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Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Just got the new DLC and the game won't start, it just hangs on a black screen. I thought it might be mod-related so I deleted the only mod files I could find in the game directory, still wouldn't start. Tried verifying file integrity in Steam, and finally doing a full uninstall/reinstall, still have the same problem. Anyone have any ideas?

e: never mind. uninstalling again, deleting the folders that didn't uninstall from steam and documents, and reinstalling fixed it

Wafflecopper fucked around with this message at 01:07 on Aug 17, 2020

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Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

In tavern rumour following news I've picked up my third unique from following them. Not as ace as the first though, second was a dagger, but I don't have any dagger spec guys. Third was a whip with +4-8 base damage, and +27% effective against armour (for 52% total). I've never used whip, and have a Cleaver mastery guy but he's got a T3 cleaver that does 40-60 and the whip only does 19-38. Is it worth switching him over or bring up a backend guy, or is this whip like the dagger, conceptually neat but not actually that useful.

Southpaugh
May 26, 2007

Smokey Bacon


Uh the plus against armour isn't hugely useful, but it'll be a superstar against unarmoured targets and the disarm debuff is amazing on its own.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The thing is a cleaver expert with a whip, if they do enough HP damage to cause a bleed, does like 20 HP damage bleed per hit. At 3 tiles. And also has the Disarm move. Also kills ghosts dead!

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Whips are pretty great against anything with low or no armor, especially if the enemy has a large hp pool thanks to the bleed; but their main function is utility. Disarm dangerous opponents to save a bro; snipe a ghost (they make ghosts much easier). Take out Necrosavants.

They need a different skill set to a front line cleaver specialist though. I like to put them in the back line (nimble + light armor) and you can give them overwhelm and fearsome as well to apply debuffs. I like to make my sergeants whip specialists because you tend to need whips in the same fights where you need your sergeant.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


i'm at day 35 and i went back to the ruin where i had to run away from a necromancer and his zombies, figuring my now 12-strong band could easily kick his rear end.

he'd been replaced by 25 zombies and 3 nachzerhers. it was a very brutal fight and ended with me having to decapitate one of my best guys who had risen from the dead.

Eberecht the Rock was one of the most reliable members of Davkul's Chosen, my evil lovecraftian cult. he converted two non-cultists in his time and slew numerous unbelievers. he got bashed in the brain super hard in a fight against 11 nachzerhers and became slow witted but even more brave. i guess at least he is with Davkul now, and it was the most senior of my cultists who was the one to decapitate his reanimated corpse.

Jay Rust
Sep 27, 2011

What stats do you look for when it comes to throwing weapon specialists? Like is Melee Attack worth anything, like do you ever run out of javelins during a typical battle?

Jay Rust
Sep 27, 2011

Also how do you get individual alps to not sleep + nightmare on the same turn?

Genghis Cohen
Jun 29, 2013
Does anyone have a good idea of what new craftables are in there for Blazing Deserts?

So far I've only made a Serpent Skin mantle (+30 durability, protects against fire, -2 Fat) which I think was 2 snake skin (not scales) and a nachzehrer horn. Some weird combos in there, I wish the game let you see what you were en route to making. I'm carting around loads of unwanted hyena saliva etc on the off chance it can make something.

Nordick
Sep 3, 2011

Yes.
Another general note on whips: A one-eyed guy wearing a heavy -3 vision helmet is not the best candidate for using one, because he can't loving see far enough to use the whip's full range. :shepface:

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Jay Rust posted:

What stats do you look for when it comes to throwing weapon specialists? Like is Melee Attack worth anything, like do you ever run out of javelins during a typical battle?

Some people do melee/ranged hybrid builds but I've never liked them. A throwing specialist is essentially an archer with different perks. The main difference stat wise that they're only attacking up to 4 hexes away and usually at 2; so you can be a little bit more lenient with Ranged Attack - I would never hire an archer that couldn't hit 90 by level 11 but I'll take someone as a throwing specialist as long as they'll get over 80.

Running out of Javelins isn't a big deal - you can take bags and belts; which effectively gives you 25 of them; which will see you through the overwhelming majority of fights even accounting for throwing 3 per turn with berserk. Worst case scenario there's nothing wrong with taking 4 stacks and then putting a sling or even a bow/crossbow in one of your bag slots for just in case (and combined with quickhands; that's a good way to add utility to your throwing specialist if you need to hit something further away)

Jay Rust posted:

Also how do you get individual alps to not sleep + nightmare on the same turn?

you can't really but don't forget rally will wake everyone in range.

Genghis Cohen posted:

Does anyone have a good idea of what new craftables are in there for Blazing Deserts?

So far I've only made a Serpent Skin mantle (+30 durability, protects against fire, -2 Fat) which I think was 2 snake skin (not scales) and a nachzehrer horn. Some weird combos in there, I wish the game let you see what you were en route to making. I'm carting around loads of unwanted hyena saliva etc on the off chance it can make something.

