|
Discendo Vox posted:ffffuck you, I'm not wiping my save. Even I have limits. i'm reading through every page of your posts in that thread. fascinating reading - i had no idea there was poo in lenny's pizza
|
# ? Aug 2, 2020 13:38 |
|
|
# ? Jun 10, 2024 15:21 |
|
Just wrapped up all the assassination challenges in Haven. Map’s good, much better than New York. SASO was a little too easy: I was attempting to kill the CTO with a falling coconut bunch but instead when it landed near his head it triggered a state where his bodyguard kept jogging the circuit while Bradley stopped to investigate so it was easy to snatch him.
|
# ? Aug 2, 2020 15:34 |
|
Still Dismal posted:Absolution had so many weird choices. Hitman has always had this relatively grounded and low key aesthetic, but they decided the logical next step was exagerated sleazy grind-house for some reason? This maps pretty well to what Io was doing with Kane & Lynch at the time. K&L 2 turned into a feverish nightmare arthouse project. From conception the intent was to go all-out and make it ugly and raw, pitched internally as an "anti-game". I guess some of that mentality still remained when they were in the pre-production stages for Absolution, particularly the story and presentation aspect of it. It's too bad they didn't keep the rights when they split with SE - I'd love to see the modern IOI do a new Kane & Lynch without having to pitch it to a publisher.
|
# ? Aug 2, 2020 16:23 |
|
Discendo Vox posted:https://forums.somethingawful.com/showthread.php?threadid=3812860&userid=198104&perpage=40&pagenumber=1#post479608724 Just letting you know that I've now finished the game and I'm really digging your posts here. I might post some of my own thoughts about the latter half of the game at some point. There were a few high points - notably in Death Factory, Attack of the Saints, and Blackwater Park - but man, the rest of it... On the other hand, I now have Hitman 2 with the legacy pack so now I'm looking forward to seeing what all the (good) fuss is about.
|
# ? Aug 2, 2020 16:30 |
I look forward to it!
|
|
# ? Aug 2, 2020 23:31 |
|
Incoming long post re the rest of Absolution. - I was unreasonably enthusiastic at the start of Dexter Industries, as I was labouring under the misapprehension that it was going to go somewhere. It doesn't. It's a boring transitional mission that seems to defy its own geography several times over. The worst section is in the mine, where you follow two goons to a special goon meeting so you can continue making your way to an elevator. I have no clue how you're supposed to do this bit without just cheesing it with a disguise and instinct. - I missed the highly offensive Jewish stereotype, just as I missed the dead stripper you're apparently encouraged to use to solve a puzzle in Hunter and Hunted. Thank God. - The level does at least look very pretty in the outdoor segments. This applies pretty consistently to most of the other South Dakota missions too. - Death Factory begins with a segment that I'm not even sure is possible to do cleanly? Idk, I'm not going back to check. - I actually quite enjoyed the bulk of this level, with three targets in two fairly interesting locations. The targets are ridiculous James Bond villains - not from the latter-day serious noir Bond but from the campy Roger Moore Bond films - but whatever, I'll take it. All three of them are unrelenting assholes, and it's fun to turn their silly inventions against them. This is emblematic of the tonal problem I mentioned in a previous post, however; the game doesn't seem to want me to take it seriously, except when it does, which is when I especially don't. Note that I'm barely even talking about the story and characters in this post. - The inclusion of Fight Night is bewildering. Clearly someone wanted to include a boxing/wrestling match hit, but they forgot to actually design a proper level to accommodate the idea. For the first time during this playthrough I had to look up a solution here. It's implied that you need to take the place of The Patriot in the fight, and seemingly the best way to do this is to snatch his LUCKY TEDDY BEAR. When he notices that it's gone, he sends all of his goons out to find it (in a moment that was quite funny the first time I heard