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showbiz_liz posted:They update and they include improvement yields. They're pretty hilariously overpowered. I've never had such high production in my capital at such an early stage. Honestly, my biggest issue is that all of the extra food means that I'm always struggling with housing in my capital
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# ? Aug 2, 2020 00:15 |
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# ? May 30, 2024 12:10 |
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Quotey posted:note to self: restart if canada is in the game on apocalypse mode I don't think it's even possible to get to the actual apocalypse part of Apocalypse Mode unless you disable Diplo victory.
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# ? Aug 2, 2020 00:21 |
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Quotey posted:note to self: restart if canada is in the game on apocalypse mode Always disable Diplomatic victory. Fighting against Vampires was a bitch, Schythian vampires at that. Managed to pull off a Religious victory though! Chad Sexington fucked around with this message at 01:41 on Aug 2, 2020 |
# ? Aug 2, 2020 01:28 |
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showbiz_liz posted:They update and they include improvement yields. They're pretty hilariously overpowered. I've never had such high production in my capital at such an early stage. Ah, yeah they def update, just the tile yield never did for me. Still having a capital with +100 food/production is incredible. I could just wipe out every tile there and put a district/wonder and it would not matter and as a natural wonder whore, this pleases me.
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# ? Aug 2, 2020 05:55 |
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Anyone had a problem where building a vampire castle immediately crashes the game?
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# ? Aug 2, 2020 05:59 |
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I’ve been out of the loop for a while, what’s all this about vampires and castles and poo poo?
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# ? Aug 2, 2020 07:08 |
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chaosapiant posted:I’ve been out of the loop for a while, what’s all this about vampires and castles and poo poo? Latest DLC update, added secret societies as an optional feature, they're pretty fun in an overpowered way One of them gives you a couple of vampire units, they can place castles in friendly or neutral territory, and it takes the yields of the 6 adjacent tiles and gives it to you capital
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# ? Aug 2, 2020 07:14 |
The Glumslinger posted:Latest DLC update, added secret societies as an optional feature, they're pretty fun in an overpowered way supply crawlers 2020 baby
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# ? Aug 2, 2020 07:23 |
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I'd be okay moving my units with 1UPT if they didn't interrupt each other in the future. Sure if your movement is interrupted NOW make me move you but if it's interrupted in 25 turns? gently caress off.
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# ? Aug 2, 2020 08:27 |
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Stefan Prodan posted:supply crawlers 2020 baby Basically, except capped to a max of like four by the end of the game (still powerful, just not STUPID, haha). I had hoped once upon a time that Beyond Earth would have similar themes of terraforming and/or adapting to the land as Alpha Centauri but its miasma system wasn't quite the same as turning "annoying fungus that slows movement" into "it counts as a road now and also you get better yields than from normal land". They made a lot of interesting design decisions in BE, not all of them panned out, but I won't begrudge them for trying. this season pass for Civ VI, though, full of interesting ideas. I like it. Splitting Teddy into two different Teddies was a good move, they both have different styles I can get behind. Need to test out Magnifique Catherine de Medici, see how good she is for a culture game.
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# ? Aug 3, 2020 03:15 |
Speedball posted:Basically, except capped to a max of like four by the end of the game (still powerful, just not STUPID, haha). i liked that in SMAC you could also raise or lower elevation to like block energy for your opponents and poo poo lol I just like in theory I'm pretty sure it was never that practical to do but I appreciate that it was even possible
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# ? Aug 3, 2020 03:27 |
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This poo poo won't stop loving crashing.
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# ? Aug 3, 2020 14:24 |
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Organic Lube User posted:This poo poo won't stop loving crashing. In terms of platform, maybe you should, uh, switch.
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# ? Aug 3, 2020 20:40 |
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homullus posted:In terms of platform, maybe you should, uh, switch. I'd love to but it's all I have at the moment. I'm just amazed that a console game is having so many problems. I don't even have mods that can theoretically muck things up even more, just these expansion packs that seem to have been cobbled together by the cheapest coders they could whip together over Fiverr, and never QC'd.
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# ? Aug 3, 2020 21:10 |
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Organic Lube User posted:I'd love to but it's all I have at the moment. I'm just amazed that a console game is having so many problems. I don't even have mods that can theoretically muck things up even more, just these expansion packs that seem to have been cobbled together by the cheapest coders they could whip together over Fiverr, and never QC'd. Really I just wanted to make a Switch joke. I agree that they should not release things that crash all the time.
