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Didn't wood elves get some fancy units for the end times?
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# ? Aug 5, 2020 09:57 |
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# ? Jun 7, 2024 19:29 |
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Tarquinn posted:Are the wood elf twins riding that forest dragon together in the game already? nah, people are speculating they'll be the paid lord. a looong, looong rear end time ago CA said they didnt have the technology to do the twins, but they also said no dlc for dlc, so who knows. the twins are definitely the coolest choice available. Jarvisi posted:Didn't wood elves get some fancy units for the end times? i think all the elves got mashed together into one big army for the end times so idk if wood elves got new units or not
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# ? Aug 5, 2020 10:12 |
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Ra Ra Rasputin posted:The actual worst part of climate is the reduced replenishment, the rebellions and not being able to build much wouldn't be as much of a problem if your garrison or army could actually recover between rebellions. Best thing to do with red climate settlements IMO is to settle them and then use region trading* to make them your buddy's problem. *Said mod is also handy to buy the last town that's controlled by an allied faction in a province you almost own.
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# ? Aug 5, 2020 11:39 |
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wood elves are getting a forest hydra with a breath attack that just pukes up dryads
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# ? Aug 5, 2020 13:10 |
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I hope we get the tree-mech beehive suit thing from Age of Sigmar for the wood elves
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# ? Aug 5, 2020 13:19 |
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I could kind of see Welves getting a Fenbeast as a centrepiece unit since it's vaguely nature-themed?smug jeebus posted:They used to have chariots and a handful of people were real mad about losing them lmao how does that even work for a forest dwelling race??
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# ? Aug 5, 2020 13:21 |
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Mordja posted:I could kind of see Welves getting a Fenbeast as a centrepiece unit since it's vaguely nature-themed? They patrolled the meadows around Athel Loren. Probably a good idea to not let an enemy walk up to the forest's edge unhindered and unobserved.
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# ? Aug 5, 2020 13:35 |
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Mordja posted:I could kind of see Welves getting a Fenbeast as a centrepiece unit since it's vaguely nature-themed? forest magic that or the chariot is a living ent
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# ? Aug 5, 2020 13:41 |
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It was just a basic chariot with horses:
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# ? Aug 5, 2020 13:45 |
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Mordja posted:
That was GW's reason for removing it lol
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# ? Aug 5, 2020 13:49 |
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Make it a flying chariot
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# ? Aug 5, 2020 14:07 |
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Make it a tree chariot.
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# ? Aug 5, 2020 14:15 |
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Fartbox posted:Make it a flying chariot that would be in violation of high elf copyright no i dont know how its supposed to land either
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# ? Aug 5, 2020 14:15 |
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It never stops flying. They just hook it up to a different bird, like mid-air refueling.
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# ? Aug 5, 2020 14:17 |
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Winklebottom posted:that would be in violation of high elf copyright Elf magic, the answer is always elf magic.
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# ? Aug 5, 2020 14:21 |
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It's got a levitation enchantment, the bird is just for show
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# ? Aug 5, 2020 14:46 |
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Torrannor posted:They patrolled the meadows around Athel Loren. Probably a good idea to not let an enemy walk up to the forest's edge unhindered and unobserved. Yeah it's not like they have hawks or elk to ride around on.
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# ? Aug 5, 2020 14:52 |
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The new units could be more gimmicky units related to the DLC-specific factions rather than core WE units maybe. So, hypothetically the Bowmen of Oreon don't get access to some of the Athel Loren units and instead get some jungle-specific units. Because otherwise, yeah, their roster is at least full of most roles and is just missing some extra caster types. They've got solid infantry variety, obviously some great archers, and a niche in actual shock medium cavalry and some weirder fun variants, like hawk riders, tree monsters, and Sisters. Their roster would feel complete even if they were missing some units from their army books (like how every race in existence seems to get chariots for some reason in the books) Also while I'd love a wardancer hero, melee foot bruiser heroes tend to end up sucking in practice.
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# ? Aug 5, 2020 15:20 |
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Ravenfood posted:The new units could be more gimmicky units related to the DLC-specific factions rather than core WE units maybe. So, hypothetically the Bowmen of Oreon don't get access to some of the Athel Loren units and instead get some jungle-specific units. Because otherwise, yeah, their roster is at least full of most roles and is just missing some extra caster types. They've got solid infantry variety, obviously some great archers, and a niche in actual shock medium cavalry and some weirder fun variants, like hawk riders, tree monsters, and Sisters. Their roster would feel complete even if they were missing some units from their army books (like how every race in existence seems to get chariots for some reason in the books) If they make her 65+ speed, maybe with some anti-large capabilities I could definitely see her being useful. ...I'm being informed that this is a skin wolf werekin.
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# ? Aug 5, 2020 15:26 |
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They could have different dances as sustained abilities to increase their utility.
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# ? Aug 5, 2020 15:33 |
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Edgar Allen Ho posted:They could have different dances as sustained abilities to increase their utility. Yeah there are ways to do it that make them useful, and the WH2 heroes are definitely better at it than WH1, but "blends things on foot" doesn't work so hot without some significant force multiplication in terms of buffs/dances/bound spells. And from a read of the wiki, it seems like shadowdancers end up leaning into the magic side of things a bit more than wardancers so there's a path forward there, but that also is basically what a Branchwraith is. e: The changes to Strider that make units phase through trees is a neat one and I hope that some wood elf archers get the ability for their arrows to phase through trees too. Which would be kind of an insane buff but they could get nerfed elsewhere. Ravenfood fucked around with this message at 15:48 on Aug 5, 2020 |
# ? Aug 5, 2020 15:43 |
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gonna spoil this for you the new elf units will have bows it will be a huge letdown
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# ? Aug 5, 2020 15:47 |
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Cpt_Obvious posted:If they make her 65+ speed, maybe with some anti-large capabilities I could definitely see her being useful.
