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X-posting from the Mini painting thread My first warhams ever!! Edge highlighting? Really rough! I gave up halfway mostly because I only have a size 2 brush (still waiting for my 00 and 1 to come in the mail) which made for some awkward painting. Gotta work on brush control. Think I need to work on bringing out more contrast and I'm not sure if I like the colour shift to a sky blue and I'm thinking maybe a deeper blue (and then a white highlight).
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# ? Aug 14, 2020 06:00 |
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# ? Jun 13, 2024 05:12 |
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GoLambo posted:Goddamn those purity seals indeed. They've shown preview shots of a new Primaris land speeder, so that's your answer I'm afraid
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# ? Aug 14, 2020 06:01 |
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Eej posted:X-posting from the Mini painting thread It looks nice! I really like the base as well, is that custom?
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# ? Aug 14, 2020 07:13 |
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I just want Primaris to be able to go in drop pods. Land raiders too would be nice because land raiders are neat, but, really, drop pods. They use drop pods in the Indomitus novel.
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# ? Aug 14, 2020 07:26 |
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IncredibleIgloo posted:It looks nice! I really like the base as well, is that custom? I got the Intercessor as a freebie from the GW store so it was already pre made and ready to paint. Now I have to actually learn how to base for the rest!
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# ? Aug 14, 2020 08:16 |
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Basing is actually quite easy to practice, you can pick up a bunch of empty bases really cheap, or even use some other material, and do a bunch of trial runs to find out what you like the best.
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# ? Aug 14, 2020 09:31 |
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GoLambo posted:I feel like that was relevant for 8th and I can only hold it against them so much, but if they're getting around beefing up oldmarines they can sell new/returning players like me that don't have a previous edition backlog on some older well loved models. They're certainly not going to take my advice, but I do think it's at least possible they've considered this. If only just land raiders which can hold terminators anyway, I would be happy. I want to raid the land dammit
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# ? Aug 14, 2020 10:26 |
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Maybe they are launching a new Tactical Marine squad together with CSM and want them to be scaled better.
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# ? Aug 14, 2020 10:37 |
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In 9th edition chaos and loyalist marines will finally kiss
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# ? Aug 14, 2020 10:42 |
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MRLOLAST posted:Maybe they are launching a new Tactical Marine squad together with CSM and want them to be scaled better. It looks like the current models on the new Tactical Squad box they've shown.
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# ? Aug 14, 2020 11:00 |
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I'll be very jolly and amused if they release new small marines now.
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# ? Aug 14, 2020 11:03 |
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Improbable Lobster posted:In 9th edition chaos and loyalist marines will finally kiss What if we kissed... On the plagueburst crawler 🥺👉👈
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# ? Aug 14, 2020 11:56 |
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Alokgen posted:I've been out of the game since 5th, so my sense of how the game is played and what is considered good is all outta wack. I don't know how to judge when and where I'd rather use intercessors, or infiltrators, or incursors (the coolest looking ones) and how those decision impact other aspects of list building. The only thing I'd say about that 1,000 point list is it doesn't deal with vehicles, and in 9th there's going to be a lot of vehicles to deal with. Like in my 1,000 point guard list there's a leman russ demolisher, a couple of Chimeras, and a Basilisk. The easy solution here is Eradicators, they are like 120 points for a three man squad, you put them in Tactical reserve and they come on one of the long board edges and blow up pretty much any tank, or at least do huge amounts of damage to it. In general a lot of the space marine units are really solid choices, and while you can't just pick stuff at random, if you have a game plan you can't go far wrong. 