|
The_Doctor posted:...when did the thread title become nonsensical? Like two years ago?
|
# ? Jul 27, 2020 13:46 |
|
|
# ? May 30, 2024 22:22 |
|
orange juche posted:I don't know what you're talking about, this is the gaming food megathread. Eat your cheetos with chopsticks so you don't get oily orange residue on your controller.
|
# ? Jul 27, 2020 14:31 |
|
Mymla posted:This is honestly almost as big a problem with the game as the ending. Someone decided that it was Important to cater to call of duty players who've never played an RPG before, so dialogue was designed to not matter. I was referring to Mass Effect 1. ME1 tries to maintain the illusion of giving you more than a binary choice but in reality giving you various dialogue options that all play the same audio track just means that you have to press buttons to play auto dialogue instead of it just playing without input like in Mass Effect 3. Its an illusion of choice where none really exists. The third option in ME1 or 2 doesn't benefit anyone or lead to a unique outcome; most of the time it merely cuts a conversation short and you lose out on earning paragon or renegade points. Mass Effect 3 simply dropped the facade and made it clear there only ever were two options, and often only one. It gets a lot of backlash for this because the first two games pushed YOUR CHOICES MATTER super hard so dropping the act appeared to be more of a betrayal than it actually was. The GMT video I posted on the last page goes into detail about how Mass Effect falls somewhere in the middle between truly blank player characters ala Fallout New Vegas and fully defined player characters like Geralt in Witcher. The games always positioned Shepard as the Hero, but the huge divide between a paragon hero and a renegade hero means that the ability to choose either option can make your Shepard come off as a bipolar sociopath. I cant help but feel that if they had pushed Shepard into a slightly more defined character (closer to Jensen in Deus Ex HR) and narrowed the choices you could make to reflect how THAT Shepard would react, you wouldn't end up with a shepard who pets kittens one minute and then sets them on fire the next.
|
# ? Jul 27, 2020 23:08 |
|
Moola posted:play 3, and enjoy citadel, the True Ending
|
# ? Jul 28, 2020 03:07 |
|
Actually I've never tried that. Can you save the Citadel DLC for after the main campaign?
|
# ? Jul 28, 2020 03:08 |
|
Arcsquad12 posted:Actually I've never tried that. Can you save the Citadel DLC for after the main campaign? No, given how the game wraps up. When people say it’s the real ending they mean in the way it actually gives you a sense of if not closure, then completion. It brings back a bunch of things to tie up loose ends and let you spend a little time with characters that 3 didn’t really bring back in the main game.
|
# ? Jul 28, 2020 03:14 |
|
The issue with Citadel is that since it, you know, takes place on the citadel, the last chance you have to do it is before you go to the Illusive Man's base, as after that point citadel's in earth orbit.
|
# ? Jul 28, 2020 04:04 |
|
Kurieg posted:The issue with Citadel is that since it, you know, takes place on the citadel, the last chance you have to do it is before you go to the Illusive Man's base, as after that point citadel's in earth orbit. Which is extra hilarious since that DLC was released way after the game...
|
# ? Jul 28, 2020 04:06 |
|
I suspect Citadel (and Leviathan) may not have been in the original plan for DLC but loading a completed save game should bring you back to the Normandy just before the point of no return so you can finish up sidequests. there's also a mod that edits dialogue in Citadel so you can play it as a proper post-war epilogue sequence
|
# ? Jul 28, 2020 04:12 |
|
I really dislike the way the Council is presented in the later games. They're dicks in ME1 but they have a point about humans being expansionist pricks. But the later games boil them down to aloof idiots convinced they're correct. It makes me wonder if the first game's morally grey Council was intentional or not. The game definitely wants to push the "humans are being kept down!" angle and it only gets amplified in 2 and 3 with humans suddenly being the most important people ever. Just makes me wonder.
|
# ? Jul 28, 2020 05:21 |
|
i mean, it comes off as disingenuous when it's gradually revealed that species like the volus perform functions of immense import for the galactic community but because of their more passive, diplomatic approach they never rise above 'client species' meanwhile all the de facto council races are locked in inner struggles of self-interest and position jockeying, preferring to advantage themselves at the expense of everyone else when it comes up, and that they'll only begrudgingly accept a new member if that prospect both strong-arms themselves politically and can supply special weapons and exceptional soldiers for the council's secret police force
|
# ? Jul 28, 2020 06:55 |
|
I just find it hard to be sympathetic to Udina or even Anderson in ME1 when the whole Citadel sequence railroads the two and Shepard into being raging "humanity first" fanatics with auto dialogue. The potential is present in the first game for a more buanced look at both sides of the Council versus Humans debate but it gets rendered down into "humans best, Council idiots" really fast.