it, by their complaints you can infer that this is a common occurrence). You'd think this was the ideal time to subdue him and take his clothes, but no, one of his goons doesn't seem to wander off far enough and will always notice you. The solution I found was to disperse the goons, then take a radio and use it to lure The Patriot away from his area too. Radios have appeared in multiple levels so far, but have never been useful, so that was "nice". - The fight itself is an underwhelming QTE. RIP Bane Danny Trejo, we'll hardly miss you. - Attack of the Saints is one of the levels that I was already aware of. It's fairly tense and fun, and the cornfield segment in particular is memorable in a good way. The less said about the very concept of The Saints though, the better. And I had a real hard time taking out the last one, as the game insists that you can't be in high alert when you finish a level for some reason. - On the topic of the cornfield, this is more what I think of when I think of South Dakota. Now, my knowledge of American geography isn't perfect. The closest I've ever been to the Midwest was a stopover in Denver, and some time in Chicago I guess if that counts. That said, I thought we were in a desert not too long ago? You know, that famous South Dakotan desert...? - Skurky's Law is another level that serves absolutely no purpose, except to see 47 dress up as a British judge. In South Dakota, because apparently the judge is a massive Anglophile or something. Just go back to Beldingford Manor, you nutcase. - Operation Sledgehammer is yet another boring transitional mission. Pro, it's not as long as Hidden Valley. Con, it underlines just how dull Absolution's main mechanics are. Hide behind this obstacle. Walk around something. Put your hand to your face to avert suspicion. Kill the Sheriff with that awful VATS from Fallout ability. In a church, presumably in an attempt at some half-baked symbolism. Much like how the last level made me want to play Contracts, this one made me want to play Blood Money when music from it just started piping in at the end out of nowhere. - I did, however, laugh at the intro where things just start blowing up because ACTION. In a way I admire how this game can be The Blues Brothers at one moment, with over-the-top action that deliberately doesn't take itself seriously, and then something straight out of Frank Miller the next. Admire in a bile fascination kind of way anyway. - One of a Kind shouldn't even be a mission. What a waste of time. Only thanks to Discendo Vox's breakdown of the game's production woes do I now understand why 47 getting his "iconic" suit and pistols back is supposed to be significant (it's not). The opera music from Blood Money made me want to play that game again. - I quite liked Blackwater Park. It reminded me of a less fragmented version of the Malaysia levels from Silent Assassin. It seemed like there were a few ways to make your way up the building and to perform the hit at the end. Unfortunately it seems like the favoured way to do the latter is simply a rehash of the Eve hit from Blood Money's Dance with the Devil level, only this time even more predictable! - I completely forgot who Ms Cooper was and had to look her up as I read Discendo Vox's breakdown. - Countdown is laughable, but I don't think it's meant to be. At least the fat sweaty southerner is finally dead. I found out that you can see mines in instinct mode completely by accident. - Absolution... well, the middle section where you have to kill Jade isn't that bad. The first part is horrendous, reminiscent of other forced action levels like Redemption at Gontranno and Requiem. The Praetorians, who are apparently supposed to be The Best of the Best Except for 47, are so underwhelming that it's comical. I suddenly have new, undeserved respect for Mark Parchezzi III. And did you know that Diana was alive all along, because she was. - Haha, gently caress the challenges. I'll probably never play this game ever again (note that I plat'd Blood Money). Hedgehog Pie fucked around with this message at 18:49 on Aug 3, 2020 |
# ? Aug 3, 2020 17:42 |
|
I love that showing your face to everyone when you do the winner's pose in the wrestling level is considered silent assassin. It's so loving dumb.