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# ? Aug 3, 2020 21:19 |
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I tried another run at Apocalypse Mode, this time as the infamous Terra Maori. I settled on the first good piece of land, which turned out to be the new world continent, so I figured I'd just stick to it and see how things played out. It also turned out to contain all of the city states, so for the first several thousand years, things were super chill. I became suzerain of every single one, so I figured I'd challenge myself by never looking for the old world or building a single power plant or railroad. The Europeans showed up in the 1600s, and immediately started spamming envoys and making city states join in wars and poo poo, which I imagined to be super upsetting to my people, who had wiped out the last barbarian camp centuries earlier and never known conflict. At this point I was pretty close to researching Cold War, so I saved up my envoys, got the double envoy promotion for Amani, and adopted a policy of isolationism, refusing any trades with the old world savages. Once I could adopt Containment, I started booting all their envoys and eventually restored peace. As more Europeans made contact, it turned out that they were engaged in at least two forever wars, and I got periodic updates about peace treaties immediately followed by war declarations against a different neighbor. Meanwhile, I had never been at war with anyone, and while I of course was hit by the occasional natural disaster, I managed to avoid droughts and floods and volcanic eruptions by settling sensible cities and not chopping forests and jungles. I also had loads of wonders, natural parks, and seaside resorts. I figured that not having any contact with other civilizations before the renaissance era would be enough of a handicap to ensure that I'd get to see a bit of apocalypse action, but it turns out I was wrong. By 1864, a scant two-and-a-half centuries after the Spanish made first contact, I had won a culture victory. Coincidentally, a few turns before that, the Cree had settled a city on my continent, and the victory came the same turn as Peepeekisis formally requested to be part of the Maori empire. On King difficulty, if the player doesn't produce any CO2, that is too early to hit the final climate change level, so I still haven't seen the actual apocalypse. I like to imagine that all that tourism represented the citizens of the old world fleeing their Orwellian hellscape and settling down in my lush empire of peace. Mostly posting this because I want to post this screenshot; I settled a city on the south pole, and due to wanting up as many ley lines as possible and misjudging the location of those crabs, I managed to settle this lovely, snowy metropolis in an area with no sea resources or non-tundra/snow tiles. It was a bit more populous earlier on, but there appears to be no way to prevent huge chunks of citizens from dying if you get struck by a bad blizzard.
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# ? Aug 3, 2020 21:56 |
Does Continents map always generate a continent with no one on it at the start or is it just random?
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# ? Aug 3, 2020 22:10 |
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The "Terra" map type is designed to do that
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# ? Aug 4, 2020 00:08 |
Krazyface posted:The "Terra" map type is designed to do that oh that's what he meant by Terra Maori ok I forgot that was a map type my bad
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# ? Aug 4, 2020 00:36 |
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Ngaruawahia being a useless town of questionable merit is quite hilarious, even if technically the IRL town was settled in a totally reasonable place. The gist of it amuses me.
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# ? Aug 4, 2020 05:19 |
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Ah, I was complaining before about the slowness of vampire units. Turns out any great general can speed them up, because they count as a unit from any era. Good to know. Tried out a Shaka game and my first neighbor was Alexander, haha. Annihilating him as quickly as possible was pretty satisfying. I forgot just how beefy the Zulu units could get.
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# ? Aug 4, 2020 08:49 |
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Poland when you stumble onto a relic from your first goody hut and the voidsingers is an insane religion game. I didn't even get to use the voidsingers ability to create relics, just crushed the world with carpets of apostles before that would ever be a concern. Even with Mali, who I think as an ai will get religious units, no one could stand up to my massive apostle army.
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# ? Aug 4, 2020 09:22 |
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Zulily Zoetrope posted:On King difficulty, if the player doesn't produce any CO2, that is too early to hit the final climate change level, so I still haven't seen the actual apocalypse. you pretty much have to go out of your way to delay/avoid winning the game in favour of just causing pollution in order to get the apocalypse to happen.
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# ? Aug 4, 2020 10:40 |
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HappyCamperGL posted:you pretty much have to go out of your way to delay/avoid winning the game in favour of just causing pollution in order to get the apocalypse to happen. Not always. If you have a decent-sized navy or build coal power plants, you'll get there assuming you're not already mid-snowball.