9th is all about taking control of the board and grabbing objectives, and if you can do that with durable MSU then all the better. However vehicles got buffed and transports have an important role to play for many armies without durable MSU, so you need to be able to punch through armour too. Also right now in the meta you basically need to be able to deal with marines with multiple wounds, so you need a supply of 2 damage weapons. If you're getting back into the hobby again I'd suggest building a list of stuff that you can build easily without wastage. So yes you can use three 5 man intercessor squads, but that means 5 models left unused. If you buy a box of Intercessors and a box of infiltrators for example, I'd use two five man squads of each for now. It may not be super optimal, but it won't be bad. What you want in your head is to plan how you're going to grab control of the mid board, and how you will stay on the mid board no matter what is thrown at you be it hoardes of infantry, or a mono-Knight list. Personally I'd take two squads of eradicators in 1,000 points just for the anti-armour. Then maybe an aggressor squad which will mince hoardes and in a pinch can punch stuff with power fists. Maybe a squad of Eliminators to snipe any annoying but weak characters while sat back on an objective. Then for your troops it's just about what you want to do with them. In terms of specific advice you mentioned at the end, definitely don't mix in old marines right now, mostly because it's likely they are all going to be phased out and the Primaris stuff is great anyway. Terminators are fairly good now, but would be an alternative to something like aggressors, basically a unit to bully others around the centre of the board. In terms of the varying flavours of Isomething troops, they all have their own niches and its really down to you, they are all fairly good though:
So which to use? Well sort of up to you, I'd be tempted to take some Incursors or Infiltrators, but the infiltrator ability isn't that useful in 1,000 points if you play on the recommended board size as the board is quite small. On the other hand though negative modifiers are a bit more limited now (they cap out at -1) so Incursors aren't quite so useful either. Kitchner fucked around with this message at 12:34 on Aug 14, 2020 |
# ? Aug 14, 2020 12:30 |
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Alokgen posted:I've been out of the game since 5th, so my sense of how the game is played and what is considered good is all outta wack. I don't know how to judge when and where I'd rather use intercessors, or infiltrators, or incursors (the coolest looking ones) and how those decision impact other aspects of list building. Here is my list. It is really similar, but I'm trading out the 2 squads of Plasmaceptors for a dreadnaught and an eradicator squad. + HQ + Primaris Chaplain: 5. Recitation of Focus, Litany of Hate, March for Macragge, Warlord Primaris Lieutenants . Primaris Lieutenant: Power sword + Troops + Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant Intercessor Squad: Auxiliary Grenade Launcher, Bolt rifle . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant + Elites + Aggressor Squad: 4x Aggressor, Aggressor Sergeant . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher Redemptor Dreadnought: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon + Heavy Support + Eradicator Squad: Eradicator Sgt . 2x Eradicator: 2x Bolt pistol, 2x Melta rifle ++ Total: [50 PL, 6CP, 997pts] ++
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# ? Aug 14, 2020 13:29 |
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Kitchner posted:Said some stuff.. I know what you mean about using everything you buy. I have a pretty limited budget for hams so that's definitely something I think about. jassi007 posted:1k list I originally had a unit of Eradicators and had 6xagressors and 3xaggressors, but I was told my list would be too slow. How does this look? Battle Size: 2. Incursion (51-100 Total PL / 501-1000 Points) + HQ + Primaris Chaplain: 2. Catechism of Fire, 5. Recitation of Focus, Litany of Hate, March for Macragge, Seal of Oath, Stratagem: Master of Sanctity, Warlord Primaris Lieutenant (Indomitus) + Troops + Incursor Squad: Haywire Mine, Incursor Sergeant 5x Incursor: 5x Bolt pistol, 5x Frag & Krak grenades, 5x Occulus bolt carbine, 5x Paired Combat Blades, 5x Smoke Grenades Intercessor Squad: Bolt rifle 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades Intercessor Sergeant Intercessor Squad: Bolt rifle 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades Intercessor Sergeant + Elites + Aggressor Squad: 3x Aggressor, Aggressor Sergeant Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher Relic Contemptor Dreadnought: 2x Twin lascannon + Heavy Support + Eradicator Squad: Eradicator Sgt 2x Eradicator: 2x Bolt pistol, 2x Melta rifle ++ Total: [55 PL, 5CP, 996pts] ++
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# ? Aug 14, 2020 14:33 |
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So this is more of a fluff question (without a canonical answer) but: if an Ultramarines Captain (in this case one of the uncles (?) of Shira Calpurnia) joined the Deathwatch to go play smash-the-buggos would he bring an Ultramarines storm shield with him or would he be more likely to carry a Deathwatch one? E: Additional, they keep the company trim on their chapter pauldron right? E2: Looks like it? Is the armor of the Deathwatch a new set or is it their regular one painted back and pauldron-swapped? Schadenboner fucked around with this message at 15:30 on Aug 14, 2020 |
# ? Aug 14, 2020 15:04 |
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The Deathwatch pad replaces their chapter marking on their left shoulder and the original chapter marking moves to the right shoulder. The armour can be any type painted black. *edit* your images aren’t loading but if you’re asking about the new-ish deathwatch veterans kit then they wear MkVIII armour. GuardianOfAsgaard fucked around with this message at 16:00 on Aug 14, 2020 |
# ? Aug 14, 2020 15:56 |
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I’ve been looking at getting into 40k for a while now. I picked up a few Tempestus scions kits (20 infantry models, and a command team), but I need to flesh out the rest to reach 500pts I was thinking of a Bullgryn team and a Taurox Prime, but I’m not really sure given I’m still pretty new to the hobby.