|
# ? Aug 4, 2020 03:05 |
|
Restrained Crown Posse posted:Actually the canon 47 is the one dropping rubber sharks on heads and shooting planes with antique cannons. *47 feeds a man to a hippopotamus* "You were always the best." *Man stops to pick up quarter in the street, is instantly ran over by his own Witness Protection agents* "No one else came close." *Woman stands precariously close to a giant, inauspicious pile of propane tanks and fire extinguishers. A runaway train bursts through the wall and runs her over* "You defined the art. And it defined you." *Like 20 people get electrocuted by a cellphone because 47 got lazy.*
|
# ? Aug 4, 2020 06:21 |
|
Anyone who's played a bunch of featured contracts remember any particularly fun or interesting ones? I need to do a lot for the challenges but some of them are really bad and it can be hard to tell until you're quite far into them.
|
# ? Aug 5, 2020 00:39 |
|
Just wondering, but is there any way I can take out the virus in Sapienza without entering the lab? (And also without doing that 'explosive phone in a particular spot' glitch) Since I'd like to be able to try and do a SASO sniper run without entering the lab/manor (like, taking shots from the old ruin with the cannons, maybe) but I'm not sure how I'd go about that part. Like, could I potentially shoot that stalactite from outside, or perhaps shoot the laptop on top of one of the lab buildings? (i.e. the one that you can apparently EMP to destroy the virus. I think putting a USB dongle into it also causes the virus to be overheated and die)
|
# ? Aug 5, 2020 07:52 |
|
Major Isoor posted:Just wondering, but is there any way I can take out the virus in Sapienza without entering the lab? (And also without doing that 'explosive phone in a particular spot' glitch) Since I'd like to be able to try and do a SASO sniper run without entering the lab/manor (like, taking shots from the old ruin with the cannons, maybe) but I'm not sure how I'd go about that part. Like, could I potentially shoot that stalactite from outside, or perhaps shoot the laptop on top of one of the lab buildings? (i.e. the one that you can apparently EMP to destroy the virus. I think putting a USB dongle into it also causes the virus to be overheated and die) Apparently you can shoot the virus through the glass but I'm not sure how you'd hit that without entering the lab at all. That's probably your best bet though You can not shoot the laptop sadly. USB dongle works, yes.
|
# ? Aug 5, 2020 08:36 |
|
After like three years I finally got around to finishing the Hitman 1 story missions. Throwing that heart in the bin has to be in my top ten most satisfying gaming moments - especially since I'd spent a good hour trying to find a way to get close to the target without alerting the many many guards and doctors.
|
# ? Aug 5, 2020 08:50 |
|
Your Brain on Hugs posted:Anyone who's played a bunch of featured contracts remember any particularly fun or interesting ones? I need to do a lot for the challenges but some of them are really bad and it can be hard to tell until you're quite far into them. I don't have the Hitman 1 maps installed right now, but I think these are easy. Half of them are on Miami. Sorted from oldest to newer, so scroll all the way to the right in the featured contracts tab: Final Test Contract + Miami Contract (these basically exist as test by the developer) Garbage Day!!! A Day At The Races Unlucky Day At The Ol' Tavern You Get What You Pay For It Should've Been Me I Can Do Better Bonus: Movie-ing Target (probably created before they added ranged sources of emetic poison) Kowoon's Last Shine You basically want to look for the contracts that have no requirements for the kill method and required disguise, and no complications. Those shouldn't be that hard to complete with just a pistol if you don't care about a Silent Assassin rating. Keep in mind you just need 15 completed featured contracts for the wrench. All the other challengers just give you reskins of existing items. Mierenneuker fucked around with this message at 09:52 on Aug 5, 2020 |
# ? Aug 5, 2020 09:48 |
|
Major Isoor posted:Just wondering, but is there any way I can take out the virus in Sapienza without entering the lab? The virus can be destroyed by EMPing the laptop, but you'd still have to be inside the lab at that point.
|
# ? Aug 5, 2020 18:08 |
|
You can hit it from pretty far away with a sniper rifle, I think you can get a clear shot from the weapons table overlooking the main part of the lab.
|
# ? Aug 5, 2020 19:52 |
|
You absolutely can. You can hit it from the ledge with a Silverballer, with patience and luck. The problem is you can't get a good angle on the virus unless you're in the cave somewhere. Literally everywhere else on the map your line-of-sight is obstructed. There may be a very, very tiny shot from the path from the crumbling tower, but I don't think there is.