There's a larger ammo pouch for guns (serpent skin + Hyena fur); a hyena fur mantle (+15 durability and +15 initiative). Hyena Saliva is an ingredient in the smoke bomb along with Nachzehrer Brain.

victrix
Oct 30, 2007


I'm slightly baffled at the absurdity of whips as major combat weapons, especially against beastly horrors :v:

dogstile
May 1, 2012

fucking clocks
how do they work?
The main problem with throwing guys is the restock cost. If i'm using them i'll find that i have to actually buy ammo every once in a while.

Nordick
Sep 3, 2011

Yes.
Trip report: Geists don't give a poo poo about fire pots.

HiroProtagonist
May 7, 2007
Whips loving whip rear end, I got two Bros in my company of 13, cleaver specced with whips, and the general idea of "whip anything with no armor or little enough that it looks like you can start stacking bleeds, disarm everything else starting with the scariest/most annoying weapons" and god drat is it effective, especially when you get a nice stack rolling.

Guaranteed damage is always the best kind :whip:

Jay Rust
Sep 27, 2011

One day, I’ll come across a creature type I’ve never encountered before and NOT get turned into dirt

Seriously what’s the deal with these tree guys

Fabricated
Apr 9, 2007

Living the Dream

Jay Rust posted:

One day, I’ll come across a creature type I’ve never encountered before and NOT get turned into dirt

Seriously what’s the deal with these tree guys
Unless they added some really great treasure items to them (all creatures should now drop sell-only items worth gold) schrats are 100% not worth fighting ever under almost any circumstances.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Fabricated posted:

Unless they added some really great treasure items to them (all creatures should now drop sell-only items worth gold) schrats are 100% not worth fighting ever under almost any circumstances.

The shields you can make out of them now regenerate durability each turn.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

victrix posted:

I'm slightly baffled at the absurdity of whips as major combat weapons, especially against beastly horrors :v:

The Belmont family thinks this seems reasonable.

Fabricated
Apr 9, 2007

Living the Dream

The Lord Bude posted:

The shields you can make out of them now regenerate durability each turn.
Is it a lot? Generally if you've got your shieldbros on full-time face tanking duty like with orcs, you're better off just backing a second shield and switching to that once it gets broken.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Schrats are honestly pretty simple to fight, you just need to load up on shield breaking weapons (2H Axes, Poleaxes) and not position guys in straight lines so you take at most one attack per turn. Axes do double damage to them and a good 2H Axe will remove their shield in 1-2 turns. Just wait with the rest of the party till Axe guy removes shield then go to town.

Also since you don’t want to group up you just encircle each Schrat and they don’t spawn saplings as there is no open tile to spawn them.

They are super routine after a while and much more predictable to engage then an equal number of lindwurms or snow unholds.

In that vein, Axebros and Hammerbros are Always very reliable 2H choices because you can swap between regular 2H and the polearm version of that weapon if/when needed.

Mazz fucked around with this message at 13:26 on Aug 17, 2020

Broken Cog
Dec 29, 2009

We're all friends here
Anyone know what this modifier does?

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Broken Cog posted:

Anyone know what this modifier does?


Probably increases the chance of Ifrit spawns or tells you there is a quest, much like the disappearing children or whatever it’s called for Hexen/Alps.

Broken Cog
Dec 29, 2009

We're all friends here

Mazz posted:

Probably increases the chance of Ifrit spawns or tells you there is a quest, much like the disappearing children or whatever it’s called for Hexen/Alps.

That makes sense, I was just passing through on another quest, so I couldn't check.

vyelkin
Jan 2, 2011

Jay Rust posted:

One day, I’ll come across a creature type I’ve never encountered before and NOT get turned into dirt

Seriously what’s the deal with these tree guys

They're quite tough if you face them in a forest (unsurprising given they're trees), but kite them out onto open ground so you can surround them and position your guys so their straight-line AOE attack will only hit one person at a time, and they're pretty simple to fight. As others said, hand out a bunch of axes and poleaxes to break their shields, then just wail on them like any other enemy. They're tough but not prohibitively so, and the shields you can craft from their remains are some of the best shields in the game.

dogstile
May 1, 2012

fucking clocks
how do they work?
The problem with scrats is that the fuckers never wanna be out in the open for me.

And also that i don't give my archers enough throwing axes.

Broken Cog
Dec 29, 2009

We're all friends here
Schrats are "pretty simple to fight" as long as there's only 1 or 2 of them. Get in a battle with 4+ and you're gonna get some splinters.

vyelkin
Jan 2, 2011

dogstile posted:

The problem with scrats is that the fuckers never wanna be out in the open for me.

And also that i don't give my archers enough throwing axes.