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# ? Aug 14, 2020 16:05 |
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Schadenboner posted:So this is more of a fluff question (without a canonical answer) but: if an Ultramarines Captain (in this case one of the uncles (?) of Shira Calpurnia) joined the Deathwatch to go play smash-the-buggos would he bring an Ultramarines storm shield with him or would he be more likely to carry a Deathwatch one? While the Deathwatch kit uses Mk8, nominally every member's armour is the one they arrive in repainted. I don't know off the top of my head if that's the case in the latest canon. Edit: Also I'm guessing Inferno Heavy Bolters are actually quite good now with the new buffs to Heavy Bolters & Heavy Flamers. Is that accurate? Yvonmukluk fucked around with this message at 16:17 on Aug 14, 2020 |
# ? Aug 14, 2020 16:12 |
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HundredxNails posted:I’ve been looking at getting into 40k for a while now. I picked up a few Tempestus scions kits (20 infantry models, and a command team), but I need to flesh out the rest to reach 500pts I was thinking of a Bullgryn team and a Taurox Prime, but I’m not really sure given I’m still pretty new to the hobby. I think that sounds pretty good and balanced for 500 points. You probably want more than three bullgryns, like 5 maybe, otherwise they are too easy to deal with imo. That is however 215 points, which in turn means you probably have to take less scions, especially since you'll probably want the 2 normal scions, 2 plasma scions squads, if you're using them as troops. In general though, 500 points is really hard to make lists for, because of the limitations it's very much a rock paper scissors game at that level, where at 2000 points everyone can afford to bring both rocks papers and scissors. Anyway, I think you selection looks pretty good for a special forces style imperial guard list. It's probably more optimal to try and fit a tank commander in there, but you can definitely have fun games with that setup and play around with different tactics and so on. I like the gatling on the taurox because you can shoot it in melee but the battle cannon is good too. Missile launcher is too expensive.
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# ? Aug 14, 2020 16:24 |
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Alokgen posted:I know what you mean about using everything you buy. I have a pretty limited budget for hams so that's definitely something I think about. I like it. Fist weapons aren't awful for dreads these days either, because they can wade into combat holding a point and still shoot. Eradiactors and agressors are slow, but 1k boards are only 44x30 so one regular move should get your range on drat near everything. Also you can always put a unit in reserve and just drop them down if you feel you need to get them somewhere specific.
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# ? Aug 14, 2020 16:47 |
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Stephenls posted:I just want Primaris to be able to go in drop pods. Land raiders too would be nice because land raiders are neat, but, really, drop pods. They use drop pods in the Indomitus novel. I wish they'd drop the "Unit X can't sit in transport Y" rules. Let Primaris ride in drop pods and Land Raiders, let old marines ride in Repulsors.
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# ? Aug 14, 2020 17:02 |
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HundredxNails posted:I’ve been looking at getting into 40k for a while now. I picked up a few Tempestus scions kits (20 infantry models, and a command team), but I need to flesh out the rest to reach 500pts I was thinking of a Bullgryn team and a Taurox Prime, but I’m not really sure given I’m still pretty new to the hobby. Depends what you're going for. If you're going for pure tempests scions, you may want to get a Valkyrie. The Taurox aren't as good as Chimeras for squatting on objectives, but it's all you got. In terms of Bullgryn I wouldn't bother for now. Even a squad of 3 is about 129 points, and in a 500 point game you would be spending a lot for that size on what is a 9 wound unit. Plus they only get really good when you have an astropath following them around with Psychic Barrier, so really they are about 160 points. Technically in a Combat Patrol game you have to stick with a patrol detachment, so you can only have three troops choices anyway though, so maybe it's not so bad. You could do something like this: quote:
The valkyrie can carry the bullgryn and one of the squads can start on an objective (or near one) and the two squads and the tempestor can deep strike. Or you can put two squads and a tempestor into the Valkyrie and have the bullgryn and a squad foot slog up the board.
