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chaosapiant posted:I find all the comments about Doom Eternal not giving any leeway in how you play vastly overstated. The game has quite a variety of options to handle every situation, and a variety of difficulty levels to accommodate every player. Hell yeah dude.
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# ? Aug 13, 2020 20:47 |
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# ? Jun 7, 2024 22:52 |
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Tried Quake 2 tonight for a bit with all weapons cheats just to gently caress around and as someone that’s tried both 1 and 2 for the first time only this month, I vastly prefer 1. The weapons and gunplay don’t feel nearly as satisfying in 2 to me. I see how it was revolutionary for the time and I’m sure it’s still a fine game but I see why a lot of people prefer 1. 3 I know is good still, since I actually played that one when it was new, and I’m looking forward to trying some deathmatch when it goes free on the Bethesda launcher on the 17th
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# ? Aug 14, 2020 04:46 |
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2 has a satisfying super shotgun, railgun and chaingun going for it. The rockets and grenades don't feel as good in 2, but comparing anything to the quake 1 rocket launcher and lightning gun is unfair.
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# ? Aug 14, 2020 05:00 |
"Alien Base" feels a bit samey in places while Quake 1, well... it's all over the place but the world you're in feels way more alien. You're never going to get anything as weird as Ziggurat Vertigo in most other games.
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# ? Aug 14, 2020 05:04 |
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Coffee Jones posted:"Alien Base" feels a bit samey in places while Quake 1, well... it's all over the place but the world you're in feels way more alien. You're never going to get anything as weird as Ziggurat Vertigo in most other games. This too. I love the weird mishmashes of Quake 1, where first I’m fighting some standard zombie marines and dogs then next level I’m fighting a dude with a chainsaw/grenade launcher and knights. Also the soundtrack is miles better. I was getting sick of 2’s by the time I stopped my sampling. I only played a few hours of Quake 2, rather than 2 episodes of 1, but 2 felt not as interesting in theme and level design.
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# ? Aug 14, 2020 05:11 |
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Q2 has its moments - like the time you go into the prison and get to see the prisoners who've completely lost their will to live, or those few levels where you get to go into outer space for a bit of a mixup in scenery. I think the gunplay and overall level design is very solid, too. Still... it's definitely inferior to the first Quake overall, even if technically-speaking it's superior in every other way. There's just something to the first Quake that Quake 2 didn't really have - I guess the uniqueness of visiting an eldritch medieval castle and then using shotguns against knights wielding swords that shoot fireballs. Honestly, if we had the setting and graphics of Unreal with the tight gunplay of Quake 2, we'd probably have the best single-player FPS of the late 90s right there (Half-Life would still be excellent but it wouldn't hold a candle to that non-existent combination). Quake 2 RTX is a real eye-opener though, even running it at like 35% scale on a GTX1080 that realistically doesn't have any hope of running it beyond blur-vision or low-framerate-vision. Looking forward to getting an Ampere card and running that sucker at full resolution and speed at once, cost withstanding ...
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# ? Aug 14, 2020 06:34 |
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when i played the demo of Q2 i was so fukkin blown away i was convinced it was the future
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# ? Aug 14, 2020 06:43 |
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"Doctor, I don't know what's wrong with him. He just sits in the corner mumbling something about 'hits can.'" "Son, what does image mean to you?" "death, doctor. it comes for us all!"
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# ? Aug 14, 2020 07:01 |
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verbal enema posted:when i played the demo of Q2 i was so fukkin blown away i was convinced it was the future I could see that. The lighting alone seems like a huge jump for the time.
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# ? Aug 14, 2020 07:19 |
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The jump to the smoothness and coloured lighting of Q2 running on 3dfx from what came before hasn't really had a comparable moment since. Maybe seeing the reveal of HL2's facial animation tech and physics?
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# ? Aug 14, 2020 07:34 |
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Restrained Crown Posse posted:The jump to the smoothness and coloured lighting of Q2 running on 3dfx from what came before hasn't really had a comparable moment since. Maybe seeing the reveal of HL2's facial animation tech and physics?
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# ? Aug 14, 2020 07:49 |
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Yeah, it was a pretty special time, but that was also the time of constantly needing to upgrade your computer because everything required more and more horsepower. It's not like today when you still can get by with a 6 year old computer, maybe even older.
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# ? Aug 14, 2020 09:13 |
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I haven't played Q2 for at least twenty years but like Quake it seemed very sparse monster wise, no real need to prioritise targets. It's something that dogged id's games till recently. Giving every weapon an impediment didn't help. I enjoyed it but I always felt it was a few tweaks away from loving it.
