|
No and yes. I didn't mean Doom 3 was terrible only that it was a terrible disappointment.
Groovelord Neato fucked around with this message at 19:04 on Jul 28, 2020 |
# ? Jul 28, 2020 18:50 |
|
|
# ? Jun 1, 2024 16:31 |
|
Mordja posted:The venn diagram for Doom 3 apologists and Prequel apologists is a flat circle. All three prequels are more enjoyable than Doom 3
|
# ? Jul 28, 2020 19:18 |
|
As much as I didn't like the monster redesigns in nuDooms the ones in Doom 3 were a travesty. It's like they were embarrassed to have actual demons.90s Cringe Rock posted:The cacodemon peaked in doom and it's been tragic downgrades ever since. Groovelord Neato fucked around with this message at 19:26 on Jul 28, 2020 |
# ? Jul 28, 2020 19:21 |
|
The cacodemon peaked in doom and it's been tragic downgrades ever since.
|
# ? Jul 28, 2020 19:24 |
|
the hell knight in doom 3 is dope though, to the point where even doom 2016 brought it forward
|
# ? Jul 28, 2020 19:27 |
|
Nope gotta have a goat head and goat legs.
|
# ? Jul 28, 2020 19:32 |
|
Groovelord Neato posted:Nope gotta have a goat head and goat legs. I like that they aren't just desaturated barons any more
|
# ? Jul 28, 2020 19:35 |
|
Yeah they got the color scheme wrong too.
|
# ? Jul 28, 2020 19:36 |
|
Duke 3d's enforcer is at least as infuriating (and takes far more bullets) than Blood's cultists.
|
# ? Jul 28, 2020 20:28 |
|
Speaking of Doom, I'm about 7 hours in Eternal and am having more fun with it. I turned it down to "Hurt me Plenty" and approached it as if I never played "Doom 16" which means forcing myself to learn Flame Belch/Chainsaw/Ice Grenades/Blood Punch and when to use them. The game is definitely rough at the start, kind of like an old school RPG oddly enough. But once you unlock a few weapon / suite upgrades, and you get more weapons in general so you can more easily take down the big guys, its much more manageable. Fights are still frantic as gently caress, to the point where I can only play for maybe 1-2 hours before needing a break, but now that I am in the rhythm of the combat loop it is very enjoyable. I still wish there was less "story" as I don't care about any of it, and for the most part the platforming is fine but it still gets a tad ridiculous. I also wish I could "build" up the chainsaw like you could in 2016 and use them on the big Demons. The fact that you can really only chainsaw the lesser ones sucks. The blood punch is fine, but too often I accidentally use it on the smaller Demons because I'm so focused trying to rip/tear the staggered ones for a desperately-needed health boost.
|
# ? Jul 28, 2020 20:44 |
|
Mordja posted:The venn diagram for Doom 3 apologists and Prequel apologists is a flat circle. man why you gota attack people?
|
# ? Jul 28, 2020 21:33 |
|
The Kins posted:I have to wonder what you're basing this on, since MS/Xbox seems more interested in releasing new things rather than re-releasing old things. Sure, Master Chief Collection got a PC port, but it took an entire console generation of patching and kajoling to make it happen, and Age of Empires was openly testing the waters for a new game (and, since it went so well, an entire new studio) In the grand scheme of things we have good contacts with 'em. It would certainly make it easier to discuss. There was always someone excited when we started pushing Turok or Forsaken to the Xbox.
|
# ? Jul 28, 2020 22:16 |
|
Rocket Pan posted:In the grand scheme of things we have good contacts with 'em. It would certainly make it easier to discuss. There was always someone excited when we started pushing Turok or Forsaken to the Xbox. clapping like a seal over here
|
# ? Jul 28, 2020 22:26 |
|
The Kins posted:Sure, Master Chief Collection got a PC port, but it took an entire console generation of patching and kajoling to make it happen isn't this largely because the codebase for the non-343 Halo games is a complete loving mess? like, the sheer level of jank that PC MCC launched with is kind of astounding.