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# ? Aug 14, 2020 17:22 |
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Cessna posted:I wish they'd drop the "Unit X can't sit in transport Y" rules. Let Primaris ride in drop pods and Land Raiders, let old marines ride in Repulsors. Also make transport capacity/how much room models take up part of the statline And give weapons, wargear and abilities tags like units have And let the tau say gently caress Improbable Lobster fucked around with this message at 20:14 on Aug 14, 2020 |
# ? Aug 14, 2020 19:39 |
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Yeah, while I don't think Primaris necessarily need more options, from a fluff standpoint it's super weird to think that primaris are SO much bigger than smolmarines that they literally couldn't fit through the door of a rhino. Like at the very least making it so that a rhino could fit 10 smolmarines or 5 primaris would be an improvement and would lead to some interesting list building decisions.
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# ? Aug 14, 2020 19:44 |
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Improbable Lobster posted:Also make transport capacity/how much room models take up part of the statline There's no way that Farsight doesn't let them say gently caress in the Enclaves and the fluff should recognize this.
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# ? Aug 14, 2020 20:12 |
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Mikey Purp posted:Yeah, while I don't think Primaris necessarily need more options, from a fluff standpoint it's super weird to think that primaris are SO much bigger than smolmarines that they literally couldn't fit through the door of a rhino. Like at the very least making it so that a rhino could fit 10 smolmarines or 5 primaris would be an improvement and would lead to some interesting list building decisions. I dunno, the model scaling is weird either way, but I think it’s not necessarily that they can’t fit in the door, it’s more that they can’t sit in the seat and such. I’ve sat in APCs a lot back in the day and a really big, but normal, dude can be really hard to fit in there. I can imagine how a 30% bigger than what it’s made for guy would be in huge trouble. Like, wouldn’t be able to fit on a seat, which is really loving bad if you’re going over terrain and not strapped in. Sure, you could stack primaris horizontally, but they probably all be soup by the time they get to the destination. They could just space magic antigrav whatever, but I still think they’re have to go in sideways. I think the “the seats and interior is simply not made for guys that big” makes sense. I even buy specific harnesses inside for terminators. I’m not why it’s a problem though. I suspect the answer is because they want to sell the primaris transports.
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# ? Aug 14, 2020 20:18 |
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It's just straight up gameplay, IIRC fluff has terminators able to ride in rhinos, it's just not ideal for them to combat deploy from one.
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# ? Aug 14, 2020 20:28 |
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Working on a little 40k Night Lords CSM force:
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# ? Aug 14, 2020 20:52 |
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ro5s posted:It's just straight up gameplay, IIRC fluff has terminators able to ride in rhinos, it's just not ideal for them to combat deploy from one. 99% sure that Terminators were allowed in Rhinos in 2nd edition, but that ability was dropped during the transition to 3rd. Hixson posted:Working on a little 40k Night Lords CSM force: There just amazing. You should be proud.
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# ? Aug 14, 2020 20:53 |
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Revelation 2-13 posted:I dunno, the model scaling is weird either way, but I think it’s not necessarily that they can’t fit in the door, it’s more that they can’t sit in the seat and such. I’ve sat in APCs a lot back in the day and a really big, but normal, dude can be really hard to fit in there. I can imagine how a 30% bigger than what it’s made for guy would be in huge trouble. Like, wouldn’t be able to fit on a seat, which is really loving bad if you’re going over terrain and not strapped in. Sure, you could stack primaris horizontally, but they probably all be soup by the time they get to the destination. They could just space magic antigrav whatever, but I still think they’re have to go in sideways. I think the “the seats and interior is simply not made for guys that big” makes sense. I even buy specific harnesses inside for terminators. I’m not why it’s a problem though. I suspect the answer is because they want to sell the primaris transports. I mean fluff-wise why couldn't they justify it by saying they've retrofit the rhinos with bigger seats or whatever? That has the side-benefit a mental picture of little marines sitting in big chairs. E: holy fuckin poo poo those Night Lords are amazing.
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# ? Aug 14, 2020 23:09 |
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Fluff-wise the Rhino is a 10k+ year old design meant to transport superhumans who are all roughly the same size thanks to genetic engineering. That thing is probably cramped as hell already because all armoured vehicles strive to minimize unnecessary space and why some armies in real life (still) have height restrictions on tank crew. Meddling with the existing Rhino design and rolling stock is both an enormous undertaking in terms of offending mecha Jesus and also organizationally so it makes sense for Belisarius Cawl who already has Guilliman's blessing to introduce new technology to just have ready made IFVs for the Primaris marines. What doesn't make sense is that you can't shove regular marines in there but then you'd probably obsolete the Rhino completely if you did. I'd be afraid to play with those Night Lords! I wouldn't want to risk damaging them in any way they're beautiful
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# ? Aug 14, 2020 23:36 |
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Fluff wise iirc the rhino is an agricultural vehicle that the Mechanicus found an STC for and bolted armour and a turret onto as needed.
