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Ignatz is worth running because it means you get his wonderful supports with Flayn.
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# ? Aug 20, 2020 07:26 |
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# ? Jun 7, 2024 18:51 |
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Ignatz is a good boy.
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# ? Aug 20, 2020 07:40 |
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TA Metis posted:Ignatz is a good boy. .... for me to poop on!
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# ? Aug 20, 2020 08:21 |
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Leal posted:.... for me to poop on! heard you talking poo poo
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# ? Aug 20, 2020 09:59 |
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TA Metis posted:
Let me paint you a picture!
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# ? Aug 20, 2020 12:22 |
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I let Ignatz and Lorenz die in my maddening run and I don't regret it.
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# ? Aug 20, 2020 12:50 |
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AradoBalanga posted:--If you see the term "This class can use some magic.", this means that the class can use magic, but at halved spell charges (i.e., Fire will have 5 uses, Thunder will have 4 uses, etc). These include: Noble/Commoner, Trickster, and War Monk/Cleric.
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# ? Aug 20, 2020 21:49 |
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I love Ignatz, you all are wrong about him, he's a good kid
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# ? Aug 20, 2020 23:11 |
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He cuts his hair with a bowl.
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# ? Aug 21, 2020 01:34 |
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Lorenz is ironically the one character who grew on me due to his supports with Marianne.
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# ? Aug 21, 2020 02:18 |
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I'm going to try my first NG Maddening run soon and I was planning to attempt Golden Deer, as it was my first ever run so I played on pitifully easy Normal mode, plus I wasnt planning ahead so I never got Claude's Petra and Annette supports (thus I'd also try and poach them). Theres also his Balthus support that now exists. Any general advice or tips? From my limited research I gather that the 100% hardest part is keeping Ignatz and Lorenz alive in the reunion map
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# ? Aug 21, 2020 08:01 |
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for ch 12 specifically, if you don't want anyone to die then you should absolutely use your whole class so none of them are dead weight. idk if the spawn locations are predetermined for that map but it is REALLY hard to keep bad units alive in some spots that map on maddening is the one time I've felt like the flying weakness was a real liability
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# ? Aug 21, 2020 08:37 |
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Possibly a good idea to ensure Hilda isn't on a wyvern before the chapter then? As she almost always is when I use her
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# ? Aug 21, 2020 09:25 |
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Or just dismount the fliers.
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# ? Aug 21, 2020 09:36 |
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yea it's literally the only time you'll ever have use for the dismount ability for fliers. wouldn't surprise me if a lot of people forgot it was even in the game
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# ? Aug 21, 2020 09:40 |
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Sudden Javelin posted:Any general advice or tips? From my limited research I gather that the 100% hardest part is keeping Ignatz and Lorenz alive in the reunion map That's the easiest part of maddening. Just let them die and never look back.
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# ? Aug 21, 2020 12:57 |
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Its entirely possible to not use the other core classmates and utilize positioning to keep them out of harms way on Hunting By Daybreak/Reunion at Dawn.
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# ? Aug 21, 2020 18:03 |
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The best dancer in the game is pretty unquestionably Yuri. The Fetters are straight up broken on a dancer and grant Yuri Paves and Aegis as a dancer. On top of that dancer gels with his solo personal skill so he's basically just an immortal killing machine the moment he becomes one. Dodgetanking on Ferdinand is great and all but it doesn't really compare to having two of the best skills in the game on a character for free. I ended up with Dorothea as a dancer every time though. My dancer play tended to be relatively passive, they'd dance every turn and not be put in danger, so massive auras to help my team ended up being far more useful than physical power. Sudden Javelin posted:Finished Azure Moon today, third route I've done. Just Silver Snow left which will be the first time I recruit literally everybody possible, both to spice up what I gather is a very boring route and also for support log purposes. This was my experience of AM maddening as well. I found VW maddening's ending far harder and more engaging. The Bolting mages in AM maddening kinda just fold super quick to either your own Boltings or Dimitri gimmicks. Sudden Javelin posted:I'm going to try my first NG Maddening run soon and I was planning to attempt Golden Deer, as it was my first ever run so I played on pitifully easy Normal mode, plus I wasnt planning ahead so I never got Claude's Petra and Annette supports (thus I'd also try and poach them). Theres also his Balthus support that now exists. Dump all your dex improvements on Leonie, give her the cursed ashiya sword and turn her into a Goddess of Death. For RaD, get both Lorenz and Ignatz into spellcasting classes just before the skip. Ignatz Faith C gives him physic which will be a lifesaver and Lorenz as a Dark Mage (you might as well have one) has enough defense to be able to deal with what comes their way.
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# ? Aug 22, 2020 02:18 |
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yuri doesn't need dancer to barely get hit. put a few speed and strength boosters on him (not many req'd) and it's better to dance him rather than the other way around. he is the lynchpin of my somewhat poorly planned out black eagles madness run at the moment.