|
# ? Aug 5, 2020 19:58 |
|
I decided to start up Hitman to see what sniper spots there are on Sapienza and got kind of carried away. Four ish hours later I got this https://www.youtube.com/watch?v=fk7-caZQbzM Beat my previous SA/SO time by almost a minute but this time with the Sniper Rifle. This game is fun Edit: there are subs on this explaining some things Man with Hat fucked around with this message at 01:52 on Aug 6, 2020 |
# ? Aug 6, 2020 01:22 |
|
I saw a run a long time ago where the player blew up an explosive in the garage and it triggered the stalactite in the cave, which destroys the virus. Don't know if you can still do that, however.
|
# ? Aug 6, 2020 01:27 |
|
Mantis42 posted:I saw a run a long time ago where the player blew up an explosive in the garage and it triggered the stalactite in the cave, which destroys the virus. Don't know if you can still do that, however. You can but I think it only works with the explosive phone for some reason Here's a cool video using that for a way more fun reason than to just win fast https://www.youtube.com/watch?v=cWEFbdk-hg8
|
# ? Aug 6, 2020 01:32 |
|
Man with Hat posted:I decided to start up Hitman to see what sniper spots there are on Sapienza and got kind of carried away. Four ish hours later I got this Oh drat, I didn't even consider the fact that you can shoot the doorknobs of keycard-locked doors, to force it open!
|
# ? Aug 6, 2020 01:45 |
|
Man with Hat posted:You can but I think it only works with the explosive phone for some reason
|
# ? Aug 6, 2020 04:05 |
|
I never realised you can preemptively gently caress up Hawke's Bay by leaving the front door open; that's a funny little detail that probably has no practical use.
|
# ? Aug 6, 2020 04:29 |
|
Speaking of funny little details, are there any interesting uses for the EMP bomb, that you get from beating the story missions in Mumbai? Like with Hawke's Bay - it'd be funny if you could set it off and kill whats-her-face's phone, during her conversation with whats-his-face, before he pushes his boss off the roof. The only uses for it that I'm aware of are the Sapienza lab laptop, as well as (presumably) keycard readers and security recorders. I only unlocked it yesterday, so I haven't actually given it a whirl yet.
|
# ? Aug 6, 2020 05:13 |
|
On some levels (Haven Island, for example) you can use it to wipe the video recordings through a wall. It also ignites gas/oil leaks and I believe can electrocute people if you put it in a puddle.
|
# ? Aug 6, 2020 05:32 |
|
Pilchenstein posted:On some levels (Haven Island, for example) you can use it to wipe the video recordings through a wall. It also ignites gas/oil leaks and I believe can electrocute people if you put it in a puddle. Oh, interesting - I hadn't even thought about using it for electrocutions or igniting gas. Will people freak out if they see it on the ground, or will they pick up/ignore it, out of curiosity?
|
# ? Aug 6, 2020 05:40 |
|
Major Isoor posted:Speaking of funny little details, are there any interesting uses for the EMP bomb, that you get from beating the story missions in Mumbai? Like with Hawke's Bay - it'd be funny if you could set it off and kill whats-her-face's phone, during her conversation with whats-his-face, before he pushes his boss off the roof. I think you can use it to kill the heart on Hokkaido?
