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Violen posted:
Nah this ones easy, move the bottom ring right then the top ring rightwards. the real rear end gently caress is probably the second fish row from the top...
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# ? Jul 28, 2020 06:16 |
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# ? Jun 5, 2024 07:36 |
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I read everything captain . t ode* says in xander mobus's voice for the conductor from a hat in time *not to be confused with captain toad or sea captain toad
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# ? Jul 28, 2020 06:18 |
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Al-Saqr posted:Nah this ones easy, move the bottom ring right then the top ring rightwards. no it's an easy puzzle but it's a visual nightmare it's such a visual nightmare they brought signposting back even though fights have mostly left that behind by now, which is what makes it easy (the angry fish and the non-angry ones group up cleanly) if this was just a bunch of poker-faced fish I'd probably die
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# ? Jul 28, 2020 06:19 |
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speaking of no signposting this is the hardest puzzle I've encountered yet I think https://i.imgur.com/DuYcMum.mp4 maybe it's just brain rot but I had to pump as much as I won into this for the time I needed to solve it sorry to turn this into an LP of throwaway random encounters, I just got a little taken aback to have these back-to-back from unassuming fish EDIT: actually on second thought if I'd just reversed things they would've grouped up perfectly so I'm going to go ahead and call it brain rot Violen fucked around with this message at 06:27 on Jul 28, 2020 |
# ? Jul 28, 2020 06:23 |
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so the great sea is just an entire game on its own huh
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# ? Jul 28, 2020 07:10 |
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Augus posted:while I mostly like the bosses they sometimes throw in these really annoying curveball gotcha moments that piss me off. There is! Olivia says you need to watch your timing, which I took to mean I need to shake the controller faster. She meant waiting until it’s the final kill. Had to google that 😤
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# ? Jul 28, 2020 07:22 |
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Violen posted:so the great sea is just an entire game on its own huh It's great it's one of my favorite parts of the game. Definitely gonna stick out in my memory.
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# ? Jul 28, 2020 07:38 |
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the game's been really good about shifting the central structure of each 'chapter' in playful and significant ways also the song for when you're cruising about belongs up there with any of the airship theme greats IMO
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# ? Jul 28, 2020 10:12 |
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Natural 20 posted:They're misidentifying the problem. Idk I feel like the majority of the time I'm doing something I enjoy. The proportion of "random" encounters to everything else in the game is quite low. I don't feel like the regular enemies are all that engaging to fight, which is a downside, but it's not any less interesting than how I feel about most JRPG random encounters. Basically I've played games that didn't execute on the story/exploration/world stuff as well, with more annoying random encounters, and still enjoyed those games overall. In terms of the reward structure, I feel it's pretty well tuned. I've run into "big purchases" a few times so far and every time I end up with a cushion of a few thousand coins, which in this game is a handful of enemy encounters; that feels about right. If you aren't enjoying the dialogue, environments, music, and secrets, I can see why you don't like the game. It's really kind of an adventure-game lite, I can't put my finger on exactly why but smacking the hammer around corners of the environment is still yielding fun and rewarding results for me. The writing and level design is smart and fun.
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# ? Jul 28, 2020 14:15 |
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Overall, I think this game is just as good as any top-tier Mario rpg. It's certainly different, and I'd think it would only be better with xp/actual depth and character customization in the battles/adding unique designs to characters, but as an overall package it's the 8 or 9 out of 10 I'd give all the best Mario rpgs. My biggest Mario rpg hot take is not only is Thousand Year Door not the zenith of Mario rpgs, but it isn't even close. I feel like fans of that game only give lip service to how bad the backtracking is but as someone who played that game for the first time a couple years ago, the non-combat gameplay in that game is absolutely abysmal. By the time I was doing Chapter 5 where I was (again!) walking left to right over and over again and fighting literally the same enemy overworld sprites that respawn as you go back and forth I seriously considered just quitting the game. No amount of unique characters can actually save that game in my view. In contrast, the non-combat gameplay of Origami King was genuinely fun for me to play through (besides Mario's walking speed being kind of slow). I would never say Thousand Year Door is better than Origami King (even though it has more interesting characters and more depth to keep battles engaging) when what you're doing outside of the battles is so actively not fun to play in one of them and generally a fun delight in the other. I would roughly put what I've played in the following tiers (haven't played dream team or paper jam): Tier One: Paper Mario, Origami King, Superstar Saga, Mario RPG (SNES) Tier Two: Thousand Year Door, Color Splash, Bowser's Inside Story Tier Three: Super Paper Mario, Partners in Time Genuinely a bad game: Sticker Star
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# ? Jul 28, 2020 19:52 |
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100% complete! somewhat surprisingly, the worst trophy of the lot is the fishing one. those rare fish have a spawn rate that's so low, i got like 30 minutes into a youtube video i put on before i got both of them and the one treasure i was missing. so you basically have to pass the time some other way while waiting but simultaneously have to pay enough attention to, you know, actually catch the drat things when they show up. awful design. otherwise super enjoyable. even getting shy guys finish last perfect was kinda fun when i knew what i was doing. it is also infuriatingly long if you need to restart towards the end though.