|
# ? Jul 28, 2020 08:00 |
|
hard counter posted:i mean, it comes off as disingenuous when it's gradually revealed that species like the volus perform functions of immense import for the galactic community but because of their more passive, diplomatic approach they never rise above 'client species' Ironically, despite being the most anti-human of the bunch, the turians were the most helpful in ME3. The councilor was still amusingly dickish, but he immediately offered support if you'd just buy them the breathing room to give it to you, unlike the other two. ...But then, it kind of makes sense. The turians, as the only race to earn a council spot rather than getting it as a default, believed in the system. You have enough military and political power to contribute, you get to sit at the grownup table. If you don't, you find someone to watch your back until you can rise up. It worked for them, after all. The asari and salarians, meanwhile, knew the real nature of the game. Where the turians saw their position as an honest day's pay for an honest day's work, they saw things as keeping the most powerful military in the galaxy from just burning the whole system down. For them, the council is cynical realpolitik, where you take all the power you can get before someone else takes it from you. It's about advantages, not obligations, and where the turians saw a duty and their finest hour, the other two saw a need to cover their own asses.
|
# ? Jul 28, 2020 08:03 |
|
Toxic Fart Syndrome posted:Which is extra hilarious since that DLC was released way after the game... It's a farewell letter to the series by a team of developers that loved the games, and it shows.
|
# ? Jul 28, 2020 12:16 |
|
Lt. Danger posted:there's also a mod that edits dialogue in Citadel so you can play it as a proper post-war epilogue sequence This is the best read for Citadel. It's 6 months after the end of the war, and things are returning back to normal.
|
# ? Jul 28, 2020 13:53 |
|
Arcsquad12 posted:I really dislike the way the Council is presented in the later games. They're dicks in ME1 but they have a point about humans being expansionist pricks. But the later games boil them down to aloof idiots convinced they're correct. It makes me wonder if the first game's morally grey Council was intentional or not. The game definitely wants to push the "humans are being kept down!" angle and it only gets amplified in 2 and 3 with humans suddenly being the most important people ever. Just makes me wonder.
|
# ? Jul 28, 2020 14:02 |
|
The_Doctor posted:This is the best read for Citadel. It's 6 months after the end of the war, and things are returning back to normal. reading it as still going on during the war is extremely funny, because it starts off with Anderson -- who is leading a resistance against a race of genocidal robot gods on a devastated Earth -- taking time out of his schedule to call you and go "hey man you seem stressed, here's my sweet bachelor pad" how did he even afford that apartment btw, if it was in NYC it'd be hilariously expensive and space is probably also at a premium on the Citadel
|
# ? Jul 28, 2020 14:20 |
|
Pattonesque posted:reading it as still going on during the war is extremely funny, because it starts off with Anderson -- who is leading a resistance against a race of genocidal robot gods on a devastated Earth -- taking time out of his schedule to call you and go "hey man you seem stressed, here's my sweet bachelor pad" He was either the human counsel member or the adjutant to the human counsel member. He probably had enough of a stipend to afford it.
|
# ? Jul 28, 2020 15:39 |
|
Kurieg posted:He was either the human counsel member or the adjutant to the human counsel member. He probably had enough of a stipend to afford it. Also he was a captain and then admiral involved with the construction of a new ship class...
|
# ? Jul 28, 2020 15:45 |
|
Kurieg posted:He was either the human counsel member or the adjutant to the human counsel member. He probably had enough of a stipend to afford it. hobbesmaster posted:Also he was a captain and then admiral involved with the construction of a new ship class... I dunno man naval officers and brass don't even make THAT much money and he hasn't even been a council member for that long. that apartment is like "I make tens of millions of dollars per year minimum" level
|
# ? Jul 28, 2020 15:55 |
|
yeah I feel there was a bit of a misstep with indoctrination being seen as a kind of space-madness, when the implication was more fatalistic ideological blindness: this is how things work, they can't be changed, [(neo)liberal democracy] is the end of history. the Council are indoctrinated and always have been but Bioware never quite figured out the details and perhaps got a bit distracted by the positive reaction to the Derelict Reaper in ME2, which leaned into the aesthetic without any substance. now indoctrination is, like, hallucinations and mind control or whatever
|
# ? Jul 28, 2020 16:24 |
|
Pattonesque posted:I dunno man naval officers and brass don't even make THAT much money and he hasn't even been a council member for that long. that apartment is like "I make tens of millions of dollars per year minimum" level You're not very familiar with the way contracting works in the current real world I see...
