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deep dish peat moss
Jul 27, 2006

TheBeardyCleaver posted:

Has anyone done any serious Manhunter playthroughs and able to share their experiences? Especially for building the Indebted. I have one off the ground so to speak, but haven't gone too far in.

How much HP/FAT/MDf/MAtk is realistic to expect? Take spears/polearms on all the slaves and get the 'real' guys to do the mass murdering? I suppose a Fast Adaptation slave will hit things often enough to be a duelist maybe?

Also, I haven't done many peasant runs, but are there any quality to the quantity? Does the game just throw even more enemies at you as you get ~25 lads in there and end you up slogging through 50 man battles consistently? Also, since slaves are max lvl 7, getting more guys generating more enemies, and the slaves being limited in their abilities, will that not eventually gently caress a slave army over unless you have them all in legendary gear?

Yes. I should just go try and see, but I enjoy some theorycraft before heading out.

I haven't got a run very far, but the way I envision it working later on is a group of seven highly-offensive non-indebted bros with polearms/reach weapons/ranged weapons surrounded by a wall of 9 indebted in absurdly heavy armor that they can't do much in with giant shields. Basically the indebted are just there to be a straw dummy to stick gigantic armor on and hide behind

(Or maybe mix up the numbers? Seven ranged/reach bros, three ranged indebted, 6 indebted tanks :shrug:)

deep dish peat moss fucked around with this message at 15:32 on Aug 24, 2020

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The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Jay Rust posted:

Hey they fixed the surgeon not being able to save poisoned / bleeding brothers

The game considers these to be self inflicted damage not hits from an enemy; thus it was never possible to be ‘struck down’ by bleed or poison. Those distinctions were made long before the surgeon became a thing though; so it’s unclear if they’ll change how it works. They may simply have never considered it; or it may be by design.

ilmucche
Mar 16, 2016

Moonshine Rhyme posted:

IMO 30 Mdef is a good benchmark, but mid to high 20s is decent for a start too. With those numbers, my 2h have been faring quite well against northern armies, slapping down footmen and dodging polearms.

For newer players trying to determine what a good bros stats are, heres my two cents.
When looking for bros, have in mind a role from the get-go, 2h melee, shield, polearm, thrower, bow, xbow/gunner
statswise:
2h bro - most important stats - MA, starting high 50s with stars, MD 5-10 stars, health 60+ stars. 100+ fatigue, 35+ resolve to hit at least 50, Rdef to 10-15 with extra placements
shieldbro - not quite good enough to be a 2h, MA 50s with stars, MD helpful, health 50+ stars, fatigue more important
polearm - high MA, lacking in mdef, health. can be either light armor nimble, overwhelm or heavy armor, battleforged, rotate. quickhands with whips provides some more utility to finish weak enemies and come into fights with free hands for throwables. Pick light or heavy based on starting fatigue over/under 100 and initiative over/under 100
thrower - specialist RA for high damage, RA high 40s with stars, initiative 100+, health useful, fatigue, Rdef and Mdef in that order. Haven't tried a dedicated thrower myself yet, duelist/throwing spec
bow - RA high 40s with 3star, initiative 100+, health useful, fatigue, Rdef and Mdef in that order. Overwhelm/fearsome.
xbow/gunner - RA 50s with 1-3 star, initiative 100+, health useful, fatigue, Rdef and Mdef in that order. Overwhelm/fearsome. Doesn't need to have quite as high RA.

guys in melee - high health and Mdef are essential to their long term survival. 100+ health and 30+mdef are good numbers to shoot for. MA over 80 is endgame potential, in the 90s will paste most enemies
Resolve should be no less than 40 on anyone, 50+ on melee

edited: RA was too high

Quoting this post so I can find it later. I never know what to look for in bros, and especially what perks to pick

Jay Rust
Sep 27, 2011

The Lord Bude posted:

The game considers these to be self inflicted damage not hits from an enemy; thus it was never possible to be ‘struck down’ by bleed or poison. Those distinctions were made long before the surgeon became a thing though; so it’s unclear if they’ll change how it works. They may simply have never considered it; or it may be by design.

Well for what it's worth today's patch notes say "Fixed Surgeon follower not being able to save characters dying from bleeding or poisoning", "fixed" makes it sounds like it wasn't intentional

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Jay Rust posted:

Well for what it's worth today's patch notes say "Fixed Surgeon follower not being able to save characters dying from bleeding or poisoning", "fixed" makes it sounds like it wasn't intentional

Well that’s great. I guess I spoke too soon.

dogstile
May 1, 2012

fucking clocks
how do they work?

