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trucutru posted:Haha, this is such a bunch of bullshit. As if they would be dumb enough to stream the geometry o... wait a minute! Also, all modern games constantly swap objects and textures in and out and changes between level of detail versions of things in order to maximize the system resources for what's needed on-screen. You'd have to go back and use some decade(s)-old console engine to find one that doesn't d… oh… wait another minute.
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# ? Aug 16, 2020 21:10 |
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# ? Jun 6, 2024 00:04 |
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quote:There are forum ranks, with exclusive rewards and perks both on the RSI site and in game depending upon how much money you have contributed toward development in total. Becoming a member of the Chairman's Club entitles you to Concierge Services and rewards. quote:They are listed on the website I linked. In game clothes and equipment. Access to in game Chairman's Club Lounges - they are not open yet but there is one at TEASA Spaceport, and another coming at Orison on Crusader, there will be more.
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# ? Aug 16, 2020 21:13 |
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https://i.imgur.com/Ub3NXXK.gifv
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# ? Aug 16, 2020 21:13 |
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Nyast posted:Just look at these lunatics, which in year +9 still don't understand that client framerate is decoupled from server performance. Server meshing, assuming they get it working one day (hint: they won't), is not gonna affect client performance. Seriously, why don't these guys understand game development ? Years ago the dependence between server and client performance was just incredible. Any single object in the entire universe would constantly be broadcast to all other players in the session. So if you fire a bullet on one planet, that shot would sent to, received and processed by clients that were hours away. When a ship spawned on the server, a file weighing megabytes was sent to all the clients detailing the ship, instead of say, a hash representing its configuration. The tick rate of the server was weirdly tied to the clients: the rings at the Olisar station were rotating, but every single rotational tick was sent individually by the server to the clients. So you would regularly see the ring jitter back and forth in its rotation as lag would gently caress up the rotation. They absolutely were trailblazers in figuring out novel ways to gently caress with the game.
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# ? Aug 16, 2020 21:27 |
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On the topic of scammy MMOs, has the thread ever taken a look at Entropia Universe? https://www.youtube.com/watch?v=OTPLp5u3iSU It's a cash-based Sci-Fi MMO from 2003 and it seems to have pioneered some of the tactics that we also see in CIG. For instance, they figured out more than a decade ago how to sell digital land to their gamers. People could invest in land deeds and then resell them later, making profit in the process. It also has a lot of these time-sinking, second-life-like roleplaying traits that SC has. And doing this without pumping real money into the game takes time. As in SC, you can theoretically earn your way up the hierarchy without putting in any money. But also like Star Citizen, you'll have to mop space floors (i.e. scoop space poop) for dozens of hours in order to make any noticeable progress in the game. Never mind all those exclusive high-roller backer clubs that SC have that convey social status in a similar manner as it's done in Entropia. There are many very interesting parallels between the two games and their monetization schemes. What distinguishes Entropia from SC is that Entropia allows their users toconvert game money back to real-world money, which combined with in-game gambling mechanics opens up all kinds of cans of worms. They also incorporated community- or third-party-created content into their game, which ironically went out of the window for SC when CIG scrapped mod support. What I'm wondering is to what degree Entropia Universe is, or will become a role model for Star Citizen. Lord Stimperor fucked around with this message at 21:38 on Aug 16, 2020 |
# ? Aug 16, 2020 21:34 |
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The best part was still the many ways the repeatedly managed to make the rings decouple completely from the station and instead start rotating around, or relative to, completely unrelated objects. Including players.
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# ? Aug 16, 2020 21:35 |
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Fidelitious posted:1. The roadmap is completely inaccurate in which case you might as well not even update it 1 is correct, but you need something there because you're The Most Open Developer and you need to show whales progress. You might think the progress looks horrible, but they've already sold the whales on the idea that there's tons of ~super secret~ stuff that they can't put on the roadmap. There has been a secret dev build where everything works and is amazing for at least the five years I've been following this trainwreck. 2 isn't even accurate because it's not representative - they will absolutely move the bulk to the next patch. They're far more incompetent than their hilariously low bar for goals would make it seem. 3 is a popular theory right now, and probably the closest to being true, but that doesn't mean it is progressing. There's no S42 roadmap and during the recent times of low morale CIG responded by saying they're in the process of making a roadmap to the creation of a roadmap. This is good for Star Citizen. If the crobbler being pushed out and the radio silence is indicative of anything I'd say a large portion of the company is currency being pressured hard to scrap enough to make something, anything, that'll pass console cert in 2021.