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# ? Jul 28, 2020 21:19 |
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How tough is the eddy river coin thing, I only did it the one time but it seems like a massive pain?
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# ? Jul 28, 2020 21:50 |
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eh, it's not that hard. i did it second try. the river isn't wide and the boat isn't fast.
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# ? Jul 28, 2020 22:00 |
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Amppelix posted:100% complete! somewhat surprisingly, the worst trophy of the lot is the fishing one. those rare fish have a spawn rate that's so low, i got like 30 minutes into a youtube video i put on before i got both of them and the one treasure i was missing. so you basically have to pass the time some other way while waiting but simultaneously have to pay enough attention to, you know, actually catch the drat things when they show up. awful design. Did you just keep fishing or did you back in and out to reset the spawns? The latter strategy is what I did and it took me about 5 minutes, but I may have gotten insanely lucky.
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# ? Jul 28, 2020 22:32 |
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Tender Bender posted:How tough is the eddy river coin thing, I only did it the one time but it seems like a massive pain? Took me like 6 or 7 tries. But I had it almost perfect by the third try and kept messing up at the end. I kept jumping early or late Pro-tip: If you need to hit the brakes hammer your own boat. Also which fishing spots are the legendary at?
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# ? Jul 28, 2020 23:07 |
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John Wick of Dogs posted:Took me like 6 or 7 tries. But I had it almost perfect by the third try and kept messing up at the end. I kept jumping early or late Full moon island The eddy river took me like 10 tries, I also kept loving up the jumps at the end. I also hosed up the large whirlpool a couple times.
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# ? Jul 28, 2020 23:23 |
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Regy Rusty posted:Did you just keep fishing or did you back in and out to reset the spawns? The latter strategy is what I did and it took me about 5 minutes, but I may have gotten insanely lucky.
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# ? Jul 28, 2020 23:33 |
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Thanks, gonna save Eddy till the end if I decide to 100 percent this. So It Goes posted:
As someone who loves ttyd but never went back to replay it, I'd guess that a lot of its reception is due to its timing. Nintendo wasn't exactly swimming in rpg's at the time, and that was also before it was pretty common for games to try to be witty or funny like ttyd was. I remember being really surprised that a game made me laugh.
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# ? Jul 29, 2020 00:25 |
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tbh I like Origami King a lot but don’t see myself replaying it any time soon. it’s just really easy to get burnt out on the battle system. if the combat were like the first two games it’d be one of the best in the series
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# ? Jul 29, 2020 00:41 |
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man i just don't understand that opinion at all. like for starters if the combat was different the whole game would be designed very differently in the first place. you couldn't just rip out the combat system and replace it without consequence. and secondly it's good actually
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# ? Jul 29, 2020 00:56 |
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So It Goes posted:Overall, I think this game is just as good as any top-tier Mario rpg. It's certainly different, and I'd think it would only be better with xp/actual depth and character customization in the battles/adding unique designs to characters, but as an overall package it's the 8 or 9 out of 10 I'd give all the best Mario rpgs. dream team was a horrible slog and from what i heard paper jam was even worse ttyd also really stepped back on the coziness of pm64 which was one of its biggest strengths imo
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# ? Jul 29, 2020 00:58 |
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I spent the week leading up to the release playing through color splash for the first time, I can't say OK was disappointing for me in any way. They're all different games in my head. I think I just love the whole series primarily for it being a funny, often self-aware Mario universe that's totally different from the platformers. The battle system is something I care least about, so I guess I'm lucky. OK felt like an awesome great big adventure to me, I think the characters and writing was stronger in color splash.
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# ? Jul 29, 2020 01:02 |
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Augus posted:if the combat were like the first two games it’d be one of the best in the series "if the combat were more of a slog I'd like it a lot more"
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# ? Jul 29, 2020 01:04 |
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Speed Rings is just kicking my rear end. I got to 12 once
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# ? Jul 29, 2020 01:11 |
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I do think this game would be better with combat being entirely action based aside from bosses. Like the end sequence for the blue streamer area.