The Lord Bude posted:

the cook retinue member makes food last longer (and makes your guys heal HP faster). I've never really had an issue with food though. You use it up faster but it isn't a big deal.

Oh its not because its hard to get, its just busywork that i'd pay someone in game to make me not have to think about it.

rideANDxORdie
Jun 11, 2010

Mazz posted:

The fact that AoE polearms are pretty common now (and legendary ones are in shops) along with the attack/move from polearm mastery I'm really starting to lean into them more as a main component of my force. 2 tiles of range is just really, really valuable more often than not, especially when polearm masters can hit, move and hit again.

I'm working up an expert Lone Wolf game through day 40 now and I got a bunch of Pikes from early raider kills; honestly they are loving poo poo up so long as my LW runs intercept. Definitely carrying their weight for being a bunch of a small handful of level 5-7 bros with 65-70 MAtk.

I'm super hesitant to take weapon mastery on any bro now though because I want to get him a legendary first :v:

I got reamed for saying I don't pick masteries until I have a legendary in the brothers hand but I still stand by it, especially now that I'm having a much easier time getting my hands on uniques earlier. The only bros who get mastery before having their signature weapon are tank bros, who will get mace mastery for 100% stun chance or spear mastery for enhanced spearwall depending on their MAttk. I'll also give one guy cleaver mastery early since you can bank on the cleaver you get from the ijirok quest.

I got the craziest unique handgonne from the smith just a few days back. Same penetration/effective against armor percentages as the normal one, but with a 43-92 damage range instead of 35-75 and with a +14% (!) chance to hit. I've since given my other, base handgonne to my other crossbow sniper and now with two of them, you can really ravage the battle lines before they meet. Usually each guy gets to fire twice before the lines really meet, this can soak 1/2 of the enemy force and make sure they're all starting the melee with less than half health or armor. Against beasts its loving insane.

The swordlance is my whip for the new DLC. I saw one for sale that I couldn't afford at like day 20, now I've been checking every weapon smith for like 200 days and never seen one. I'm hoping now that I'm starting to see blade dancers in the wild I can just get one via the iron price instead. I have two overwhelm/dodge brothers I'm waiting to give swordlances too but I'm losing faith I'll ever get one lol

Fellblade
Apr 28, 2009
I found all my Swordlances in battles with the City States, their back line conscripts seemed to have 50/50 polemace/swordlance.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I was able to buy them in store very early on. If you’re not having luck with weapon stores though; you could try hunting ancient honour guards for warscythes instead. Warscythes are a bit better; all my polearm users carry a warscythe and a swordlance to swap too when the durability gets too low on the warscythe.

upgunned shitpost
Jan 21, 2015

swords lances will show up regularly in 'well supplied' city states.

also, colossus is a top tier choice regardless of build. there's not a great deal of difference between 4hp and 3hp after a chosen takes a piece out of a bro, but a broken hand can make all the difference in how that fight plays out.

Broken Cog
Dec 29, 2009

We're all friends here
Btw, I recommend everyone try to make a fencer if you run into a recruit with really good initiative potential, if only because they are really fun to play with.

Waroduce
Aug 5, 2008
Is there a good beginners/newbie youtube series the thread recommends?

Southpaugh
May 26, 2007

Smokey Bacon


I recommend submerging yourself in a sea of the blood of daytalers and farmhands. Emerging from it a new and more powerful gamer.

I think the game is best learned by just playing because there is so much information getting thrown at you you're better off just starting a few companies, run them for a few days and see what shakes out. After that you can start having a checklist of things to buy with your starting funds and understanding what kind of bros you want to fill out your party with and then going from there.

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

Sloober posted:

yeah i got one, but they aren't famed and dont count for the ambition to have one of each slot.

i tend to destroy every location i come across if it has a leader or champion in it, same with fallen heroes. No dice

I'll probably end up retiring this gladiator company and try another origin out, it's been a great run though, did lots of poo poo but i've been stuck on this one ambition for 50+ days trying to find a shield, checking every shop etc. Just finished up the noble war after the undead scourge crisis. also i now feel its mandatory to have a handgonner around, especially with fearsome

I've got two in my current run one from a fallen hero and one (uselessly heavy) from an orc

Jay Rust
Sep 27, 2011

How do hybrids work? I got this guy, I need an archer but I wouldn't want that melee skill to go to waste...