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# ? Aug 4, 2020 16:43 |
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I wanted to post this interesting capital that Maori settled in my current game Edit: Also, I'm gonna complain that I was a tired idiot and screwed up my plan for a cross continent canal system by putting the pyramids on the wrong tile The Glumslinger fucked around with this message at 19:31 on Aug 4, 2020 |
# ? Aug 4, 2020 19:11 |
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drat. Don't suppose you'll get the chance to use Panama Canal for that, or is that not possible with how angles work?
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# ? Aug 4, 2020 20:04 |
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There's hills in any stretch that would fit it. You can't build canals on hill; only cities will do for that. The closest you could get would be settling on the sheep hill in the lower right, and you could build the Panama Canal from the Gulf of Darien and down, but you'd only break out if those hills are one flat tile from the ocean.
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# ? Aug 4, 2020 20:13 |
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Can someone explain to me how ley lines work. I've read the in game explanation and the wiki one and am still a bit confused.
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# ? Aug 5, 2020 09:24 |
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Zyklon B Zombie posted:Can someone explain to me how ley lines work. I've read the in game explanation and the wiki one and am still a bit confused. They are a resource tile that has no effect unless you are a member of the Hermetic order. The only way to reveal leylines is to be a member of the hermetic order. Leylines provide +1 adjacent bonus to adjacent districts. (So a campus place next to it with no other relevant tiles or districts next the campus would be a +1 campus.) In addition, leyline tiles provide a yield when worked. This yield starts as nothing, however, Leylines gain +1 science when worked for every great scientist you have recruited, +1 culture for each Great writer, artist or musician, and so on.
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# ? Aug 5, 2020 13:32 |
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At the start, they're just "occupied" tiles. You can work them, but they give no bonus yields and you cannot build improvements or districts on them. What they do is give a standard adjacency bonus to any adjacent district, which means they give +1 to said district's yield. You basically want to settle near them and build yield districts like campuses and theatre squares and such next to them. Once you hit the industrial era upgrade, they start having yields equal to the amount of great people you've recruited. 1 science for every great general, admiral and scientist, 1 culture for every artist, musician and writer, 1 gold per merchant, 1 production per engineer, and 1 faith for every prophet. This doesn't sound like much, but it slowly adds up. Here's a ley line on a snow tile with 0 native yields, in a game where I apparently earned a total of 49 great people:
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# ? Aug 5, 2020 13:50 |
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If I conquered that city as a non-Hermetic Order civ, the bonuses would disappear?
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# ? Aug 5, 2020 15:21 |
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You wouldn’t even see that they were there in the first place. I’m pretty sure there’s no way to exploit them if you’re not in the Hermetic Order. If you conquered them as another hermetic, you’d keep the adjacency bonus, but I’d assume they’d convert to your great person bonuses. Not sure what happens to ley lines if someone who’s not in the society paves over them, but I’m guessing they’re gone for good if a district or wonder is built over them.
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# ? Aug 5, 2020 15:31 |
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At least the game is still generous enough to give you resources if they happen to have a wonder or district built over them when you couldn't see them.
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# ? Aug 5, 2020 17:49 |
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And in the basement of the Louvre? Oh this is our little Uranium mine, the workers go in the back door by the dumpster and down the service elevator. We blast after hours, don't worry the paintings are protected.
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# ? Aug 5, 2020 20:13 |
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Zulily Zoetrope posted:you cannot build improvements or districts on them
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# ? Aug 8, 2020 01:27 |
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Correct me if I'm wrong, but won't you never see the lay lines if you don't join the hermetic order?
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# ? Aug 8, 2020 03:11 |
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FreeMars posted:Correct me if I'm wrong, but won't you never see the lay lines if you don't join the hermetic order?
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# ? Aug 8, 2020 03:12 |
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Crazy Ted posted:Correct boy, that won't be annoying
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# ? Aug 8, 2020 03:40 |
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really queer Christmas posted:The industrial revolution and its consequences have been a disaster for the human race. - Theodore Kaczynski im down with this. but thats way too ballsy for whatever souless studio tasked with creating the 7th shambling corpse of a formerly great series would be allowed to decide.
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# ? Aug 8, 2020 03:59 |
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# ? May 30, 2024 12:10 |
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If you never join the Hermetic Order leylines will not affect your game in any way
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# ? Aug 8, 2020 18:22 |