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# ? Aug 16, 2020 21:42 |
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quote:The utility ships for the military are not going to be sold. Military cargo and transport vehicles etc as well. Quite a few won't be seen by players prior to Squadron 42 release. The advocacy (the UEE police) has ships that are specific to the role they play in the universe. Inter-system prisoner transport ships etc. There is an assumption that CI show everything they have made in the PU or in videos, they don't... not all. Also they talk often as though they made something yesterday.. when actually they made it years ago and only updated 'yesterday'. This I know for a fact because I've seen things they made years ago but didn't show until much later.
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# ? Aug 16, 2020 21:47 |
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That is insanely sad.
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# ? Aug 16, 2020 21:50 |
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The sad part is I think this guy will be insanely upset when it never happens.
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# ? Aug 16, 2020 22:22 |
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Tippis posted:Also, all modern games constantly swap objects and textures in and out and changes between level of detail versions of things in order to maximize the system resources for what's needed on-screen. You'd have to go back and use some decade(s)-old console engine to find one that doesn't d… oh… wait another minute. Yeah, it's pure bullshit to try to excuse the performance of the game. But the "you fell thru the floor because it wasn't loaded yet" is particularly funny.
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# ? Aug 16, 2020 22:26 |
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gently caress yes, no better reason to visit the danganronpa sistem than to stay at the Lagora Island Chateau smoking a Nilgumek cigar with a fine glass of Radegast on the rocks before heading to Shorebreak This is the life! trucutru fucked around with this message at 22:35 on Aug 16, 2020 |
# ? Aug 16, 2020 22:32 |
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subscription helmet is still funny
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# ? Aug 16, 2020 22:52 |
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Lord Stimperor posted:It also has a lot of these time-sinking, second-life-like roleplaying traits that SC has. And doing this without pumping real money into the game takes time.
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# ? Aug 16, 2020 23:01 |
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MarcusSA posted:BRB fixing my windows virtual memory settings. Dude, if you want I can copy you my boot disc?
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# ? Aug 16, 2020 23:15 |
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Lord Stimperor posted:On the topic of scammy MMOs, has the thread ever taken a look at Entropia Universe? Entropia is an ASTONISHINGLY poo poo game.
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# ? Aug 16, 2020 23:17 |
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Cao Ni Ma posted:No, in SC there is a clear relationship between client performance and server performance. People have hacked the game to be offline and when it is it runs perfectly fine. Yes, but that was pre OCS right ? The time when the server was sending to the client spawn / despawn messages for a random object that was a million Km away from the camera, hence causing the client to do a ton of useless work. That should've been fixed some time ago. What I was trying to say is that server meshing is not gonna affect client performance at all, because whether there's one static server or a hundred dynamic ones, the client's still only connected to a single one at once, so the amount of work the client does is strictly identical. I mean, in theory. CIG's capability of loving it up is still a big unknown.
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# ? Aug 16, 2020 23:27 |
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Pixelate posted:subscription helmet is still f#q4r';oth3
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# ? Aug 16, 2020 23:27 |
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There's a metaphor here somewhere https://i.imgur.com/DYPApNH.gifv
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# ? Aug 16, 2020 23:32 |
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That gif breaks my heart, like the raccoon that tries to clean its candy-floss.
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# ? Aug 16, 2020 23:34 |
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Dr. Honked posted:What happened to Eddie Parr in the end? He lost faith and ended up parrping out of there. Subsumption AI, you know. Tippis posted:He certainly was critical to getting that movie made. You know what's hilarious? That's still less producers than IMDB lists for the first episode of Star Trek: Discovery IMDB posted:Produced by
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# ? Aug 16, 2020 23:49 |
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trucutru posted:Yeah, it's pure bullshit to try to excuse the performance of the game. But the "you fell thru the floor because it wasn't loaded yet" is particularly funny. I think one of the later battfields did that in their solo campaign on release — maybe it was the cops-and-robbers one? You were meant to bust through the door all cinematically-like, but the room behind it invariably failed to load so you and your NPC buddies would just run in and die. Bofast posted:You know what's hilarious? That's still less producers than IMDB lists for the first episode of Star Trek: Discovery At least a fair bunch of those were willing to shell out cash for the “executive” title.
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# ? Aug 16, 2020 23:51 |
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Tippis posted:The best part was still the many ways the repeatedly managed to make the rings decouple completely from the station and instead start rotating around, or relative to, completely unrelated objects. Including players. https://i.imgur.com/xOOvkqK.gifv
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# ? Aug 16, 2020 23:55 |
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Nyast posted:Yes, but that was pre OCS right ? The time when the server was sending to the client spawn / despawn messages for a random object that was a million Km away from the camera, hence causing the client to do a ton of useless work. That should've been fixed some time ago. What I was trying to say is that server meshing is not gonna affect client performance at all, because whether there's one static server or a hundred dynamic ones, the client's still only connected to a single one at once, so the amount of work the client does is strictly identical. I mean, in theory. CIG's capability of loving it up is still a big unknown. I dont think its entirely divorced from the client with OCS. It improved it and what gains they had have already been taxed by the other unoptimized poo poo they've added. Sever meshing wont fix anything because again, any gains they get will be rolled over by more poo poo. I still think the reason why they haven't introduced the ability to jump to other systems yet is because the servers/databases will buckle at the seems because of how they've coded everything else.