Really, I always found (at least before the patch, which seems to have changed some AI behaviours) that Schrats were perfectly happy to follow me halfway across the map and all the way out of their forests. They always seemed much more bloodthirsty than other beasts who would run away from a lategame company.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Has anyone checked to see if Schrats are extra vulnerable to fire yet?

Fabricated posted:

Is it a lot? Generally if you've got your shieldbros on full-time face tanking duty like with orcs, you're better off just backing a second shield and switching to that once it gets broken.

It's 10% of maximum.

dogstile
May 1, 2012

fucking clocks
how do they work?

vyelkin posted:

Really, I always found (at least before the patch, which seems to have changed some AI behaviours) that Schrats were perfectly happy to follow me halfway across the map and all the way out of their forests. They always seemed much more bloodthirsty than other beasts who would run away from a lategame company.

I only encountered them in contracts to kill them. In these they would literally never go out of the forests. Seeing a scrat in the wild seems to be ever so rare for me. I've killed some in the open a couple of times, but in general it seems super rare. Then again in my 100 or so hours since the kraken came out I still haven't seen the drat thing, so maybe i need to actually stick with a company past the first crisis. It's been a while.

deep dish peat moss
Jul 27, 2006

Broken Cog posted:

Anyone know what this modifier does?


It means there's a quest to kill ifrits, sort of like Disappearing Villagers or whatever in pre-DLC towns.

"Shifting Sands" means there's a quest to kill Serpents

Nordick
Sep 3, 2011

Yes.
I just got paid 7200 crowns for a caravan escort job. Fittingly, the destination fort was called Windfall.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

dogstile posted:

I only encountered them in contracts to kill them. In these they would literally never go out of the forests. Seeing a scrat in the wild seems to be ever so rare for me. I've killed some in the open a couple of times, but in general it seems super rare. Then again in my 100 or so hours since the kraken came out I still haven't seen the drat thing, so maybe i need to actually stick with a company past the first crisis. It's been a while.

Kraken don't spawn on the map normally until after you kill your first one. There's a special quest chain you have to do to get the very first kraken fight. It starts at the stone pillars legendary location.

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Nordick posted:

I just got paid 7200 crowns for a caravan escort job. Fittingly, the destination fort was called Windfall.

Caravan jobs are your bread and butter in this game. Follow a cart while looking tough and eating thier food and then get paid an exorbitant amount.

Unless the necrosavant decides your mules look tasty

Sokani
Jul 20, 2006



Bison
What are some of the best backgrounds to hire, and do any of the new southern backgrounds stand out?

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Sokani posted:

What are some of the best backgrounds to hire, and do any of the new southern backgrounds stand out?

https://battlebrothers.fandom.com/wiki/Character_Backgrounds

Long story short: expensive dudes have a higher baseline and with good rolls and stars have higher potential than most cheaper bros.

TheBeardyCleaver
Jan 9, 2019
Are there any seed lists for different starts? The frucose.bb(sp?) thing only has the standard start as far as i can see. I know I can mod the lads with good things, but if there are already goods lists to browse I'd be much obliged.

If not I'd settle for a manhunter seed recommend :whip:

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Donkringel posted:

Is there a way to go into game files and mod the starts? Basically I want any company to max out at 18/27 bros. I have too much fun with human wave tactics.

The game files have been decrypted about 2 years ago and supposedly the devs are cool with it, as long as people don't add DLC stuff.

Nexusmods has what you want, I also cannot play without this mod (although I'm using my home cooked variant), it adds so much more flexibility.

https://www.nexusmods.com/battlebrothers/mods/230

Adam is the guy who made modding possible, this is his site. http://www.adammil.net/blog/v133_Battle_Brothers_mod_kit.html

There's a guide and a complete modding suite plus tools if you want to do your own thing: changing company size or a skill is pretty easy.

Currently they are rolling out small fixes almost daily, so expect your mods to break every day.

Hammerstein fucked around with this message at 18:15 on Aug 17, 2020

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I must be missing something obvious because all of the guides say 'use spears until you're at 60 melee! because spears give +10(?) to hit!' and I mouse over the spear stats and it says stuff about how much damage it does, armour etc etc, but it never mentions +10 or +anything to hit. Do you figure it out by equipping it and seeing the +10 in the melee skill? Or is it in the game manual (is there one?) or what?

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Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

redreader posted:

I must be missing something obvious because all of the guides say 'use spears until you're at 60 melee! because spears give +10(?) to hit!' and I mouse over the spear stats and it says stuff about how much damage it does, armour etc etc, but it never mentions +10 or +anything to hit. Do you figure it out by equipping it and seeing the +10 in the melee skill? Or is it in the game manual (is there one?) or what?

When the item is equipped, look under the equipment slots and you can see what actions the bro can take, mouse over the basic spear attack icon and you will see it has a +10 to hit. This is also how you can see what kinds of attacks have modifiers on them for accuracy, bonus effects, etc.

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