconnected transitions that don't involve bizarre world layouts. The fact that they chose this peculiar abstract way of connecting disparate areas over other potentially simpler and less jarring options still feels intentional and thematically appropriate within that scope. I mean, they straight up said otherwise, was my point. It took them literal years to design DS1's Onion world because they always felt the Archstones in Demon's weren't as satisfying as a world that was all connected. A completely separate team started working on 2 and only had under three years to make it while the bulk of the team from 1 basically shifted over to Bloodborne and DS3, which is why both of those games have a similar connected world that makes sense while DS2 is the lonesome game where stuff is thrown together. You can keep rationalizing it as an intentional design choice, but it was essentially a retcon to explain away rushed world design. It's also why DS2 is a wheel with spokes vs anything approaching a vertical or central "world" because it was easier to just have to go on some linear path and teleport back rather than design the world to wrap back on itself like any of their other major games. Fuzz fucked around with this message at 16:05 on Jul 27, 2020 |
# ? Jul 27, 2020 16:02 |
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Escobarbarian posted:I went back to Days Gone and......every time I go to this camp I follow this one question mark and it’s this guy playing the most horrible Staind-esque songs in a gazebo Hell yeah those songs are amazingly bad. Like I really appreciate the effort but wow
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# ? Jul 27, 2020 16:04 |
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Fuzz posted:I mean, they straight up said otherwise, was my point. It took them literal years to design DS1's Onion world because they always felt the Archstones in Demon's weren't as satisfying as a world that was all connected. A completely separate team started working on 2 and only had under three years to make it while the bulk of the team from 1 basically shifted over to Bloodborne and DS3, which is why both of those games have a similar connected world that makes sense while DS2 is the lonesome game where stuff is thrown together. DS3 is a very linear game that makes increasingly less sense as you go, intentionally, because space and time are breaking down once and for all. By the end the world is folding on itself.
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# ? Jul 27, 2020 16:06 |
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https://twitter.com/suckerpunchprod/status/1287765212951490560?s=10
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# ? Jul 27, 2020 16:06 |
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Oooh new difficulty level! I'll give it a try. Conceptually I like the idea of a difficulty where you can die in 1-2 hits. The only problem is the game tends to throw big groups of enemies at you simultaneously so you often have a guy side-swipe you while you're dealing with someone else. So that difficulty would probably involve a lot of using ranged abilities to thin out groups before trying to get into melee combat.
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# ? Jul 27, 2020 16:09 |
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Goddamn they finally add a Bushido Blade-lethal mode and it's the day after I platinum it. Oh well maybe on an NG+ later down the line.
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# ? Jul 27, 2020 16:11 |
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RBA Starblade posted:DS3 is a very linear game that makes increasingly less sense as you go, intentionally, because space and time are breaking down once and for all. By the end the world is folding on itself. Each of the worlds of Dark Souls are pretty different in philosophy. Like this post describes DS3 is not built the way DS1 is because that's how the world is affected. The core difference between this and 2 is that 2 is them having to deal with the hand they've been dealt. It feels unfair to call the ways that DS2 works its world design into its themes an accident, more that they had some good ideas for make this work without just shoehorning in gargoyle demons at every weird transition.
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# ? Jul 27, 2020 16:22 |
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Fuzz posted:I mean, they straight up said otherwise, was my point. It took them literal years to design DS1's Onion world because they always felt the Archstones in Demon's weren't as satisfying as a world that was all connected. A completely separate team started working on 2 and only had under three years to make it while the bulk of the team from 1 basically shifted over to Bloodborne and DS3, which is why both of those games have a similar connected world that makes sense while DS2 is the lonesome game where stuff is thrown together.
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# ? Jul 27, 2020 16:23 |
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https://twitter.com/Lbabinz/status/1287773408890167296?s=20
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# ? Jul 27, 2020 16:35 |
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In Shao Kahn voice: PATHETIC
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# ? Jul 27, 2020 16:37 |
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Yeah sure.
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# ? Jul 27, 2020 16:39 |
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Bleugh. Another COD and a game I've never heard of. A Bad Month.
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# ? Jul 27, 2020 16:39 |
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Hooray I don't have to pay for MW2
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# ? Jul 27, 2020 16:40 |
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I'm pretty hyped about Fall Guys, especially for free! Good month imo. Also, MW2 is going to be available starting tomorrow, a week early. Just FYI for anyone interested.
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# ? Jul 27, 2020 16:43 |
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Dewgy posted:Hooray I don't have to pay for MW2 I was close to using my free $10 credit towards buying it this weekend. Thank god Death Stranding is so addicting and kept me hooked most of my free time.
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# ? Jul 27, 2020 16:43 |
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Does MW2 Remaster have split screen co-op for the campaign?
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# ? Jul 27, 2020 16:45 |
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Heh, that's the only Call of Duty campaign I've already played
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# ? Jul 27, 2020 16:54 |
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Emotional responses to video games? When I was a hormonal teen experiencing love and loss for the first time MGS3 really got me. Shadow of the Colossus also evoked various feels.
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# ? Jul 27, 2020 17:09 |
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I've never played a CoD game. Is that a good one to play? Surprised and somehow not surprised that Fall Guys is free.
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# ? Jul 27, 2020 17:11 |
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Fix posted:I've never played a CoD game. Is that a good one to play? I don't mean this in any bad way but this is like asking "I've never eaten a sandwich, is egg mayo the best one"
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# ? Jul 27, 2020 17:13 |
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If you have ever played a military shooter in your life you have played call of duty modern warfare two
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# ? Jul 27, 2020 17:13 |
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# ? Jun 3, 2024 10:10 |
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Shuhei Yoshida made an appearance in Devolver Digital's video conference a couple weeks ago, so it seems that Fall Guys debuting for free on Plus is a result of his new efforts leading the Sony Indies Initiative. Which is an exciting indicator for future things to come!
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# ? Jul 27, 2020 17:14 |