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I got the lookout (the map reveal guy) and cartographer and holy poo poo, I save up about 150 food and go into the wild with 500 money and come out with 4000 just by standing on a couple of mountains. My advice is to make sure you have enough food for about 5-6 days. I think I need to fire the cartographer now that I've uncovered most of the map. Do the retinue people cost money to keep?

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Jay Rust posted:

How do hybrids work? I got this guy, I need an archer but I wouldn't want that melee skill to go to waste...



Having a short sword or Falchion or other light one hander in his open slot will go a long way in keeping him alive against flanking guys as i like the Parry skill.

My crossbow guy managed to kill 2 wolfriders mounts just by dodging the attacks.

They called him orcbane for a reason

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction
Had the stolen goods event fire on a caravan mission, fought off the noble house company, and then forgot to pick up my loot. Reload the game, event doesn't fire, and I escort my caravan for a suspiciously high amount of money, with no unusual events whatsoever.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Jay Rust posted:

How do hybrids work?

The answer is badly, melee + ranged hybrids just aren't necessary any more, they buffed polearms and throwing weapons enough that your best hybrids are either double melee (polearm + 2h) or double ranged (bow + throwing weapon)

Broken Cog
Dec 29, 2009

We're all friends here

Managed to get the robes from a random assassin I ran into. Best non-famed nimble armor in the game?

ccubed
Jul 14, 2016

How's it hanging, brah?
From reddit, disarm nerf in 1.4.0.40 update.

quote:

Changed AI to be able to re-equip their weapon if disarmed while having the 'Quick Hands' perk the same way that the player can.

Enemies with Quick Hands (from the wiki):

Goblin Skirmisher
Goblin Ambusher
Goblin Wolfrider
Goblin Overseer
Brigand Leader
Nomad Outlaw
Nomad Leader
Desert Stalker
Barbarian Thrall
Barbarian Reaver
Mercenary
Mercenary Marksman
Master Archer
Bounty Hunter
Bounty Hunter Marksman

vyelkin
Jan 2, 2011
That's dumb imo, the AI already gets tons of bonuses that the player doesn't, they don't need to also be able to take advantage of every little trick the player can use.

Sloober
Apr 1, 2011
Oof, seems like a big hit to disarm

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

vyelkin posted:

That's dumb imo, the AI already gets tons of bonuses that the player doesn't, they don't need to also be able to take advantage of every little trick the player can use.

They're also dumb as rocks (except for focus firing archers) so maybe it's ok.

Jay Rust
Sep 27, 2011

Whips go from “I’d be stupid NOT to have one!!” to “Nice to have”

dogstile
May 1, 2012

fucking clocks
how do they work?
I'm not sure it really matters outside of say, mercenaries. Most of them don't carry more than one melee weapon so if you get up close and disarm they're still hosed.

vyelkin
Jan 2, 2011

dogstile posted:

I'm not sure it really matters outside of say, mercenaries. Most of them don't carry more than one melee weapon so if you get up close and disarm they're still hosed.

The change is that they can re-equip the same weapon they already have equipped. Which if I understand it right, means they unequip the weapon (a free action with Quick Hands), then re-equip the same weapon for 4 AP. So instead of disarming someone for a whole turn, you just take away 4 AP from them, which is a pretty big change. It means most 2-handers won't be able to hit you anymore (but not all of them--nomads or reavers with 2H cleavers, or anyone with polearm mastery, for example, could still attack with 5 AP left), but one-handers are reduced from 2 hits in a turn to 1, instead of 0. I think disarm is still good, the enemies you want to disarm most like Chosen with maces and hammers, won't benefit from the change, but it means whips are a little less good than they used to be.

dogstile
May 1, 2012

fucking clocks
how do they work?
Huh, that's a thing? Can the player do that?

vyelkin
Jan 2, 2011

dogstile posted:

Huh, that's a thing? Can the player do that?

