|
Seriously, do you have to pay extra to drive that roller-skate that looks like it came off an asset store?
|
# ? Aug 16, 2020 12:36 |
|
|
# ? Jun 6, 2024 07:32 |
|
90 actual devs out 600 employees, lol
|
# ? Aug 16, 2020 13:12 |
|
quote:Dramatic FPS drop since 3.4, is SSOCS really working ? Just look at these lunatics, which in year +9 still don't understand that client framerate is decoupled from server performance. Server meshing, assuming they get it working one day (hint: they won't), is not gonna affect client performance. Seriously, why don't these guys understand game development ?
|
# ? Aug 16, 2020 13:15 |
|
This guy is a stupid dick because all of that video he’s using makes the game seem a lot better than it actually is. All part of the scam.
|
# ? Aug 16, 2020 13:31 |
|
Ah, there is a voice of reason in this entire mess of "they said SSOCS would fix framerate - no they did not" thread:quote:I have literally STOPPED playing due to stutter and low frames.
|
# ? Aug 16, 2020 13:32 |
|
MedicineHut posted:90 actual devs out 600 employees, lol 90 actual devs... well that explains a lot.
|
# ? Aug 16, 2020 14:06 |
|
One would think that if you were trying to built a game based on a revolutionary technological leap in architecture that no one has ever made before, you would have something more like 400 people working on the engine and features and maybe a few artists to get assets that demonstrate it, instead of the other way around.
|
# ? Aug 16, 2020 14:28 |
|
Is that really the roadmap? 500 employees and they've got like 5-10 things per quarter. The options that I see. 1. The roadmap is completely inaccurate in which case you might as well not even update it 2. Management and direction is so incompetent that this actually representative of how much work they can do in 3 months 3. 90% of their resources are directed towards the currently invisible work on Squadron 42 and they've just left enough people on SC to complete a token amount of progress.
|
# ? Aug 16, 2020 14:28 |
|
hottubrhymemachine posted:I liked how in their latest video they pretty much said all the original mocap is too old and unusable so they’ve been refilming it all. Yeah I got a good chuckle out of that too. First that they’re still doing mocap shoots going into year 9 of development (That 2020 SQ42 beta is release is looking good lol). Secondly, their new lead mocaping guy laughing nervously and all but admitting that all of their old mocaping data from those Imaginarium shoots Chris spent untold millions on is basically useless. It pretty much confirms what The Agent and Bootcha have been saying. It’s also funny how antiquated it’s all looking at this point, not just the graphics in that one boring scene they show, but just the idea of laboriously mocaping every character animation in the game, during a time when the industry is moving onto much better and more efficient techniques.
|
# ? Aug 16, 2020 14:38 |
|
I Greyhound posted:One would think that if you were trying to built a game based on a revolutionary technological leap in architecture that no one has ever made before, you would have something more like 400 people working on the engine and features and maybe a few artists to get assets that demonstrate it, instead of the other way around. Yeah anytime one of us has ran the numbers from LinkedIn, they do have around the total number of employees they claim, but their ratio of programmers to artists is extremely low compared to major studios that are supposedly just churning out lazy sequels. But I’m sure all of those 22 year old artists straight out of Full Sail will someday produce NPC AI more advanced than what even the major tech giants can achieve right now.
|
# ? Aug 16, 2020 14:47 |
|
Nyast posted:Just look at these lunatics, which in year +9 still don't understand that client framerate is decoupled from server performance. Server meshing, assuming they get it working one day (hint: they won't), is not gonna affect client performance. Seriously, why don't these guys understand game development ? lol, 6% of the player base hitting 50fps. no poo poo your multiplayer game isn't behaving itself. most clients must be routinely getting bogged down with single digit fpa.
|
# ? Aug 16, 2020 14:59 |
|
For "improved throw", are they indicating that there are 61 unique tasks associated with that single item? What the gently caress could possibly be rolled up into that? Arm fatigue mechanics, tendon strain meters, reduced accuracy due to low argon levels, two handed throwing? Aaaaaaaaaaaaaaaaaaaghhhhhhhhhhhhhhh
|
# ? Aug 16, 2020 15:19 |
|
They've got a team of physicists working on the kinetics of deskeletonized arms.