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# ? Aug 5, 2020 15:52 |
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Third World Reagan posted:gonna spoil this for you Hey we just got an elf expansion where none of the new elf units had bows! Instead we mostly got some fun lions and try hard dual-wielders. I would be okay with Wood Elves getting fun non-elf units.
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# ? Aug 5, 2020 15:55 |
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AAAAA! Real Muenster posted:I dont see what the problem is?!? I started playing online multiplayer the other day, mostly Norsca. And every game my werekin does so much work I'm wondering whether he needs to get nerfed.
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# ? Aug 5, 2020 15:55 |
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Cpt_Obvious posted:I'm wondering whether he needs to get nerfed. The answer might shock you. Yes. The answer is a resounding yes. At least - the armored kind should.
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# ? Aug 5, 2020 16:01 |
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Cpt_Obvious posted:I started playing online multiplayer the other day, mostly Norsca. And every game my werekin does so much work I'm wondering whether he needs to get nerfed. Thunder Moose posted:The answer might shock you.
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# ? Aug 5, 2020 16:10 |
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there used to be some wood elf troop variation done through the seasonal courts, but that was about six editions ago.
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# ? Aug 5, 2020 16:15 |
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Wood Elves will get a Sisters of Avelorn palette swap. It's only fair since the QatC DLC gave the High Elves tree units but in Minas Tirith white.
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# ? Aug 5, 2020 16:26 |
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Ok. Since CA likes to make things as test runs for future things, new theory. Welves get some bears. Bears later used as kislev mounts.
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# ? Aug 5, 2020 16:39 |
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Bears are just boars or demigryphs.
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# ? Aug 5, 2020 17:14 |
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AAAAA! Real Muenster posted:Yes the heroes are amazing and I would have two in every army if at all possible. The units are are amazing too and especially in a campaign as Wulfric with all the skill and research buffs. My usual setup is about 3 Marauders, 2 elite infantry, trog, werekin hero, fire sorc on horse, 2 javs, 2 horse skirmishers (usually axe), the ROR hounds, 1 ice wolf squad, and one were kin squad. Adjust as needed. It's doing ok. Should I up the number of werekin squads? I usually just run the unarmored version cuz I want to keep them cheap. Are the ROR any good?
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# ? Aug 5, 2020 17:23 |
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that horrible feeling when you disband faithful skeleton units so you can put more necromancers in your army
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# ? Aug 5, 2020 17:40 |
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I think there might be a gap for a WElf doggo unit, maybe something along the lines of the War Lions? Something cheap to pressure anyone that can out-range them. I guess Great Eagles are kinda in that slot, but they're single entities and don't have a great expense-to-squish ratio.
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# ? Aug 5, 2020 17:48 |
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orangelex44 posted:I think there might be a gap for a WElf doggo unit, maybe something along the lines of the War Lions? Something cheap to pressure anyone that can out-range them. I guess Great Eagles are kinda in that slot, but they're single entities and don't have a great expense-to-squish ratio. Turn Orion's Hounds from a bound vortex into an actual unit? Could work.
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# ? Aug 5, 2020 17:58 |
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A mod I really like for both WE and HE is rather than have great eagles be one entity just make them into 5 per unit. Doing this and dividing the stats by 5 suddenly I actually use them and they perform decently well. I never liked the single entity version or had good results, especially for HE when phoenixes exist and are just better. also I am pro them getting a bear unit, every faction should have bears because bears are the best animal.
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# ? Aug 5, 2020 18:07 |
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just recruit 5 eagles
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# ? Aug 5, 2020 18:11 |
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Cpt_Obvious posted:My usual setup is about 3 Marauders, 2 elite infantry, trog, werekin hero, fire sorc on horse, 2 javs, 2 horse skirmishers (usually axe), the ROR hounds, 1 ice wolf squad, and one were kin squad. Adjust as needed. It's doing ok. Should I up the number of werekin squads? I usually just run the unarmored version cuz I want to keep them cheap. Are the ROR any good?
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# ? Aug 5, 2020 18:20 |
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AAAAA! Real Muenster posted:I usually run 4 Skinwolves because they're just that good, especially once you get a few techs and Wulfric's unique skills + red skills for them. I usually have Lord + Fire Sorcerer + 2x Werekin (one MA focused one armor focused), 4x Skinwolf Werekin, 4 Jav infantry, 2 Marauder horsemasters (axe throwers are good too), and the rest infantry to taste. I use the Skinvolves as my Hammer - they just shred anything if they get a rear charge in. Oh, I was specifically talking about multiplayer.
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# ? Aug 5, 2020 18:28 |
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# ? Jun 7, 2024 19:29 |
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Kaiju Cage Match posted:Wood Elves will get a Sisters of Avelorn palette swap. It's only fair since the QatC DLC gave the High Elves tree units but in Minas Tirith white. The new exciting Loren Tree Guard units.
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# ? Aug 5, 2020 18:39 |