|
# ? Jul 28, 2020 23:22 |
|
Solaris 2.0 posted:I also wish I could "build" up the chainsaw like you could in 2016 and use them on the big Demons. The fact that you can really only chainsaw the lesser ones sucks. The blood punch is fine, but too often I accidentally use it on the smaller Demons because I'm so focused trying to rip/tear the staggered ones for a desperately-needed health boost. You sort of can, in the sense if you baby the regnerating pip + 2 more pips you can use to kill a heavy demon. The issue is it a) still doesn't work on super heavies and b) this isn't reliable. You'll get a weapon right near the end of the game that will work how you want the chainsaw to work.
|
# ? Jul 29, 2020 01:31 |
|
Barudak posted:You sort of can, in the sense if you baby the regnerating pip + 2 more pips you can use to kill a heavy demon. The issue is it a) still doesn't work on super heavies and b) this isn't reliable. You'll get a weapon right near the end of the game that will work how you want the chainsaw to work. It feels like they wanted to remove the chainsaws ability to kill large demons entirely, but left it in since anyone who played 2016 would expect it. But then they just made it incredibly unlikely to ever be able to use it that way in normal play, which just ends up frustrating people anyway. Finishing a combat encounter with 2 pips filled feels like a huge waste of a canister, and it happens a lot more often than actually getting 3 pips. It would have been better to streamline the chainsaw by only having one extra pip from a fuel canister, that can be used to kill a mid-tier demon like a caco or arachnotron. Then every canister gives you an extra attack that you can use any time without feeling wasted. And it builds up anticipation to getting the ability to instakill large demons, rather than you already having the ability but not being good enough to use it (because the devs didn't want you to).
|
# ? Jul 29, 2020 03:02 |
|
doom 3 was alright. i did not play it when it initially came out. i was very late to the party a bad FPS is like... the scourge project, scourge outbreak or dead effect. afterfall insanity. i have played and beaten some real gems deadfall adventures? not that bad neon shadow? not that good e: i would put doom 3 on the level of deadfall or project snowblind. it's not a classic but it's also better than... *consults list of horrible FPSes I have beaten* legendary, bioshock infinite, hard reset, homefront, lichdom battlemage, nosferatu, red faction armageddon, ROOT, section 8 prejudice, every shadow warrior, sin episodes, sniper ghost warrior, timeshift, FEAR 2, wrack, xotic, the bureau XCOM declassified, fallout 3, kane & lynch 1 & 2, HAZE.... The 7th Guest fucked around with this message at 03:59 on Jul 29, 2020 |
# ? Jul 29, 2020 03:46 |
The 7th Guest posted:doom 3 was alright. i did not play it when it initially came out. i was very late to the party Every Shadow Warrior? Every Shadow Warrior? Horrible FPSes? All of them?? I spit on you.
|
|
# ? Jul 29, 2020 06:15 |
|
I liked Shadow Warrior more than I did Duke Nukem 3D, but I would definitely never go back to Shadow Warrior. Way too uncomfortably racist for me now in a way that wouldn't bother me when I played it in 2013.
|
# ? Jul 29, 2020 06:24 |
|
Never played build engine Shadow Warrior. Loved Shadow Warrior 2013, thoroughly until the end. Burned out on Shadow Warrior 2, like everyone else. Hyped for Shadow Warrior 3, the supposed return to form.
|
# ? Jul 29, 2020 06:38 |
|
I love the idea of Build-enginge Shadow Warrior being a pastiche of Chinese/Japanese action cinema like Duke is for 80s american action and blood is for Westerns and Horror, but my god is it not handled right.
|
# ? Jul 29, 2020 07:11 |
|
I feel like anybody could hire idk James Hong for an afternoon and that would’ve been amazing.