Zane fucked around with this message at 02:33 on Aug 22, 2020 |
# ? Aug 22, 2020 02:30 |
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Natural 20 posted:The best dancer in the game is pretty unquestionably Yuri. The Fetters are straight up broken on a dancer and grant Yuri Paves and Aegis as a dancer. On top of that dancer gels with his solo personal skill so he's basically just an immortal killing machine the moment he becomes one. Dodgetanking on Ferdinand is great and all but it doesn't really compare to having two of the best skills in the game on a character for free. Pavise and Aegis are very good, but are less valuable than +15 avoid/hit. The former give a dex% chance to halve damage while the latter give an additional 15% chance to prevent damage entirely. It would take quite a high dex stat to beat that, and while Yuri has a good dex growth, by the time it would become good enough to beat the avoid skill the game would be over. I agree that the fetters are broken on dancers, which is why I gave them to my dancer Ferdinand. I think that Yuri is probably the second best dancer.
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# ? Aug 22, 2020 04:11 |
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Why are yall's dancers getting attacked so drat much?
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# ? Aug 22, 2020 07:54 |
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Captain Cappy posted:Why are yall's dancers getting attacked so drat much? It’s unavoidable in some maps. Especially on maddening when reinforcements can move the same turn they enter.
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# ? Aug 22, 2020 07:59 |
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Captain Cappy posted:Why are yall's dancers getting attacked so drat much? I mean, if they can dodge so well why not do the aggressive move that gets them attacked. The only real penalty is the enemy has a higher chance of surviving vs attacking someone else.
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# ? Aug 22, 2020 13:43 |
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Captain Cappy posted:Why are yall's dancers getting attacked so drat much? I do it intentionally to pull enemies to me. I dance someone such that Ferdinand is in range of the enemies and then have the rest of the team destroy them on the next turn. His dodge is high enough that the only kind of enemy that can actually hit him reliably are spear users with swordbreaker. It also means I had more flexibility with positioning generally since I could have him go dance basically anywhere without worrying about his safety. I like to play aggressively. Since dancers should be dancing on every player phase, its a build that adds some extra utility without sacrificing anything from their primary role. Why not have them accomplish something on enemy phase, too?
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# ? Aug 22, 2020 16:53 |
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Genovera posted:I do it intentionally to pull enemies to me. I dance someone such that Ferdinand is in range of the enemies and then have the rest of the team destroy them on the next turn. His dodge is high enough that the only kind of enemy that can actually hit him reliably are spear users with swordbreaker. It also means I had more flexibility with positioning generally since I could have him go dance basically anywhere without worrying about his safety. I like to play aggressively. Yeah so this is the broad school of thought for EP Dancers. If your dancer is dancing on PP then they can move into range of an enemy in EP and bait them to gain extra utility. I don't really rate it because I'd rather my tank units do the baiting and dancers already get way more XP than everything else. Genovera posted:Pavise and Aegis are very good, but are less valuable than +15 avoid/hit. The former give a dex% chance to halve damage while the latter give an additional 15% chance to prevent damage entirely. It would take quite a high dex stat to beat that, and while Yuri has a good dex growth, by the time it would become good enough to beat the avoid skill the game would be over. +15% avo isn't really an additional 15% chance to prevent a hit if your enemies are overcapped on hit, which they tend to be on maddening. And Yuri's just got a much better overall statline for tanking than Ferd because of his 65% speed growth and overall more balanced defense. I suppose we're both wrong in declaring one vastly superior to the other though.
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# ? Aug 22, 2020 17:11 |
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Natural 20 posted:+15% avo isn't really an additional 15% chance to prevent a hit if your enemies are overcapped on hit, which they tend to be on maddening. I don't understand what you mean here by overcapped. The battle hit rate is just hit - avoid, so the only situation I can think of where 15 avoid wouldn't lower their battle hit rate by 15 is if they have so much more hit rate than you have avoid that the result after subtracting is still higher than 85%. That didn't happen to my Ferdinand, though, because my goal was to stack as much avoid as possible. I just checked and in my GD NG+ maddening run, on the last map my Ferdinand had 117 avoid: 32 base, 10 evasion ring (this was before the Fetters were available), 15 confidence, 20 sword prowess lv5, 20 sword avo+20, 20 Aegir Astral Knights. The enemy with the highest hit other than bosses on that map seems to be an assassin with 140 hit. So, they'd have a 23% chance to hit him. My CF NG+ maddening Ferdinand had 103 avoid since he used the Fetters and was a little lower level. The enemy with the highest hit on that map is a sniper with 149 hit, so they'd have a 46% chance to hit him. Most of the units have a lower hit than those, but what I mean is that I don't see a situation where confidence isn't giving you a 15% better chance to dodge (other than the axe guys who always have a 0% chance to hit him anyway).