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# ? Aug 14, 2020 11:32 |
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Szymanski posted:I haven't played Q2 for at least twenty years but like Quake it seemed very sparse monster wise, no real need to prioritise targets. It's something that dogged id's games till recently. Giving every weapon an impediment didn't help. I enjoyed it but I always felt it was a few tweaks away from loving it. Yeah, I feel that even with it's frustrating elements, Doom 2 had the best bestiary as there were so many different ways you could set up scenarios. Of course that did give us chaingunner death pits and archvile surprise parties but overall a small price to pay for basically the most versatile toolset in FPS games, even 26 years later.
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# ? Aug 14, 2020 11:36 |
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Quake 2 will always hold a special place for me because it got me to teach myself C so I could make dumb mods for my friends and I to play with tons of weird grenades or rockets or AI assistants in deathmatch. It was so much fun. It also got me into using Linux when my brother gave me an old ppro running redhat 5.2 and networked it with the family computer over thinnet and I had to work out how to get a dedicated server running. What a time We played so much Catch the Chicken
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# ? Aug 14, 2020 13:53 |
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Q2 always holds a special place in my heart because of hours spent fragging it out on The Edge. Quake 1 is definitely a tighter experience overall. Quake 2 is still very charming and you have to not try to compare it to q1 too hard and get used to it's own flow. It has a lot of cool enemies and a solid atmosphere. It gave us the railgun! I'll be damned if the vocal noises aren't my favorite. HUAH! I say! As I jump! HUAH HUAH! E: Real quickly I'd like to chime in how Half Life or even Valve as we know it would not exist at all without all the talented people putting out mods for quake 1 and 2 that they scooped up. It's an oddly small world when you look at it like that.
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# ? Aug 14, 2020 14:40 |
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Think of all the mods and/or games we could have gotten if valve didn't hire everybody and then pay them to never produce anything
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# ? Aug 14, 2020 16:47 |
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site posted:Think of all the mods and/or games we could have gotten if valve didn't hire everybody and then pay them to never produce anything remember when gabe newell wasen't infested with brain parasites that made him collect knives and kill anything half-life related for nearly two decades
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# ? Aug 14, 2020 16:51 |
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No, sounds made up
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# ? Aug 14, 2020 16:59 |
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I finished Blood and Cryptic Passage and it ruled. It all ruled. Blood is so loving good Is Blood II any good
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# ? Aug 14, 2020 17:10 |
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Overwatch Porn posted:I finished Blood and Cryptic Passage and it ruled. It all ruled. Blood is so loving good nooooo
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# ? Aug 14, 2020 17:13 |
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I wish Lithtech games had source ports so I could play Shogo without jumping through hoops
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# ? Aug 14, 2020 17:14 |
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Overwatch Porn posted:I finished Blood and Cryptic Passage and it ruled. It all ruled. Blood is so loving good
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# ? Aug 14, 2020 17:16 |
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Overwatch Porn posted:I finished Blood and Cryptic Passage and it ruled. It all ruled. Blood is so loving good No. Flatly. There was potential. If the publisher hadn’t insisted that it be shipped six to nine months before it could have been reasonably called “finished,” it could have been something worthwhile. As it was, it felt like an early beta that was hurriedly patched into slightly less shaky shape, then abandoned because GT Interactive wasn’t willing to pay Monolith to finish it after the fact. I bought a two pack of Blood and Blood II at a Best Buy back when boxed software was a thing. If I’d paid that price for Blood II alone, I’d have been livid. In retrospect it was like paying for one of the best shooters of the 90s and getting an inexplicably huge tech demo as a bonus.
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# ? Aug 14, 2020 17:18 |
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Overwatch Porn posted:I finished Blood and Cryptic Passage and it ruled. It all ruled. Blood is so loving good If you like Blood then I highly recommend not playing Blood 2 and instead playing Death Wish over and over If you don't like Blood then... please proceed, you deserve everything that's coming
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# ? Aug 14, 2020 17:23 |
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Imagine being 12 and getting Blood 2 for Christmas 1998 the same year Half-Life, Unreal, Rainbow Six, Tribes, and SiN came out hahaha wouldn't that be funny in hindsight hahaha??
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# ? Aug 14, 2020 17:30 |
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chaosapiant posted:As someone who started playing Doom in ‘93 with the Shareware release, I believe that Doom Eternal is every bit as good as the classics. The only thing it’s missing is a mod scene and 25 years of worship.