|
# ? Aug 16, 2020 15:39 |
|
90 Developers and 100 open developer positions that need to be filled.
|
# ? Aug 16, 2020 15:49 |
|
Scruffyhawk posted:For "improved throw", are they indicating that there are 61 unique tasks associated with that single item? What the gently caress could possibly be rolled up into that? Arm fatigue mechanics, tendon strain meters, reduced accuracy due to low argon levels, two handed throwing? Aaaaaaaaaaaaaaaaaaaghhhhhhhhhhhhhhh Argon development. Try to keep up with the future of PC gaming.
|
# ? Aug 16, 2020 16:08 |
|
Nicholas posted:90 Developers and 100 open developer positions that need to be filled. So their targeted staff base is current 600 + those 100 = 700? lol this is the game that keeps on giving.
|
# ? Aug 16, 2020 16:11 |
|
Fidelitious posted:Is that really the roadmap? 500 employees and they've got like 5-10 things per quarter. The options that I see. There is a whole game mode (Theatres of War) beeing developed that no one asked for that never appeared on the roadmap. It was developed in secrecy for eight months, should have been released early this year, is STILL not on the roadmap, and no one knows whats up with it because no one asked for it. The roadmap is just smoke and mirrors.
|
# ? Aug 16, 2020 16:15 |
|
The funny thing is Planetside or Dust 514 done right is one of the few games I would pay $whale money for, but they didn't even bother trying to grift that playerbase with any effort, they just shat out the mode as a disappointment to their Second Life base. Even die hards don't care about it.
|
# ? Aug 16, 2020 16:32 |
|
What happened to Eddie Parr in the end?
|
# ? Aug 16, 2020 16:54 |
|
Dr. Honked posted:What happened to Eddie Parr in the end? Programming wasn't up to par.
|
# ? Aug 16, 2020 16:56 |
|
Scruffyhawk posted:For "improved throw", are they indicating that there are 61 unique tasks associated with that single item? What the gently caress could possibly be rolled up into that? Arm fatigue mechanics, tendon strain meters, reduced accuracy due to low argon levels, two handed throwing? Aaaaaaaaaaaaaaaaaaaghhhhhhhhhhhhhhh I'm guessing they are counting literally every single thing that can possibly be related to it (animation, character's hand model/texture, grunting when said throwing happens, targeting reticle or however they implement the player action, physics collisions, input, etc.) because backers like to see number go up. Meanwhile, the Origin ships are only 35 items each. Much less complexity involved, so it makes sense. A shotgun has 7 items, while a grenade launcher has 30. Because... I don't know. Maybe CIG just generates random numbers for everything on those roadmaps and they are actually loving meaningless.
|
# ? Aug 16, 2020 17:43 |
|
Dr. Honked posted:What happened to Eddie Parr in the end? Look at this guy. Are you telling us you didn't read the lore?
|
# ? Aug 16, 2020 17:58 |
|
MedicineHut posted:90 actual devs out 600 employees, lol
|
# ? Aug 16, 2020 18:26 |
|
hottubrhymemachine posted:I liked how in their latest video they pretty much said all the original mocap is too old and unusable so they’ve been refilming it all. This was one of those sekret discord leaks from 2016 that seemed kind of hard to believe at the time — that the capture process itself was terribly managed and the data made agonizingly difficult to work with as a result. Chris has known it was hosed for 5 years.
|
# ? Aug 16, 2020 18:30 |
|
Fidelitious posted:Is that really the roadmap? 500 employees and they've got like 5-10 things per quarter. The options that I see. Por que no los tres?
|
# ? Aug 16, 2020 18:30 |
|
ErrEff posted:I'm guessing they are counting literally every single thing that can possibly be related to it (animation, character's hand model/texture, grunting when said throwing happens, targeting reticle or however they implement the player action, physics collisions, input, etc.) because backers like to see number go up. I think item 2 is ????? and item 3 is PROFIT!