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# ? Aug 22, 2020 17:57 |
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If their chance to hit is 101 or higher 15 off isnt actually the whole 15% chance reduction
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# ? Aug 22, 2020 19:27 |
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FoolyCharged posted:If their chance to hit is 101 or higher 15 off isnt actually the whole 15% chance reduction Sure, but looking at Ferdinand's and the enemy units' numbers in the last maps of my maddening ng+ runs, that doesn't even come close to happening. There are so many other boosts to avoid that this isn't a reasonable concern.
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# ? Aug 22, 2020 20:07 |
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I just finished my Crimson Flower play through. This may have been my favorite in terms of the overall story, because Rhea has creeped me out since I first played the game in a Verdant Wind playthrough, and then again in my Azure Moon playthrough. I'm going to try Silver Snow now, so I'll see if that route gives new insights and makes me change my mind about her though. Caspar and Lindhart got paired up at the end of the game for me, and their story sounds like some sort of road-trip, buddy-movie comedy.
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# ? Aug 24, 2020 06:06 |
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“buddies”
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# ? Aug 24, 2020 12:41 |
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I started with Verdant Wind, and am starting into part 2 of Crimson Flower now. Gonna go Azure Moon next then Silver Snow last. I uhh, kinda feel sorry for Pallardo in the Crimson Flower version of Anna's paralogue...
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# ? Aug 24, 2020 23:45 |
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I'm in my fourth playthrough, and one mechanic I still haven't figured out is the yields in the greenhouse. What controls whether you get one two or three points? Sometimes cultivating increases the points, but sometimes even the most expensive option results in no change. I'm doing this playthrough in Japanese since I've seen the game three times already. It's interesting how some of the lines are slightly different than they were in English. Almyra is "Parumira" in Japanese. I'm not sure why the translator decided to forgo the "P" in the translation. Maybe because it's named after a real place and they didn't want to offend anyone? Also, Bernadetta's Japanese voice is ridiculously high-pitched and squeaky.
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# ? Aug 25, 2020 21:00 |
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Inu posted:I'm in my fourth playthrough, and one mechanic I still haven't figured out is the yields in the greenhouse. What controls whether you get one two or three points? Sometimes cultivating increases the points, but sometimes even the most expensive option results in no change. The greenhouse is weird as gently caress, one thing I did read/figure out is don't mix flowers with other seeds you'll only get flowers. My only goal with the greenhouse was to get enough food to do all the meals I wanted and found that I was better off choosing multiples of the same type of seed instead of mixing and matching.
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# ? Aug 25, 2020 21:52 |
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here's a full an exhaustive explanation of how exactly the greenhouse works: https://serenesforest.net/three-houses/monastery/greenhouse/ you, uh, don't actually want to get into it. someone went way too hard on the mechanics of this minor element and they're basically inscrutable.
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# ? Aug 25, 2020 22:30 |
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this reddit chart, combined with the above serenesforest graph on the relevant plants for stat boosters, is more helpful, at least for my purposes: https://www.reddit.com/r/FireEmblemThreeHouses/comments/dlmuoq/yield_3_gardening_combinations_guide/ 3-1 is inferior but cheaper. it can regularly yield stat boosters (which i typically use it for); but not much else. 3-2 is superior. it can regularly yield both stat boosters and rare cooking ingredients for a weekly stat boost. Zane fucked around with this message at 01:31 on Aug 26, 2020 |
# ? Aug 26, 2020 01:05 |
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The main take-away is that the yields you get are based off one of the seeds you plant, selected at random. You should basically never plant mixed seeds unless suggested by a yield calculation like the one in the above post. The other is that while the calculation for projected yields is so byzantine it may as well be random, the actual result is consistent, such that it is always better to plant, say, four Eastern Fódlan Seeds, rather than five.
Zulily Zoetrope fucked around with this message at 02:28 on Aug 26, 2020 |
# ? Aug 26, 2020 02:23 |
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The gardening option gives you more stuff and also makes your harvest a bit better, the number of seeds mainly determines your harvest level. Because that makes complete sense. In practice, four of the same type seeds seems to almost always be a good option, so I just plant that and use the most expensive gardening option available.
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# ? Aug 26, 2020 11:27 |
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Been playing Path of Radiance.
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# ? Aug 26, 2020 14:48 |
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Thanks for the replies about gardening. That's...way more complicated than it seems like it should be. I just got to the point in my second Black Eagles playthrough where I refused Edelgard. After having just played through her story, it made me feel really bad. Rhea better not let me down! Is it possible to recruit Hilda on a Black Eagles playthrough? I just noticed from my last two playthroughs that I've picked up lost items that I remember belong to her. I haven't had the option to recruit her though. I know that I've never picked up lost items for house leaders from the other houses in any of my playthroughs, nor anything for Dedue outside of Blue Lions and Hubert outside of Black Eagles.
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# ? Sep 1, 2020 01:24 |
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# ? Jun 7, 2024 18:51 |
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You can only recruit her after you reject Edelgard.
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# ? Sep 1, 2020 01:30 |