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# ? Aug 14, 2020 17:34 |
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It cannot be overstated how unbelievably shoddy early LithTech is. Also this is the first time I’ve realized that Blood II came out only 18 months after the first one Linguica posted:Ah, it's "only" missing the thing that enabled 25 years of continuous community worship? No biggie. lol
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# ? Aug 14, 2020 17:50 |
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Overwatch Porn posted:I finished Blood and Cryptic Passage and it ruled. It all ruled. Blood is so loving good I think someone mentioned it but if you haven't played Death Wish, do it. It's a user created episode that is incredible.
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# ? Aug 14, 2020 17:54 |
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i'll avoid blood II and look up death wish then. thanks y'all
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# ? Aug 14, 2020 18:18 |
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Linguica posted:Ah, it's "only" missing the thing that enabled 25 years of continuous community worship? No biggie.
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# ? Aug 14, 2020 18:31 |
Kamrat posted:Yeah, it was a pretty special time, but that was also the time of constantly needing to upgrade your computer because everything required more and more horsepower. My pentium 90 in 1996 ran quake 1 at 320x200 with acceptable framerate, quake 2 barely ran, bought a video card (Permedia 2 chip, if anyone remembers that) which claimed OpenGL support but nah, GL Quake wouldn’t run The next computer I got, an Athlon 500 in late 1999 and it went to a full 640x480 at a solid 60 (or whatever it is in dos) Quake 2 ran extremely well at 640x480 using an Nvidia TNT2 on AGP. Bigger yet was the move from AOL dialup to college internet and it’s effect on my GPA
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# ? Aug 14, 2020 18:32 |
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I almost miss the days of having to find some janky 3dfx glide wrappers in 1999 internet to play Kingpin. It was the first time I experienced how games could be influenced by broke technology because the game actually ran 30+ fps but without glide it wouldn't load textures so I actually played the game with everything being solid gray shaded meshes which was kind of cool in hindsight. Meanwhile AvP and Quake 3 looked better and ran faster.
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# ? Aug 14, 2020 18:41 |
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I was convinced something was wrong with my system because all the characters in Kingpin looked like wobbly jelly men, turns out it was just the game
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# ? Aug 14, 2020 19:32 |
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Coffee Jones posted:My pentium 90 in 1996 ran quake 1 at 320x200 with acceptable framerate, quake 2 barely ran, bought a video card (Permedia 2 chip, if anyone remembers that) which claimed OpenGL support but nah, GL Quake wouldn’t run It ran when I tried it on one, but 16-bit color was ugly and you didn’t wanna push it past 512x384 because the fillrate was low. 400x300 was zippier than 320x200 and still a marginal improvement over software on a Pentium, but the Permedia2 had a lot of shortcomings. 24-bit color worked in 3D but it was s l o w. The same rules applied for Quake II, only harder, and it didn’t have the blending modes needed for colored lighting. Quake III barely ran with vertex lighting and artifacting due to the blending mode limits, but some lunatic undoubtedly tried...
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# ? Aug 14, 2020 19:39 |
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Overwatch Porn posted:i'll avoid blood II and look up death wish then. thanks y'all As the one semi-defender of Blood 2, that is absolutely the right choice. I'd also recommend Bloody Pulp Fiction (if you can get it working) and French Meat as other solid Blood mods.
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# ? Aug 14, 2020 19:44 |
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Tuned Quakespasm to look more “authentic” with the blocky chunky pixels but I kept the smoother looking framerates of the enemies. Something about the aesthetic is just much more pleasing and classic to me than Quake 2. I’m glad that Dusk and Wrath emulate that look and I’m looking forward to playing more of them.
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# ? Aug 14, 2020 19:44 |
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i keep meaning to do a deep dive on blood mods because there are quite a few really good ones imagine if blood had a map editor made in this decade
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# ? Aug 14, 2020 20:00 |
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I complain about reactions in Blood but Lithtech engine enemies don't even take time to pivot, it's just instant turn and shoot and that's why those games suck. I just don't understand how you can be a contemporary to Doom and learn zero lessons from it. Not even talking about Blood 2 specifically, it's like FPS games forgot the basics of game design after Quake came out. For some reason reaction speed and pain chance became relics and enemies turned into walking turrets. al-azad fucked around with this message at 20:26 on Aug 14, 2020 |
# ? Aug 14, 2020 20:24 |
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# ? Jun 7, 2024 22:52 |
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Convex posted:I was convinced something was wrong with my system because all the characters in Kingpin looked like wobbly jelly men, turns out it was just the game Non-skeletal animation interpolation with too few keyframes will look like that, the vertices are taking shortcuts to their final positions and the engine doesn't care what it does to their relative separation or the volume of the model.
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# ? Aug 14, 2020 21:00 |