|
# ? Aug 16, 2020 18:40 |
|
Nyast posted:Just look at these lunatics, which in year +9 still don't understand that client framerate is decoupled from server performance. Server meshing, assuming they get it working one day (hint: they won't), is not gonna affect client performance. Seriously, why don't these guys understand game development ? No, in SC there is a clear relationship between client performance and server performance. People have hacked the game to be offline and when it is it runs perfectly fine. This is in fact worse than if the client was actually fully decoupled with the servers performance because the spaghettis code being tangled between each other makes it significantly more difficult to actually unfuck
|
# ? Aug 16, 2020 18:51 |
|
G0RF posted:This was one of those sekret discord leaks from 2016 that seemed kind of hard to believe at the time — that the capture process itself was terribly managed and the data made agonizingly difficult to work with as a result. Chris has known it was hosed for 5 years. Reminds me of this video: https://www.youtube.com/watch?v=uXpJmxleflw He couldn't make E3 that year, because he had to supervise the mocap in England. And here is David Braben launching ED: https://www.youtube.com/watch?v=22DAO4dl74w
|
# ? Aug 16, 2020 19:05 |
|
quote:I'm 99% sure that when CR promised private servers and modding tools, he had Freelancer in mind and it's still got servers online thanks to the private server binaries and the modding community that's still supporting the game. Star Citizen is Chris's last huge project - he probably won't have the energy for a Star Citizen 2 project taking up the next 15 years of his life once he's done with shepherding SC out; he's probably going to retire after he finally takes his hands off CIG. He's making Star Citizen not just to make the game, but to cement his legacy. Private servers are what will keep that legacy alive after the company eventually pulls the plug or totally shuts down.
|
# ? Aug 16, 2020 19:21 |
|
G0RF posted:This was one of those sekret discord leaks from 2016 that seemed kind of hard to believe at the time — that the capture process itself was terribly managed and the data made agonizingly difficult to work with as a result. Chris has known it was hosed for 5 years. No, Chris is an awesome business man. They sold the original mocap data to the AAA (American Architectural Association) for 10s of millions of profit. The AAA are using it to study the performance of wood in a supporting role. Chris is going to use those millions to reshoot the mocap in higher fidelity to better capture the nuance of Sandi Gardiner's performance of "Pusher", a role so good in a masterful script that will redefine entertainment that Chris and Sandi will both receive multiple Academy Awards. (Sandi will end up with more because her divorce lawyer is spanking Chris rear end on a daily basis) She plans on giving Chris's Oscar to Rexzilla so he can put it on a stack of Red bull in the background of his stream. Kosumo fucked around with this message at 19:47 on Aug 16, 2020 |
# ? Aug 16, 2020 19:30 |
|
happyhippy posted:Reminds me of this video: I can’t believe those hacks at Frontier still don’t have bartenders, the cornerstone of any space game.
|
# ? Aug 16, 2020 19:59 |
|
quote:16GB is the minimum RAM now, clear out as much as possible to make room for SC - especially browsers, Chrome gobbles memory so much it should be criminal.
|
# ? Aug 16, 2020 20:01 |
|
G0RF posted:This was one of those sekret discord leaks from 2016 that seemed kind of hard to believe at the time — that the capture process itself was terribly managed and the data made agonizingly difficult to work with as a result. Chris has known it was hosed for 5 years. You're saying that like it's a bad thing- it means Croberts can play movie director again. The job he really wants...
|
# ? Aug 16, 2020 20:04 |
|
https://i.imgur.com/f2rOh1E.gifv
|
# ? Aug 16, 2020 20:09 |
|
I will give Croberts this, Lord of War is one of my favorite movies.
|
# ? Aug 16, 2020 20:25 |
|
Mirificus posted:Did you ever consider that "it's because the world hasn't loaded because your Windows swap file is being slow" was a cause for this "bug"? I bet not. “of course it runs like dog poo poo it was specifically designed to. you plebs clearly don’t understand game development ”
|
# ? Aug 16, 2020 20:25 |
|
Lammasu posted:I dated a girl that had bunnies and one thing I learned from her is that bunnies hump each other to establish dominance. What the gently caress is the point of being the dominant bunny? It's like being the dominant sandwich. It pays off at furry conventions.
|
# ? Aug 16, 2020 20:48 |
|
Mirificus posted:Did you ever consider that "it's because the world hasn't loaded because your Windows swap file is being slow" was a cause for this "bug"? I bet not. quote:Most games put all their long loading times at the start of a level/area and then run entirely in memory. SC doesn't, it constantly swaps objects and textures in and out and changes between level of detail versions of things in order to maximize the system resources for what's needed on-screen. This is why rooms may not immediately load in front of you and you fall into the void if you try stepping through - it's loading and something bottlenecked or, during alpha, might have failed entirely for some baffling reason. Haha, this is such a bunch of bullshit. As if they would be dumb enough to stream the geometry o... wait a minute!
|
# ? Aug 16, 2020 20:53 |
|
|
# ? Jun 6, 2024 07:32 |
|
BRB fixing my windows virtual memory settings. A completely normal thing to do in the year 2020.
|
# ? Aug 16, 2020 21:08 |