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# ? Jul 29, 2020 01:27 |
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Oxxidation posted:dream team was a horrible slog and from what i heard paper jam was even worse
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# ? Jul 29, 2020 01:29 |
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The combat systems of 64/TTYD and OK are very different, so I'm not really surprised people bounce off of OK's combat hard. I don't mind it, but there are definitely some things that could have been improved on that front.
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# ? Jul 29, 2020 01:31 |
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dream team never found a single joke or dungeon gimmick that it wasn't comfortable repeating twenty more times and the battles were absolutely interminable the last few dungeons had normal enemy mobs that took more time and effort than anything in BiS save the bonus boss
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# ? Jul 29, 2020 01:31 |
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i do agree, it's like literally twice as long as it needs to be but i did still enjoy it overall paper jam is *much* breezier both in battle and out and also introduces interesting twists on the series tried and true combat system with the third party member and the battle cards.
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# ? Jul 29, 2020 01:36 |
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I never beat Partners in Time because the final boss just has too much goddamn HP
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# ? Jul 29, 2020 01:38 |
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oh is this where i get to tell you that in the NA version of partners in time they increased the health of most bosses in the game by a factor of about 1.5x for no reason at all being from finland i always wondered why that was a common complaint about the game before i learned this.
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# ? Jul 29, 2020 01:45 |
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For some reason the first 2 Mario and Luigi games released in NA were based off of an earlier fork of the game. In Superstar Saga this resulted in some slight imbalance and missing QOL stuff the other regions got. For Partners in Time... it resulted in massively imbalanced enemies, and some bosses missing parts of their AI. So many fights in the NA version of PIT take considerably longer to get through. The aforementioned final boss has 3500 and 3000 HP in NA versions. In other regions, they have 1800 and 2000 HP instead. Yeah. Araxxor fucked around with this message at 02:12 on Jul 29, 2020 |
# ? Jul 29, 2020 02:03 |
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I slid off of Paper Jam during the gauntlet before the final boss, just because every fight felt like it took forever and a day (and I have terrible reflexes, which isn't very good for the action-based Mario and Luigi system). Combine that with feeling pretty repetitive (the only reason to not use the best Bros/Trio Attack you had at the time was because the other ones were difficult to use, at least for me) and it just... wasn't a fun time. Which is why I like the ring battle system, for the record. It's not as good as, say, Paper Mario 64's badge system in keeping things interesting, but having the little puzzles to do to complete combat was at least more interesting than just figuring out "should I jump or hammer?". ...I'd kill for more games with badge systems like that, though.
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# ? Jul 29, 2020 03:24 |
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I dunno I feel repetitive combat is an issue here too. The puzzle's definitely get harder but when it gets to the rpg side of things there's not much sense of progression. All your attacks just kind of get flat upgrades (partners too really) so you're doing pretty similar things the whole time. The music and the enemies do the hard work in giving variety to the fights and they help but it's still underwhelming.
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# ? Jul 29, 2020 03:32 |
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I'm a big fan of the M&L battles and I think it's the most engaging system of any of the Mario RPG types. It feels much more satisfying and much more Mario to see the brothers jump and evade, than to press A at a somewhat arbitrary frame and hope you chose the correct timing (at least in OK Mario actually does a blocking animation to show you what you're doing). That said, I can't think of any RPG where I've enjoyed grinding for exp more than I've enjoyed engaging with the story and overworld, and the Mario ones are no exception, even TTYD. Once you've seen what enemies have to "offer", it just gets annoying to have to deal with enemies, and the effect is more pronounced on M&L because the animations on both sides of battle take so long to pull off and are just boring once you've mastered them. I like the battles in OK because of the puzzle solving, but I appreciate that you don't level here because once I've tired of twisting rings for the day, I can just avoid a lot of enemies without having to worry about missing out on sweet sweet exp.
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# ? Jul 29, 2020 03:45 |
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Some of y’all never used fire/ice flowers, tails or POW blocks and it shows.
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# ? Jul 29, 2020 03:48 |
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I actually literally never used a tail come to think of it I did use the others a fair amount
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# ? Jul 29, 2020 03:54 |
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Shiny tail does 30 damage. By the time you get them they aren't really worth using. Shiny Flowers are good though, especially for anything that carries something above its head
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# ? Jul 29, 2020 04:00 |
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The tails are mainly for encounters where enemies can be put into a 2x2 formation, but are immune to the hammer.
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# ? Jul 29, 2020 04:01 |
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# ? Jun 5, 2024 07:36 |
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Araxxor posted:The tails are mainly for encounters where enemies can be put into a 2x2 formation, but are immune to the hammer. So Ninji and ...? I used them for variety’s sake. Anyway flowers are good because they got elemental weaknesses which some enemies do, in fact, have.
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# ? Jul 29, 2020 04:04 |