|
# ? Aug 6, 2020 05:51 |
|
Zaphod42 posted:I think you can use it to kill the heart on Hokkaido? Wow! That's a good thought. Does it prompt the guards to say any unique dialogue though, like if you shoot it through the glass? (I loved it when I heard them being like 'uh yeah, it's probably meant to be like that...I mean, the guy was in a gang or something, right?' after I shot it the first time ) I'm gonna have to try and use it as much as possible, to try and work out new routes with it. Like, does anyone know if its blast radius is big enough to get the security cam unit in Thailand through the wall? That's probably a bit of a stretch, but it'd be a help, if it works
|
# ? Aug 6, 2020 06:00 |
|
Major Isoor posted:Like, does anyone know if its blast radius is big enough to get the security cam unit in Thailand through the wall? That's probably a bit of a stretch, but it'd be a help, if it works
|
# ? Aug 6, 2020 06:37 |
|
LIVE AMMO COSPLAY posted:I never realised you can preemptively gently caress up Hawke's Bay by leaving the front door open; that's a funny little detail that probably has no practical use. https://www.youtube.com/watch?v=_qlNoreq7NU
|
# ? Aug 6, 2020 07:15 |
|
The EMP is a fun little item. Here's some info on it:
Also it's much safer for setting off a propane tank amidst a big pile of bodies. A Breaching Charge might accidentally cause a non-accident kill, but the EMP basically cannot cause a non-accident kill 99% of the time. I'm sure someone will find a way to prove that wrong though, hence my non-certainty.
|
# ? Aug 6, 2020 19:58 |
|
They just announced that the entirety of Hitman 3 (including the legacy content) will be playable in VR during the State of Play stream Unclear if it's exclusive to PSVR or will be available on PC as well https://www.youtube.com/watch?v=dxVHOf6gv28 repiv fucked around with this message at 21:47 on Aug 6, 2020 |
# ? Aug 6, 2020 21:09 |
|
Ah, so THAT is how they are making the fiber wire more appealing.
|
# ? Aug 6, 2020 22:06 |
|
God drat, I hope it's gonna be available for PCVR too.
|
# ? Aug 6, 2020 23:11 |
|
repiv posted:They just announced that the entirety of Hitman 3 (including the legacy content) will be playable in VR during the State of Play stream WHAAAAAAAAAAAAAAAAAAAAAAAT OH gently caress YEAH Payday 2 VR is like my loving jam and this would be even better, holy poo poo its so perfect. And H3 supporting it means you can play H1 and H2 in VR also!!!! repiv posted:Unclear if it's exclusive to PSVR or will be available on PC as well Don't do this to me...
|
# ? Aug 6, 2020 23:52 |
|
https://www.ioi.dk/hitman-vr/ They're only committing to PSVR support for now, maybe PC VR will come later
|
# ? Aug 7, 2020 00:08 |
|
repiv posted:https://www.ioi.dk/hitman-vr/ Aaaagh quote:We’re already looking forward to sharing more details about our VR support for HITMAN 3! Those details better be PC VR support!!! E: The word "exclusive" is never mentioned, so hopefully they've got it in the cards. I don't mind if its post-launch even, just need it on PC. Zaphod42 fucked around with this message at 00:17 on Aug 7, 2020 |
# ? Aug 7, 2020 00:14 |
|
My only concern would be that it could be easy to lose track of what outfit you're wearing. As long as they have some extra on-screen UI for that, we're golden.
|
# ? Aug 7, 2020 00:16 |
|
There better be a cheevo to play the drums in vr
|
# ? Aug 7, 2020 00:17 |
|
Dabir posted:My only concern would be that it could be easy to lose track of what outfit you're wearing. As long as they have some extra on-screen UI for that, we're golden. There's a few things that will need adjusting. How will you know if you're blending in to a crowd in VR? How do you blend in at a bench, do you have to walk up to the bench and press a button or does just physically sitting / kneeling near it cause you to be blended? A lot of the UI type elements will need heavy redesign for VR if not to be awful. Still, just walking around and choking people out in VR or shooting them with silverballers in VR will be loving aces.
|
# ? Aug 7, 2020 00:18 |
|
|
# ? Jun 10, 2024 15:21 |
I look forward to accidentally drinking something I've just poisoned. Nakar I'm guessing the EMP can't be used to byass hack objectives in escalations?
|
|
# ? Aug 7, 2020 00:40 |