I think so, yes. Most of your bros won't have Quick Hands though so it's usually not relevant.

fishhooked
Nov 14, 2006
[img]https://forumimages.somethingawful.com/images/newbie.gif[/img]

Nap Ghost
Day 200 and just "found" you can buy more cargo space in the retinue menu. Sheesh

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
I didn't think good poachers existed; he even got team player :v:



shame about the RDef Stars but oh well

Justin Credible
Aug 27, 2003

happy cat


Serpent pull being an auto-hit that strips your guys if any stance they are in.. this really isn't engaging. It's just lovely. They can somehow use their tails as far as a whip to pull your dudes into a prepared circle of them and you literally have no option to do a goddamn thing about it except keep your guys too far back to even help in the fight, and hope the weighted RNG this round isn't in the snakes' favor.

punishedkissinger
Sep 20, 2017

Justin Credible posted:

Serpent pull being an auto-hit that strips your guys if any stance they are in.. this really isn't engaging. It's just lovely. They can somehow use their tails as far as a whip to pull your dudes into a prepared circle of them and you literally have no option to do a goddamn thing about it except keep your guys too far back to even help in the fight, and hope the weighted RNG this round isn't in the snakes' favor.

agreed, especially since they can chain it and you end up with even your stronger bros on the other side of like fifteen serpents, alone, with no recourse or ability to save them.

rideANDxORdie
Jun 11, 2010
Hey whoever said get a caravan to a southern city for swordlances, thank you! Worked like a charm and they're pretty cheap when a city is well-stocked, less than 2k I believe. I've now completed my backline, using two gunners and two lancers all with overwhelm to apply 1-3 stacks of overwhelm on whole swathes of the enemy. It loving rules

TheBeardyCleaver
Jan 9, 2019

Justin Credible posted:

Serpent pull being an auto-hit that strips your guys if any stance they are in.. this really isn't engaging. It's just lovely. They can somehow use their tails as far as a whip to pull your dudes into a prepared circle of them and you literally have no option to do a goddamn thing about it except keep your guys too far back to even help in the fight, and hope the weighted RNG this round isn't in the snakes' favor.

Yea, pretty much have to game it with putting some heavy armour 2 hander with high resolve for them to grab. But If you have that the snakes are unlikely to be a problem. Does indomitable work maybe?

Southpaugh
May 26, 2007

Smokey Bacon


Justin Credible posted:

Serpent pull being an auto-hit that strips your guys if any stance they are in.. this really isn't engaging. It's just lovely. They can somehow use their tails as far as a whip to pull your dudes into a prepared circle of them and you literally have no option to do a goddamn thing about it except keep your guys too far back to even help in the fight, and hope the weighted RNG this round isn't in the snakes' favor.

They specifically seem to target anyone riposting or shieldwalling too. Saw it multipe times one fight where I had a dude pulled into them and I threw up riposte and everytime he got pulled by a different snake. Guess it stops them from being eaten by a big group and moved further down the line. Ranged bros I guess? I've had good results with handgonnes and archers. Greatswords too.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Whoever said the underground library is easier than the monolith, I'd love to know how you did it. That fight is a massive pain in the rear end

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

Jay Rust posted:

How do hybrids work?

Badly.

That being said; 46** will only get you to 86 ratk. That's good enough for a thrower or a gunner - with the low health and good resolve I'd be inclined towards the latter - and it would be ok to use him for that purpose if that's what you need; but it wouldn't be good enough for an archer in my opinion, and those are what you tend to spend ages searching for. Ranged bros in the 80s are relatively easy to find.

Despite the outstanding matk score I don't think he's good enough for the front line - getting that health up to a reasonable level for a front liner is going to take pretty much all your level ups unless you get super lucky rolls, and that doesn't even leave room for raising the resolve to front line worthy levels. What he is good for is an absolutely god tier polearmsman. By nimble standards he will have outstanding fatigue for doing lots of AOEs with the swordlance, and his matk is obviously insane so he won't miss much. The good resolve gives you room to raise it to a decent level for fearsome purposes too.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
3 skull beast mission, little worried it was going to be lindwurms or some poo poo... it's only spiders. Except it's only 27 of them. Turns out 27 starting spiders quickly turns into 37 when the eggs start hatching and that was more then my group of 12 peasants could handle on day 19.

Thankfully I had some neighborhood brigands nearby.



I didn't time the last turn screenshot well so it blocked the bloodbath but there was at one point 47 active enemies on this map. Basically the entire area behind the summary is filled with corpses.

Mazz fucked around with this message at 05:01 on Aug 25, 2020

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Nordick
Sep 3, 2011

Yes.
You wanna know what's loving terrifying?

A Fallen Hero Champion with a famed greataxe getting buffed by a necromancer. Especially when your whip dudes are all tied up by zombies and geists and poo poo.

I've been bowling over most everything I come across, but that fight was a loving nightmare. I settled with losing one of my OG gladiator bros because I couldn't loving bear to retry the battle anymore.

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