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# ? Aug 14, 2020 23:44 |
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MinistryofLard posted:Fluff wise iirc the rhino is an agricultural vehicle that the Mechanicus found an STC for and bolted armour and a turret onto as needed. You're thinking of the Leman Russ tank. The STV they use for that is a tractor. Baneblades were the Imperial Army MBT during the Heresy. Rhinos go back to 30k too and have always been marine transports.
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# ? Aug 15, 2020 00:17 |
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The thing is they act like rhinos and stuff are these amazing machines but they were just the cheapest way to drive your unstoppable tide of genetically enhanced murderers forward. Back in the good old days when a dead marine was nbd
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# ? Aug 15, 2020 02:52 |
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Those Night Lords are sick.
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# ? Aug 15, 2020 02:59 |
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Hoping to get some feedback about this list. Aimed for 100PL, will probably also make a 2K list that's similar in composition. My idea is to run the Autarch with one Wraithguard unit, another WG unit would be in a Wave serpent with the Spiritseer. One of the troops would go in the second wave serpent. With the shining spears and mobile farseer tagging along that gives me 4 mobile units for objectives. The rest footslog to hold the close stuff. I really have no idea about stratagems yet and I'm aiming to make a list that's going to be decent but not win tourneys anytime soon. I took a lot of bright lances since the meta will be vehicle heavy it seems? ++ Battalion Detachment 0CP (Aeldari - Craftworlds) [100 PL, 12CP, 1,886pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Craftworld Attribute: Iyanden: Stoic Endurance Detachment CP + HQ + Autarch with Swooping Hawk Wings [5 PL, 90pts]: Craftworlds Warlord, Iyanden: Enduring Resolve, Power sword Farseer Skyrunner [7 PL, 140pts]: 0. Smite, 2. Doom, 4. Executioner, Shuriken Pistol, Singing Spear Spiritseer [3 PL, 60pts]: 1. Fateful Divergence, 4. Protect/Jinx, Shuriken Pistol + Troops + Dire Avengers [6 PL, 78pts] . 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades . Dire Avenger Exarch: Avenger Shuriken Catapult . . Exarch Power: Shredding Fire Dire Avengers [6 PL, 78pts] . 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades . Dire Avenger Exarch: Avenger Shuriken Catapult . . Exarch Power: Shredding Fire Guardian Defenders [5 PL, 100pts] . 10x Guardian Defender: 10x Plasma Grenades, 10x Shuriken Catapult + Elites + Wraithguard [10 PL, 190pts]: Wraithcannon, 5x Wraithguard Wraithguard [10 PL, 190pts]: Wraithcannon, 5x Wraithguard + Fast Attack + Shining Spears [15 PL, 250pts] . 6x Shining Spear: 6x Laser Lance, 6x Twin Shuriken Catapult . Shining Spear Exarch: Star Lance . . Exarch Power: Skilled Rider + Heavy Support + War Walkers [8 PL, 150pts] . War Walker: Bright Lance, Bright Lance . War Walker: Starcannon, Starcannon Wraithlord [7 PL, 160pts]: 2x Bright Lance, Flamer, Flamer, Ghostglaive + Dedicated Transport + Wave Serpent [9 PL, 200pts]: Spirit Stones, Star Engines, Twin Bright Lance, Twin Shuriken Catapult, Vectored Engines Wave Serpent [9 PL, 200pts]: Spirit Stones, Star Engines, Twin Bright Lance, Twin Shuriken Catapult, Vectored Engines ++ Total: [100 PL, 12CP, 1,886pts] ++
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# ? Aug 15, 2020 03:30 |
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Hixson posted:Working on a little 40k Night Lords CSM force: perfect
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# ? Aug 15, 2020 03:46 |
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Hixson posted:Working on a little 40k Night Lords CSM force: Classic look, love the blending. These are proper scary. What is that delightful mecha-tick?
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# ? Aug 15, 2020 03:57 |
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# ? Jun 13, 2024 05:12 |
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Hixson posted:Working on a little 40k Night Lords CSM force: Outstanding work
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# ? Aug 15, 2020 04:05 |