|
# ? Jul 28, 2020 16:36 |
|
he probably goes on a lot of book tours and speaking engagements
|
# ? Jul 28, 2020 16:46 |
|
Maybe its actually Udina's pad and thats why he sided with cerberus
|
# ? Jul 28, 2020 16:51 |
|
The ending sucks, the franchise suffers for it. They need to get a better team of writers and just start over like it never happened.
|
# ? Jul 28, 2020 17:02 |
|
Lt. Danger posted:yeah I feel there was a bit of a misstep with indoctrination being seen as a kind of space-madness, when the implication was more fatalistic ideological blindness: this is how things work, they can't be changed, [(neo)liberal democracy] is the end of history. the Council are indoctrinated and always have been yeah there was a great opportunity there to explore how death/threat of death impacts the thinking of living creatures, especially ones in power. Saren didn't need much direct indoctrination at first because he was (appropriately) terrified and desperately seeking a way out. i liked the first game's stance that overly aggressive indoctrination burned out advanced faculties and left victims a crazed mess.
|
# ? Jul 28, 2020 17:03 |
|
Lladre posted:The ending sucks, the franchise suffers for it. That wouldn't resolve the omnishambles that appears to be the "Bioware Magic" development process.
|
# ? Jul 28, 2020 17:37 |
|
hobbesmaster posted:You're not very familiar with the way contracting works in the current real world I see... I mean maybe. that still seems way out of his price range the weirder part is him using a QEC specifically to give Shepard the apartment while Anderson is sleeping on a pile of corpses
|
# ? Jul 28, 2020 17:39 |
|
Pattonesque posted:I mean maybe. that still seems way out of his price range I'm implying its not his apartment and it technically belongs to whoever the prime contractor on the Normandy was.
|
# ? Jul 28, 2020 17:46 |
|
A member if the Turian Hierarchy with a penchant for human housewares?
|
# ? Jul 28, 2020 17:47 |
|
hobbesmaster posted:You're not very familiar with the way contracting works in the current real world I see...
|
# ? Jul 28, 2020 17:59 |
|
Ambassador's/attaché's residence, basically EarthGov paid for it.
|
# ? Jul 28, 2020 18:43 |
|
hobbesmaster posted:I'm implying its not his apartment and it technically belongs to whoever the prime contractor on the Normandy was. that doesn't feel like it lines up with Anderson's character!
|
# ? Jul 28, 2020 18:47 |
|
Pattonesque posted:that doesn't feel like it lines up with Anderson's character! How do you think you get to admiral?
|
# ? Jul 28, 2020 18:50 |
|
hobbesmaster posted:How do you think you get to admiral? I mean sure, but they did that in-universe after he helped save the Citadel. he wasn't an admiral in ME.
|
# ? Jul 28, 2020 19:05 |
|
I should have gone with Electronics over Assault Rifles for my Vanguard.
|
# ? Jul 28, 2020 19:14 |
|
Pattonesque posted:I mean sure, but they did that in-universe after he helped save the Citadel. he wasn't an admiral in ME. Yes, he was the captain of the flagship of a new class of ships and a critical international (species?) collaboration. Thats the type of job you get when you're at the top of the promotion list.
|
# ? Jul 28, 2020 19:14 |
|
Arcsquad12 posted:I should have gone with Electronics over Assault Rifles for my Vanguard. aside: I love the gameplay glow-up the Vanguard got in ME2 from "tanky biotic" to "zoom around the battle like an angry god shotgunning people in the face while constantly on the edge of death"
|
# ? Jul 28, 2020 19:15 |
|
Pattonesque posted:aside: I love the gameplay glow-up the Vanguard got in ME2 Playing vanguard in ME3 on multiplayer bronze matches was such a good stress reliever. Once you got your abilities up to the right levels you were effectively invincible (unless you were up against one of those bosses that could one-shot you in melee, then it was someone else's problem).
|
# ? Jul 28, 2020 19:18 |
|
|
# ? May 30, 2024 22:22 |
|
Ainsley McTree posted:Playing vanguard in ME3 on multiplayer bronze matches was such a good stress reliever. Once you got your abilities up to the right levels you were effectively invincible (unless you were up against one of those bosses that could one-shot you in melee, then it was someone else's problem). Couldn't you prevent that from happening by being on a ramp or something?
|
# ? Jul 28, 2020 19:20 |