|
# ? Jul 29, 2020 07:33 |
|
al-azad posted:I feel like anybody could hire idk James Hong for an afternoon and that would’ve been amazing. They could still hire him, he's like a million years old but accept no substitutes. Probably need to rework the "just like nagasaki" line.
|
# ? Jul 29, 2020 07:44 |
|
The 7th Guest posted:doom 3 was alright. i did not play it when it initially came out. i was very late to the party Red Faction Armageddon is not a FPS. The Bureau X-COM is not a FPS, Fallout 3 is basically a RPG and both Kane & Lynch games aren't FPS either. Sure, you posted some bad games there but putting FEAR 2 in that list is another wrong thing in an already bad post.
|
# ? Jul 29, 2020 07:56 |
|
Guillermus posted:Red Faction Armageddon is not a FPS. The Bureau X-COM is not a FPS, Fallout 3 is basically a RPG and both Kane & Lynch games aren't FPS either. Sure, you posted some bad games there but putting FEAR 2 in that list is another wrong thing in an already bad post. FEAR 2 isn't good and they hosed up the shotgun. FEAR 1 is fun, FEAR 3 is weirdly fun despite being complete trash. that's one i can't really explain i've seen some high highs and some low lows and doom 3 is just kind of in the middle as far as iD games go, RAGE is probably the weakest one but it still PLAYED okay (much like all the good aspects of RAGE 2 were from iD). granted i never played quake 4 but it doesn't sound like i missed much there e: wait quake 4 was raven???? hmmm maybe i should try it The 7th Guest fucked around with this message at 08:07 on Jul 29, 2020 |
# ? Jul 29, 2020 08:00 |
|
al-azad posted:I feel like anybody could hire idk James Hong for an afternoon and that would’ve been amazing. Unless there is piece of content I missed, Prey 2017 had him for one or two lines. You could have him around just long enough for a toilet break and it would be great.
|
# ? Jul 29, 2020 08:10 |
|
FEAR 2 is a real bad game with a bold story idea for a big budget mainstream FPS game
|
# ? Jul 29, 2020 11:16 |
|
I had to give up on FEAR 2 when I couldn't get past a qte near the end. It seemed like it was just straight up broken.
|
# ? Jul 29, 2020 11:44 |
|
Cream-of-Plenty posted:I definitely think the pistol-start (flaregun start?) run of Blood I did on "Well Done" was one of the harder classic FPS experiences outside of community-made content. Very satisfying, but very brutal at times. I think that's what made it so much more satisfying to crush those goddamned cultists, though. I gotta ask, how did you do Hall of the Epiphany with that kind of start (it would be pitchfork, no?). I just finished it this morning before work to complete the non Cryptic/Plasma Pak episodes, and the ammo count doesn't strike me as sufficient. Even with getting the Cerberus and Tchernobog to infight? The Cheshire Cat posted:I feel like the thing about Blood is because of the brutality of its hitscanners, the beginning of the first episode is really the hardest part of the whole game on high difficulties. I played through the whole thing on Extra Crispy a while back and by about midway through the second episode it really kind of stopped being hard. There were a few nasty rooms that took dozens of tries to get through but they were fewer and fewer as the game went on, simply because it was less cultists and more stuff like butchers and gargoyles and so on. Not to mention your weapon set is so limited early on - the biggest difficulty I had in the first episode was just lack of ammo. The game gets a lot more generous with napalm ammo and dynamite in later episodes. Oh for sure, the proportion of Cultist/Fanatics decreases in later levels, but still plenty of instances where I had to do indirect dynamite barrages or play peek-a-boo with the napalm launcher. Unrelated but I think Blood's Napalm Launcher is one of my favorite rocket launcher analogues. I think it's the screen-shaking feedback.