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# ? Aug 17, 2020 01:01 |
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Cao Ni Ma posted:I still think the reason why they haven't introduced the ability to jump to other systems yet is because the servers/databases will buckle at the seems because of how they've coded everything else. I would be trivially easy (as in actually so trivial even CIG could do it) to simply reduce the amount of stuff available in system A temporally so that their servers/dbs are able to handle a second system. The reason why they haven't introduced the ability to jump to other systems is really straight-forward: they don't have other systems to jump to. They also haven't even started to design how the jumps are going to actually work.
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# ? Aug 17, 2020 01:13 |
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I got a beta disc for Entropia back when getting into betas was actually a rare thing and I never installed it because my computer at the time couldn't play it I remember when getting into a beta was a big deal because they sent out a limited number of discs for free and you felt like you were in some exclusive club and now we just pay extra for it since it's been re-branded early access lol
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# ? Aug 17, 2020 02:20 |
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monkeytek posted:The sad part is I think this guy will be
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# ? Aug 17, 2020 06:34 |
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I haven't thought about this game in years. What's going on with it? Is it out yet?
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# ? Aug 17, 2020 10:31 |
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fridge corn posted:I haven't thought about this game in years. What's going on with it? Is it out yet?
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# ? Aug 17, 2020 10:41 |
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Dwesa posted:It's forever in some form of intermediary state between pre-alpha and death, sustained by remaining pledging denialist escapist whales, money laundering and occasional investment by some fools/shady guys. Anyway, buy an Idris. It's like Shroedinger's cat, except that instead of having a cat in a box, you have Star Citizer in a box. It's in an overlapped state of being released and being alpha, being worse in every patch yet being the best funding year, etc..
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# ? Aug 17, 2020 10:42 |
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Dwesa posted:It's forever in some form of intermediary state between pre-alpha and death, sustained by remaining pledging denialist escapist whales, money laundering and occasional investment by some deceived shady guys. Anyway, buy an Idris. So nothing has changed in like 5 years?
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# ? Aug 17, 2020 11:26 |
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fridge corn posted:So nothing has changed in like 5 years? Body dragging is in the game now
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# ? Aug 17, 2020 12:36 |
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fridge corn posted:So nothing has changed in like 5 years? Dwesa fucked around with this message at 13:06 on Aug 17, 2020 |
# ? Aug 17, 2020 13:00 |
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Dr. Honked posted:Body dragging is in the game now Fudster, body dragging has always been a core part of the SQ42 experience that will revolutionise pc gaming, I was shown it during a preview tour of the LA office in 2014, it's part of the dev build. Revealing it would however spoil the SQ42 experience that marketing wants to keep under wraps though, but Chris pbuh has said that not only can you drag bodies, but with Tier-1 body dragging we crates, boxes, canisters and barrels will also be draggable. The item on the roadmap is only optimization of the extremely advanced multithreaded code to account for the updated flight model and switch to Vulkan.
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# ? Aug 17, 2020 13:05 |
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fridge corn posted:So nothing has changed in like 5 years? Nope https://i.imgur.com/JtIVFFF.mp4
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# ? Aug 17, 2020 13:11 |
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Mmm yes, our rich varied lore where an entire species can be described as gambling addicts. The merchantman must be on its way right
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# ? Aug 17, 2020 13:24 |
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reddit posted:the unforgettable 3.10 experience
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# ? Aug 17, 2020 13:28 |
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trucutru posted:I would be trivially easy (as in actually so trivial even CIG could do it) to simply reduce the amount of stuff available in system A temporally so that their servers/dbs are able to handle a second system. But the same thing could be said about cutting the amount of stuff in one system and just pasting it in another system just so that there is an actual thing to do mechanically thats supposed to be core to the gameplay of SC. And really, jumping 1.0 could just be travelling to a beacon and pressing a button to initiate the jump.
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# ? Aug 17, 2020 13:33 |
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Maybe I'm misremembering, but isn't the current system already composed out of "multiple" systems? Like they have stuff in there that in the "lore" is in other systems, and the only reason it's there is because they hadn't implemented jumping from one system to another yet? Am I remembering this wrong?
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# ? Aug 17, 2020 13:34 |
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# ? Jun 6, 2024 00:04 |
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Please remember that they've shown going through jumppoint's colon, so obviously they already have it done, they just need to finish [insert random acronym] first
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# ? Aug 17, 2020 13:38 |