|
# ? Jul 29, 2020 12:37 |
Pyrolocutus posted:I gotta ask, how did you do Hall of the Epiphany with that kind of start (it would be pitchfork, no?). I just finished it this morning before work to complete the non Cryptic/Plasma Pak episodes, and the ammo count doesn't strike me as sufficient. Even with getting the Cerberus and Tchernobog to infight? It’s been a while so I can’t remember the details, but there’s a hidden switch above the throne that will grant you a guns akimbo powerup that basically melts Tchernobog in no time flat. I don’t think it’s even counted as an actual secret though, which is odd. I will say that the only level I had to break the “pistol start” rule was the Spider boss (episode 2?) because there definitely wasn’t enough ammo on Well Done to damage-race the boss to death with the limitless spider spawns. I tried a bunch of times and I kept finding that the ammo and weapons you can pick up in the level simply aren’t adequate.
|
|
# ? Jul 29, 2020 14:49 |
|
Cream-of-Plenty posted:It’s been a while so I can’t remember the details, but there’s a hidden switch above the throne that will grant you a guns akimbo powerup that basically melts Tchernobog in no time flat. I don’t think it’s even counted as an actual secret though, which is odd.
|
# ? Jul 29, 2020 16:10 |
|
BUILD Shadow Warrior gives me complicated feelings, because the game itself is both way, way, way too hard even on the easier settings, and racist as hell, but it also genuinely does a lot of really cool poo poo for the time and engine that makes it impossible for me to fully hate the game.
|
# ? Jul 29, 2020 18:57 |
|
Doom 3 was MAYBE the third best FPS of 2004, and not even a close third.
|
# ? Jul 29, 2020 20:12 |
|
Halo 2 was 2004 so I would say top 4. e: United Offensive was 2004, I'm so sorry Doom 3.
|
# ? Jul 29, 2020 20:18 |
|
i have a bit of a grudge against halo as a series for contributing to the shift towards the "movement is slow and labored" era of shooters, i know it's a little unfair (and halo wasn't the only one doing it) but i will say i did enjoy playing MP on blood gulch with friends. and putting grenades under warthogs. and trying to escape the boundaries of maps like yea halo 2 is better than doom 3, obviously, (halo 1's campaign is pretty bad tho) but i have no desire to go back and play it either. i like my shooters not being in slow motion i was forced to play midship a lot by friends. man they liked that map e: my go-to MP at the time was still UT2K4 tho. especially assault mode e: e: i'm sure doom 3 was slow too, i don't really feel like i need to go back and play that one either The 7th Guest fucked around with this message at 20:47 on Jul 29, 2020 |
# ? Jul 29, 2020 20:37 |
|
I'll always hate Halo for killing the FPS.
|
# ? Jul 29, 2020 20:41 |
|
Groovelord Neato posted:I'll always hate Halo for killing the FPS.
|
# ? Jul 29, 2020 20:56 |
|
The Kins posted:
This is very much my jam and I appreciate both that it was made but also that you posted it. Also, what was the name of the halo 2 map that had that circular open area along with a few ledges, and was pretty good with rockets only? Was that Midship? Edit: I'm thinking of Ascension, which was fun. I also liked Lockout. gently caress Midship. Rupert Buttermilk fucked around with this message at 21:03 on Jul 29, 2020 |
# ? Jul 29, 2020 20:59 |
|
Midship is the round purple one with a big platform at the top with the sword, ramps up and down around the rim, and a pit in the middle where you can’t go without everyone on the map throwing grenades at you.
|
# ? Jul 29, 2020 21:02 |
|
|
# ? Jun 1, 2024 16:31 |
|
Groovelord Neato posted:I'll always hate Halo for killing the FPS. Having recently been playing the Halo series for the first time ever, this series definitely didn’t kill the FPS. It’s a genuine good series (1-3 so far at least) that does as much for the genre as Doom/Quake/Half-Life. It’s the Halo clones and subsequent CoD sequels that killed FPS, for a while at least.
|
# ? Jul 29, 2020 21:22 |